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|Commander / EDH||Legal|
Manamorphose occurrence in decks from the last year
Latest Decks as Commander
4 days ago
Hey, I'm finding the mana acceleration to be very good.
Nice budget version you've made, but Manamorphose can't be played with only Izzet colors since it's color identity has green with hybrid mana. Could cut Manamorphose for Howling Mine since it's repeatable draw and with Galazeth you can tap it for mana before your opponent's turn.
I recently added Toggo, Goblin Weaponsmith for his landfall repeatable create an artifact. Rocks are normally terrible, but with Galazeth they're free artifacts to make mana the turn their created. Saheeli, Sublime Artificer creates artifacts, Servos, whenever you cast any noncreature. Toggo could replace Silver Myr and Shaeeli could replace Iron Myr .
Good luck with your deck.
2 weeks ago
Hi Nerdytimesorwhatever, first of all I wanted to thank you, I used to have a mid range Korvold with very slow combos it was nice but then I found this list.
I have been slowly changing my deck and started having the same mentality as you. I´m from Costa Rica and I think our meta is slow, my deck is destroying a lot of tables and I´m having a blast with CEDH.
You Rock and Thank you for sharing this list, you saved me from making a Jhoira, Weatherlight Captain to be able to compete in CEDH.
4 weeks ago
In modern the 5 cmc dragon threat is really only going to make it you need to have all 4 copies of Sarkhan, Fireblood , he even has the means to reduce the effects of his own redundancy so why not increase the chances you get a 5 cmc dragon out faster?
now your current choice of 5 cmc dragon maybe the new hotness, but what does it really do for your deck synergy wise? Glorybringer and Demanding Dragon both fit the scary dragon top end threat while being removal. Stormbreath Dragon represents a lot of damage and is harder for white decks to remove with path. Terror of the Peaks though is probably the dragon with the most synergy, you get bonus damage from your dragons, though Hunted Dragon does give the opponent some creatures to trigger the slumbering dragon.
Now your sprite really wants free spells or ones that are cheap and cantrip, for consideration Gut Shot and Dismember are both cheap/free removal, Mutagenic Growth also free, these cards also synergize with another suggestion lower down. Manamorphose is probably the most free spell. Opt is just strong cantrip.
Now for possibly the best dragon for this shell that seems to like to target it's own creatures with spells Orvar, the All-Form will get out of hand pretty easily giving all your buff spells a Clone tagged on it.
other considerations are the above mentioned bolts, cheaper spell and doesn't require hoops for it to dome someone. Mutavault is a dragon man land, extra worth considering if you go heavier into a dragon tribal. the full 4 on copter, it is just the best vehicle for it's cmc, well there is the The Omenkeel ... I'd almost suggest having just 4x of these two as your full vehicle detachment the god side would even provide late game options. Spell Pierce is also likely a strong choice over the dragon counterspell, double blue can be tricky to pull off and also have double red.
1 month ago
There's also Manamorphose if you want to get fancy and have a way of benefitting from the cantrip or additional spell cast like in storm.
Honestly you can do really well with just 4x Clifftop Retreat checking for plains and mountains.
For mana ramping your choices are pretty limited.
In red you have Braid of Fire , Goldspan Dragon especially with treasure generating cards, Desperate Ritual , Pyretic Ritual , Vessel of Volatility , one of my favorites is Geosurge into Oblivion Sower , Koth of the Hammer , and Soulbright Flamekin
In white you really only have a few tricks like generating a bunch of tokens before turn 4 and attacking with them but hitting them with Settle the Wreckage or hitting a creature you have that would die anyways with Path to Exile . All the other ramps in white are for putting lands in your hand (which would only be useful if you had a way to get them onto the field after) or using artifact ramp.
The thing to remember is Boros has really incredible hate cards to slow the opponent down, while also having some of the fastest cards in the game for killing them. Try to play to its strengths more and if you really want an angels deck, try using all the new angel-enablers that have been printed in the last few sets. I know I'm building one myself!
1 month ago
@DuTogira: You're not really thinking about where Chrome Mox fits into the format vs. Simian Spirit Guide . Simian Spirit Guide is like an uncounterable Lotus Petal that isn't shut off by Stony Silence with the only downside being you can't recur it. Chrome Mox requires you to pitch a card and it's an artifact that has to be activated.
Where does that even fit in Modern? Cascade decks don't play it because Violent Outburst into Chrome Mox is all kinds of feel bad. Storm doesn't really want it because of the card disadvantage. You could do something stupid like Island -> Chrome Mox -> Exile red card -> Goblin Electromancer , but that leaves you with only 3 cards to try and win with (4 on your draw step). They basically have to be Gifts Ungiven , ritual, ritual, Manamorphose . If your opponent Lightning Bolt s the 2/2 or blows up the Chrome Mox , you won't be able to do anything other than cast Gifts Ungiven and pass. Griselshoal is in a similar spot, where it's already struggling to get the combo running. And Urza decks aren't even playing a full set of Mox Amber , so it's not like another mox that struggles to work because 70% of the deck is colorless is adding anything.
So where does that leave Chrome Mox ? Probably in a similar position from when it was in Extended. It gets used like another copy of Aether Vial for aggro decks or another mana rock for midrange. The most likely places you'd see Chrome Mox are in decks like D&T, Infect, Fish, Ponza, and the odd combo deck like Oops! All Spells or Griselshoal.
I'm just speculating and obviously I can be wrong. I think, though, that a more serious question needs to be had regarding Modern's banlist. If we can unban Jace, the Mind Sculptor and Bitterblossom , maybe we need to reevaluate what cards are problematic and what cards are on there because they were too good in Standard, Extended, or previous versions of Modern. We also need to consider which cards are causing other cards to get banned, Urza, Lord High Artificer or Ancient Stirrings being good examples.
2 months ago
Genderfluidia Its basically a free instant or sorcery trigger which lets me draw a card aswell. Ive had a turn where I had 4 mana and played Manamorphose into Finale of Promise to bring back the manamorphose and a Lava Spike which drew me 2 cards and gave me enough mana to play Needle Drop and a bolt. All while I had a Thermo-Alchemist pinging. Trust me it seems wierd but can combo with a lot of cards in the deck.
2 months ago
Just curious, why Manamorphose ? Just for the card draw?