Crystal Ball

Artifact

, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Leonantti on Prosper's Purgatory [Treasure EDH]

1 month ago

Davinoth Thanks for the suggestions! Funny thing is that I have had both of those cards previously in my collection some time ago but I ended up selling them since at the time I was not finding proper use for them. Def gonna keep Prosper as a deck in my collection for a long time since he so ridiculously silly to play at times when all the exile and cascade effects start to happen but Top seriously has such a disgusting price atm that I just can't (or at least don't want to) buy one. Instead of Sensei's Divining Top or Scroll Rack I run Crystal Ball, it is not as efficient at the other two but the scry function is really nice that I can put the cards I don't want to the bottom of my library if needed.

I did some adjusting to my Prosper deck and I am trying some new cards. Sadly I have not been able to play recently so can't yet say how well it works in action but I am quite happy myself how the deck list is looking.

GangstaFranksta on Red Green Black EDH

5 months ago

Cheap permenants that you can lay down with Vaevectis or other similar cards that then also give you mana: Wood Elves, Farhaven Elf, and Solemn Simulacrum and Yavimaya Elder also lets you draw so you can sac him with Asmadi for a profit. For similar "when permanent enters the battlefield" effect maybe Reclamation Sage and Acidic Slime.

Consider creating tokens to sac with Asmadi as well: Dragonlair Spider and Grave Titan

Asmadi is always a huge threat so you'll have to keep him safe with cards like Sylvan Safekeeper Swiftfoot Boots and Whispersilk Cloak.

Chaos Warp is a staple of jund and you could use it if someone tries to get rid of Asmadi. Deathsprout and Decimate are really good jund removal cards as well. Primal Surge is a lot of mana but a good alternative win condition.

Also assuming that Asmaldi gets to stay on the field then here are some good cards that let you make sure whatever you get with him is good: Augur of Autumn, Haunted Crossroads, Hua Tuo, Honored Physician, Varragoth, Bloodsky Sire, Brutalizer Exarch, Courser of Kruphix, Vizier of the Menagerie, Crystal Ball, and Call of the Wild. On the other hand, here are some cards to make sure whatever your opponents get from Asmaldi isn't good: Painful Memories, Agonizing Memories.

Then here are some big creatures you could get for free with Asmaldi: Woodfall Primus, Borborygmos Enraged, Kodama of the East Tree, and Artisan of Kozilek. Lurking Predators is also useful for this feature as well as setting up what's on top of your deck.

Mortuary Mire is probably a good addition to the deck as well.

bushido_man96 on Should I Put Circle of …

5 months ago

DemonDragonJ: I never said anything about cutting Sol Ring, Thought Vessel, or Arcane Signet. Those are all good mana rocks. I mentioned two bad mana rocks, and two other cards that don't really do jack for you, or are so mana intensive that you'd be better off going with different cards altogether. I would take a second look at Thought Vessel, though; if you aren't filling your hand with loads and loads of cards, it could probably be replaced with a spell that could get you a colored source of ramp. A quick look at your list shows you're only playing 3 card draw spells anyway, so I doubt you're actually discarding to hand size that often with this deck. (This also means you should be playing more card draw spells). And I wouldn't count Ring of Three Wishes as card draw.

Yes, the scry effect on Crystal Ball is repeatable; but wouldn't you just rather draw the cards? By the time you've paid a total of 4 mana to scry 2, you could have cast Harmonize and drawn 3 cards instead; and I don't even like Harmonize that much. Gilded Lotus costs you 5 to get out....and your commander has a CMC of 5. If the goal of ramp is to ramp into your commander sooner, and get your deck going quicker, then you've missed the mark here. It also only adds mana of one color, and you have a three-color commander. Again, not really great. Instead, something like Kodama's Reach only costs 3 mana, gets a land on the battlefield and a land drop for the next turn at the least, and helps you to fix your mana, and won't be removed by artifact hate.

Now, for Chromatic Lantern...this card just isn't as good as you think it is. It's Manalith with a little upside. If you don't believe me, then keep playing it, and as you do, actually tally up the number of times it actually really, really, really mattered that allowed you to tap a land for a color it couldn't produce. And if you find that it matters a lot, then you probably aren't building a very good mana base, and should reevaluate the mana distribution in your deck. I don't ever run that card anymore, and I run pretty budget mana bases. Maybe in a 4 or 5 color deck....maybe...but even then, I still have access to green land ramp.

I hope this better clarifies why I mentioned the cuts that I did.

bushido_man96 on Should I Put Circle of …

5 months ago

I think the consensus is you need more ramp. Crystal Ball is bad; cut it. I'd cut Gilded Lotus, too; 5 mana ramp isn't good ramp. I'm not big on Chromatic Lantern, either. These could all be replaced with more more efficient ramp spells like Rampant Growth, Farseek, Kodama's Reach, or your Druid.

I'd also cut Moonsilver Spear and Ring of Three Wishes. The spear costs 8 total to bring on line, and you have to pay 10 before the ring tutors up 1 card. Trash. You can do better than Thran Dynamo and Temple Bell, too.

Monomanamaniac on Crystal Ball or Soothsaying?

9 months ago

Scroll Rack works best with tutors, searching your library, and shuffling it. Soothsaying could be really good, but only if you can reliably pay 5 mana to shuffle your library. If you don't have a mana combo (I'd suggest Dramatic Reversal + Isochron Scepter and you can get infinite untaps and mana) then Crystal Ball is much less of an investment mana wise.

zapyourtumor on Hallelujah

9 months ago

Honestly not having Brainstorm hurts modern miracles a lot but I've always wanted to make it work. My first comment is having 8 miracle boardwipes seems really overkill. I'd probably cut most of the devastation tides. Also, I don't think 4 Entreat the Angels are needed since its a finisher.

Counterbalance might work but usually requires instant speed deck top manipulation. We have Brainstone and Telling Time which might just be good enough.

Maybe Crystal Ball? I'm not sure. I've tried this one a few times as like a terrible version of divining top but it might be too slow for the current meta.

If you decide to go the blink version mainboard, there could be some value in using Riverwise Augur. And maybe replacing momentary blink with Ephemerate. You could maybe combine the two plans this way to make up for not having Brainstorm.

RambIe on Crystal Ball or Soothsaying?

9 months ago

personally i like to run Mindmoil with Scroll Rack stashing combo peaces into the rack, but if the options are Crystal Ball vs Soothsaying i would choose Soothsaying and then put it on my to be cut list for a Sensei's Divining Top

Necrosis24 on Crystal Ball or Soothsaying?

9 months ago

I would run Soothsaying if there are three or more cards you want to bottom consistently. Or if the number of cards you want to bottom is very inconsistent then soothsaying is also preferred.

Otherwise if on average your only need to bottom one to two cards Crystal Ball has the better mana rate.

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