Add two mana in any combination of colors to your mana pool.

Draw a card.

Bulldawg1310 on Boros Bum Rush

1 week ago

[Max Hammer] yup, basically a double pump spells for any of your creatures and since youre on the aggro side of playing you dont really care how low your life gets as long as it doesnt hit zero, you may also want to look at Manamorphose for that card draw, plus the spell basically replaces itself.

Icbrgr on Dragons and Wizards with Prowess, Oh My

2 weeks ago

yeah Expressive Iteration is a great spell but the sorcery speed just kinda kills it in this shell... my bro was originally running Light Up the Stage and just came to the conclusion that the INSTANT speed cantrips were where it was at... Opt, Manamorphose, Expedite just allow to sling spells and keep digging for more ammo as needed and combined with the value of Lava Dart and the phyrexian mana spells like Gut Shot/Mutagenic Growth he just closes out games really really quickly if the creatures dont die to removal he just wins.

Bulldawg1310 on Izzet Spells

2 weeks ago

if you add those creatures Manamorphose becomes a must add as does Mutagenic Growth

HunkGTIKittyman on Frantic Archaeology [Infinite Graveyard Jank]

1 month ago

Okay, I've just played around a little bit, and I think it might need a little more draw. I'm getting stuck in a game with no cards in hand because I'm playing them all with Birgi, God of Storytelling  Flip. More cards like Manamorphose would be great

Icbrgr on Modern Prowess

1 month ago

now that LURRUS is banned another neat thing to consider is Stormwing Entity... you can cast Opt and then just pay for a beefy 3/3 flyer with prowess...cant emphasise the importance of cantrips enough for a deck like this... Manamorphose and Opt/Serum Visions really need to make ther way in here.

Icbrgr on Modern Prowess

1 month ago

another consideration should be Manamorphose for this sort of deck... in terms of card/hand advantage its neutral and is basically a free/addtional prowess trigger...definitely think manamorphose is a must include in this.

Polaris on Nivmagus Elemental ability usable repeatedly …

2 months ago

First, we need to go over casting basics. A spell is cast and resolves in a few steps. First, you announce your casting the spell. You make any choices (which mode of Abrade, how much is for Comet Storm and if you're kicking it, etc. Once you've done that, you select any targets and figure out the cost of the spell. You pay that cost and then it's cast. At this point, the spell goes into the stack.

Players now get a chance to respond (this is when you cast your Counterspell). If no player does, the top item on the stack resolves (this is when Counterspell would take effect). Once a spell or ability finishes resolving, it leaves the stack. A permanent spell enters play, an instant or sorcery goes to the graveyard, and an ability just disappears.

In this case, you then respond to your Counterspell by exiling it to Nivmagus Elemental. The exile is part of the cost, which means no one can respond to that part. By the time the ability goes on the stack, the Counterspell is exiled. Players get a chance to respond, and if they don't, you resolve it and put the 2 counters on your Elemental.

Now to your questions.

  • Yes, the ability works to exile the Counterspell.
  • No, any spell you exile to Nivmagus Elemental gets taken off the stack (into exile) and will not resolve. You're trading out the spell for +1/+1 counters, go their Lightning Bolt will resolve and deal damage since it wasn't countered.
  • Yes, you can activate Nivmagus Elemental any time you have a spell to exile to it. There's no tap requirement or other limiter slowing you down, so you can feed Nivmagus Elemental as many spells as you can cast. Even copies of spells are fair game, so if you manage to chain seven cantrips (like Manamorphose) and then cast Grapeshot, its storm ability will make seven copies and you could exile all of them plus the original to Nivmagus Elemental to put a total of 16 +1/+1 counters on it. In fact, spells exiled to Nivmagus Elemental still count for storm, so you could also get some of the cantrips for even more counters.

abbatromebone on Jeskai Poppet

2 months ago
  • Poppet Stitcher  Flip Is great when you have 1/1s but bad if they do anything more. Prowess is an ability so you tokens wouldn't be as strong. 3 mana is also fairly espensive. We would want to slow the game down more. I might suggest Luminarch Ascension being this is a value control deck. It helps keep card advantage and if you are holding mana you can sink it here at the end step.
  • Manamorphose also seems pretty good in the deck its a spell that gives you your mana back/fixes it into any of your needed colors and is card neutral.
  • Hard Evidence might be replaced with Slight of Hand or Serum Visions being you want to filter your deck better.
  • You are sitting a 8 fetchlands i wouldnt go past 6, 6 shock lands is also high Jeskai control is current running 7 fetch and 3 shock lands.
  • Consider Mystic Gate Castle Vantress Celestial Colonnade 1x Raugrin Triome Hall of Storm Giants 1x Eiganjo, Seat of the Empire The creature lands can help close games or stall games when needed.They also are more evasive which can help. Utility lands are worth it they really help. Fiery Islet and Sunbaked Canyon can also help draw cards and filter. I run 5 in my burn deck.
  • I also think 6 basics is a lot i would only do 2-3 personally. Espically when Seachrome Coast Inspiring Vantage and Spirebluff Canal exist.
  • Spectral Procession is a good value card to think about, Lingering Souls is also a card but i wouldnt go that route personally.
  • Boros Charm is also a great card that can protect against board wipes or give some burst with a mentor token or just give you the needed reach to close some games.
  • Let me know if you want me to look at the deck some more
Load more
Have (3) DudeMan1031 , Azdranax , LittleMy
Want (1) Crashington