Gauntlet of Power

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Gauntlet of Power

Artifact

As Gauntlet of Power enters the battlefield, choose a colour.

Creatures of the chosen color get +1/+1.

Whenever a basic land is tapped for mana of the chosen colour, its controller gains an additional one mana of that colour.

Forkbeard on Lyra Dawnbringer: Seek & Destroy

1 month ago

Made a few tweaks...

In: Cosmos Elixir, Eiganjo, Seat of the Empire, Giada, Font of Hope, Starnheim Aspirant, Esper Sentinel & Mangara, the Diplomat

Out: Angelic Arbiter, Plains, Akroma, Angel of Wrath, Ghostly Prison, Gauntlet of Power & Norn's Annex

I still want to have a few bombs in the deck, but taking a couple of the high cost angels out in favour of draw options + a few more efficient but on theme pieces may help the game plan.

PinnedPhoenix on Get Lae'd! - Laelia Voltron/Stax/Combo [Primer]

1 month ago

smack80 - I hear you. my trepidation concerning the moon cards is that they synergize a little too well with Gauntlet of Might and Gauntlet of Power. they're great at hosing down tri-color and WUBRG decks, but mono and dual-colored opponents might actually get a sizeable boost. do you reckon I should worry about that or does that seem like a fringe situation?

I'll seriously consider the Godo combo! since Helm of the Host is already a great card for Laelia, it's definitely tempting.

maddogcannon on SCRHOEDINGER’S HELLCAT | RED IMPULSE IS THE WAVE

2 months ago

PinnedPhoenix Thank you so much for the wonderful feedback! I was looking at your deck and so many of my favorite cards we both had, so that’s reassuring. Silent Arbiter has become a pet card of mine very quickly, and I love symmetrical effects like Uba Mask. Gauntlet of Power and Caged Sun may also be change to make sure I can chain off effectively. Thank you so much again!

PinnedPhoenix on SCRHOEDINGER’S HELLCAT | RED IMPULSE IS THE WAVE

2 months ago

hi! cool deck!

I'm a huge fan of Laelia - my own Laelia Deck is the one I've put the most time and energy into.

I wanted to thank you for running Uba Mask and Silent Arbiter, since I ended up adding them to my own decklist. really awesome card choices.

in terms of recommendations: Fiery Emancipation is a game winner, and pairs hilariously with Brash Taunter and any burn spells you happen to drop. Blasphemous Act, for example, does 13 damage to Brash Taunter, which becomes 39 damage via Fiery Emancipation, then Brash Taunter does 39 damage to target opponent, which becomes 117 damage, again, via Fiery Emancipation. it's a really funny way to nuke someone off the board.

aside from that, Smoke, War's Toll, and Price of Glory are all great hate spells; they can slow the game down and give you enough time to voltron for the win. Tempered in Solitude is a great, cheap exile engine, and Chaos Warp provides red some sorely needed spot removal.

if you wanna go for broke on mana ramp, Gauntlet of Power, Caged Sun, and Mana Flare are all good choices, and Crackle with Power gives you a win con to pour all that mana into.

hope this helps!

KBK7101 on Feldon of the Third Path - Loran's Smile (v1.3)

2 months ago

Not gonna lie, I forgot that Homeward Path existed. lol Definitely worth considering.

I wasn't too keen on cutting Humble Defector. I didn't want to cut ramp or removal since I'm kind of light on both, but I agree that both cards you listed are a bit weak. I think Heraldic Banner might be the cut to make there.

Wheel of Misfortune has too much text and gives me a headache. That's why it's not included. lol I'm also not looking to mass fill my graveyard making it a prime Bojuka Bog (or similar) target. Just going for targeted discard at the moment.

Vandalblast is definitely the upgrade for Smelt. I have one in the Crimson Vow vampire precon I was gonna dismantle anyway.

Believe it or not, I was actually thinking of adding in Caged Sun a few days ago. I think Gauntlet of Power might be the one I add in.

Chandra, Torch of Defiance is a card that I think I have two or three of and they all see use in other decks at the moment. I agree that it's not needed but definitely useful. I'll have to take a second look some time.

Dualcaster Mage is a super sneaky one. I'm more prone to the big, splashy play but I totally agree that the utility is there. Great suggestion!

Thanks for all the advice! Gonna have to take a another look at tweaking this deck soon.

Profet93 on Feldon of the Third Path - Loran's Smile (v1.3)

2 months ago

KBK7101

Homeward Path - Your entire deck is based on 1) Your commander 2) Big creatures in GY. If someone steals your commander or reanimates your creature's you're SOL unless you draw into 1 of your 2 boardwipes. Meta dependent but worth considering

Humble Defector - Synergy with above. I saw in your update you removed it because cuts are hard these days. I would remove smelt or heraldic banner for humble defector as they are your weakest cards by far

Wheel of Misfortune - Fills your yard, fills your hand. Not sure why this isn't included.

Vandalblast > Smelt - Strict upgrade

Caged Sun/Gauntlet of Power - Ramp, albeit expensive. Might be worth considering.

Chandra, Torch of Defiance - Draw, ramp, removal and wincon all in 1. Not needed, but helpful

Dualcaster Mage - Super utility. Counter counterspells, copy opposing removal, draw, extra turns, mass reanimation etc.... Moreover, with him in the grave, you can hold up feldon to copy whatever spell you might need. The flexibility in his utility is strong, don't sleep on it

Let me know what you think of each suggestion.

Rivel on Mono red Dragon Deck V2

2 months ago

So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).

For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.

Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!

The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)

Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.

Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...

Thanks all for reading!

Volrishan on Deep Blue Depths

3 months ago

maybe a few Quicksilver Amulet or Gauntlet of Power \ Caged Sun to help get your high casting cost creatures out faster. Even things like Sol Ring, Worn Powerstone, Thran Dynamo, or Gilded Lotus could be of some benefit.

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