Price of Progress

Price of Progress

Instant

Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.

Browse Alters View at Gatherer

Trade

Have (2) Mortiferus_Rosa , metalmagic
Want (3) iswitz , brownwaterboys , Pahahaltija

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Price of Progress occurrence in decks from the last year

Legacy:

All decks: 0.28%

Commander / EDH:

All decks: 0.01%

Red: 0.32%

Price of Progress Discussion

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

heavyuser Thanks!

My regular playgroup made a "no two-card infinites" rule (this deck didn't have any so it didn't effect me), but a long time ago when I had a few 3+ card infinite mana combos (mostly built around Mana Echoes ) and a few infinite Goblin generators (Krenko + Thornbite Staff , Goblin Warrens + infinite mana, etc..) I realized I had a lot more fun winning or losing through combat than I did with any of my infinite combos. Especially with Ib as a commander and the path this deck has followed since I started it, I definitely wanted the focus to be on combat shenanigans, even it meant working a lot harder to do win (dealing 120+ damage in a game isn't always easy!), or giving up on a few easy wins out of nowhere.

Personally no infinite I ever cast felt better than a Blasphemous Act + sac outlet win, wiping a table off the back of Repercussion , or going all into a Price of Progress / Acidic Soil combo after saccing all of my lands.

I still like something like Aggravated Assault a lot as it is a nice boost to combat on its own, but if you get the right 10+ cards/creatures on the battlefield it will go infinite in this deck as well. That's the kind of convoluted, hard to follow type of infinite that I like to pull off. Plus, no one really gets butthurt when it takes you 10+ cards to do it!

Zieo333 on solardragoz

1 month ago

Your decks always make me want to put Price of Progress or Blood Moon in my deck.

Older20 on Marchesa: Queen of Pain (100% Altered)

1 month ago

cheeseycrackers Word of Seizing isn't fetch able by Sunforger but its still an absolute powerhouse. I've never really had an issues with Price of Progress potentially killing me. Even if it is very late in the game, you may have like 8 non basic lands out? That's only 16 damage which you should be able to weather. Often you want only cast it if you can win the game through additional affects such as Reverberate and Wound Reflection as you mentioned. I can't think of a single game where I couldn't cast Price of Progress because it would kill me. And I've player this decks over a hundred times.

nifty507 on Changes based on local meta

2 months ago

Price of Progress can end a games against 3 color decks

captainamerica on $50 Budget Inalla wizards

2 months ago

Then, if you have one or can fit it into your budget, Isochron Scepter is a card you want. Smack your reversal on it (the imprint ability) and you get 2+ activations of inalla every turn.

I'd take Doom Blade over Vendetta if I could. Your deck feels a bit light on removal, and I don't know if that's intentional.

A very dirty, and very situational, card you might consider is Anathemancer . I have a couple of friends who play 3-5 colors and it helps me keep pace with their access to the best of everything. It's also significantly more friendly than Price of Progress , and it can make for some fun politics at the table.

multimedia on AINT NOBODY GOT TIME FOR THAT | Neheb II

2 months ago

Hey, I like the new direction away from voltron. Nice Wheel of Fortune :)

I think you can push your deck further by adding disruption. When your General can make mana without needing lands then this gives you an effect that you should take more advantage of. Being only red means you don't have access to as many effects as decks with multiple colors therefore you want to slow down the multicolor decks.

Cards to consider adding:

  • Blood Moon and/or Magus of the Moon : all mono red decks with as high of a budget as this one should play these cards.
  • Stranglehold
  • Price of Glory : land destruction that players have control over. Mana is made with Neheb during your turn and sorceries make up the majority of the spells here therefore this will disrupt your opponents much more.
  • Smoke : underrated disruption in red. Other than Neheb you don't have a lot of creatures who want to attack.
  • Gamble
  • Arcane Signet
  • Price of Progress : one of the best mana efficient burn spells in multiplayer Commander. Still does damage to each player with Blood Moon on the battlefield.
  • Sulfuric Vortex : repeatable damage to opponents that doesn't cost you any mana. Good with Torbran, opponents take 4 each turn you take 2. Not letting white decks gain life is also helpful.
  • Viashino Heretic : repeatable artifact destruction that can also do damage to the player.
  • Shivan Gorge : repeatable damage to each opponent.
  • Anger : with all the discard effects it's good to discard giving Neheb haste.
  • Forgotten Cave : one mana to cycle.

Cards to consider cutting:

  • Myriad Landscape
  • Desert of the Fervent
  • Bloodfire Colossus
  • Syr Carah, the Bold
  • Quest for Pure Flame
  • Cryptolith Fragment
  • Firebrand Archer
  • Breath of Darigaaz
  • Swiftfoot Boots
  • Sword of the Animist
  • Sizzle

Joe_Ken_ on Neheb, The Eternal Burn *Help!*

3 months ago

I feel like Stuffy Doll could be swapped out since it is mana for being able to just ping someone for one damage or deal some damage if someone attacks into you it can deal some damage by blocking. Swapping it for Drakuseth, Maw of Flames will be good since when he attacks he will deal 3 damage to two opponents each and 4 damage to another getting you 10 mana with neheb's ability alone without even counting Drakuseth's attack.

Obsidian Fireheart may also be a good card to swap out for something in your maybe board since like I said before you want to deal as much damage as possible before your second main phase to get as much mana out of Neheb's ability as possible. You could pick up Etali, Primal Storm since it will let you steal some cards from your opponents and cast them without paying their mana cost.

Generator Servant isn't really good when a mana rock will just work better. Getting two mana only once isn't really good when you could put in Everflowing Chalice where you could pay the kicker multiple times with Neheb or just cast it for to just get you a mana rock that taps for for each of the following turns.

You could swap Embermaw Hellion for the new Torbran, Thane of Red Fell since it actually costs mana less and will have your red sources deal 2 extra damage instead of 1 extra. Or you could just take out Stormbreath Dragon out of the deck since his becoming monstrous ability can end up not doing a lot of damage if some of your opponents have exhausted their hand size.

Acidic Soil could be taken out for Price of Progress depending on how your local group is playing. If they are multicolor decks then I would definitely swap them since it deals double damage equal to the number of non basic lands they control which could get you a lot of value.

Joe_Ken_ on Neheb, The Eternal Burn *Help!*

3 months ago

I would say any effect that costs more mana to burn someone than what you would get back with Neheb isn't worth keeping in the deck. One example is Soul of Shandalar his burn effect costs more mana than the 3 damage he will deal to an opponent and he also only deals 3 damage to one creature, which will tend to not kill a creature very often. But a creature like Inferno Titan is good since he does not cost any mana to do his ability and will always deal 3 damage when he attacks.

You will pretty much just want cards that will always net you extra mana like Price of Progress in your maybe board. It cost 2 mana to cast and will deal damage to each opponent for the lands that they have that are not basic lands, which will tend to be most of them if you are playing against opponents who have decks that are multiple colors.

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