Risk Factor


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Risk Factor


Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Risk Factor Discussion

Roboticwarrior on Torbran's Calamity

2 weeks ago

Thank you guys for your input. Risk Factor and the giant was removed along with 2 shocks and 1 Tin Street Dodger to make room for 1 Mountain 2 Legion Warboss 4 Fervent Champion and 2 Chandra's Spitfire

MrBoombastic on Torbran's Calamity

2 weeks ago

I feel like you need at least 1 more land, so you can more reliably cast your Torbran, Thane of Red Fell . Also Risk Factor seems like a mismatch, as you want creatures to trigger your Cavalcade of Calamity . If you really want your Cavalcade to go off, you need as much synergy as possible. Legion Warboss goes really well here, much more so than Krenko, Tin Street Kingpin . As mentioned above, Chandra's Spitfire is also great and probably more 1-drops, so you can curve out.

DreadKhan on Goblins assemble!

3 weeks ago

In my mono-red deck, I also find I need more cards, so atm I have 4 Browbeat in it, and I have 4 Risk Factor I will likely be adding, though I may remove some or all Browbeats. These work in a fast/burn based deck, as either outcome is bad for them. You getting 3 cards means that even very early, you can hit them hard next turn, and later, you can likely play some of the 3 cards that turn (IE when you have 5 or 6 mana). The damage can be seen as a cost effective Lava Axe , since your win condition is summed up with 'Win Really Fast', it also has synergy. They will usually take the damage early, and let you draw later.

That said, if you are going to run Curiosity, Goblin Fireslinger becomes much more useful. Also of interest if you run such a build is Sigil of Sleep which adds another insult to the injury.

Raze x3 isn't very much land destruction, but since you get to target the land, you have to ask yourself if in your meta people run specific lands, or create in game via enchantment, lands that you would very much like to destroy. You also need to consider how many lands you need out to 'do your thing'. Do you need 5 mana to win? Maybe Raze isn't a perfect fit then, unless you've got some ramp. But you've got a glut of 1 mana spells, so if anything, you are much better off in this trade than your opponent. If people run decks that have lands that are worth targeting, then Raze is competitive. A Scorched Earth or two adds some bulk to your land destruction, and you really have a low average mana cost, so you might be able to pull this card off without much change.

Well, I wasn't meaning for you to use Siege-Gang unless you were using Lackey, as a way to cheat him out.

Drazatis on Song of Durin: Torbran EDH

1 month ago

If you’re planning on running Mana Geyser , might I also recommend using Reiterate ? It’s a low opportunity cost card that you can net infinite mana off of Geyser, or use it to piggyback off of counterspells or tutors!

I’ve also been looking at draw spells like Risk Factor , Combustible Gearhulk , or Sin Prodder to pressure whoever is in last to “help” you.

Very excited for our new resident angry Dwarf!

awalloftext on Torbran's Bonfire - EDH Burn

1 month ago

berryjon - Originally I had left out the damage doublers, because I want to be able to keep Torbran alive with his 4 toughness. However, I guess something like Dictate would be mostly better in any situation where I need Pyromancer's Gauntlet, so maybe I'll slot that in!

SufferFromEDHD - Risk Factor is a perfect suggestion for what I want to be doing, thank you!

BrandonJamesCAC on Burn Motherf*cker, Burn!

1 month ago

Lava Spike

Lightning Bolt

Spell Pierce

Skewer the Critics

Light Up the Stage

Risk Factor

Pretty much only need blue if you want counterspells. Otherwise just play burn

Ziusdra on Card creation challenge

1 month ago

Domri, Force of Unrestrained Vengeance

Legendary Planeswalker - Domri

Creatures you control enter the battlefield with haste and +1/-1 until end of turn.

+1 Exile the top two cards of your library. You may put one of those cards into your hand. If you do, pay life equal to its converted mana cost.

-3 Destroy target creature or artifact. If that creature or artifact was a token, you may destroy another token that shares a name with it.

-7 Exile the top three cards of your graveyard, then return all cards you own in exile to your hand. Until the end of your next turn, you have no maximum hand size.


Yeah he's mad. At everyone. I want to play this with Risk Factor and other jump-start cards that get themselves exiled while doing damage. (I still think Risk Factor is underestimated) He is also friendly with Rakdos-flavored Delve.

I'm a fan of counterspells that have additional effects, such as the dimir Psychic Strike and the simic Plasm Capture and the azorius Absorb . We even have some mill counterspells ( Thought Collapse and Countermand ). They're not as efficient as a good ol' Counterspell , which may never get reprinted into standard (thank the stars), but they do let us fit counterspells into decks that we want to do other things with (like I put Absorb into my standard deck with Resplendent Angel in order to help protect it and trigger its ability on my opponent's end step). So the next challenge is to create for me a counterspell that has an additional ability, made for a specific deck archetype, the way mill is made for mill and Plasm Capture is made for ramping up to big sick simic things.

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Risk Factor occurrence in decks from the last year


All decks: 0.38%

Red: 5.46%

Rakdos: 2.14%


All decks: 0.08%

Commander / EDH:

All decks: 0.01%