Squee, Goblin Nabob

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Squee, Goblin Nabob Discussion

TriusMalarky on Quark's Bar, Gaming House and Holosuite arcade

3 weeks ago

It looks like you'd be best off using a sac goblins/artifacts theme, meaning you can get a fairly powerful deck if you make on or two minor theme concessions.

Cards like Kari Zev's Expertise and Molten Primordial are powerful effects, especially with something like Ashnod's Altar. Lure in those customers, then drain their pockets of latinum.

I also like Squee, Goblin Nabob and Squee, the Immortal here. Especially Immortal over Eternal Scourge.

More suggestions soon.

Neotrup on Chrome Squee

3 weeks ago

Squee, Goblin Nabob can't be moved back to your hand from exile. Once exile, he's stuck there. If you meant Squee, the Immortal, when you cast him from exile he does move zones, so when Chrome Mox looks at the colors of the exile card, it doesn't find any card, so it can't identify any color. That is, if you tap Chrome Mox after casting Squee, the Immortal, it won't tap for any mana.

DarkMagician on Chrome Squee

3 weeks ago

If I exile Squee, Goblin Nabob with Chrome Mox then cast Squee does Mox still tap for red?

ChickenBoy13 on Card creation challenge

1 month ago

Blitz Drone R R

Artifact Creature - Construct

When ~ dies, it deals 3 damage to any target.

2/1

Emulates Lightning Bolt.

Make a card that makes Squee, Goblin Nabob good.

Osbert on Are you ready for Daretti?

1 month ago

You may want to include a way to give haste to your creatures so you get value out of them the turn they hit play. Flamekin Village and Dragon Breath are good options as they are reusable and cheap to use.

Squee, Goblin Nabob is a reusable discard fodder which essentially draws you a card each time you discard it. Treat it like a red Phyrexian Arena in this loot heavy deck.

There are some good board wipes like All Is Dust and Ugin, the Spirit Dragon that your deck is barely touched by. I can understand if they are too expensive to include but they are worth mentioning.

Some good alternative grave recursion are Trash for Treasure, Myr Retriever, Pia's Revolution, Feldon of the Third Path, & Goblin Engineer. Sometimes Daretti can't survive in play so it's nice to have more back ups.

Whirlwind_2100 on The Ur-Dragon

4 months ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

Twist35 on Bat Cave 2.2

5 months ago

I'm not totally sure if this would work, but maybe add a couple of persist creatures? That would be a way to trigger your Desecrated Tomb multiple times. Also, I feel like this deck could really benefit from some sac outlets. Like on the turns where you don't want to do anything else, or you are flooding out, you can cast Gravecrawler, make a bat, sac Gravecrawler, cast it again, make a bat. I don't think that Nether Spirit would be at it's best in this deck, as it triggers on your upkeep and you will probably have other creatures in the yard. I would add a fourth Squee, Goblin Nabob in the place of one of them, and then maybe a sac outlet. Really cool deck though!

Epicurus on Card creation challenge

5 months ago

Corpsapult

Artifact

, exile a creature card from your graveyard: Corpsapult deals damage equal to the exiled creature's power to any target


My current favorite deck to play is my Fling Squee deck. Maybe the most fun deck I've ever built. Didn't even mean for it to be good, but it totally is. Don't know if Corpsapult would make it better, but then again, neither does Stone Giant or Airdrop Condor, but I use them anyway because they're funny. Corpsapult wouldn't work with Squee, Goblin Nabob, but it would with Squee, the Immortal.

Same challenge.

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