Dreadhorde Arcanist

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Dreadhorde Arcanist

Creature — Zombie Wizard


Whenever this attacks, you may cast target instant or sorcery card with converted mana cost / mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

D2Vincent on Wheel or No Deal

6 months ago

If we're talking targets for Cipher, may I interest you in Dreadhorde Arcanist? if you can pump it up to 4 power (maybe via Bonehoard), you can cast Whispering Madness, recasting it again from the graveyard via Arcanist Attack Trigger, then cipher it onto something guaranteed to hit to wheel 3 different times in a single attack phase

nbarry223 on The Inferno Counts to 20: Budget + Sideboard Swap

6 months ago

Dangerous Wager or Light Up the Stage may be a better "draw" spell.

Reverberate should definitely be an include in here, there's a lot of subtle interactions it would provide for the deck. First of all, it can be used to counter a counterspell. Next, you can copy Irencrag Feat and since the copy isn't being cast, yea, 14 mana for 6.

Temur Battle Rage is probably more efficient than some of your pump artifacts. While it may not technically double the power, it essentially does since it gives double strike, and trample if you are going to get blocked. Assault Strobe and Double Cleave would function similarly.

Titan's Strength is probably one of the better pump spells, since it gives you a scry. Scry and cantrips are the best things for combo decks like this because it offers more consistency.

Reckless Charge offers you the reusability of flashback if needed.

Dreadhorde Arcanist may be useful for recursion.

multimedia on Feather and Friends #40

6 months ago

Hey, well done on a budget, nice Birgi showcase :)

Some budget upgrades to consider:

With a 2.0 avg deck CMC you can afford to cut a few lands for more low CMC ramp, more two drop mana rocks. Command Tower and Arcane Signet are two staple budget cards in Commander. Cutting some basic lands for more Boros dual lands will improve the color fixing from lands.

Reckless Rage is busted one drop creature removal with Feather since damage is removed from Feather at the end of a player's turn. It will be difficult for an opponent to keep a creature when you can repeatedly do 4 damage to any targetable creature on each player's turn.

Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent repeatable instant/sorcery recursion with Feather. These creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. It's nice to have this effect to cast spells without controlling Feather and then potentially cast those spells again when you do control Feather.

It's also helpful to be able to cast instant/sorceries from graveyard if you had to discard them to hand size. Can activated Mavinda once on each player's turn with instants making it even better in multiplayer Commander.

Good luck with your deck.

multimedia on Feather, Tactician and Savior (Budget)

7 months ago

Hey, well done budget version of Feather that's less than $50 and nice WIP primer.

Consider adding some budget stables of Commander?

Adding a few other mana rocks can help with color fixing since 30x basic lands is a lot, you're not getting much color fixing from lands. More repeatable treasure sources are another way to ramp/color fix.

Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent if you're having to discard instants/sorceries due to hand size. These budget creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. Out of the three options to have no max hand size only Reliquary Tower is good because it's a land. The other two are not worth a card spot just for no max hand size.

With such a low budget dual lands are most difficult to fit in, but there's some other options to consider to cut some basic lands.

If you're playing Sunforger then Mistveil Plains is a land to consider since it lets you keep casting the same instants with Sunforger.

If you want to add budget infinite win condition combos then Birgi, God of Storytelling  Flip can be an enabler for many and I only suggest these because you already have Birgi. Dualcaster Mage can also be an enabler.

Grinning Ignus can also infinite combo without Birgi. Ignus + Runaway + Liege or Tremors = infinite damage to each opponent.

Dualcaster Mage combos with Heat Shimmer or Twinflame to create infinite hasty attacking Dualcasters. Dualcaster + Shimmer + Liege or Tremors = infinite damage to each opponent.

Out of all of these cards Balefire Liege is powerful with the Feather strategy: +2/+2 for Feather, source of repeatable burn at opponents, source of repeatable life gain and can be an infinite combo piece.

Heat Shimmer has interaction with Feather to come back to your hand if you copy your own creature. Shimmer can also copy an opponent's creature which can be helpful in multiplayer Commander and it has nice interaction with Mavinda, Students' Advocate who can get it back for Feather to exile. Grapeshot also has interaction with Feather because you can change the target of the storm copies. For this interaction to work however you must target a creature you control with the original Grapeshot for 1 damage then change the target for each storm copy.

Good luck with your deck.

wallisface on rats v1

7 months ago

As an example list that feels a lot more dangerous, while still being fairly “ratty” (and not too expensive):

(This also means you can run Lurrus of the Dream-Den sideboard).

^ upgrading that list, you’d want to include Thoughtseize, swap Extirpate with Surgical Extraction, and upgrading whatever duel-land choices you made.

Crow-Umbra on Musashi's Mosh Pit [Primer]

8 months ago

Thank you for the suggestions KBK7101! You and I are definitely on the same page with the suggestions you made. I have a very extensive Maybe List on my Moxfield version of this deck-list. I also updated with a couple edits.

I'm thinking of swapping out Dreadhorde Arcanist for another 2cmc creature or removal spell. Perhaps that can be a slot for Circle of Flame.

Chutney_Shining on Murktide, Baybee!~

8 months ago

I grinded out a few hours of games, and found that 3x of Dreadhorde Arcanist was a bit much. The draw/surveil engine is good enough that I wound up with 2 copies available in too many games. Meanwhile, I had a few issues getting the right mana out on turn 2/3.

Decided to substitute 1 copy of Dreadhorde Arcanist for another copy of Fiery Islet to address this issue. I was 50/50 between Fiery Islet vs. a 4th copy of Serum Visions, but decided 19 lands was a better decision.

Finally: Ragavan, Nimble Pilferer was banned in Legacy today, so maybe he'll finally be affordable soon? Probably not...

jacobpmesser on LILIANA’S TREASURE HUNT (Zombie Combo MH2)

9 months ago

I'm in Br. The problem is that you have a bunch of cards that don't do anything til you go off, like you're playing EDH in modern. Your opponent has a plan and modern is fast right now. It's cool you've got Moonvessel and Ashes but that's just extra crap you need to go off. You need interaction to slow them down.

I run both Carrion Feeder and Champion of the Perished because they both get triggered and you can Temur Battle Rage or Kazuul's Fury  Flip without the main combo (because Gravecrawler can still put in work). I play a lot more interaction than 2 Ending so Dreadhorde Arcanist is big because it can also get us Profane Command to find combo pieces. Arcanist also gives us second chance TBR and KFury.

Refine. Add interaction.

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