Risk Factor

Risk Factor

Instant

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Latest Decks as Commander

Risk Factor Discussion

reddeath68 on Everything Has a Price

3 weeks ago

zapyourtumor I am not sure where you are testing Choice of Damnations but in my experience it is a solid board wipe. The only issue is that it is bugged on MTGO. The ideal usage is when your opponent has a fairly solid board state and low HP they can't offer much life and are forced to sacrifice most of their board. For example say they have 7 lands and 5 creatures but only 4 life. At most they can only offer 3 life or they will automatically lose should we accept their offer, as such they have to sacrifice all but 3 permanents, including lands. Or we can accept their offer of 3 life and then bolt them. Either way there is utility but it has to be used right. Ideally you might want a second guaranteed board wipe ready.

As for Knollspine Invocation I recently added that as a sort of backup plan. The weakness of our deck is if our opponent just lets us draw off from our Risk Factor's and Sword-Point Diplomacy's then we end up with a hand full of cards and no outlet for them and the opponent would have saved themselves a lot of life. But with Knollspine Invocation instead of casting them we can pay the same cost and direct them at our opponents face or even a creature if it posses a threat to us. I will agree that it is a smidge clunky and mana intensive but I haven't found a better solution yet. I am open to suggestions

griffstick on Spells that come back

3 months ago

Theres alot of cards that do this. To better help you can you tell us your angle here? What deck you might be trying to build? What commander are you using? And maybe some more helpful insight. Speaking of insight, Recurring Insight , does rebound count? Risk Factor does jump start count? Past in Flames does flashback count? I have so many questions because I want you to get the right help

mlequesne on Power Outage at the Stensia Inn

4 months ago

Just like rotimislaw said, I would playtast it. Risk Factor doesn't seem like a great choice for me at first.

I see you are testing Cathartic Reunion and Thrill of Possibility , I would recommend to chose any of them and run a playset, just to play along with Harness the Storm .

Another thing I found while testing your deck: I feel like 4 cavern of souls is too much, cos sometimes I wasnt able to play Inquisition of Kozilek turn 1.

See you around!

rotimislaw on Power Outage at the Stensia Inn

5 months ago

Yeah, I'd advise to playtest the Risk Factor . Whereas a choice for your opponent is happening, they'll always choose what's worse for you.

All in all, you'll need to make sure if unconditional 3 damage from another Lightning Bolt -like card or additional card draw from Light Up the Stage -like card won't be better in your case in most games :)

Balaam__ on Power Outage at the Stensia Inn

5 months ago

Thanks, InzHornet4, I appreciate the input. Suggestion added to the Maybeboard for now until I work it in. Question for you guys, Is Risk Factor worth considering? I came across it and it seems like a decent catch-all, part bolt part draw—with recastability. At it’s costlier than I’d like, so I’m not sure.

Kukkakaali on Tuhmeliinit Cube

5 months ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

MagicMarc on

5 months ago

Hello, I saw your post about the deck and wanted to make a couple of suggestions.

You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.

I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.

Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.

Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.

For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.

Two more suggestions that may have a place in the deck; Silundi Vision  Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.

Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.

Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.

Sorin_Markov_1947 on Unlimited Power

7 months ago

Brash Taunter seems like a really good card for this deck. It's a little mana expensive, but it is a redirect creature and it has value on its own as well, and doesn't need the indestructibility from Boros Charm to go infinite with Guilty Conscience.

Browbeat / Risk Factor seems pretty good as well, as you either get to burn your opponent or look for your combo pieces.

To be able to survive until you get your combo, you'll need some kind of protection. Board wipes like Storm's Wrath or Shatter the Sky or Doomskar or Extinction Event or any of a thousand others works. You're in Mardu, the color combination with every board wipe in existence at its disposal. Storm's Wrath gets extra damage with redirect effects as well, at the cost of being less effective than the others.

Honestly this is a really fun idea for casual, as long as your friends don't mind being burned out of nowhere! Combo is typically a low-fun archetype, but this is a cool way to do it. Since this is casual, I might recommend Final Fortune (or the much cheaper Chance for Glory ), as "win this turn or die to your own card" effects typically make for exciting finishes!

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