Price of Progress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Price of Progress

Instant

Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.

Price of Progress Discussion

PhotogenicParasympathetic on Your silliest wins ever?

2 days ago

I was playing my Neheb, the Eternal deck, in a five player game - me, control player one (mana screwed), control player two (desperately trying to keep everyone from winning), simic counters player, and a tokens player who wasn't really doing much after getting board wiped. I had nine lands, a Pristine Talisman , Neheb himself, and a Repercussion in play, but this was turn like 15-20, so I was far behind. Nevertheless, the two controlling decks at the table had kept life totals pretty high - in fact I think we were all pretty close to 40, except for control player two, who'd taken most of the aggro that game, but was playing Oloro, Ageless Ascetic to gain some back, and was down to 30-ish.

The Simic player across the table goes off, putting +1/+1 counters on all his things like crazy, then goes to combat and swings everything at me. I say no blocks, then ask the total - it's 38, puts me to two. Fine. No problem. My turn rolls around, and I untap. Cast Insult for double damage. Cast Dualcaster Mage to copy it for quadruple damage. Cast Glorybringer . Swing the Dragon and Neheb at the tokens player, use the dragon's exert trigger to deal 4 damage to one of the simic player's creatures. That 4 gets doubled to 8, then again to 16. Then repercussion goes off, and shoots 16 at the simic player. Which gets doubled to 32. Which gets doubled to 64. Dead during the declare attackers step. Then the two creatures connect for another 32 damage against the tokens player, who's down to 8. I get 96 red mana from Neheb for my second main, and I use two of it to cast Price of Progress , which deals 8 damage to each player for each nonbasic land they control - killing me, tokens player, and control player 2 all at once, while handing the game to control player one, who was still stuck on like 4 basics.

WhichKing on The most violent Ogre to ever have existed

1 week ago

If you're using Mono-Red I think that Price of Progress is a definite shoo-in for a finisher that can knock out multiple players late-game.

Also, I think that Conjurer's Closet can be a real game-changer, allowing you to double up on certain powerful ETB effects. Inferno Titan , Combustible Gearhulk , Solemn Simulacrum , Mindclaw Shaman etc. If you convert some of your haste auras to Fervor and Hammer of Purphoros , you can even get a second activation of tap abilities like your commander's very own ability!

Regoober on No one wins!

3 weeks ago

You're playing enforcer: You need good Enforcer Cards. I'm not sure how often you're using your commander's ability (there seems to be a synergy in Dingus Egg ) which makes me super happy.

Here's some that come to mind (that aren't Cyclonic Rift-priced): Chandra's Ignition Blasphemous Act Slaughter the Strong , Tragic Arrogance and Boompile . The last one I've seen used to great effect similar to Oblivion Stone without having to hold up them mana or Nevinyrral's Disk / Slows the board down (or makes you the enemy, but you're playing Jokulhaups--you're not being nice).

Get rid of the Myr mana generators and put in Talismans ( Talisman of Conviction , Talisman of Creativity , and, if you want to spend a little, Talisman of Progress ). I say this because you're gonna kill creatures a lot with your sweepers. Talismans also have the added benefit of being 2-colored fixing and no summoning sickness. Solemn Simulacrum and Burnished Hart Should replace your other dorks (better value, don't care about sweeps.)

Now, What do Overpowered decks like to do: 1) Abuse triggers: Hushwing Gryff , and Torpor Orb are amazing because you have no ETB triggers on your creatures. 2) Abuse Specific Cards: This is a two parter. First, you can get rid of/hamper combo cards you know of with things like Extract or $ Meddling Mage or Pithing Needle / Sorcerous Spyglass -type effects. OR, you could go after their ability to actively find their answers with Stranglehold , Aven Mindcensor , or Mindlock Orb . The latter choice murders people with search lands... but your deck already does that in spades (Make it hurt worse with Thalia, Heretic Cathar ) 3) Use Crazy Manabases: Ruination , Price of Progress , Blood Moon , Magus of the Moon . Hates yourself pretty good, too, but that's what you wanted? Impending Disaster is a fun play 4) Graveyards: If you can't afford Rest in Peace , The next best things are Grafdigger's Cage and Silent Gravestone are the best IMO.

