, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
|Have (2)||metalmagic , rockleemyhero|
Combos Browse all
|Commander / EDH||Legal|
Trading Post occurrence in decks from the last year
Latest Decks as Commander
Trading Post Discussion
1 week ago
Mmmm okay quite positive about the Silverquill deck:
Cunning Rhetoric: Fun and nicely costed. Thantis, the Warweaver approves.
Bold Plagiarist: Unfortunately, it's not whenever anyone puts counters on an opponent's creature, so some symmetrical cards like Evolutionary Escalation won't work since you're the one putting down all the counters. There's a handful that seems to fit the bill tho: Shadrix Silverquill , Orzhov Advokist , Regna's Sanction , Tempt with Glory (why is this a six-drop?) and Agitator Ant . (Also Oversimplify , but I don't think there's a way for Bold Plagiarist to see the Fractals getting their counters.) I kinda wish it was an Aura or auto-attaching Equipment.
Author of Shadows: Graveyard hate is nice and all but one measly card for MV 5? Would have been cool if you got something from each opponent.
Promise of Loyalty: Mm-hm, it's nice that they're working on white wraths. Great for and against Voltron decks.
Combat Calligrapher: White flying token gifter that also makes evasive tokens for yourself? My Marisi deck welcomes it with open arms.
Tempting Contract: This can certainly get out of hand, but for something that's basically a tapped MV 4 mana rock I wish it made you one Treasure guaranteed per trigger, like the Tempting Offer spells it's based on.
Nils, Discipline Enforcer: While far from competitive, here's a fun commander for some of those abovementioned counter-giving cards
Fain, the Broker: As mentioned by Muddstah, a Trading Post in the command zone is pretty neat, and none of the "conversion" abilities cost any mana! That untapping will probably be used for some nonsense or other
Felisa, Fang of Silverquill: Kinda funny that enemy Hapatra, Vizier of Poisons and The Scorpion God players can end up making tokens for you. Black Sun's Zenith can make a Martial Coup impression here. Are there any old creatures in orzhov that makes large amounts of weird counters for itself?
3 weeks ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
4 weeks ago
1 month ago
Hey! Sounds like you have two cool decks brewing!
I'd recommend playing around 37-39 lands in a deck like this! Your average mana curve is between 5 and 7 mana, meaning that you really want to play a land every turn for the first 4-5 in addition to your ramp so you can start playing your big creatures!
On the first look, I'd suggest cutting the following:
Also some minor budget upgrades: I'd switch out Manalith for something like Pristine Talisman or Darksteel Ingot , as it acts like a manalith with an upside. And Trading Post is an awesome utility card that just does a little bit of everything!
Also, with your abundance of big mana producing rocks, Voltaic Key and Manifold Key accelerate your plan further, so maybe cut some of the more expensive creatures that produce mana for a few of these smaller cmc stuff!
Good luck with your brew!
1 month ago
KevinB Hey man! Thanks for coming and giving some insights! So, first of all, I must say I have thought about almost every card you've recommended (althought I didn't consider Conqueror's Galleon Flip and Trading Post ).
Here comes the long post:
For the dwarves, I have all those "useless" 1 CMC dudes just to make sure I can start generating treasures as fast as possible (Still hoping the D&D set will bring a few more red dwarves for that) and right now, I dont think I can take away any of those for the 2 CMC you've mentioned. On other hand, the flex spot I have available would be the 7x spots for the Seven Dwarves , and I cant take out just 1 or 2... Either I play with 7 of'em or with none, right? So basically these dudes dont make the cut simply because they have the wrong CMC or a worst abillity from what I have right now, but if we get 4-5 decent dwarves on 1 and 2 CMC on the near future, I can see myself switching the seven dwarves for those guys.
As for Brass Herald , I think Obelisk of Urd does a better job being a possible combat trick (if I pull it with Magda's abillity after attacking the +2/+2 could make a difference), as well as being a little harder to remove, not being a creature. Considering all the other anthem effects I have available, they all seem to give me a better deal than a 6 mana 2/2 that maybe draws cards. But who knows, there're a few golems in this deck, and Coat of Arms could make it interesting should I start using more golems in the future.
The thing with Nevinyrral's Disk and Perilous Vault is that both of'em ALSO removes my own artifacts with the removal. Normally, what I'm sensing is that if I have my board cleared or even if I find myself needing to clear the board, if I still have my artifacts on board (things like The Immortal Sun or Caged Sun ), there's still a chance to come back to the game. But sure, a board wipe that can be instantly tutored could prove to be useful. Maybe I'll test switching a disk for Star of Extinction , although maybe the vault could be better.
Lastly, Conqueror's Galleon Flip and Trading Post are quite interesting suggestions. I can see myself switching the galleon for Solemn Simulacrum (not exactly good news for Brass Herald 's case, lol) since it also ramps and draws, as well as being a tap-enabler for my dwarves (the high crew cost sucks a little bit, though). But I'm Not sure what to take away for the post... It's value, for sure, but I'm not sure if it's more eficient than what I have right now in this deck (mana cost and resource-wise). What do you think on this matter?
1 month ago
You might like these: Sanctum of Eternity , Inspiring Statuary , Erratic Portal , Blood Clock , Umbilicus , Bag of Holding , Empowered Autogenerator , Conqueror's Galleon Flip, Mirrorworks , Trading Post , Scour from Existence , Null Brooch , Mimic Vat , Metalworker , Oblivion Stone
1 month ago
Hello! Thank you for your advice on my budget deck. I had a few ideas that might work to help with yours as well.
I might swap out Arcane Signet for Everflowing Chalice . While Chalice doesn't get you red mana, it is a variable cost-efficient mana rock. You can burn down extra treasures to boost Chalice's multikicker to get enduring mana at a 1 for 2 ratio.
For boosting your dwarf tribal and getting more dwarves out, Brass Herald might be useful, I don't see it being as strong as Coat of Arms, but in the right situation it might compete with Obelisk of Urd.
I could also see Fearless Liberator being more useful than some of the dwarves you have already. Rimrock Knight also gets you some extra utility on a 3/1 dwarf which could be useful. Vault Robber seems ideal for Magda, as when she is out you can get two treasures on a single tap.
For draw, I think both Conqueror's Galleon Flip and Trading Post could be quite useful. Conqueror's foothold can start out as a great blocker and dwarf tapper, and can transform into ramp, looting, card draw and card return. Trading Post can get you life, blockers, draw and return artifact cards, I could see it comboing particularly well with Spine and Meteor Golem.
Lastly... I don't think this is necessarily a good board wipe, but a fun one in combination with Magda and might work pretty good with your giant dwarves would be Brawl . If nothing else you get some treasures while everyone blows up each others creatures.
1 month ago
Why: Scrap Trawler loop enabled with Myr Retriever and Junk Diver , also lowers curve overall and better overall synergy, potential win with Zulaport Cutthroat or Syr Konrad, the Grim , good looks Omniscience_is_life
Why: Profet93 you are correct, much better value
Why: you right Profet93
Why: mindslash isn't as efficient as id like to think it is, puts opponents creatures back in their graveyard (theoretically) and that works against Living Death
Why: Profet93, you clearly point out the why, there is no contention with your logic and rational
Why: Cuts curve, synergy with the trawler line, can easily produce more mana then any other rock in the deck. (potentially infinite???)
Profet93 Metalworker is just a really good way to ramp, acts as a rock for explosiveness. there are 21 total artifacts in the deck, so just above 20% of the deck feeds him, which is also why I included Vault of Whispers unless you think Darksteel Citadel would serve better in this slot