Gauntlet of Power
As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool.
|Have (2)||gildan_bladeborn , Mortiferus_Rosa|
|Want (3)||map_charlie , Blackswan968 , gaarnar13|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Gauntlet of Power occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Gauntlet of Power Discussion
5 days ago
In my opinion, every monocolor deck should have a Caged Sun and/or Gauntlet of Power, and every monoblack deck should run some of black's doublers like Crypt Ghast, Nirkana Revenant, or even Bubbling Muck. Nyx Lotus and Nykthos, Shrine to Nyx can really help too.
God-Eternal Bontu is a fun, strong zombie. It's powerful, it lets you draw cards and you can get it back to your deck if it would be exiled. Sidisi, Undead Vizier is one of the strongest zombies in the game, since it can search any card in your deck. I always love boardwipes, and I think your deck is missing one of the best ones for it. Kindred Dominance will leave your field almost untouched, making it pretty useful.
I personally don't like Nim Devourer. It costs 5 for a 4/1, and it won't often get stronger than that with the number of artifacts you run. even if you add more, it's still not the most impressive for it's cost and there are zombies that can come back easier too. Lotleth Giant also doesn't feel worth it. It's much stronger in terms of raw stats for it's mana cost which is good, but a few points of damage when it enters the battlefield doesn't feel worth it when you could be running some of the other cards I've mentioned instead. Death Denied likely won't do as much as you think. It doesn't get any creatures into play, just back to your hand. lets say you want to get back Syr Konrad, the Grim. That would require you to pay 3 mana to get him back to your hand, plus 5 to cast him again. better to just run some sort of revival. I would also argue that instead of Ash Barrens, it's better to just run another swamp. Sure it thins your deck a tiny bit, but it costs you a mana to do that. Finally, Archfiend of Ifnir and Grave Scrabbler. They can both be powerful in the right deck. But I don't think this is it. Your deck doesn't discard enough for them.
1 week ago
Helm of the Host for combo with godo or value with etali
Maybe Embercleave to go with Godo
Maybe add High Market to stop theft effects
Arcane Signet > Prismatic lens
Endless Atlas 100%
There is a 2 drop red card I think that adds mana (I think for dinos and gives them haste, I forgot what it's called, probably from Ixalan set, look it up)
You have a lot of haste outlets, cut need for speed as it's the worst redundancy.
Outpost Siege in your maybeboard should go in. Even without you using top in response to the trigger (to ensure you always have something to cast and get the free card draw), its good stable card draw that you will need.
Mind's eye most def, you NEED card draw. I can't understate this
3 weeks ago
So I have been playing Chainer for a while now. I can give a bit of insight. First off I do like your list. So now into the thick of it. Chainer is a really mana hungry deck. Strands of Night is an amazing card but in my playing you need a card like Crucible of Worlds to get around the sac clause. All in all it is a fine card if you want to invest more slots to it. Nim Deathmantle No .... this card requires to much for it to be good. paired with a Grave Titan and an Ashnod's Altar is great but that turns into a 3 card combo. IMO not worth it. Lake of the Dead can be good if you add both of the other cards listed above. Soldevi Adnate best card. As long as you have a sac outlet on board and he never gets exiled he is amazing. Even if he does die just animate him back. As far as Pitiless Plunderer great card if you can sac alot. Generates mana witch is nice. As for Gauntlet of Power i mean if you feel as if you need that then go for it. I personally like the Plunderer better because of the fact that it is a creature. It is very hard for black to interact with artifacts and get them back. (Side note I know it can be done but not worth the ammount of slots needed again IMO) As for the cuts do not cut Villis , he is amazing card advantage. Priest is fine if you can make tokens or just have a good grip on the board state. Disciple is an okay card i cut and add it all the time. I also think you have too many cutie lands. swamps are your best friend in the deck along with urborg.
4 weeks ago
I love the name of this deck, Flavor win! New cards to add would be Fiendish Duo and Repeated Reverberation. Also Angrath's Marauders for another damage doubler, Backdraft Hellkite and Charmbreaker Devils for recursion. A great card in mono decks with less recursion choices is Conqueror's Galleon Flip. Also cut Blaze for Burn from Within, it is about the same price but miles better, although I do love seeing Blaze. Maybe a mana doubler would help but they are all pricey, Gauntlet of Power or Caged Sun. Ruby Medallion is another but has a price tag. Lastly Neheb, the Eternal. Hope I helped.
1 month ago
Trying to improve the synergy of the deck by adding more creatures. It just feels bad to have a Survival of the Fittest in hand without targets!
Gauntlet of Power feels like the worst of the mana doubler. At more than 4 cmc, you should not play a symmetrical effect. I replaced it with Vorinclex, Voice of Hunger. Blasting Station was often a dead card in hand and cannot be tutored for when it can win the game. Whiptongue Hydra was replaced by Squallmonger: does the same for flyers, but can also win the game. Instead of blasting station I added Elderscale Wurm, which plays nicely with squallmonger.
1 month ago
I would highly encourage Sunbird's Invocation . It's a great way to cheat in mono-red since you have such a high mana curve, as expected when playing Dragons.
Gauntlet of Power and Gauntlet of Might actually help your opponents. As an aggro deck, I'd recommend dropping these. You want to slow your opponents down, not help speed them up. I'd encourage you to replace both of these with the aforementioned cards.
Otherwise it looks solid and fun.
2 months ago
Arch of Orazca - Repeatable late game draw
Commune with Lava - Late game "draw," can be used end of opponents turn as well
Hedron Archive - Ramp and card draw
Ignite the Future - Very good "draw"
Light Up the Stage - Almost as good "draw"
Mind's Eye - Expensive, but mid-late game draw is always nice
You have virtually no draw, just lots of looting which is fine for GY shenanigans but you will run out of gas quickly.