Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Printings View all
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Mana Flare Discussion
4 weeks ago
Firstly cause tutoring for a tutor is a waste of of a perfectly good turn and Cause everyone doubts mono red and they think they can get away with shenanigans while my deck durdles away the fist couple turns then BAM! t5-t6 I'm swingin in for the kill on the most dangerous deck, then working my way down, you throw down an ur dragon all eyes are on you from the start, zirilan is about head games, cards like Chaos Moon and Mana Flare(not actually running the flare yet but will soon probly for fun) will mess with your opponents when they try to gain minor advantage off cards you can make lethal, set up a wall of enchantments and artifacts then swing threw with a whole slew of toolbox dragons ready for any situation. On top of all that mono red let's me ramp hard with cards like snow lands/extraplanar lens, the gauntlet, braid of fire, suns, and many more, hope that clears that up :)
1 month ago
Kynaios and Tiro of Meletis has all the colors tht could be helpful to other players. Run things like Primal Vigor, Mana Flare, Rites of Flourishing, Dictate of Kruphix, Veteran Explorer, Temple Bell to help people. Then support yourself with things like Fog, Leyline of Sanctity, Runed Halo, Angel's Grace so you survive longer to keep your effects alive. Maybe some counter magic just so you can keep things like Disenchant from hitting your support elements
1 month ago
Juicy_J82 I really like those ideas! Often, the low costs of Mana Flare and Heartbeat of Spring makes me able to "surprise" my opponents and use the massive amounts of mana in one turn. I would likely save these cards for the mid to late game plays, since this deck focuses on ramping on turns 2-5. I'm definitely going to try these two cards!
1 month ago
I apologize if this has already been discussed, but I didn't see this deck until after the Maybeboard went away and I didn't notice these cards in previous comments. If you're not too averse to helping the opponent out as well, you could always run things like Mana Flare or Heartbeat of Spring for cheaper options.
Pro: They'll come down earlier than most of your other mana doublers. Con: Your opponents get them too. In this build though, I'd almost argue that you're well enough equipped to offset any advantage the opponent would receive. Looks fun to play either way! +1
3 months ago
Golos, Tireless Pilgrim just gets nuts.
The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.
get Golos, Tireless Pilgrim in play and start using him
with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.
There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery
3 months ago
Well i've always found zedruu to be very mana hungry and have had success with things that give themselves away for free. Things like Witch Hunt or Jinxed Choker have been pretty fun and I think they would go well in the deck your building since it looks like somewhat of a pillow-fort deck. I haven't really liked bronze bombshell since it's usually 7 mana for 7 damage. Form of the Dragon and Transcendence are game ending bombs to drop on people but it's really hard to be able to dodge them yourself. I have a Mana Flare and Smothering Tithe in mine to be able to have enough mana but the mana flare can and does backfire at times. Summoner's Egg is a pretty good way of getting a creature out of your hand and ready to donate, plus you don't have to deal with the downside of the creature, or you can pretend something bad is under it to cheat out other creatures like your Agent of Treachery
3 months ago
Cool deck! Tajic is a cool commander. Just some thoughts I had looking over your list:
Mentor of the Meek Soldier and Draw
Assemble the Legion Cool enchantment that makes soldiers
Mirror Entity can count as a soldier and pump your weenies
Bonders' Enclave maybe draw?
Heartwarming Redemption impulsive draw
Wheel of Fate more impulsive draw
Urza's Incubator make your soldiers cheap
Again sweet deck! Hope some of those help a little +1
4 months ago
Until now, I have never encountered a deck I would include Mana Flare in.
Also, though, no Sol Ring? I know it's a gimmick deck, but still.