Devil's Play deals X damage to target creature, player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Devil's Play Discussion
2 weeks ago
I will say this will still be a unique tron list, especially if you can find a way to abuse the insane amount of ramp you have and using some X burn spell like Bonfire of the Damned, Devil's Play, or Red Sun's Zenith. AND DO NOT UNDERESTIMATE BINFIRE. That card destroyed an entire IQ I was at, I ran it in a Jund Beats list and people were honking mad when they got hit with it. They were all "Oh no my delver and resto angel!!!"
1 month ago
There's so many green pips that switching Snek to Karametra's Acolyte might be worth it.
Thanks for all the input!
1 month ago
Hi tiffanyann, totally forgot to mention Chandra's Ignition, a mid to late-game finisher. Maybe a Devil's Play? #thinkingoutloud. Watch out cutting lands, that Lotus Cobra needs a few land drops, otherwise it is sitting their knitting hydra sweaters. You could make use of Karametra's Acolyte devotion to green or perhaps a Nyx Lotus. My Gargos deck net 15 plus mana mid-game easily with both Nykthos, Shrine to Nyx (fetchable with a Crop Rotation or Expedition Map if needed faster) and Nyx Lotus. Ulvenwald Hydra, cheaper to cast if Gargos is out, also fetches a land, always go for Nykthos. Happy Brewing.
5 months ago
Thassa, Deep-Dwelling could help generate more artifact tokens by bouncing your commander or other cards such as Urza and dockside extortionist
6 months ago
7 months ago
Neheb, the Eternal for Demanding Dragon . Just a better card. Strong ramp on a body that almost always does damage. Also Fork in this deck does the same thing as Reverberate . Also Increasing Vengeance is about the same thing but can be cast again from graveyard. Chandra, Torch of Defiance is a far stronger planeswalker than Jaya at a cheaper cost. Chaos Warp is good general purpose spot removal. Firebrand Archer is a weaker guttersnipe, but those effects stack up fast. Thermo-Alchemist is a constantly recurring pinger when using a lot of burn. Walking Ballista because yes, it's a living fireball, what more needs said? Rogue's Passage to help creatures get through. Aetherflux Reservoir think of it as a burn battery, the more burn you fling, the more life you gain. can keep you alive longer, but if your life gets high enough it can win a game. Ruination because you mostly play mountains, and your opponents don't. Devil's Play is a recast able Fireball and also, Fireball , it's a red deck, it has a lot of burn, it's a must recommend.
1 year ago
@eisgnom09: I am in the process of upgrading the deck and the scepter will be going in. But Dramatic Reversal does not need the scepter to be good in this deck. Often times you will have 5+ mana rocks which will net you extra mana to keep on digging. I used to run Thousand-Year Storm and Primal Amulet Flip too, and often won the game with a flashback of Devil's Play with huge amounts of mana from Dramatic Reversal copied a bunch of times.
1 year ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne