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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
, , Sacrifice Moonsilver Key: Search your library for a basic land card or an artifact card with a mana ability, reveal it, put it into your hand, then shuffle your library.
1 month ago
You're not wrong, though with cards like Hanweir Militia Captain Flip blending in to the Cathar churches to recruit cultists, Eldritch Evolution depicting the horror of Emrakul's arrival, I kept Growth Spasm which is a Zendikar set card, only because of its eldrazi involvement, and that it looks eerily similar to Deathbonnet Sprout Flip in the center of the artwork. I've made this deck entirely, foils, pre releases, alt arts; and found for the sake of functioning, with the necessity of ramp and draw for the table's I play at, I permitted Tarkir cards like Shamanic Revelation and Inspiring Call because they happened to be printed in the pre-con, but serve little to no use lore wise, sadly. I wish every set was treated like the warhammer commanders, with every card sporting a specific art to the theme of the plane.
I took out Entreat the Angels for Increasing Devotion in favor of humans; wanting the deck to very much be human focused, that being that rise and downfall of most of Innistrad. Cults within churches, Mikaeus, the Lunarch being one of the first humans to turn corrupt for the likes of evil.
I find Cryptolith Rite a suitable spell as it shows what fear drove humans to do, due to Nahiri, the Harbinger and her personal grudge. The cards I really want to get rid of, if I had Innistrad arts and watermarks to just swap with that'd be even better, but due to lore-specific conflicts; Shamanic Revelation (shaman of Tarkir), Unbreakable Formation (Azorius Guildmates from Ravnica) , Inspiring Call (Khans of Tarkir), Worldly Tutor (Yisan of Shandalar, but as a wandering bard... he might have made it Innistrad, the centipede in his card looks the same as what's been printed in Innistrad for sure), Wild Beastmaster (depicting a Selesnya guild member), Growth Spasm feels more akin to this deck's lore and flavor, seeing as Nahiri brought Eldrazi to the plane, and it getting an Innistrad watermark makes it feel a bit more at home, but were I to intentionally make this a Sigardian (good) humans only deck, I'd switch Cryptolith with Fork in the Road, and Growth Spasm with Reclusive Taxidermist or Avacyn's Pilgrim, Descend upon the Sinful with Terminus, Mikaeus, the Lunarch with Hamlet Captain, Wild Beastmaster with Mentor of the Meek; and several other cards, but the power just isn't there. I had this deck kitted out similarly and against my table, without some leeway for proper play, it bricks if I don't hit any ramp.
Sorry if that sounded preachy, your suggestion is 1000% solid, though I'd slot it in with a different card for the CMC to not vary too much, then replace Cryptolith Rite with another ramp spell so that I'm not missing any slots that could otherwise be used, hell, it still bugs me that I have Moonsilver Key and Avacyn, Angel of Hope who is canonically dead and then some, in the same deck. If you look at my Halana and Alena, Totally Just Roommates and In memory of the Weatherlight. these conflicts in lore occur quite a bit, similarly with my Sacrificial Splicer deck, much to my chagrin; but due to these constraints I find myself having quite a lot of fun building around this challenge when conceptualizing the deck itself.
I just wish some cards that would otherwise be integral to certain strategies had artworks to compliment the commander's they're most often used for, Thornbite Staff & Atla Palani, Nest Tender is a big one for myself, if it had a reprint, it'd be fairly harmless with Sun Empire-specific artwork. Or Impact Tremors that actually has Krenko, Mob Boss's goblins on it. Ashnod's Altar given alternate art that changes its name and makes the art specific to certain lore would be a dream of mine. But that's why we have alts I suppose, and commissioning one isn't the worst, but the wait sure can be murder on your sanity.
2 months ago
Find The Solution
You may cast this spell as if it was an instant by returning an island you control to your hand in addition to its other costs.
Search your library for an instant card that can counter a spell. Put that card into your hand then shuffle your library.
"You always have an answer for everything, don't you Jace? Hey! I'm talking to you!"
"Oh, I'm sorry, Lavinia. I didn't realize that required one."
I wanted to call this Contingency Plan but it turns out that's already a Jace related card. Also I'm not %100 on the wording, I was inspired by Moonsilver Key to make a conditional tutor based around the effects of the card. If anyone thinks of a better way to phrase the ability I would love to hear it.