FINALLY; You need more draw. Budget Wheel of Fortune , Wheel of Fate is good, Windfall is an Auto-include. Mystic Remora is a gamble, but not bad. What I think would be great in this deck is Zedruu the Greathearted . Give away your things that hurt everyone, because It (usually) doesn't matter who controls them. Coercive Portal is also nice in a big game like you're gonna play. Get some voting going!... That was an aside.. and kinda draw, kinda gross.

I hope that helps. If you know some of these folks commanders, I can suggest further Shenanigans

Ragamander on Sarkhan, Fireblood

1 month ago

My apologies; I was honestly just throwing ideas out in case any of them helped. :'(

The curve just looks really high for a sligh deck. I mean, I get that a sligh deck in Oathbreaker has to have a higher curve to deal with 60 points of opposing life, but I think games are going to go a while specifically because of you still have to grind through a whopping 60 points of life, even if it's a lot less than the 120 of traditional EDH. In my limited experience, I've generally found that being the aggro is what gets you killed first in multiplayer. Slumbering Dragon disincentivizes people from randomly aggroing you or Sarkhan, but maybe Oathbreaker is just really combo-y, and maybe almost no one is going to bother attacking incrementally. I don't know; I haven't played it much. Question though: if you're on the sligh plan, would Price of Progress , Flame Rift , or Slagstorm be better signature spells than the grindier Volt Charge ? (The first two would telegraph your aggressive game plan, but Slagstorm doesn't because it's optionally a sweeper.)

Kargan Dragonlord might be part of your early game, but his impact is low without a huge mana investment. Something like Eidolon of the Great Revel and/or Scab-Clan Berserker would seem more impactful with less investment. It's a very different format, but I've played Sulfuric Vortex in Legacy Burn, and it's rarely been particularly impressive. It's not a card for racing; it's a card for grinding. The damage output is high over time for the mana investment, but it's spread evenly among players - including you - and it can draw disproportionate aggro in multiplayer.

Sorry about the Thunderbreak suggestion. I must have overlooked it at the time.

I'll not bother you further. Best wishes.

Columbia_Knight on Chandra oathbreaker

1 month ago

I suggest using Price of Progress instead of Acidic Soil . It can net a lot more damage and likely will not hit you since you don’t have many non-basic lands. Also, it can be cast at instant speed and costs less mana.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

CyferHey! I took a look at your deck, and from what I can tell (as you said, I don't know your meta) I think you may just need to tweak your playstyle more than your deck. First off though, here is what I would switch up:

Creatures

Treasure Nabber : If you got this from my list, it was really just to troll my playgroup. It turned out they didn't have enough manarocks to be able to justify Nabber, and Lattice is expensive, and sets you up to fall victim to it yourself. If your meta has a lot of manarocks it may help, but this would be the first thing I cut.

Are you running the Goblin Goliath from your maybeboard? If not, definitely do that! It is very, very strong.

Enchantments

Vicious Shadows : I've never really liked this card, especially since I was always trying to stay so low to the ground, run as lean as possible on lands, and be able to rebuild after wipes. Maybe a Boggart Shenanigans in it's place? It won't hit as hard, but it will be a lot easier to get down, and can still be used politically.

Raid Bombardment is one of my core cards, and has won me a huge number of games. You don't get a lot of combat steps (for many reasons), so you have to make each one hit as hard as possible!

I would also considered switching to Snow-Lands (price should drop a lot with Modern Horizon printing) and getting Glacial Crevasses . It is seriously strong, and has saved my ass and helped stall until I could rebuild a number of times.

Instants

Fork Reverberate : I originally wasn't too keen on these, but added them almost on a whim, and I have been very happy with them so far. Being able to protect a cast of Blasphemous Act or doubling a Price of Progress or Goblin War Strike is huge.

Sorceries

Reforge the Soul : Honestly something I would like to revisit is having more wheels. I definitely like Memory Jar the most out of all of them, but Wheel of Fate / Wheel of Fortune and Reforge are something I want to try again. It's been a long time since I had Fortune in the deck.

Lands

Only suggestion is Ancient Tomb , the recent reprint dropped the price significantly. I especially your Valakut.

Planeswalkers

No issues here. Are you liking the Chandra?

Artifacts

Based on what you are already running, I think this is where you could have the most impact.

Expedition Map : I don't think this is as good unless we can recur it a lot.

Gauntlet of Power : Not a bad include, especially for the little buff, and would help rebuild more quickly after wipes, or more safely sac a few more mountains without losing mana output.

