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Howl of the Horde

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid — If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Howl of the Horde Discussion

TypicalTimmy on Question about resolving the stack

6 days ago

Upon looking a second time, you can do something similar.

  • Cast Temporal Extortion
  • Inform players you would like to hold priority
  • Cast Narset's Reversal , targeting TE
  • your physical copy of TE is returned to your hand, and a copy of it is put onto the stack
  • Now you either get an extra turn, or someone loses 1/2 of their life while TE sits in your hand

And this works with any spell that copies, such as Twincast , Reverberate , the Expansion half of Expansion//Explosion, Dual Casting , or my personal favorite Howl of the Horde . While none of these return the spell, you do get to copy it. But you need to be clear you are holding priority so someone doesn't pay 1/2 life before you finish your setup.

TypicalTimmy on Personalized User Spellbooks

1 month ago

I pulled this idea off of BMHKain's profile. Hope that's okay mate! :D

The premise is simple: We design our own User Spellbooks!

EDIT: Cleaning up a bit :)

For those who need a little refreshing, a "Spellbook" is something WOTC is attempting to do for certain Planeswalkers. Jace and Gideon currently each have one. These are collections of specific cards that key toward the attributes of that Planeswalker within their color(s).

Each Spellbook contains 8 cards - of which 7x instants / sorceries / artifacts / enchantments. We have yet to see if creatures are included.

If you'd like to create a Planeswalker card that is a reflection of yourself, your motivations, interests, hobbies, whatever please feel free to do so. However, that is really more so something for the Custom Cards Forum. Otherwise, please feel free to pick a Planeswalker that speaks to you and use them to run your Spellbook! We understand not all color combinations have Planeswalkers associated to them, and some might not fit your vibe. If you can find a Legendary Creature, please feel free to use that too :)

Tips on what spells to select:

  • How you enjoy playing MTG
  • How you personally feel IRL
  • Cards that speak to you on a personal level
  • Cards that you just think are super awesome / weird / unique
  • Cards that you enjoy to build around

As for the colors, I would say try to think of what color combination fits you best. Do you love to control the board and as such find Azorius or Jeskai fits your personality? Are you a relatively calm person, but you love to have titanic and explosive plays in Selesnya? Do you have an unsettling rage in your heart and want to watch the world burn under Rakdos' ire? Perhaps you just love big fluffy animals and want to go mono-green!

This is YOUR Spellbook! There is no right or wrong answer; Only your personal feelings and attachments to the game. With that said, have fun! :)


TypicalTimmy's Spellbook:

I love big, stupid spells. High-cost trap cards that most people wouldn't be caught dead with. I love playing fringe decks and making things work. I find, in my core, Gruul is the most fun. I get the speed of red, but the titanic plays of green. :)

  • 1.) See the Unwritten - One of my most beloved cards in the whole game. Seriously, you're telling me for I get to cheat out two gigantic creatures?? WHAT YES

  • 2.) Predator's Rapport - Ever see a player gain over 2,000,000 life in a single game of Magic? If not, it's because you haven't played me. I use to run a seriously overpowered ramp deck where I was able to double the number of counters on Heroes' Bane 18x. Yes. Eighteen times. That's a Power / Toughness of 1,048,576 / 1,048,576. Cast this spell and that's 2,097,152 life.

  • 3.) Gruul Charm - I feel like this spell is dramatically underrated. Let's be honest here; Most games don't see a lot of flyers. So an Instant that prevents basically the entire boardstate from being able to block is outrageously powerful. In EDH, this is a great card that ensures victory. It is absolutely a staple in my aggro arsenal and catches many players off guard.

  • 4.) Rolling Thunder - I love massive plays. This also means I love having insane amounts of mana. And what better use to put that mana to than to burn the entire battlefield to the ground! The thing I love about Rolling Thunder is I can specifically designate how much damage I need to go where, and just how many "wheres" are entirely up to me. It allows me to finetune my resources, take down the biggest threats, and dismantle key pieces of combos or synergy. It's a really good sweeper that specifically targets what you need it to target. Yes there are red spells that blow up everything, but sometimes you don't need to do that. A lot of red spells also damage your own creatures, which is never okay. Rolling Thunder allows me complete control, which is what I want when I am going into a blind frenzy, lol.

