Howl of the Horde

Howl of the Horde


When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Browse Alters View at Gatherer


Have (2) metalmagic , gildan_bladeborn
Want (1) hippity

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Howl of the Horde Discussion

plakjekaas on What is the Greatest Number …

2 weeks ago

I have cast a Repeated Reverberation on a Howl of the Horde after attacking once. I only then cast a Harrow and followed it up with Chandra's Ignition for lethal to the rest of the table (for 6 copies in addition to the original spell on both Harrow and Chandra's Ignition)

It's a shame my Omnath, Locus of the Roil got removed before the lands came into play :<

Brefin on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

2 months ago

Yeah, late for you cutting ascendency. But my tightest Jeskai Ascendancy loops were things like Emry, Lurker of the Loch and Tormod's Crypt. And without Emry was still untapping enough man lands for unlimited colorless mana and limited but usable access to colored to cast my other mutate cards to keep the chain going. One of the dumb things I was trying in the non-ascendency version and looks like it might be its own form of stupid is just Howl of the Horde. Just in general use, Vadrok is so good at trading dumb mutates in hand for almost anything in the graveyard. But is easily guilty of repetitive play just because a single spell can get cast 5-6 times in a game even without other shenanigans like both our decks do.

TypicalTimmy on Commander Precon Decklists (For Playtesting)

5 months ago

Or Eternal Dominion + Twincast after you've attacked with, oh I don't know, Savage Ventmaw.

Lots of nasty ideas for this deck

TypicalTimmy on Why isn't Aetherworks Marvel played …

10 months ago

Thanks everyone for the fast replies. I guess I was just confused because I play with Sunbird's Invocation and other top-deck sort of effects such as Xenagos, the Reveler and See the Unwritten . But I can understand how each of these are not exactly able to be compared to AM, as AM does require more input.

Sunbird is great in my deck because I run a high average CMC (4.45) and so casting a 6-drop usually means I'll have another 5-drop or 6-drop behind it.

Xenagos is easy to pull off if you set him up right, though I've had times where he completely faulters out. You need him almost exclusively in a Zoo-Stompy deck to function at 100%.

As for See the Unwritten , I only cast it when I can copy it via Howl of the Horde , Reverberate , Fork , etc. Again, that only works in Zoo-Stompy.

Guess I'm too set in the ways of Gruul to have considered how this kind of an effect might function outside of it. Lol.

TypicalTimmy on Question about resolving the stack

11 months ago

Upon looking a second time, you can do something similar.

  • Cast Temporal Extortion
  • Inform players you would like to hold priority
  • Cast Narset's Reversal , targeting TE
  • your physical copy of TE is returned to your hand, and a copy of it is put onto the stack
  • Now you either get an extra turn, or someone loses 1/2 of their life while TE sits in your hand

And this works with any spell that copies, such as Twincast , Reverberate , the Expansion half of Expansion//Explosion, Dual Casting , or my personal favorite Howl of the Horde . While none of these return the spell, you do get to copy it. But you need to be clear you are holding priority so someone doesn't pay 1/2 life before you finish your setup.

TypicalTimmy on Personalized User Spellbooks

1 year ago

I pulled this idea off of BMHKain's profile. Hope that's okay mate! :D

The premise is simple: We design our own User Spellbooks!

EDIT: Cleaning up a bit :)

For those who need a little refreshing, a "Spellbook" is something WOTC is attempting to do for certain Planeswalkers. Jace and Gideon currently each have one. These are collections of specific cards that key toward the attributes of that Planeswalker within their color(s).

Each Spellbook contains 8 cards - of which 7x instants / sorceries / artifacts / enchantments. We have yet to see if creatures are included.

If you'd like to create a Planeswalker card that is a reflection of yourself, your motivations, interests, hobbies, whatever please feel free to do so. However, that is really more so something for the Custom Cards Forum. Otherwise, please feel free to pick a Planeswalker that speaks to you and use them to run your Spellbook! We understand not all color combinations have Planeswalkers associated to them, and some might not fit your vibe. If you can find a Legendary Creature, please feel free to use that too :)

Tips on what spells to select:

  • How you enjoy playing MTG
  • How you personally feel IRL
  • Cards that speak to you on a personal level
  • Cards that you just think are super awesome / weird / unique
  • Cards that you enjoy to build around

As for the colors, I would say try to think of what color combination fits you best. Do you love to control the board and as such find Azorius or Jeskai fits your personality? Are you a relatively calm person, but you love to have titanic and explosive plays in Selesnya? Do you have an unsettling rage in your heart and want to watch the world burn under Rakdos' ire? Perhaps you just love big fluffy animals and want to go mono-green!

