Jaya's Immolating Inferno

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Jaya's Immolating Inferno

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets (creature, player or planeswalker).

carpecanum on Klauth, The Hydramancer

2 months ago

Insurrection and Mob Rule. Rite of the Raging Storm

Anything that gives you an extra Attack phase will double your mana bonus

Earthquake can end the game, or Jaya's Immolating Inferno. Wurmcalling and Fanning the Flames are reuseable

Crow-Umbra on Action Painting Spellslinger

3 months ago

Hi Ravenrose, thanks for stopping by to check out my deck.

I wrote a primer where I explain more of my card choices in greater detail, as well as the general strategy for how I hope to play the deck. I recently did a brief summary of the deck's first 3 games, and some of the things I noticed from those games.

From playing the deck and play-testing it a lot, I think this deck wants to try to copy "quality" spells, as opposed to trying to copy every single instant and sorcery possible. I like the flexibility in copying removal and interaction, draw spells, and burn spells that can hit my opponents directly. I have a few different effects that can make additional spell copies for additional value and redundancy in case Anhelo gets removed.

This deck doesn't want to swing in combat at all, and wants to try to build up a board of a token generator or two for Casualty 2 fodder. From there, it becomes a matter of reading the flow of the game to determine which spell(s) might be best to copy.

Although this deck does run the infinite combo option of Twinflame + Dualcaster Mage (copy another creature I control with Twinflame to make a copy, then flash in Dualcaster, targetting Twinflame to continuously copy Dualcaster & Twinflame), this deck also seeks to inflict burn damage by copying spells like Breath of Malfegor, Jaya's Immolating Inferno, etc. The infinite combo is an option to win, but not the main focus or only method to win in this deck.

Davinoth on Prosper's Purgatory [Treasure EDH]

5 months ago

     ElTacoDude: Sorry but I disagree lol. Crackle with Power only costs five mana to deal five damage to a single target, where everything you've listed there is minimum six.

     In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.

     Comet Storm is good but to deal 15 damage to three opponents costs twenty mana whereas Crackle with Power only costs fourteen.

     Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.

     All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)

ElTacoDude on Prosper's Purgatory [Treasure EDH]

5 months ago

I don't understand the Crackle with Power, isn't it just the least efficient and least flexible Fireball effect? Rolling Thunder, Devil's Play, Jaya's Immolating Inferno, Fall of the Titans, Banefire, or probably the best one, Comet Storm are all better. I might be wrong, but I think any of those would be an upgrade on Crackle with Power.

Crow-Umbra on Action Painting Spellslinger

6 months ago

Thank you KBK7101, I appreciate! I haven't had a chance to play the deck irl yet, but it's ready to go next time my friends and I get together. I could see Immolating Gyre replacing Jaya's Immolating Inferno, especially since it can hit creatures and opponents simultaneously.

I'll be making my next batch of significant updates after getting some games in, and probably once Commander Legends 2 is dropped. Keeping an eye out for any spells from the set that could fit this build.

carpecanum on Hinata

6 months ago

Mass Mutiny.

I don't think Fireball or Conflagrate are a good choice. The damage will split for free but it will still be split. Something like Jaya's Immolating Inferno would work better.

Pyromancer's Goggles

Guerric on Mizzix schmizzix

7 months ago

Hi Lord_of_Cardboard! I've been playing Mizzix for many years, and she is still actually both a budget-friendly and over-powered commander at the same time when played correctly. I have a few expensive cards in my deck (mostly free counterspells to ease the early game), but if you took maybe five pricey and unnecessary cards out it would be around the same budget as yours.

The key to Mizzix, as Josh Lee Kwai pointed out when it was spoiled, is playing mostly spells and playing lots of X-Spells. The rule of thumb for Mizzix is that Syncopate is better than Counterspell every time. Because X-spells can be cast for any amount, we can always add more and more counters on Mizzix. If I counter a spell with Syncopate where x=5 and I have five experience counters, I'll pay only a but will get another counter because the cmc is higher. When I then turn around and cast Pull from Tomorrow for I'll draw six cards and add yet another experience counter. In this way you can always add more and more experience counters and draw your deck for ridiculously low mana costs, and get to your wincon. You have a few of these, but a lot more really makes the deck unstoppable.

The original precon was called Seize Control, and that is also one of the best directions for the deck, namely, playing lots of counterspells and shutting down all of your opponents' powerful plays. In addition to Syncopate we have Condescend, Clash of Wills, and Mindswipe, and while they aren't X-Spells Sublime Epiphany and Mystic Confluence can often increase counters while giving you flexibility. You have a lot of the other X-spell counterspells like Power Sink which are great and you should keep, and without the free spells it is also probably good to play good old Arcane Denial and the like for the very early game. You have most of the Blue Sun's Zenith clones, which are also really great and help with the counters.

Personally, I'd recommend cutting on creatures for more spells, which get the most out of Mizzix. I hate hard-casting anything for more than 3cmc, because I always need to have as much mana open as possible to police the board on my opponents' turns. I'd recommend cutting the splashy creatures like Niv Mizzet and even the token generators like Young Pyromancer as they just distract you from your focus on controlling the board. Reiterate (which you have) plus Turnabout is the best way to win and is easily tutorable. Once you have infinite mana you can just win with Earthquake, Rolling Earthquake, or Jaya's Immolating Inferno. In order to avoid dying to the former and having to worry about blockers (so you can cheat on creatures) you really want to get Glacial Chasm, as well as a couple of ways to tutor it (I play Expedition Map and Tolaria West).

This is just my advice, but I've definitely found the deck consistent and oppressive, and I avoid playing it too much to avoid demoralizing my opponents!

My deck is here if you're curious-


Mizzix puts the "X" in Excellence!

Commander / EDH Guerric

SCORE: 1 | 2 COMMENTS | 112 VIEWS | IN 1 FOLDER


plakjekaas on Infinite combo possibly?

8 months ago

You're not generating additional copies of Wild Ricochet the way you describe it. You get the original, the Wort conspire copy, and nothing else. The conspire copy can resolve targeting the original, but then you'll have the same stack as before, only the conspire copy has turned into a Ricochet copy. You can generate infinite Magecraft triggers, because you're copying infinite spells, but those infinite copies are all used to copy the copy-spell again. You'll end up with a Jaya's Immolating Inferno, the original Wild Ricochet and a copy of Ricochet that will probably target the same Inferno when you decide to break the loop.

What you need is a Twinning Staff, to generate two copies instead of one whenever you copy spells, to generate more than one Ricochet copy, so one can target the original Ricochet, while others can actually copy the Inferno more times.

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