Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
|Have (2)||metalmagic , eryops|
Combos Browse all
|Commander / EDH||Legal|
Mana Flare occurrence in decks from the last year
Latest Decks as Commander
Mana Flare Discussion
1 month ago
1st off, thank you for the suggestions. I always welcome them and maybe there is some card out there that I don't know existed or recently came out that is better than a old card.
I have had mother of runes in the deck before and I just felt like I could have had a better creature in hand. When I play with this deck majority of the time I don't need to protect my commander. Because, if it does get removed then I am not a threat and the other players and usually get left alone. I do have a few protection options, which are Boros Charm and Avacyn, Angel of Hope . that is usually enough. As far as Austere Command , it is already in the deck.
I don't like gamble in this deck; mainly because of this decks colors. If I was going to add search, (which I probably should do to get my protection cards or end game stuff) then I would put in black tutors. However, Sneak Attack is very interesting, considering that they will get to swing as soon as they enter and with things like Sword of Light and Shadow and Phyrexian Reclamation I could get these cards into my hand again. Zirilan I don't necessarily like because it removes them from the game.
Land control my thoughts on it: I used to have stuff similar to that. However, my play group would get hella salty when I did. They felt like there was nothing they could do unless they just countered it. (I had land destruction with Avacyn) They either didn't want to play with me or would 3v1 me. It is because of that and me thinking well when/if I did pull it off. They couldn't play magic and it would defeat the purpose. I do think it is powerful to do so and agree it is great but that the reason is solely due to my play group. This Mana Flare card: I didn't know that card existed to be honest. I will look into buying one and adding it.
Thank you Kurban for the suggestions and upvote. I appreciate it.
1 month ago
2 months ago
The main comment I have is that the deck seems a tad creature heavy. I understand the point is to sneak out creatures and have them do their thing, but protecting Kaalia is important for that to work. I would suggest swapping out some creatures for protection Mother of Runes , Nahiri's Machinations , Shielded by Faith , and Flawless Maneuver all give either a single creature (like Kaalia) or all creatures some protection. Also, a board wipe like Austere Command can give you a choice to destroy creatures with power 3 or less, which might be something that can wipe other boards and maybe keep yours a bit more intact for an advantage. Other cards to consider that are just plain good in this deck:
Zirilan of the Claw may be worth considering before it becomes totally priced out of the water (RL cards are spiking like crazy right now)
And in my Kaalia deck I run three mana altering cards Conversion , Blood Moon , and Sunglasses of Urza in hopes that I can alter everyone's mana to benefit me. Of course you have to know the order of how these cards resolve, like if you have Conversion and Blood Moon in play, all non-basic lands are still mountains and Conversion is essentially dead. Also, playing Conversion then Sunglasses allows me to change all mountains to plains AND then still be able to use that white mana as red (and its only in my pool, still messing up mountains for my opponents). Also, one last card while on the topic of mana, Mana Flare is also super powerful in this deck because of the obvious need for lots of mana in the event you can't cheat out your big beaters. It gives your opponents mana too, but hopefully it would benefit you the most.
2 months ago
What would you recommend, ElijahCallahan64?
2 months ago
You are missing out on a very good green removal spell Beast Within can even target problematic lands...
4 months ago
Hey there! Some ramp you may want to consider are Commander's Sphere, Dockside Extortionist, Extraplanar Lens, Geosurge, Irencrag Feat, (If you can afford it maybe a Jeweled Lotus for Chandra?) Lotus Petal, Mana Flare, Mind Stone, Seething Song, Simian Spirit Guide, and especially Treasonous Ogre. I also find that including a Crystal Vein/Dwarven Ruins can be super beneficial, as would a Strip Mine/Wasteland!! Ramp is super important, and even if some of these don't work for you, I think some of them could definitely be switched in for some stuff you have now! Hope this helps, and have a great day!!
4 months ago
I dont know why I didn't think of this at first but Mana Flare would be halarious here