This is YOUR Spellbook! There is no right or wrong answer; Only your personal feelings and attachments to the game. With that said, have fun! :)

TypicalTimmy's Spellbook:

I love big, stupid spells. High-cost trap cards that most people wouldn't be caught dead with. I love playing fringe decks and making things work. I find, in my core, Gruul is the most fun. I get the speed of red, but the titanic plays of green. :)

  • 1.) See the Unwritten - One of my most beloved cards in the whole game. Seriously, you're telling me for I get to cheat out two gigantic creatures?? WHAT YES

  • 2.) Predator's Rapport - Ever see a player gain over 2,000,000 life in a single game of Magic? If not, it's because you haven't played me. I use to run a seriously overpowered ramp deck where I was able to double the number of counters on Heroes' Bane 18x. Yes. Eighteen times. That's a Power / Toughness of 1,048,576 / 1,048,576. Cast this spell and that's 2,097,152 life.

  • 3.) Gruul Charm - I feel like this spell is dramatically underrated. Let's be honest here; Most games don't see a lot of flyers. So an Instant that prevents basically the entire boardstate from being able to block is outrageously powerful. In EDH, this is a great card that ensures victory. It is absolutely a staple in my aggro arsenal and catches many players off guard.

  • 4.) Rolling Thunder - I love massive plays. This also means I love having insane amounts of mana. And what better use to put that mana to than to burn the entire battlefield to the ground! The thing I love about Rolling Thunder is I can specifically designate how much damage I need to go where, and just how many "wheres" are entirely up to me. It allows me to finetune my resources, take down the biggest threats, and dismantle key pieces of combos or synergy. It's a really good sweeper that specifically targets what you need it to target. Yes there are red spells that blow up everything, but sometimes you don't need to do that. A lot of red spells also damage your own creatures, which is never okay. Rolling Thunder allows me complete control, which is what I want when I am going into a blind frenzy, lol.

  • 5.) Ruination - Because I don't need friends. Best way to lock players out of the game is to set them back to square one. Not only do I get to save hundreds of dollars by going all basics, I also get to utterly and entirely destroy every single opponent I am up against. How this card is not seen more often is beyond me. I guess people enjoy having friends, huh? Lol

  • 6.) Howl of the Horde - Honestly, the only thing better than casting big, stupid spells is being able to cast a second one for free. And you know what's better than that?! CASTING A THIRD ONE FOR FREE BECAUSE I ATTACKED YOU! Now, on it's face this may not seem all that impressive... but when you HOTH a See the Unwritten and cheat out 6x creatures, or when you HOTH Predator's Rapport and gain so much life it's basically an alternate wincon, it's just a great feeling. Additionally, I can shave 3 mana off of my Rolling Thunder and just triple the damage output in general. The utility behind this card is amazing and I love it.

  • 7.) Savage Beating - Hey man, I heard you like to attack. So we put some more attack in your attack so you can attack while you attack. Do you love to deal tremendous damage? DO YOU LOVE BURNING MANA?! Then boy howdy do I have a spell for you! This is an Aggro's wet dream! All of those attack triggers suddenly kick into overdrive. All of my Dragons suddenly are dealing 16 damage each! Oh, and don't even get me started on the crap Savage Ventmaw can pull off with this! What, you thought I didn't have a way to pay for all my jank ;) Silly you :p

  • 8.) Xenagos, the Reveler - Obviously my choice to run my Spellbook, if I had to choose one. Can you tell? :)

TypicalTimmy on Card creation challenge

1 year ago

One of my favorite spells use Ferocious; See the Unwritten . In fact, I have a Modern deck that cheats out Dragons by comboing off Howl of the Horde with it. I attack with Savage Ventmaw , tap 3 lands and filter through the top 24 cards and cheat out up to 6 more Dragons! And, coincidentally, it is in Jund ;)

Embrace the Tempest


As an additional cost to cast this spell, sacrifice a creature.

Search your library for a Dragon creature, reveal it and put it onto the battlefield. Shuffle your library.

Ferocious - If you control a creature with power 4 or greater, the Dragon you bring into play gains +2/+0 and haste until end of turn.

The Tempest raged; The populace wept; Sarkhan grinned; And Tarkir roared.

Wildcard but it must be from your favorite Plane.

Load more