Add two mana in any combination of colors to your mana pool.
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|Have (3)||thirdwhirly , , WillofForce|
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|Commander / EDH||Legal|
Latest Decks as Commander
10 hours ago
That makes a lot more sense. Copy.
I guess I'm not totally following what you mean about Manamorphose hindering your plan, though. It's always a net neutral on mana/cards, and has upside if you're using Weird to cast it, right? It can also help filter, which is useful with a low land count and 3 colors. I think with how the math works out, it's much more likely to be beneficial in more games than it is detrimental to t2 wins; with a playset of Weird and Mantle, how many games are you going to have both on t2? And of those, how many times with Weird survive? I suppose there's a question of how consistently you'll get to 2 lands, though, but even then, t3 and beyond it functions as intended. Even so, I feel like it's worth the include.
In a similar manner, I think Street Wraith is a reasonable consideration for an all-in combo deck, as well. "Free" thinning, makes more hands keepable with the low land count, etc.
10 hours ago
Without it, there'd be no incentive at all to run this deck, it is awfully suboptimal at best otherwise. The idea is abusing the untap effect of the Blistercoil Weird to ensure an infinite supply of mana for cantrips, that allows this deck to have wins as early as Turn 2. Manamorphose could be a good deal if I chose to get more greedy with the spells I want to be able to cast, but it really hinders the ability of this deck to win in one turn, so I'll add it on the maybeboard in case somebody wishes to go for a higher risk/higher reward build that can slot in some more expensive cantrips.
10 hours ago
Paradise Mantle seems really out of place, especially with only four creatures. I'd go to a minimum of 10 threats of the flavor of your choice -- maybe Runaway Steam-Kin could be good, especially if you go red-heavy.
3 days ago
This definitely looks like a Lurrus of the Dream-Den deck, you only have a single card that doesn't fit the requirements in Liliana of the Veil that can be easily cut and Lurrus is just so good in the midrange and control matchups that adding it seems like a no-brainer.
I have no idea what Manamorphose is doing in this deck. There are no cards that care about instant or sorceries in this list, meaning it's just going to be air most of the time. Even if you don't add Lurrus Mishra's Bauble can at least make Tarmogoyf better and fulfils the role of cheap cantrip better than Manamorphose in this current list.
Dreadhorde Arcanist is another weird inclusion. You only have 11 spells that it can successful flashback in the whole deck, meaning that it is going to be a two-mana 1/3 an awful lot, especially since your going to have graveyard hate boarded in against you already with your Kroxa and Fiend Artisan, maybe some more generic creatures would be better, like Scavenging Ooze or Grim Flayer .
4 Kroxa, Titan of Death's Hunger seems like way too many, especially since you have no dedicated mill effects or even an engine card like Dragon's Rage Channeler to put cards in the graveyard. If you want to go with a graveyard based strategy you should add some powerful enablers like Grisly Salvage as it makes both Fiend Artisan and Kroxa, Titan of Death's Hunger more powerful and consistent.
You might also want some Nurturing Peatland for Wrenn and Six to turn the +1 from it into spells. The 3 basic Forest in this list will almost certainly be awkward with Kroxa more times than you think it will, especially if you have two on the battlefield.
1 week ago
There is no 2-drop thats comparable to a 4/4 flyer. The most played 2 drops in modern right now are: Kroxa, Titan of Death's Hunger , Dauthi Voidwalker , Tarmogoyf Snapcaster Mage , and that one chick who exiles cards. Boros Charm takes away a lot of backbone the deck holds when GFR isn't on the board as you're turning it from midrange to removal.deck. And it leaves a big hole in us getting stomped vs control in G1. Scion of Draco applies far more pressure than Boros Charm or any of the sideboard cards if that's our goal in G1 as it deals 4 dmg itself & makes it more difficult for the opponent to chomp block out other creatures. Going wide is irrelevant.
X3 Bloodbraid Elf and x4 Shardless Agent are already in the deck to increase the likelihood of us casting removal thru cascade along with card draw from Manamorphose & Territorial Kavu . This deck doesn't need 14+ pieces of removal like cause we have a far greater natural board presence due to GFR and access to monstrous 2-drops such as Scion of Draco and Territorial Kavu .
1 week ago
Boros Charm is far superior to Tribal Flames in this deck however it's another removal piece that only hits creatures which limits its flexibility to purely being aggressive or good vs creature decks. or I could use the double-strike but that requires going through the loop of having one of my creatures on board. It could be used as a sideboard piece but it honestly doesnt do anything against archetypes we would struggle against which would be control decks & aggro. I cant recall any 2 drop in modern that's superior to a 4/4 flyer with a board-boosting effect. And the boosting effect isnt a +1/+1 athnem so going wide is irrelevant. What he does is stop your opponents from chop blocking or trading blocks. Scion of Draco simply turns up the pressure far more than casting a single Boros Charm for 4mdg & removing creatures isnt a issue with having 10 cards of removal + card draw from our Manamorphose and Territorial Kavu .
For example, the most played 2 drops in modern as of right are: Dauthi Voidwalker , Sanctifier en-Vec , Kroxa, Titan of Death's Hunger , Kataki, War's Wage , and Snapcaster Mage . The most played beater of the 2-drops is the classic Tarmogoyf who needs 5+ different card types to surpass Scion of Draco in power & doesnt have flying. So I have no idea what 2-drop creature you would compare SoD to.
2 weeks ago
lagotripha Apologies for taking some time to respond to your comment. Thank you for all that you suggested. I decided to change things up a little to help stall and set up for an explosive turn.
I took your suggestion of adding Erayo, Soratami Ascendant Flip. I used them to replace the Fog 's and one of the Frogmite . With it having a mana value of (2) it fits well with the Manamorphose and I can see it being flipped early on. Because of this blue addition I also changed up the lands a bit for supplementation.
Your suggestions helped me to think of the deck in a different light and have allowed me to take things in a more stable direction, thank you.
2 weeks ago
Spirebluff Canal mandatory 3-4 of
Fiery Islet adds card draw
Frostboil Snarl is bad
You could also probably go down to 18 lands and cut some basics, since the deck is pretty low to the ground.
Dreadhorde Arcanist and Bonecrusher Giant are more for a tempo/midrange plan than an aggro plan. If you want to kill quickly like the deck title says, putting in those Sprite Dragon s from the sideboard should be much better. Also Soul-Scar Mage is another good one drop. Arcanist is still decent even though I think soul scar and sprite are better, but bonecrusher is just bad here.
Similarly to my last point, if you want this to be aggro I don't know why you have Counterspell since it's 2 cmc and reactive, plus it requires you to hold up mana which slows you down a lot.
Prismari Command is also pretty expensive, and I'm not sure if it does enough for its cost.