Creatures your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof. 3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn.
|Have (2)||CampbellStev , IcyLightning|
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|Commander / EDH||Legal|
Latest Decks as Commander
Glaring Spotlight Discussion
3 weeks ago
Thank you very much your feedback and suggestions.
I really plan to cut out Breeding Pit and Aphemia, the Cacophony , I just feel I need more token factories and those are my only possibilities right now. Ophiomancer and Bloodline Keeper Flip are brilliant cards for my deck, unfortunately I don't have money for them right now.
Ghoulcaller Gisa is a good call, but I really won't have big power creatures, I could sacrifice only 0-1-2 power creatures, and for 5 mana it's too much from a creature without ETB effects.
I don't want Glaring Spotlight and Daring Fiendbonder in my deck, since these cards are for attack support. I don't feel like attack at all with this deck. Probably all my creatures will defend my health and my PW's and they will be sacrificed before the summoning sickness wears off.
3 weeks ago
For a test deck you already seem to have a lot right. In terms of improvements you can make, I would definitely cut a few cards. Breeding Pit and Aphemia, the Cacophony are both extremely small impact token creators that take a long time to get considerable value, specifically aphemia who does nothing when faced with graveyard hate and likely won't have many enchantments to target in the first place. I would replace these with Ophiomancer , Ghoulcaller Gisa , and maybe Bloodline Keeper Flip. I would also remove Sword of Body and Mind in favor of better protection at a lower cost, since its attack triggers are mediocre at best. I would recommend adding a few equipment pieces that give hexproof and indestructible, so that ayara can stick around during boardwipes and drain lots of life. Finally, two last cards I would attempt to make room for are Glaring Spotlight and Daring Fiendbonder .
1 month ago
Hex proof is a major issue to this deck. Using some Glaring Spotlight helps a lot.
1 month ago
I abstained from Glaring Spotlight due to the card disadvantage from it. Being mono-Red deck that draws like a Simic player made me only consider Detection Tower and Arcane Lighthouse , but wonderful suggestion by any means!
1 month ago
I've never played Diaochan before, but a card I like to play in decks where targeting opposing creatures is important is Glaring Spotlight .
2 months ago
5 months ago
seshiro_of_the_orochi thanks a lot for your suggestions! I've really been waiting in anticipation for some feedback on this project :)
I have ordered the cards for this deck, but haven't recieved them yet, so I can't know for sure how well it does. But for the time being, here's what I think about the suggested cards.
Darkblast: It's cool that it's 1CMC and instant, and that it has recursion. But it's still 1 mana for only 1 target, with no added benefit. Originally I have chosen cards that either have multiple targets, or 1CMC / 1 target spells with added benefits (like draw).
Revel in Riches: Good card! But it's a bit pricey and I think winning with good old combat damage is the most fun. I realize this is not possible in every playgroup, but for the time being, it can be done in mine :)
Gift of Doom: Really cool with Horobi, Death's Wail, and a natural fit with the indestructible theme of the deck. The reason I didn't add this from the get-go is that I'm unsure if I play enough creatures to be able to morph it and keep value on the board. I wouldn't want to sac something big, and the deck doesn't run a lot of creatures because I don't want Horobi's effect to backfire too much. Anyways, I will definetly give this card another thought.
Number of lands: It's not very clear unfortunately, but the deck runs 36 lands. Three of them are in the recursion category.
Command Beacon: Good card, but a bit too pricey. I am going to try to get the recursion theme to work before I potentially try command zone to hand effects.
Glaring Spotlight: This is also a card I had a good long look at. It's cheap and it fits well with the theme. My problem with it it's that it's mainly a counter play card. And if I the opponents don't have hexproof, and I don't have 3 mana available, it's kind of a dead draw. I think this is much better late game, a part of the game that is hard to playtest in solo mode. So I will probably have another look at this card when I've playtested the deck with real opponents.
Thanks again for the feedback, and feel free to drop the link to your Horobi deck here when it's ready :)