  • 5.) Ruination - Because I don't need friends. Best way to lock players out of the game is to set them back to square one. Not only do I get to save hundreds of dollars by going all basics, I also get to utterly and entirely destroy every single opponent I am up against. How this card is not seen more often is beyond me. I guess people enjoy having friends, huh? Lol

  • 6.) Howl of the Horde - Honestly, the only thing better than casting big, stupid spells is being able to cast a second one for free. And you know what's better than that?! CASTING A THIRD ONE FOR FREE BECAUSE I ATTACKED YOU! Now, on it's face this may not seem all that impressive... but when you HOTH a See the Unwritten and cheat out 6x creatures, or when you HOTH Predator's Rapport and gain so much life it's basically an alternate wincon, it's just a great feeling. Additionally, I can shave 3 mana off of my Rolling Thunder and just triple the damage output in general. The utility behind this card is amazing and I love it.

  • 7.) Savage Beating - Hey man, I heard you like to attack. So we put some more attack in your attack so you can attack while you attack. Do you love to deal tremendous damage? DO YOU LOVE BURNING MANA?! Then boy howdy do I have a spell for you! This is an Aggro's wet dream! All of those attack triggers suddenly kick into overdrive. All of my Dragons suddenly are dealing 16 damage each! Oh, and don't even get me started on the crap Savage Ventmaw can pull off with this! What, you thought I didn't have a way to pay for all my jank ;) Silly you :p

  • 8.) Xenagos, the Reveler - Obviously my choice to run my Spellbook, if I had to choose one. Can you tell? :)

TypicalTimmy on Card creation challenge

1 month ago

One of my favorite spells use Ferocious; See the Unwritten . In fact, I have a Modern deck that cheats out Dragons by comboing off Howl of the Horde with it. I attack with Savage Ventmaw , tap 3 lands and filter through the top 24 cards and cheat out up to 6 more Dragons! And, coincidentally, it is in Jund ;)


Embrace the Tempest

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a Dragon creature, reveal it and put it onto the battlefield. Shuffle your library.

Ferocious - If you control a creature with power 4 or greater, the Dragon you bring into play gains +2/+0 and haste until end of turn.

The Tempest raged; The populace wept; Sarkhan grinned; And Tarkir roared.


Wildcard but it must be from your favorite Plane.

TypicalTimmy on Can we take a moment ...

3 months ago

I know this site isn't really an appropriate one to bring such a topic up in, and I know that speaking to a doctor or therapist is the best option. But I recently came to a revelation about myself that ties into this game. Yes, I know that sounds silly but if you will indulge me I'd like to discuss it.

I've been active on here for a few years now. I first started under another username, MinotaurtheMatador because my favorite tribe was, and still is, Minotaurs. On there, I shot out a lot of decks - mostly complete garbage and mostly not finished. They all pretty much consisted of 12 playsets of loosely correlated cards and basic lands. I did this because I was learning the game and found this site as a great resource. Eventually, as my physical collection grew, I found myself at odds with the actual bulk. Wanting to become better at keeping track, I made the account Catalog9000, in order to literally catalog the cards. This is when I also expressed an interest in buying and reselling cards after being inspired by Alpha Investments on YouTube. He has been a great inspiration for several facets in my life, to be honest, and has motivated me to actually keeping track of things such as my credit score and finances better.

Probably about a year ago, I realized I use Catalog9000 far more than MtM, and I had grown to make several friends / known users on this site. So, I wanted to rebrand it in a more appropriate means; Typical Timmy.

I understand what a "Timmy" is, and that it is often thought of as a childish person who lacks strong emotional standing. They are often depicted as having outbursts, not understanding the game, and being poor players. But a Timmy is also a person who doesn't care much about winning or losing; They just want to play. They get excited over crazy large cards like See the Unwritten , Howl of the Horde , and Endless Ranks of the Dead . All cards I love, mind you. They love to find fringe cards that nobody uses, or cards that are considered "bad" and build unique decks around them. They don't netdeck, because they don't want to play what everyone else is playing.

