Akroma's Memorial

Akroma's Memorial

Legendary Artifact

Creatures you control have flying, first strike, vigilance, trample, haste, protection from black, and protection from red. ((Remember the acronym debt.) Creatures you control can't be damaged, enchanted, equipped, blocked or targeted by anything black or red. Anything black or red attached to your creatures immediately falls off.)

Latest Decks as Commander

Akroma's Memorial Discussion

plakjekaas on Should I Use Board Wipes …

1 month ago

Depending on how often you plan to use targeted effects on your own creatures, you could run Akroma's Memorial and give your creatures protection from red, making them immune to your Blasphemous Act, keeping all your wolves alive and ready to draw cards while all blockers blow up.

Grasshoppeh1 on Lost and Afraid

2 months ago

Played a bunch today and here is results of changes.

Changelog:

  • -1 Apex Devastator to sideboard, moved to sideboard to swap out with blightsteel/eldrazi for newer players
  • -1 Temur Sabertooth, removed due to the amount of cardraw available. I feel I would rather draw than bounce.
  • +1 Blightsteel Colossus to maindeck, Blightsteel is a counter to my local playgroup. We've got a lifegain deck and one deck running Pariah and Pariah's Shield. Along with Akroma's Memorial and Finale of Devastation this is my nuclear option.
  • +1 Bala Ged Sanctuary  Flip, land and recurrence is very valuable.
  • +1 Mirrorpool, ehh fine seems ok to drop a copy of a big creature that does something,, what's the worst that can happen? :)
  • -1 Mana Crypt to maybeboard, don't have one is the only reason. If I can get one,, maybe?
  • +1 Jeweled Lotus, replacement for mana crypt... Now let me tell you,, jeweled -> azusa --> lotus cobra --> two fetches --> Tooth and nail.. That was a quick game!
  • +1 Maze of Ith, This is at tech, really aggressive in my area! There are some cases it's death to not have an air blocker!
  • +1 Petrified Field, Testing it at this time, not sure how to abuse it yet
  • +1 Momentous Fall, Does not feel as bad as I initially thought. Use this defensively often times.
  • +1 Cryptic Caves, niche card testing it out. Turns your crucibles into three draw for 3 mana + land drops.. 3 mana draw 3 cards... seems decent
  • +1 Thespian's Stage, what does it do? answer: yes
  • -1 Beast Whisperer, I have enough creatures, but the costs are too high
  • +1 Zendikar Resurgent, replacement for beast whisperer, has the potential to double mana while going off
  • -1 Guardian Project, same problem as beast whisperer
  • +1 Return of the Wildspeaker, another large draw effect to combo off of to replace guardian
  • +1 Inkmoth Nexus, bad habits die hard, keeping one in deck for "that guy" at the table.
  • -1 Field of the Dead -> maybeboard, only reason I'm taking it out is I don't own it. Dropping it into maybe board

Other Thoughts:

  • Vorinclex, Voice of Hunger is here to stay. When you go off with a large draw dropping him is amazing. He will give you enough mana to combo off and finish on the stop at times. He's also a good target for Natural Order.
  • After drawing 10 cards and drawing into Rude Awakening,, it has a new place in my heart, seems to be a keeper
  • Once I hit 25 basics, I think I can just win the game. The amount of basics should stick between 24-26 and 45 lands in total to facilitate the engines. If we're slightly under half I think we're good.
  • Kodama of the East Tree was potentially good enough to combo off a large draw with vorin, need to test this more!

Thinking of Cutting:

Why the sideboard was added:

  • Core creatures for swapping on the sideboard are Vorinclex, Voice of Hunger, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, Blightsteel Colossus, and Craterhoof Behemoth.
  • Each of these creatures fills a different role. voice of hunger is a creature to combo off with on a large draw or to slow down my opponents. Butcher of truth fills your hand then wins by sacing against a single opponent or threating multiple attack if they don't sac a specific permanent (politics yeeehhh). Blightsteel teaches people that lifegain decks don't work against green edh.... craterhoof teaches people that lifegain deck's don't work against green in edh (AZUSA SMASH!!)... please stop playing lifegain decks in edh... Great Distortion draws and controls the game if your ahead.

If I'm playing against my friends then these are great. If we're trying to include someone I will swap them out for cards in the sideboard and leave in a couple.

Grasshoppeh1 on Lost and Afraid

2 months ago

Spoiler button was broken on my screen, repost of some of the changes.

CREATURES:

I thought about this and I play in two places, with friends and alone at a card store. Maybe the fatties should be replaceable. Have a set of 5 creatures I can swap out depending on the level of the play group. I could keep a set of creatures in my "sideboard" to swap out :)

For stronger creatures we can consider Emrakul, the Promised End, Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre. If I want to really win, maybe Blightsteel Colossus. Blight might drop in price soon if I wanted to get my hands on it.

Tempted to make some of the "weaker" creatures, Worldspine Wurm, Apex Devastator, maybe Darksteel Colossus

Interesting tech is probably Wolfbriar Elemental, card is often forgotten about. A 4/4 creature + 6 2/2 wolves for 10. 16/16 for 10 and scalable. Give it haste and you have a wincon. I'm unsure how risky Concordant Crossroads will be in my area, but Akroma's Memorial is pretty safe.. if anything a removal magnet.

I don't seem to have the manabase to run Kozilek, the Great Distortion yet since it specific requires colorless. This would need to be worked on.

