Hobgoblin Bandit Lord

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hobgoblin Bandit Lord

Creature — Goblin Rogue

Other Goblins you control get +1/+1.

, : This deals damage equal to the number of Goblins that entered the battlefield under your control this turn to target creature, player or planeswalker.

impy2eyes on goblins

2 years ago

If you changed it to a tri-colored deck you could add some very powerful cards like Mardu Ascendancy and Ankle Shanker (Deathtouch and first strike is a very powerful combo). But if you want to keep it a single color deck you can add Goblin Warchief which makes your goblins cheaper, or if you play a lot of cards Hobgoblin Bandit Lord, or if you want a lot of tokens Krenko, Mob Boss.

RinceRaven on krenko

2 years ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

WarpedZerghead on Krenko's Goblin Meat Market

2 years ago

H1v3l0rd, is been a while since I looked at some new goblin cards and Adventures seems to have added a few nice ones. Digging the Hobgoblin Bandit Lord, Battle Cry Goblin and Fiery Emancipation. Pashalik Mons was considered before and I'm not sure why he didn't make the cut but I removed Cavalcade of Calamity in the event my gobbos get a power buff and lose their 1/1 status.

At this point the deck will need more play testing and see where I can trim, thanks for the suggestions!

H1v3l0rd on Krenko's Goblin Meat Market

2 years ago

Hobgoblin Bandit Lord can nuke somebody out of the game with one Krenk of your commander, and Battle Cry Goblin can add surprise burst damage from unblocked weenies and spawn a fresh chump to proc enter the battlefield effects. Pashalik Mons adds additional burn to the sac outlets, and Fiery Emancipation and similar effects can krenk up the heat on your burn effects. Cavalcade of Calamity adds burn to attacking creatures, and Den of the Bugbear is a land that makes goblins too. This might krenk the deck up a little.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 years ago

Added

Den of the Bugbear: Just duh. This is the best manland for us ever.

Treasure Vault: We should be able to take advantage of this to limit the impact of saccing lands to Ib. Have to be careful with our Blood moon effects.

Hobgoblin Bandit Lord: Yes.

Dockside Extortionist: Back in even though it is stupidly expensive in paper. Probably no better Treasure generator for us.

Unexpected Windfall: Really solid draw and treasures? Yes please.

Removed

Goblin Sledder: Unfortunately when every card is so good you have to start cutting anything less than great.

Disrupt Decorum: While I love this card and it is very Ib, it is too narrow and too fleeting to run anymore. If you disagree goad me, bro.

Isolated Watchtower/Great Furnace: Average quality of lands went up, bottom of the threshold did too.

Pending:

Would still like to get Seize the Spoils in, as well as a good number of other token generators. I'm certain that making land-saccing less detrimental is going to really benefit the deck. If you know of better treasure generators that I missed let me know!

Yelrah93 on Help with building a deck …

3 years ago

I found a deck list someone was using in Magic Arena, I don't play arena, but it looked like a fun deck. 4 Battle Cry Goblin 2 Den of the Bugbear 4 Fireblade Charger 4 Goblin Javelineer 4 Hobgoblin Bandit Lord 2 You See a Pair of Goblins 4 Tin Street Cadet 4 Rally the Ranks 2 Goblin Trashmaster 3 Showdown of the Skalds 10 Mountain 3 Plains 4 Furycalm Snarl 4 Needleverge Pathway  Flip 2 Embercleave 4 Conspicuous Snoop

Only problem is, the Tin Street Cadet is Arena only, been trying to get a substitute for it, was thinking 4 Hobgoblin Captain because I own 4 already, but not sure what could be viable, any advice?

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