Manamorphose

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Manamorphose

Instant

Add two mana in any combination of colors to your mana pool.

Draw a card.

zapyourtumor on Green...Control?

5 days ago

If you're scared of control just run 4 Veil of Summer sideboard instead of suboptimal lands

Manamorphose may be a filler card, but its not a completely free card like Gitaxian Probe is. There is a reason why not every single deck in modern in red or green plays 4 manamorphose, and its only played by stuff like storm and prowess. It gives you a random top deck so you cant factor it into mulligan decisions, and it costs 2 mana instead of 0 mana so it messes with your mana curve (I.e. you miss your 1 drop, cast it on turn 2 intending to cast sculptor of winter, instead draw into your arbor elf). The better solution is to just up your general card quality.

nbarry223 on Green...Control?

5 days ago

Manamorphose is just a filler card to let me run under 60 cards essentially. Boseiju and PYP both didn't exist back when I made this deck, guess it is time to update it.

Also, as far as the lands to cut, Gemstone Caverns is amazing in here, as we just want to go fast, since the sooner we get to 5 mana, the better. Boseiju, Who Shelters All is also really needed against control, and we are actually a spell based deck, the creatures are only there to ramp or eventually be a win-con, but the main goal is to get to Plow Under or Primal Command to start topdecking their lands and forcing them to redraw them.

zapyourtumor on Green...Control?

5 days ago

What exactly is Manamorphose doing here?

Manabase is a little weird, if you really want to lean into snow then I'd run 4 Prismatic Vista. Gemstone Caverns and Boseiju aren't worth having in the sideboard, and both of those cards are basically only for spell-based combo decks like ad naus. I'd take out all 6 copies across main and side, replace the maindeck ones with 2 Boseiju, Who Endures, replace the sideboard copies with 4 Pick Your Poison.

Balaam__ on Mono Red Burnt Goblins

3 months ago

Well ramp is really a separate topic. wallisface already mentioned the pseudo-ramp Goblin Anarchomancer and I see you have Manamorphose already. There’s also Burning-Tree Emissary but I’m not sure it’s a good fit. My initial comment was more about just shoring up the mana base you currently had.

TristanTaylorsVoice on 8 Whack 2024

4 months ago

I think Pact of the Titan is seriously slept on in this deck, Battle Cry Goblin doesn't turn it on but the other 8 whack effects do. Back when this deck ran Burning-Tree Emissary Pact could enable some crazy turn 2 kills, or my favorite would be to bolt your opponent in response to your own pact triggers.

I would also recommend cutting Manamorphose, Orcish Bowmasters is pretty punishing as is so there's no need to enable extra triggers

IXALAN_Crazy on

8 months ago

Some thoughts from a fellow Murktide player:

Expressive Iteration over Serum Visions for greater card advantage.

I would add more disruption such as Unholy Heat and Spell Pierce over cards like Manamorphose and Izzet Charm.

This is more of a meta call but cutting 1 or 2 Ledger Shredders might be a good idea so your first game isn't miserable against Orcish Bowmasters

I've seen other people say this on here, but running a one of or maybe even 2 Blood Moon would be great in here, I would just cut Fiery Islet for off color fetches such as Misty Rainforest and add an island or two.

I like that you included Stormwing Entity a lot but depending how it plays the Ragavan, Nimble Pilferer would put more pressure on your opponent.

Ookafont on Loam Life (PLEASE HELP)

8 months ago

So firstly. I like the graveyard land style, but I would recommend going more for a Landfall style deck. Usually that isn't B/G but there are some interesting opportunities. Firstly I would recommend Khalni Heart Expedition. very good for landfall. Also Adventuring Gear gives a lot of good heavy hitting power especially with multiple lands a turn. and its colorless which fits multicolor well. Also this is a bit more crazy but you have a lot of land searching with Terramorphic Expanse etc. so maybe a little bit of other colors? Red would be pretty good for Akoum Hellhound or Plated Geopede and Manamorphose. Also I'm not sure Crypt Rats is Ideal here without it being more of a black devotion deck. And I'm not fully sure what Generous Ent really does for you? maybe try Sporemound Also I think Reclaim the Wastes or even Explore over Yavimaya Elder simply out of mana value. I think the land graveyard game just doesn't have super strong support in pauper, but I am interested to see what you can do with it.

TheRoaringRegisaur on

9 months ago

Would you consider Manamorphose? It basically pays for itself in game.

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