Irencrag Feat

Irencrag Feat


Gain seven . You can cast only one more spell this turn.

Latest Decks as Commander

Irencrag Feat Discussion

amazingdan on The Inferno Counts to 20: Budget + Sideboard Swap

3 weeks ago

This is a pretty fun concept, I'm a fan! Big smashy dragons are always fun :). I think Irencrag Feat could help a lot as a way to either slam down your Inferno a turn or two earlier than usual and as a way to generate a ton of red mana to sink into its activated ability. Irencrag Feat with Inferno on the battlefield and Unleash Fury in hand (or Rush of Blood with an extra mana/attack from somewhere else) is enough mana to pump Inferno three times, double its power, and spend the last two mana floating from Irencrag to push its power to twenty! I see Mutagenic Growth in the maybeboard which I'm assuming is to keep this deck budget but it should definitely go into any optimized version of the deck. Pyretic Ritual is also starting to get on the pricy side but would be an excellent inclusion, probably over something like Dragonlord's Servant.

GrimlockVIII on Deathbellow Minotaurs (Minotaur/war cry)

2 months ago

Kinda disappointed that Irencrag Feat is one mana off from letting you cast Deathbellow War Cry on turn 4, but that feels like a common theme with Minotaur Tribal: interesting support that doesn't quite do enough to push them over the edge.

Nevertheless, this is a very nice iteration that differentiates itself enough from the usual Rakdos variants. Thanks for bringing it to my attention.

seshiro_of_the_orochi on Velo-Wizard

3 months ago

I saw your thread regarding a win con. I have no actual idea regarding this, unfortunately. But have you considered Irencrag Feat ? I realize it produces some very weird turns where you would't want to attack with Velo, but there's no easier way to get that much mana with one spell. Jeska's Will and Seething Song could do similar things for you.

After finishing the post, I had an idea for a win con: Helm of the Host seems pretty powerful if you manage to get multiple combat phases, which is a thing I imagine the deck to be able to. It would even go infinite with Aurelia, and even without her, getting one or additional Velos per turn seems fine. In that vein, Rionya, Fire Dancer could be cool.

DemMeowsephs on Scarlet Witch and Quick Silver

5 months ago

Hey there! Spellslinging is a super popular theme in commander (assuming that's what you're going for), and I have a few options you might want to look into! On a side note, if you like getting suggestions I recommend marking your deck as "help" under its edit settings so people are more inclined to comment on it. Additionally, you can specify which printing when inputting a card, but for Rowan it would be "1x Rowan, Scholar of Sparks (STX:278)".


Will and Rowan are GREAT, but if you'd like, here are a few instant/sorcery matters commanders in ! Most of these are also great cards just in the deck whether you use them as commanders or not: - Veyran, Voice of Duality - Mizzix of the Izmagnus - Niv-Mizzet, Parun (goes infinite with multiple cards such as Ophidian Eye , Tandem Lookout , Curiosity , and more. Especially with something like Laboratory Maniac out) - Melek, Izzet Paragon - Zaffai, Thunder Conductor

Lands/Ramp: Since this would be a spellslinger deck, I'll stay away from too many artifacts, but here are a few ramp cards and good lands to consider!

Some good Instants/Sorceries There's obviously tons upon tons upon tons of these, but here are a few that I enjoy using.

Instants/Sorceries Matter: There are also tons of these, but just to name a few:

I hope this helps! Some suggestions may be out of budget and others may not be, and on the other hand you might have already known about most of these cards, but either way I hope this is of use to you! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷, but most of all, good luck on your deck! Have a fantastic day, and happy tapping.

Rorolith on i have no idea what im doing

8 months ago

You don't want your game to be ruined because someone countered/destroyed the creature that you ramped into. Cut Cone of Flame ,add Lightning Bolt .Cone of Flame doesn't do much, but Lightning Bolt it is much cheaper and can deal with early threats while you try to get things together. cut Magmatic Insight and add Thrill of Possibility maybe, play around with it. Cut Flameblast Dragon and 1x Tectonic Hellion to add 3x Irencrag Feat . Cut Coal Stoker add Simian Spirit Guide , this will allow you to get your combo together as early as turn 1 if you are lucky and draw 2 of them, or turn 2 more consistently.

Reason for cutting Flameblast Dragon : You are trying to cast a big creature as early as possible,so with Flameblast Dragon, once you get it out, you will not have much mana to pour into its ability, so it will generally be a 5/5 flyer that might do 1-2 damage.

Titus7007 on

8 months ago

Irencrag Feat is a good ramp spell you could use.

DemMeowsephs on We Lit the Fire and it's Burning Bright

10 months ago

Hey there! Some ramp you may want to consider are Commander's Sphere, Dockside Extortionist, Extraplanar Lens, Geosurge, Irencrag Feat, (If you can afford it maybe a Jeweled Lotus for Chandra?) Lotus Petal, Mana Flare, Mind Stone, Seething Song, Simian Spirit Guide, and especially Treasonous Ogre. I also find that including a Crystal Vein/Dwarven Ruins can be super beneficial, as would a Strip Mine/Wasteland!! Ramp is super important, and even if some of these don't work for you, I think some of them could definitely be switched in for some stuff you have now! Hope this helps, and have a great day!!

ellie-is on Lathliss, Ramp Queen

10 months ago

DemMeowsephs: Thank you for the suggestions!! I'll definitely add Commander's Sphere, I for some reason overlooked it, but sacrificing to draw a card is pretty great and can even give something back if it gets removed in a wipe or something. I wasn't familiar with Treasonous Ogre and it looks amazing, but sadly it'd make me go over budget! I'll keep it in the maybeboard for a future upgrade for sure, same as with the others :)

And yeah, Irencrag Feat is pretty great isn't it? I especially appreciate how they didn't write down all seven , lol. Geosurge always makes me stop and count to make sure I have the amount of mana right, haha.

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