I look at Wrenn and Six and it utterly confuses me as to how and why it is evaluated at $60. Likewise, I look at Nahiri, the Harbinger and I can't understand why people run her and force white when you can do the exact same combo with Samut, the Tested and get two creatures instead and drop a color. The creature may not have Haste, but it also doesn't leave the battlefield at the end of your turn. As for not having Haste, dude you're in red. Just GIVE it Haste?

Whatever, I digress. I'm a Timmy because I love the game, the flashy cards, the crazy combos, the fringe aspects, and the hilarious interactions.

Have you ever seen a player with over two million life?? I have, because it was me. That's what happens when you run Selesnya Tokens + Cryptolith Rite + Heroes' Bane + Predator's Rapport after you double HB literally 16 times.

But again, this isn't a thread to boast my accomplishments as a player - it's to bring up a question I am wondering if other players have.

I play Magic, primarily because I have depression. I struggle with it and have never really known peace. I am actually 30 years old. I know, I sound like I may be 16 at some times, lol. Nope, I'm 30.

But I don't just struggle with depression. I also struggle with autism. Specifically, two things:

  • 1.) I can understand emotions, and I can feel emotions, but I have an extremely difficult time EXPRESSING emotions. I often meet a brick wall and am not sure how to move forward.

  • 2.) I struggle with "grey areas" a lot. Things that are not black and white scare me. I like concrete answers. Yes or no. Right or wrong. Good or bad. I need definition in my life and absolution. Anything that isn't those makes me feel alone, uneasy and often times scared.

I am self-aware enough to realize that the inability to understand and process emotions, and the trauma I endured as a child in an abusive home lead to my depression. I know my depression stems from my anxiety of being afraid of the world, and I know my fear of the world reinforces my anxiety which shuts me in from it. It's a positive feedback loop of negative barricades that prevents me from moving forward with my life.

I have found being open and honest, even with strangers, helps me cope. I am actually doing quite well for myself right now. I'm a production supervisor and on my way up the career ladder. I love my job and I love helping and teaching others what I know.

But it also scares me that I will let people down. That I will fail. That I will crack under the pressure.

I use to have friends. We would play D&D into the long hours of the night, sometimes into the wee hours of the morning. But that group, and several others, disbanded. Nobody has the time anymore with life, family, kids, and jobs. I understand.

So when I turned to Magic, it was because I could build a deck of fantasy cards that do amazing things and bring them to work or my LGS and play and have fun. Get me out of the house and interact with others.

But as time moves on, I find that this one simple pleasure now causes me anxiety.

The cost of the decks, the time of deck building, scouring the internet for the right set pieces, being told how shit my ideas are - despite them working in real life...

Then I go to my LGS, and I find nothing but highly competitive players who aren't playing to have fun, they are playing to win. You are not their friend, you are their enemy. The first chance you get to play a card, they destroy it. Your games last 3 - 4 rounds.

I've scooped so many times because by T3 I have already taken 12 or 16 damage and they have another 11 sitting on the battlefield and I have one creature. It's gotten so bad that I don't even bother showing up anymore.

Unless I spend thousands of dollars on netdecks, I can't even play. So... I don't.

Now one of the few facets in my life that actually brought me joy brings me tears and depression. I sit here trying to build a deck that can stand a chance, and it spikes my anxiety to the point I give up.

And this made me realize something...

Players use to play to have fun. Now players play to win. People don't care about enjoyment anymore. People don't want to sit down for an afternoon, crack some packs, play a few games and laugh the nights away.

They want to beat you down, insult you, drag your name through the mud, and tell you to "get good".

Yet these same people acquire their "skill" by spending a few hundred dollars on a deck they saw online.

All of these formats expect a Turn 3 win. It's like... If you don't want me to play the game with you, why am I even wasting my time sitting here? If all you wanted to do is get the gratification of being able to say HAHAHA LOOK AT THIS LOSER I WON I BEAT HIM SO BADLY HAHAHA then how about I just not even shuffle and you can have your little celebratory ego stroking by yourself?

