Slobad, Goblin Tinkerer
Legendary Creature — Goblin Artificer
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
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|Commander / EDH||Legal|
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Slobad, Goblin Tinkerer Discussion
1 month ago
Slobad, Cursed to Live
Legendary Planeswalker - Slobad
+1 Put a charge counter or +1/+1 counter on target artifact.
+1 Target artifact becomes indestructible until end of turn.
-7 Return all artifacts in your graveyard to your hand, then shuffle your graveyard into your library.
Looks like Slobad gave up his spark to bring back all the people whose souls were being used as fuel by Memnarch. He was also a planeswalker for only like twenty minutes--he got a spark from Glissa, but didn't do much with it. The second ability is straight from Slobad, Goblin Tinkerer .
Anyway, create a card showing a literal or metaphorical release to freedom--broken chains, fulfilled duty, something like that.
2 months ago
I also found some more fitting cards:
4 months ago
Hello! I've played Bosh amongst tons of other mono red artifact decks, so I would like to give my 2 cents on him while answering your questions.
- Mono red is a very fun artifact deck. I've built Daretti, Scrap Savant, Slobad, Goblin Tinkerer, Bosh, Iron Golem and Kurkesh, Onakke Ancient. While Bosh is SUPER fun, I felt he was too slow, fragile, and mana intensive. If you insist on running him I'd recommend running protection cards such as Swiftfoot Boots, Lightning Greaves, and Slobad, Goblin Tinkerer. While I loved all of these as commanders, I felt that Slobad was my favorite. Free sac outlet in the command zone/protection for key on the field artifacts is nothing to scoff at. In terms of adding other colors, you could certainly do that. I've also run a deck like this with Rakdos, Lord of Riots. Scrap Mastery was a bit of a backup plan, but saved me post boardwipe many a time. The deck revolved around pinging opponent and using Rakdos's reduction ability to play giant artifact creatures. I don't sadly have the list on me anymore, (I don't believe) but I will return after this comment to repost if I find it.
Sadly I never inputted a list before taking it apart as my playgroup didn't exactly enjoy it. What I can recommend though is a lot of egg cards. Egg is a term for a card like Chromatic Star/Ichor Wellspring. They add mana/cards when sacced/etb. When using Scrap Mastery you can get a bunch of Card Advantage after these re=enter the field.
When playing general reanimator decks you need to watch out for for graveyard hate. One Tormod's Crypt and your whole deck is ruined! Cards like Perpetual Timepiece are irreplaceable, as they not only mill you for more cards to Scrap Mastery back, but can save your grave in a pinch! When playing against it I would Bojuka Bog this deck immediately. Graveyard decks are a powerhouse when left unchecked.
I hope some of this helped. Happy brewing!
EDIT: I was looking for my list for Rakdos and found it!
7 months ago
Interesting deck, mine goes more in the combo direction (based on the word "artifact" instead of "creature"), basically a bad Breya with two less colors and with the opposite piece of text on his cardboard (she's the sacrifice outlet while he's what I think of as a Second Sunrise in the command zone).
I like the use of Gift of Immortality, can't believe I never thought of that -- I even have one floating around somewhere, I think.
Also, I might suggest Second Sunrise and Faith's Reward over or in conjunction with Eerie Interlude and its cousin Ghostway because they can serve much the same purpose and have the added utility of comboing off with Gerrard that way (although I suppose you don't have that third piece of the combo).
Of course, all of this advice comes from a player who's Gerrard deck started as a Slobad, Goblin Tinkerer artifact combo deck that I try not to play to often because turns are annoyingly long, so maybe ignore this comment entirely.
8 months ago
Thanks! I will definitely try it out when I get the chance. And as to the decklist, I'd heard of the combo before but had always struggled to piece together how it worked (the only ones I can understand just by looking at the cards are artifact sac combos because my friend has a Slobad, Goblin Tinkerer commander deck. Your explanation really gave me the know how of what to counter (if I can) and just how it works in general.
9 months ago
Baclash Ideally the token generation system would be to repeatedly bounce/blink Breya as often as possible, though that's definitely not the only way - the deck is based on Thopters, but they definitely aren't the only thing you need to produce. Treasures and clues also build up your artifact count and can net you wins with Hellkite Tyrant and Mechanized Production. Card draw is a bit of an iffy thing, in my experience with this deck. I recently put in Thopter Spy Network to give a bit more, plus Padeem, Consul of Innovation and Trading Post can both draw some cards. Usually, however, it isn't too bad since you can hold on to your mana should you need to activate Breya in a pinch; in an ideal game, you can get most of your important pieces out onto the board already and save your hand for as-needed situations. In regards to counter magic, I agree that it doesn't have a ton of counterspells. I have Ertai, the Corrupted in the decklist to try and alleviate that, but I don't get to play super often and have yet to play him in a real game to see how effective he is and I'll make adjustments accordingly. It's a bit vulnerable to wipes, though I have a few workarounds: Slobad, Goblin Tinkerer can protect a few key pieces from removal, and Open the Vaults is the best (but not only) option for graveyard recursion if you can't cheat/fetch out your DS Forge. And in regards to mana/ramp, I also agree that the deck is very light on that, but with how many fetches and multicolored lands I run it has yet to fully mana screw me in a real game; once you get one of each color active, you can cast Breya, and with how many multicolored lands it has odds are you'll have two of any colors you need (mainly blue or white). I only get to playtest this each Friday afternoon, so it's still very much in the "test it and see what cards underperform and should be cut for more mana" stage, but I really enjoy playing this deck.
11 months ago
I'd definitely drop Implements of Sacrifice and Treasure Keeper, and recommend dropping Cathodion, Order of Whiteclay, and Feldon too. Seems like it could use more sac outlets like Arcbound Ravager, Goblin Bombardment, Culling Dais, Dark-Dweller Oracle, Fanatical Devotion, Jinxed Idol, Krark-Clan Shaman, and Slobad, Goblin Tinkerer. I'd also think about any of the creatures that make Treasure when they enter or die, Brass's Bounty, Smothering Tithe, Hangarback Walker, Hoarding Dragon, Scrapyard Recombiner, Servo Schematic, Bloodfire Infusion
1 year ago
Hey NV_1980! THanks the both of u for the reply on my deck! the Alhammarret's Archive is there for the daretti +2 effect and some more card draw effects in the deck. Having said that, the first part of the card does nothing indeed. I Do think i have a mystic forge in my collection so i will definitly give it a try in my next games!
The Treasure Nabber sounds like an awesome card! Havent heard of it before but i will make sure i get my hands on 1! Slobad, Goblin Tinkerer has made very little to zero impact on my games so i was thinking of replacing him anyways! I like this suggestion alot!
I will have a look at the decks u 2 made, but i already noticed its... ALOT of decks!