Squee, Goblin Nabob

Squee, Goblin Nabob

Legendary Creature — Goblin

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Squee, Goblin Nabob Discussion

GrimlockVIII on Need help finding a focus …

1 month ago

@Iagotripha

Oooh I like the Junk Kitchen idea. Maybe add Squee, Goblin Nabob for recurring discard fodder?

carpecanum on RDKC

2 months ago

Mebbe Squee, Goblin Nabob and Squee, the Immortal so you can kill them for tokens over and over.

Stolen Strategy, Homura, Human Ascendant  Flip, Dreamshaper Shaman

Cornonjacob07 on Never Break the Chain (Chainer, Nightmare Adept)

4 months ago

FunnyDuck

After further testing and time to parse through the upcoming Forgotten Realms regular and commander cards, I think you're right about the "discard hand, draw 3" model. While it sometimes works, it takes far too much commitment and loss of control to rely heavily on. I will keep Ox of Agonas as I still think its Escape mode is pretty great, but Anje's Ravager and any others are out. I'm also putting Stinkweed Imp back into the deck because being able to process 5 cards without spending mana, just a draw, is powerful.

I think for now, I should tighten my sources of card advantage. Though it adds a bit more consistency to have more smaller looting cards like Thrill of Possibility or the aforementioned Anje's Ravager , I could just be using those slots for more powerful cards that actually impact the board or are otherwise useful while consolidating the draw power to the heavy hitters like Magus of the Wheel , Vilis, Broker of Blood , or Disciple of Bolas for example. Specific tools and answers will be handled by the tutors I was adding anyway and the general system will be greased with odd cards like Squee, Goblin Nabob and Phyrexian Reclamation .

Everything else needs to be playtested rather than theorized about, but I think it's safe to say this is a core part of the deck that I should reconsider and upgrade. I'd also like to put forward the new Warlock Class as a possible replacement or partner to Archfiend of Despair and the possibility of Heartless Hidetsugu .

I'm also interested in the new Hurl Through Hell , Fevered Suspicion , and Orcus, Prince of Undeath . The former two I'm more optimistic about, and am willing to sacrifice a little reliability for their potential and because they look like a lot of fun, but I suspect Orcus will be one of those cards that look a lot better on paper than in practice.

As always, thanks for your suggestions and consultations. I hope Shenanigans and Hellkite Tyrant have been working for you as they have for me.

legendofa on No Damage Troll Deck - Budget as well

4 months ago

Hub suggestions: Drop Chaos, add Turbo Fog

Card suggestions: Ethereal Haze prevents noncombat damage from creatures, if you see Grim Lavamancer or whatever. Elixir of Immortality can replace Blessed Respite , since you have a lot of Fog effects already. I would switch the Pure Intentions with two Leyline of Sanctity in the sideboard.

Solitary Confinement is most useful with Squee, Goblin Nabob , but you don't have any way to assemble that without drawing into it. Similarly, I'm not sure Peace of Mind is doing much for you here.

plakjekaas on new avatar (commander)

6 months ago

{Cardname}

Legendary Creature - Human Avatar

When {cardname} dies or is exiled, return it to its owner's hand.

Whenever you cast {cardname}, you get an experience counter. Spells you cast with X in their cost, cost less for each experience counter you have.

1/1

Yeah that would make a lot more sense. The never really being gone is still powerful, it's a lot better than for example Squee, Goblin Nabob because it mentions exile and it actually does something when you cast it, but the ability is a lot harder to break or abuse if the mana value is 3, not 1. It would actually give you a late game plan. It's easier to trigger, but harder to use than Mizzix of the Izmagnus . It looks interesting now! :D

Profet93 on I got a bad feeling about this..

8 months ago

TheSlowestBro I didn't even realize you could delete comments, I just figured it was another tappedout glitch. Regarding cuts, I agree with all except the following...

Honor Worn Shaku should be kept and you should remove Treasure Map  Flip. You mention it as a repeatable engine, but its slow and doesn't provide much value. Also, Honor works with your planewalksers and purphorous, which is nice tech.

Magus is a good potential cut, but it should be kept IMO and you should remove Pia and Kiran Nalaar . Costs a lot to play and activate, tokens are nice but often unimpactful without impact tremors effects.

Potential cuts for Sensei's Top and Moggcatcher are as follows in order of should cut first to should cut last....

Goblin Recruiter - Ensures no land drops, often based on board states which constantly change. While having a creature tutor in mono red is nice, do you really find yourself in the situation that you would cast this, wait a turn and find a goblin.

Chandra, Acolyte of Flame - First 0 effectively does nothing without other chandras. Second 0 is like Pia and Kiran Nalaar, making tokens without much abuse for them. -2 is actually not bad, just not amazing IMO.

Squee, Goblin Nabob - Nice with wheels and self-discard looting effects. Fun with skullclamp. Otherwise, unimpactful. Had him in my build originally, took him out

Azeworai on Lurid Revival

10 months ago

X-Factor11105 - Ah, thank you for the comment, as they are always appreciated.

Land Count

So, lands are a thing with which I have tumbled for quite some time. I have considered MDFCs to be 50% of a land, thus I deem the count to be around thirty-three. I advocate highly against tap lands, yet Bladewing has a late-game plan as averse to an early game plan. Its first turns are rummaging and ramping, and only on turn four or five does it threaten life totals.

Most of my decks have thirty-four lands, but they also have an unreasonable amount of card draw/filtering. I subvert large amounts of lands in favour of the utility of card filtration and advantage spells, as they hold more value at all points of the game. Having more nonlands ensures more action over the course of a match, even in a deck fraught with seven-drops .

Rummaging

As aforesaid with card filtration, it is never a bad thing. If I flood, I discard the land and find a more relevant spell, and vise versa. It just gives the deck something to do at all times, and makes hands more reasonable. If I have two eight- drops and a Faithless Looting in my opener, this sets up reanimation and allows for more early-game.

The deck also has many ways to find Squee to turn my card filtering into card advantage. Rummaging does everything the deck desires, being graveyard engines and reanimation . If I ever have too many rummage effects, I can simply discard them away.

Card Suggestions

I am not the largest fanatic of undying effects unless they are incidentally attached to a creature (such as Strangleroot Geist ). The deck does not have a specific dragon that allows me to win the game by itself, and my commander can always return them to the field.

Patriarch's Bidding is an interesting one. I already own the card, thus price is not an issue, yet mass reanimation did not feel quite right in the strategy. It is probably correct to include it, but I prefer large idiots to be in the list as opposed to more reanimation. I am unwilling to cut any more dragons, for I always need them, and I am fond of the amounts in ramp, card draw, wraths, removal, and tutors. If I find space, perhaps, but there are still other cards I would like to include ahead of it, given the opportunity.

In Summation

The lands have been fine, rummaging is good at all times, and I may or mayn't include Patriarch's Bidding in my list.

Thank you very much for the comment and, please, do pardon the overlong response. I enjoy being thorough in my explanations and understandings.

Have a lovely day.

X-Factor11105 on I Am Fire, I Am Death

11 months ago

iammute I don't think I'm going to self-mill enough, or have enough synergy, to warrant Squee, Goblin Nabob - I really like the idea, I just imagine I'm going to be more focused on pitching dragons, Anger, and late-game lands, dorks, and mana rocks.

ALSO: Another Dragon-adjacent spoiler! I don't think this card makes the cut since it's so attack-focused and doesn't speed up BladeinWe're going to get at least one goodie out of Kaldheim for sure! https://www.reddit.com/r/EDH/comments/koduv2/khm_dragonkin_berserker_boast_mechanic_preview/

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