Given the setup I could just put in Rampaging Baloths

Grasshoppeh1 on Lost and Afraid

2 months ago

From the direction this deck is going big creatures seems fun, then we can focus on how we draw a bit later

Creatures Show

wallisface on Rat Infestation

2 months ago

Some thoughts:

  • I'm not sure what format this is for, but in any case I assume 60 cards is what you should be aiming for here. While 62 might not seem like much of a concession, its going to make your draws worse overall.

  • Akroma's Memorial feels quite pointless here, by the time you've reached 7 mana you've already either won or lost the game. This card feels like a "win more" scenario. I would say Alrund's Epiphany also fits into the same scenario, it requires an obscene amount of mana and doesn't really help you at all if you're behind, and won't change the outcome of the game if you're already ahead.

  • I think you need some way to ramp up to Thrumming Stone... perhaps Dark Ritual helps here? Also you really want to be running more Relentless Rats to reliably trigger the stone... I'd suggest 1/3rd of your deck be Relentless Rats instead of 1/4.

  • 27 lands feels excessive, even with the large cmc spells mentioned above. I'd drop down to 22-23, and add Dark Ritual.

  • This on face value looks like a deck themed around getting out lots of Relentless Rats... which is why i'm surprised by some of your choices. The mill cards of Maddening Cacophony and Ashiok, Dream Render don't serve any purpose here as they're not enough on their own to ever mill out an opponent. I understand that Phenax, God of Deception might give you some ability to mill with the rats, but in 99% of cases you can just win by attacking with the rats... maybe just run a single copy of Phenax, God of Deception so you can Demonic Tutor for it if your opponent has something like Ensnaring Bridge in play?

WingsofIcarus on Omnath EDH

3 months ago

Quite a large update. The printing of Yavimaya, Cradle of Growth called for some re-evaluations. I could include more utility lands in the deck and minimal cost due to its effect. Also due to all lands able to be forests, it allows for more mono green hyper mana shenanagins.

Solemn Simulacrum ---> Allosaurus Shepherd

Vorinclex, Voice of Hunger ---> Azusa, Lost but Seeking

Wood Elves ---> Scryb Ranger

Primal Command ---> Ramunap Excavator

Akroma's Memorial ---> Arbor Elf

The Great Henge ---> Quirion Ranger

Evolution Charm ---> Crop Rotation

Desert Twister ---> Abundant Harvest

Forest ---> Ancient Tomb

Forest ---> Strip Mine

Forest ---> Wasteland

Forest ---> Wirewood Lodge

Forest ---> Yavimaya, Cradle of Growth

Forest ---> Mana Crypt

Mosswort Bridge ---> Maze of Ith

DemonDragonJ on Innistrad: Midnight Hunt and Crimson …

3 months ago

So many new cards have been revealed in a single day, there is no way that I can comment on all of them!

First, I am very disappointed that the only reference, thus far, to Emrakul’s invasion is the flavor text of Unruly Mob; are we, the audience, seriously supposed to believe that a reality-warping eldritch abomination had no long-term effects upon the plane? Perhaps the lights in the sky that numerous cards depict are remnants of Emrakul’s power?

Why is it necessary to now have a card that indicates day and night? What was wrong with the previous method of operation? Actually, I supposed that it allows for interesting effects beyond werewolves transforming, so that is not too bad, in my mind.

On that subject, why are the inhabitants of Innistrad afraid of longer nights and shorter days? Does that plane not have changing seasons?

I am always excited to have a new cycle of dual lands, but why did WotC choose to start a new cycle, rather than finish an existing cycle? This would have been a perfect opportunity to complete the cycle of “battle lands” (i.e., Canopy Vista, Cinder Glade, etc.), and, on the subject of those lands, these new lands are almost reprints of them, but they instead count all lands, not merely basic lands, in exchange for not having basic land types, so it is nearly an even trade, in my mind.

Tovolar finally has a card, and it seems that he shall be a great general for werewolf EDH decks, which many players have been desiring. I do also like that Arlinn has three different versions, but I hope that at least one legendary creature gets a full-art card, so that planeswalkers do not monopolize that frame style, in this set.

I wish that the new Sigarda was not so human-centric, but her second incarnation focused on humans, so it should not be a surprise that her third incarnation is, as well.

Brutal cathar can be abused with an effect that transforms it, as it can exile a new creature for each time that it transforms, which is definitely awesome.

I do like Avacyn’s Memorial, as a reference to Akroma's Memorial, but the first memorial was a colorless artifact that cost 1 mana less than the angel whom it honored, whereas this memorial has the exact same mana cost as its matron, which I feel is far too strict, as well as the fact that it affects only legendary permanents, so I highly doubt that I shall use it, unless I am desperate.

Candletrap is a very interesting card, and I like how it can incapacitate a creature initially and then dispose of it, later. Unfortunately, I suspect that this card shall become popular in EDH as a way to immobilize a general while making it very difficult for the controller of the creature to liberate it.

I like the visions cycle, but those cards are nothing spectacular, so I shall likely use those cards in my decks only if I cannot find better alternatives.

I am very surprised that it took as long as it did to make a card named "defenestrate," but I certainly like it; it is overshadowed by Infernal Grasp from the same set, but it certainly is far superior to is Walk the Plank.

Finally, curse of obsession gives a reference to Edgar Allen Poe on Innistrad (specifically, the Tell-Tale Heart)! I suppose that Nevermore could be considered as such a reference, but the lack of a raven in the artwork ruined that opportunity.

Dawnheart rejuvenator is nice, but I would rather have Llanowar Visionary for 1 less mana, as that creatures draws a card when it enters the battlefield.

I notice that this set has angels and evils, but no demons, thus far, so I do hope that it has some of those, soon.

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