Squee, Goblin Nabob

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Ultimate Masters (UMA) Rare
Modern Masters (MMA) Rare
Tenth Edition (10E) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Browse Alters

Squee, Goblin Nabob Discussion

Hybrow on The Vorpal Blade went Snicker-Snack - Anje Madness

1 month ago

bradtheimpaler13, thanks for the view and notes..

I cut Glint-Horn Buccaneer early on, cause his secondary only triggers on attack, so not as good as you would think with a 2/4...

I do like Syr Konrad, the Grim though, the one ability that i didnt notice prior was "or leaves the graveyard"... this would be great with Sanitarium Skeleton , Squee, Goblin Nabob , and Veilborn Ghoul ... Madness cards dont actually hit grave, but there is enough ways to get my opponents to discard that this might work out nicely. Will have to find a spot for him.

Emisary121 on Daretti The Goblin Pope Of Garbage

1 month ago

Yeah i know of Squee, Goblin Nabob but i dont really have room for him in my 99 sadly ;) Already really had problems limiting the options to this 99 xD

bushido_man96 on Daretti The Goblin Pope Of Garbage

1 month ago

Squee, Goblin Nabob is a decent addition. Fodder for Daretti discards all day long.

Shabompistan on Kresh prefeered

1 month ago

Ideally you would not be sacrificing things until Kresh is out mid-game right? I don't really see it as an issue. I think there are more cards with decent reanimation built in that you could use: Squee, the Immortal , Squee, Goblin Nabob , Gutterbones , Endless Cockroaches

If you want something to do early game I always fall back on ramp. Jund has so many ramp options. I would suggest you swap all your mana rocks for mana dorks since you can get benefits if they die. I did this same thing with my Prossh, Skyraider of Kher deck, and found many different dorks: Deathcap Cultivator , Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , Tinder Wall and many more.

Cheap ramp spells like Rampant Growth , Farseek , Nature's Lore

Strangelove on Anje's Madness

1 month ago

Hey Matt, 'saw your reddit post and wanted to help!

I like the Psychosis Crawler effects with Shadow of the Grave as well as the Worldgorger combo dumping madness creatures with Anje.

I'd drop some of the vanilla madness for a few more lands and ramp (34-36 lands/ 6-8 ramp).

Squee, Goblin Nabob and Bone Miser were mvp, I'd put them back in.

Here are a few more:

Living Death / Balthor the Defiled / (etc)...

Ruthless Sniper / Flameblade Adept / Grisly Survivor ... low curve.

Hazoret's Monument ... win-more.

Bag of Holding / Dragon Mage ... win-more.

lagotripha on What are the pros and ...

1 month ago

I was thinking of old krenko, from back when I was still mucking about with goblin lists.

For rakdos aggro, Munitions Expert is the most important as (functionally) extra copies of Goblin Grenade . Earwig Squad and Sling-Gang Lieutenant somewhere in the 75.

Run some tests with spike jester and see if you like it there- I've played it in the past and its fine. Not amazing, just fine. Jund Hackblade is similar, but more conditional, and Goblin Deathraiders is bad. Thats the multicolour goblins covered- its quite unexciting. Mad Auntie is a lord that doesn't offer evasion, and is therefore better as any of the red lords, but might be worth it in a hyper-budget list.

Auntie's Snitch and Squee, Goblin Nabob are an interesting card advantage engine (which is hated out by the same cards as dredge), but can make for a fun Zombie Infestation list. Stinkdrinker Bandit would be good if enough good goblin rogues existed. Warren Weirding is an interesting hybrid removal/token spell, but still sub-par.

With the meta up in the air as far as competitive modern goes, I don't feel too confident getting more specific than 'playtest'.

Stoneforge means plans for a t3 Batterskull are a must, as well as a plan for Ensnaring Bridge (hence me looking at Angrath's Rampage or Rakdos Charm ), but past that just playtest and see what you like. See if any rakdos burn lists show up on a metagame site for you to pinch the sideboard/spells from.

I mean, I'm someone who'd see if Skirk Prospector / Knucklebone Witch / Experimental Frenzy was playable. I'm not sure you should be taking advice from me.

Snowmen1 on Replacing Looting in Mardu Pyro

1 month ago

Its going to be hard to find a replacement for looting and I hope that they print something that pyro can use. One thing is for sure, I think a lot of people are falling for thinking that they have to put stuff in their graveyard at any cost. I dont really see that as being worth it to play Stitcher's Supplier just to be able to cast Lingering Souls from the graveyard. The idea behind mardi pyromancer is to get value and card advantage through effects like Faithless Looting , and thought looting is not in the format anymore and there is nothing nearly as efficient, you still have a lot of ways to still get value through powerful spells that make you discard cards. For now you have some other good options. You have Lightning Axe as potentially better removal than Fatal Push , and Collective Brutality or discard like Mind Rake . Those dont net you card advantage really, but it can get you value off of those good cards. To get value you have other options like Sarkhan, Fireblood and Nahiri, the Harbinger maybe paired with emrakul, and you could also try Rotting Regisaur . I dont see all of these options as the best really, but I can see the deck functioning reasonably well by playing discard and spot removal in the first turns of the game, and then playing a Seasoned Pyromancer or a Sarkhan, Fireblood to seal the game out and get value with a turn 3 discard and draw. I dont know though, that may be clunky having a lot of spells you just really cant cast until the third or fourth turns of the game. but then again, you can also discard them early. I dont know. It looks hard and pyro would have to change drastically, but I think it could be a very reasonable deck. If you want to try it you could also go the route of using the goryos + obzidat combo that you see in esper sometimes that may be cool. That seems good in a slower deck. You could also pivot into a deck that doesnt rely on looting effects as much too. I have a midrange deck built around Dark Confidant and Dreadhorde Arcanist where you just get value by casting your cards naturally and recasting them, it doesn't cycle through as many spells like pyro used to, but it is a deck that I've had people mistake for pyro a lot and it is fun to play with. Thinking about it you could also play a pox type game and play Smallpox and Liliana of the Veil . With all of this later and more mana imtensive discard you could also play more free or cheap graveyard value cards such as Squee, Goblin Nabob or Bloodghast . Who knows, theres a lot of directions you could go, decks may even just use the newly unbanned Stoneforge Mystic . Anyways, I think the deck has a chance post-ban, but I think it has potential to be a reasonable deck like it used to be. I hope at least some of the cards I threw out may help to make a reasonable deck, and I wish you luck in remaking the deck. All the best.

hatetank on The "Legendary" Weatherlight Crew

2 months ago

I am building one as well, but including more of the the older crew too. Crovax the Cursed & Squee, Goblin Nabob are gonna be GOOD buddies!

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Squee, Goblin Nabob occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.16%