As far as I'm aware, Jace is currently chilling on Ravnica studying the, now inert, lithoform core. Create a Jace planeswalker for that.
4 months ago
This list gave me inspiration for my own first deck years ago so I thought I'd add to it. There's been a lot of colorless/land cards added in the past few years but here are several that I really thought added something of value over most other cards:
Protection: Commander's Plate
Haste Enabler: Crashing Drawbridge
Tutors: Moonsilver Key
Beaters: Phyrexian Triniform
I have my own list on my profile for anyone curious about even more options. Also final caveat, my list is based off my own meta, which is pretty casual at best. If your meta is more cut throat definitely consider more interaction and lower cmc options over others. Tutors will do wonders for you as well.
4 months ago
king-saproling I've listed Platinum Emperion and Platinum Angel in the "flex slots" category of the primer to be swapped out for Recruiter of the Guard and Imperial Recruiter respectively. Swapping these out gives the deck more tutor options and plays more consistently as a result. I do think Moonsilver Key would be another good addition for obvious reasons, but if you had to pick something else to cut, what would it be? I'm currently considering cutting Mirage Mirror for it, but would be curious to hear your thoughts?
The whole reason for the flex slots category is so the deck can be played at higher power levels where infinite combos are more common and acceptable. Otherwise I usually just run the current list (at my LGS and with friends) so games have more variance and are more "fair" for the group.
Kimset That's actually a great idea. Thank you for the suggestion. I also have access to some pretty high quality proxies so that's always an option as well. My problem is I like to own at least one copy of every card I play, so we'll see. You make an excellent point about it being a legit WOTC product. I do like that.
4 months ago
4 months ago
Hey king-saproling thanks for stopping by, appreciate the upvote and suggestions.
Sunforger would work well in this deck, especially if I made the suggested changes, but with such a tight list it would be difficult to find room for them. ATM there's only 9 targets in the deck for forger which doesn't seem worth it to me. It also seems a bit slow, but maybe that's just my opinion.
You're not the first person to recommend Moonsilver Key. I may have to give this a try, but again with the list being so tight already I'm not sure what I would cut for it. Any suggestions there?
Grim Monolith is currently excluded due to price, but the more I think about it the more I'm tempted to save up and buy one.
5 months ago
Also Moonsilver Key might interest you as a tutor for certain combo pieces (Monolith, Metalworker, Ironworks, Treasure Vault, etc.)
I take it Grim Monolith is excluded due to price?
7 months ago
MuricanSheepdog Np, just trying to help out someone starting. The main things to focus on are the cards with effects that won't help towards the main strategy. Some cards to replace would be, CREATURES: Arborea Pegasus, Dire Wolf Prowler, Elturgard Ranger, Hill Giant Herdgorger (The problem with him is that even though it does get you 3 life, for 6 mana and a creature with no other abilities is a bit too much mana to cast compared to some others cards that can gain life), Planar Ally (not sure how much you want dungeon crawling to play into the deck, but with most of these cards, you could honestly build another deck centered around it instead of putting it into this deck), INSTANTS: You Hear Something on Watch, Plummet, Repel the Vile(even if these are removal for cards, some other cards do what they do better and are still less than a dollar in price), SORCERIES: Compelled Duel, ARTIFACTS: Delver's Torch,Treasure Chest(This may seem like a really good card, but for 3 to cast and 4 to activate, making it essentially 7 mana to either gain 3 life and draw 3 cards, or lose 2 mana in total, the card seems like it has more of a chance to whiff rather than help in its effect,((don't worry, I would have fallen for that too))). Since you said your struggling to get mana, some "ramp" I would put in the deck would be Rampant Growth, Reclaim the Wastes, Roiling Regrowth, and Crop Rotation. Those should get you lands out quickly to play your commander sooner. Some artifacts I would also put in would be Commander's Sphere, Sol Ring, Moonsilver Key (this can search out Sol Ring from your deck), Moss Diamond, and Marble Diamond. Those are the ones off of the top of my head. Sorry if it's a bit long, I didn't want to make it 2 comments. If you still have any questions, feel free to ask away again, and I'll be happy to help out. :]