Ghirapur Orrery : I ran this for a long time, and ultimately ended up removing it because of just how rarely it would actually help me. My biggest struggle is having cards in hand AT ALL, not wishing I could cast something on someone else's turn. Maybe you have more luck with it than I did.

A few more mana rocks would help with safely saccing lands or rebuilding after a wipe. Crypt is costly, but maybe Mana Vault , or one of the plethora of 3 cost ones? Alternatively, Treasonous Ogre can be fantastic, and generates mana at instant speed! Maybe even Curse of Opulence

Rings of Brighthearth : I wish this wasn't as expensive, because I seriously get a lot of use out of this. A backup to Illusionist's Bracers that also hits a lot of things bracers can't is really, really nice. Maybe a Sculpting Steel if you don't want to drop that much on the Rings?

Spine of Ish Sah : I ran this, as well as the 7 cost instant version, for a very long time. This is a very hard slot to fill, and I wouldn't say I've ever been completely settled on the non-artifact removal portion. Chaos Warp is obviously a staple, and I've even tested Haphazard Bombardment for some non-enchantment hate, but I'm hoping Modern Horizons will get us some red or colorless stuff to work with.

As far as the list of other artifacts you are considering:

Ward of Bones : I'm leery of most non-Goblin cards over 5 mana, but this seems good if you can get a bit more ramp in the deck (mana rocks mostly).

Smokestack : I tried this at one point and that fact that it is symmetrical ended up being too hard to fight out from underneath. I would be more apt to run a Mana Web (which I am actively trying to get back in the deck) for disruption, and a form of protection on my turn. The number of spells I cast on opponent's turn is like... two (fork/reverb).

Damping Engine I would run this before I would run Ward. It's better in almost every way I think.

Ruination : Strictly a playgroup thing. My choice to go with "mass land dysfunction" instead of destruction was for in game politics, and also personal preference.

Sundial of the Infinite : What things would you want Sundial to help with?

As far as other protection based artifact suggestions, I would say Meekstone and Crawlspace would be my first picks. I also enjoyed Kazuul, Tyrant of the Cliffs for this purpose, and he is protecting a mountain pass, perfect!

That's all I can think of for now. Let me know what you think!

Davihelio on Marchesa, Political Queen of Pillows

2 months ago

Im going to copy this coment in both precociousapprentice and MegaMatt13 since both their primers for Queen Marchesa were the inspiration to make my own list and I want as much people as I can who is discussing the archetype to discuss this idea. Also excuse my poor grammar please, Im not really good at english.

First of all, thanks you both for making those primers. This is easily my favourite EDH deck and I always have a lot of fun playing it, and most people enjoy playing against it too. The only thing that bothers me about this deck (the strategy in general, not this specific list) is that I sometimes have a lot of trouble closing out games where I am in a clear leading position, or that my aikido cards, even if they do a ton of damage, sometimes fall short of winning the game and its difficult to trick the same opponent into making the same mistake twice.

But I have seen a few cards in WAR that may be really powerfull in this strategy, and I think they have some synergy with common stuff we are already running.

The first card that sparked my interest is The Wanderer . I firmly believe that this card have some serious potential in Mardu colors because it adds consistency to effects that prevent/halves non-combat damage (or damage in general) like Delaying Shield or Gisela, Blade of Goldnight . But clearly, we are not short on pillowfort effects right? So whats the big deal? I'll be there in a moment.

I think that the card that gave me more wins was good ol Insurrection . And I think that Command the Dreadhorde has the potential to be a virtual second, cheaper and slighly worse copy. Be aware that this can resurrect creatures and planeswalkers from ANY graveyard. The most important drawback is that it can do a lot of damage to you, but with Gisela, Delaying Shield, The Wanderer and similar effects we can negate or minimizate most of the damage.

This also opens to run cards like Personal Sanctuary and being able to use mass burn cards like Price of Progress or Molten Disaster or Rolling Earthquake , this last two also double as board wipes.

And it may also open up for fun sheanigans with cards like Arcbond or Repercussion without risking killing ourselves.

I think I will try to adapt my deck to this burn subtheme while trying to keep the political/aikido main theme, but I would love to hear what everyone thinks on this. Thank you for reading!

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Price of Progress occurrence in decks from the last year

Legacy:

All decks: 0.28%

Commander / EDH:

All decks: 0.01%

Red: 0.32%