Devil's Play

Devil's Play

Sorcery

Devil's Play deals X damage to target creature, player or planeswalker.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Printings View all

Set Rarity
Arena Cards (ARENA) Rare
Commander 2019 (C19) Rare
Duel Decks: Sorin vs. Tibalt (DDK) Rare
Innistrad (ISD) Rare
Promo Set (000) Rare

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Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Penny Dreadful Legal
Arena Legal
Historic Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Devil's Play occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Devil's Play Discussion

Lemky24 on Elsha the Topdeck Champion

2 months ago

@eisgnom09: I am in the process of upgrading the deck and the scepter will be going in. But Dramatic Reversal does not need the scepter to be good in this deck. Often times you will have 5+ mana rocks which will net you extra mana to keep on digging. I used to run Thousand-Year Storm and Primal Amulet  Flip too, and often won the game with a flashback of Devil's Play with huge amounts of mana from Dramatic Reversal copied a bunch of times.

dongerlord on Sevinne, the Chronoclasm Acid Flashback

2 months ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.


An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.


Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

the7thDOF on Elsha, Infinite turns

2 months ago

Hi, I hope you are my friend and not a Clever Impersonator of him hacking his account. I’ve done a Frantic Search in your deck, but didn’t find the Elsha of the Infinite turns combo. Maybe the Orcish Librarian ate some pieces already?

Let me know if you want to do a Brainstorm session with me and do a Deep Analysis of the cards you chose, so you Think Twice about this combo of yours.

I would Cancel my plans for a Young Pyromancer like you and share my Chemister's Insight if that helps Increasing Devotion you have for this Devil's Play that we call Magic: the Gathering

I'm no Niv-Mizzet, Parun, you can count on me ;)

¡¡ Sun Titan !!

cyrusthelin on Balls to the Walls

3 months ago

This is sweet! I'd like to recommend Devil's Play as another good fireball variant that I think could slot shaving off a couple fireballs or other variants.

MyUsernameWasTakenTwice on Sevinne, the Chronoclasm Acid Flashback

9 months ago

Merjan1 I built a very similar copy of this deck about a week ago. As far as I can tell, the current win-con is to copy as many "cast instant/sorcery spell, opponents take damage" creatures as you can ( Guttersnipe , Electrostatic Field , Firebrand Archer ) with cards like Quasiduplicate and Cackling Counterpart , then activating recursion with Pull from Eternity and Sevinne's ability stacking several times.

The last time I played, I won by playing Quasiduplicate on a Guttersnipe, then casting it from my graveyard as my first spell (and also casting Increasing Vengeance for value). Used Pull from Eternity to get Quasi back in the bin, cast Time Warp and basically did it again for lethal. Other than that, I've had times where I've had +8 turns and done basically nothing because I was digging for an answer every turn. If I had to guess - this list probably uses Devil's Play and Ral, Storm Conduit to deal damage, but I wouldn't be opposed to putting in Storm Herd or Molten Disaster or something to just boost my ability to win properly off Thousand-Year Storm .

Hoobynobber7395 on Rosheen Hails Hydra

1 year ago

good point, i put it back in and took out Devil's Play

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