Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
|Have (3)||31770 , MrShhh ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mana Flare Discussion
1 month ago
So, I've had a Marisi, Breaker of the Coil deck for about as long as I've been playing Commander/EDH (it's not a public deck because it's mainly an EDHREC cat tribal kind of thing). I've recently been wanting to redo it so it's less of an EDHREC copy/paste and I had a thought about running some group hug cards in it. Basically, the idea is that we want all out war between our opponents, but we want them to enjoying it at the same time. It's very much a "Fighting you now would be pointless. I want to fight you at your strongest." kind of trope that you see in anime and stuff like that.
Howling Mine, Heartbeat of Spring, Mana Flare, Evolutionary Escalation, maybe Primal Vigor and stuff like that alongside the token granting cards such as Hunted Dragon, Varchild, Betrayer of Kjeldor, Genesis Chamber etc. Some political cards would also be included. Maybe something like Promise of Loyalty, Secret Rendevous, etc.
At the height of the game, everyone would be at their very best, their gameplans running at (mostly) full speed with lots of cards in hand and lots of big creatures to swing at each other with like the big final battle at the end of a movie/show.
Would a deck like this have any potential? Or do the two styles clash too much?
3 months ago
You can go ahead and replace some of the more expensive cards like taking out Personal Tutor and Time Spiral. There are some changes as well that I might reccomend such as the Wheel of Fortune could be switched out to Valakut Awakening Flip so that other players don't get resources or just Windfall. Gamble could be a Solve the Equation. Imo these don't change the power dynamics pretty much at all while hugely reducing the deck's cost. Cut off Mana Crypt and it should be very affordable
On what cards to cut, a few come to mind immediately. Portent is pretty bad, Mana Flare should be taken out immediately. Ruby Medallion, Mystic Speculation, Long-Term Plans (this should honestly be Solve the Equation in my list as well), Muddle the Mixture is played only for the potential transmutes so it can be cut out, Twincast has little to no use in comparison to Reverberate. Dream Cache works well with Melek out as a potential value engine but it can be cut out as well.
I'd probably slot in AEtherize, Blasphemous Act, Disrupt Decorum, Reins of Power and maybe even test out some other 2-in-1 wipes that gets you cards back like Volcanic Vision, there are other fun cards like Blustersquall which enables you to tap an opponent's board in their upkeep but I'll leave thinking those to you.
3 months ago
Ik denk niet dat Mana Flare en Dictate of Karametra veel voor je gaan doen, meer voor je tegenstanders. Daarnaast denk ik dat Fearless Pup, Ferocious Pup, Wandering Wolf en Young Wolf relatief zwak zijn.
Ze zijn bij cardmarket geloof ik allemaal goedkoper dan een euro, behalve Immerwolf, die is 1.50
7 months ago
7 months ago
Looks like fun! Maybe Mana Flare would work well in the deck, too?
10 months ago
1st off, thank you for the suggestions. I always welcome them and maybe there is some card out there that I don't know existed or recently came out that is better than a old card.
I have had mother of runes in the deck before and I just felt like I could have had a better creature in hand. When I play with this deck majority of the time I don't need to protect my commander. Because, if it does get removed then I am not a threat and the other players and usually get left alone. I do have a few protection options, which are Boros Charm and Avacyn, Angel of Hope . that is usually enough. As far as Austere Command , it is already in the deck.
I don't like gamble in this deck; mainly because of this decks colors. If I was going to add search, (which I probably should do to get my protection cards or end game stuff) then I would put in black tutors. However, Sneak Attack is very interesting, considering that they will get to swing as soon as they enter and with things like Sword of Light and Shadow and Phyrexian Reclamation I could get these cards into my hand again. Zirilan I don't necessarily like because it removes them from the game.
Land control my thoughts on it: I used to have stuff similar to that. However, my play group would get hella salty when I did. They felt like there was nothing they could do unless they just countered it. (I had land destruction with Avacyn) They either didn't want to play with me or would 3v1 me. It is because of that and me thinking well when/if I did pull it off. They couldn't play magic and it would defeat the purpose. I do think it is powerful to do so and agree it is great but that the reason is solely due to my play group. This Mana Flare card: I didn't know that card existed to be honest. I will look into buying one and adding it.
Thank you Kurban for the suggestions and upvote. I appreciate it.
10 months ago
11 months ago
The main comment I have is that the deck seems a tad creature heavy. I understand the point is to sneak out creatures and have them do their thing, but protecting Kaalia is important for that to work. I would suggest swapping out some creatures for protection Mother of Runes , Nahiri's Machinations , Shielded by Faith , and Flawless Maneuver all give either a single creature (like Kaalia) or all creatures some protection. Also, a board wipe like Austere Command can give you a choice to destroy creatures with power 3 or less, which might be something that can wipe other boards and maybe keep yours a bit more intact for an advantage. Other cards to consider that are just plain good in this deck:
Zirilan of the Claw may be worth considering before it becomes totally priced out of the water (RL cards are spiking like crazy right now)
And in my Kaalia deck I run three mana altering cards Conversion , Blood Moon , and Sunglasses of Urza in hopes that I can alter everyone's mana to benefit me. Of course you have to know the order of how these cards resolve, like if you have Conversion and Blood Moon in play, all non-basic lands are still mountains and Conversion is essentially dead. Also, playing Conversion then Sunglasses allows me to change all mountains to plains AND then still be able to use that white mana as red (and its only in my pool, still messing up mountains for my opponents). Also, one last card while on the topic of mana, Mana Flare is also super powerful in this deck because of the obvious need for lots of mana in the event you can't cheat out your big beaters. It gives your opponents mana too, but hopefully it would benefit you the most.