Squee, Goblin Nabob
Legendary Creature — Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Printings View all
|Commander 2019 (C19)||Rare|
|Ultimate Masters (UMA)||Rare|
|Modern Masters (MMA)||Rare|
|Tenth Edition (10E)||Rare|
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Squee, Goblin Nabob Discussion
3 weeks ago
It looks like you'd be best off using a sac goblins/artifacts theme, meaning you can get a fairly powerful deck if you make on or two minor theme concessions.
More suggestions soon.
3 weeks ago
Squee, Goblin Nabob can't be moved back to your hand from exile. Once exile, he's stuck there. If you meant Squee, the Immortal, when you cast him from exile he does move zones, so when Chrome Mox looks at the colors of the exile card, it doesn't find any card, so it can't identify any color. That is, if you tap Chrome Mox after casting Squee, the Immortal, it won't tap for any mana.
3 weeks ago
1 month ago
Blitz Drone R R
Artifact Creature - Construct
When ~ dies, it deals 3 damage to any target.
Emulates Lightning Bolt.
Make a card that makes Squee, Goblin Nabob good.
1 month ago
You may want to include a way to give haste to your creatures so you get value out of them the turn they hit play. Flamekin Village and Dragon Breath are good options as they are reusable and cheap to use.
Squee, Goblin Nabob is a reusable discard fodder which essentially draws you a card each time you discard it. Treat it like a red Phyrexian Arena in this loot heavy deck.
Some good alternative grave recursion are Trash for Treasure, Myr Retriever, Pia's Revolution, Feldon of the Third Path, & Goblin Engineer. Sometimes Daretti can't survive in play so it's nice to have more back ups.
4 months ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
5 months ago
I'm not totally sure if this would work, but maybe add a couple of persist creatures? That would be a way to trigger your Desecrated Tomb multiple times. Also, I feel like this deck could really benefit from some sac outlets. Like on the turns where you don't want to do anything else, or you are flooding out, you can cast Gravecrawler, make a bat, sac Gravecrawler, cast it again, make a bat. I don't think that Nether Spirit would be at it's best in this deck, as it triggers on your upkeep and you will probably have other creatures in the yard. I would add a fourth Squee, Goblin Nabob in the place of one of them, and then maybe a sac outlet. Really cool deck though!
5 months ago
, exile a creature card from your graveyard: Corpsapult deals damage equal to the exiled creature's power to any target
My current favorite deck to play is my Fling Squee deck. Maybe the most fun deck I've ever built. Didn't even mean for it to be good, but it totally is. Don't know if Corpsapult would make it better, but then again, neither does Stone Giant or Airdrop Condor, but I use them anyway because they're funny. Corpsapult wouldn't work with Squee, Goblin Nabob, but it would with Squee, the Immortal.