I see it everywhere; Not just in my LGS. My roommate is like this, too. An incredibly toxic player who will shit on everything he can the first chance he gets, even if he actually loses quite often. I see this online, on Arena, and everywhere.

I feel like Magic, as a community, has become so aggressive that you can not simply sit down and play anymore for fun, and that breaks my heart. :(

Due to my depression, my struggle with emotions, and my fear of entering something I don't know it is very difficult for me to make friends. Currently, I have one friend and he's not the best kind of person in the world, let's just put it like that.

Do you remember the shooting in Sweden at the Mosques? Yeah. He still makes jokes about it.

He's the only friend I've got, and honestly I only speak with him because he speaks with me... I just ignore his blatant racism and sexism because I'm lonely.

I try to go out and do other things, but it seems like the world is in isolation. Perhaps I am? I'm not really sure. I feel like I am in a box, viewing the world turn and rage onward, observing it through a window and there is nothing I can do about it. I often feel trapped within my own life with no way out. And that, unfortunately, causes me to consider...

Suicide.

I have no friends that really matter, no loved ones, no passions, no hobbies, no interests... half of my family is dead while the other half is currently dying of an incurable degenerative disease.

The older I get, the more I realize how little I have. The older I get, the more I realize none of this actually matters. And the older I get, the more I realize I'm just tired of the constant battle.

It's not that I want to die, it's that I want to escape.

You can't escape your own life...

...but you can escape life, itself.

I just needed to get that off my chest. Whether this thread is deleted, have comments turned off, moved elsewhere I don't care.

Ban me, revoke my account, whatever.

I just needed to say it. Get it off my chest and lift the weight off of my soul.

Although, I truly do feel this community is going in a darker direction and I am not sure how much longer I want to be apart of it. This website is great and has a ton of wonderful resource, and most of the users on this site are fantastic people.

But overall, as a whole, the mentality of this game's community has been growing darker, more hostile, and frankly just outright insulting. As more and more players expect to win by T3 or sooner, the game becomes more and more toxic with regards to you can no longer just sit down and play and have fun.

Agree, disagree, have no opinion - I don't really care. It needed to be said, and most people already hate me so I figured I'll be the bad guy and say it.

Thanks for reading.

TypicalTimmy on Does a card like this ...

4 months ago

Cone of Flame comes very close. Especially if you copy it via spells such as Reverberate , Twincast , Howl of the Horde , Ral, Storm Conduit , etc.

lagotripha on

5 months ago

I find when budget building, its better to try and find cheaper cards with synergies than do straight downgrades.

A set like 4x Mogg War Marshal 4x Goblin Instigator Is cheap and very scary when combined with Goblin Grenade and Goblin Assault / Curse of Stalked Prey .

Cards like Goblin Grenade / Shrapnel Blast also alow for cards like Howl of the Horde to have an oversize impact- 15 damage turn four is no joke. Pack a Bomat Courier , some disposable artifacts, Slag Fiend and you've got yourself a deck that will make people blink.

There are similar options throughout mono red- less exciting but still powerful cards which are just less flexible than other options. Maligned one drops like Stromkirk Noble , or standard funstuff like Breath of Fury .

Browbeat is cheap thanks to Risk Factor , and is still a great budget option.

Other efficient engines Cathartic Reunion / Fiery Temper / The Flame of Keld

Jett2112 on A Storm of Forks

5 months ago

Thanks for the big ups and the recs yall. What I really need is help figuring out what to cut for upcoming technology in war of the spark. I am open to the idea of running more card advantage gimmicks like Recoup but I don't think the rest of the recs so far make the cut for these reasons...

Price of Progress blows me out when I play reactive instant to stop opposing combos. Dire Fleet Daredevil gets me a spell but didn't make it red so it can't be conspired in most situations meaning dire fleets ceiling is much lower than Recoup or Regrowth . Flashfires won't really hit my meta and even when playing in the wild my combo isn't as weak to Path to Exile as counter spells. For Howl of the Horde I just don't ever want to attack so raid feels bad.

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Howl of the Horde occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%