Sunstone

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Sunstone

Artifact

(2), Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

amarthaler on EDH Jorn, God of Winter

1 day ago

Update!

Out: Replicating Ring

In: Sunstone

Replicating Ring is fun, but never really does its thing and there's no proliferation in this deck. Sunstone is a fantastic piece of art by Foglio from Ice Age and could just be janky enough to save our hides a turn or two.

griffstick on Orphans

1 month ago

I got one for you.

And no one is playing it. It's not because it's bad either. Sunstone


Ok now I will share a card like what you are looking for.

That card is Relentless Rats this card has been outclassed by Rat Colony

SufferFromEDHD on Keranos' Treasure Assault

1 month ago

Huge fan of Lands.dec especially in EDH.

I like your straightforward concept but this glass cannon needs a playset or 2 of support cards to streamline your strategy. Stuff like Gamble, Mystical Tutor, Personal Tutor, Muddle the Mixture, Drift of Phantasms, Ring of Three Wishes

Land's Edge #2 incase Seismic Assault has been dealt with.

Otawara, Soaring City much needed removal that doesn't mess up your strategy.

Dust Bowl is incredible with basic lands.

Sunstone convert to snow covered lands and this card alone would grant you real time via green/white Fog tech.

If you were to use every suggestion I just made your land percentage would be 87% which still wipes out a table of 4.

SufferFromEDHD on Soar Like An Eagle

2 months ago

This is a cool concept/theme.

Scry tribal with no Mystic Speculation?!

Whenever I see a bunch of basic land I always suggest Dust Bowl. It's useful late game utility.

Since you are mono blue why not bend the color wheel in your favor and utilize Sunstone? Traditionally that is a green or white effect.

griffstick on An Old-School Nightmare

1 year ago

Change all the lands to snow-covered swamps and add Sunstone

griffstick on What's the minimal number of …

1 year ago

I feel in most games being able to fog when it matters most, one time is good enough. But the most I've had to fog for the win was 6 times. I have been playing with Constant Mists, and Sunstone for a while now and I find that 2 to 3 fogs are all you need to swing the game. I think knowing how many times you'll need to fog I a game will tell you how many snow lands you'll need. I think if you are mono red then all the basics should be snow. If you are 2 colors or more I suggest at least 10 snow covered mountains

Raging_Squiggle on Windgrace Real Estate

1 year ago

My Windgrace deck has a snow-land sub theme for cards like Sunstone and Glacial Crevasses . Doing this in your deck would require swapping some of the random lands with snow basics, but I’ve never run into a problem with not having the needed color. The crevasse especially being good to protect Windgrace.

I’d probably swap out Wildfire for Jokulhaups . Same cmc, does a lot more though. Maybe throw in Obliterate and Death Cloud . All cards that keep Windgrace alive and well, while neutering everyone else. Epicenter and Impending Disaster are also good wipes in this deck.

Bonus points for running Possessed Portal . If the opponents don’t have a solution in hand, the game is over with that on the board.

Also a bit surprised you aren’t running Constant Mists in a deck that recurs and spits out lands so easily.

sub780lime on Damia

1 year ago

I'd love to know more what you see the lane of the deck to be. That would help provide more strategic recommendations. Looking at the list, I see a lot of 'good stuff' cards, but not always seeing how they all are intended to work together. That could just be me. There is the Laboratory Maniac and you do have a few ways to increase or multiple your draws...

While I'm not recommending specific ones of these cards, I see Damia, Sage of Stone and try to build around with cards that are impacted by the number of cards in your hand and building that number up. In my own build once upon a time, I aimed to draw more where I could and hold onto those cards. You have a Thought Vessel and Reliquary Tower, but also having a free Spellbook might be in order.

I see the snow-covered lands, but not much interaction with them. A Scrying Sheets or Sunstone seem in order.

There are many ways to be a little hand hate bear if you want. Noetic Scales can be fun in this way or Locust Miser. Narset, Parter of Veils plays in well to this too.

As far as cards in your hand interaction, I'll throw out a bunch, but with no particular synergy in mind aside from cards in hand. You might have enough green for Phosphorescent Feast. If your constantly overfilling your hand, Scroll Rack would give you some major filtering. Credit Voucher also does this, but isn't repeatable. Jushi Apprentice  Flip is one way you can overfill your hand in Damia. Sea Gate Restoration  Flip can come in as an untapped land, but if you are rolling in mana, it can fill that hand even more. You are also ramping really hard and just one of the draw X spells probably has a place here. There are, of course, a number of cards that have power/toughness equal to your cards in hand if you wanted to go that route. Ominous Seas is a card you'll trigger a lot in Damia.

No Cyclonic Rift? Some form of graveyard hate is probably warranted, even if just, especially dropping a swamp for Bojuka Bog. You've got 3 sorcery tutors, but I'd slot one out for Vampiric Tutor.

I've been thinking about rebuilding Damia myself as mill deck now that there is so much more support for it.

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