Dreadhorde Arcanist

Dreadhorde Arcanist

Creature — Zombie Wizard

Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreahorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Legality

Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Dreadhorde Arcanist occurrence in decks from the last year

Latest Decks as Commander

Dreadhorde Arcanist Discussion

Nemesis on Huge Banned & Restricted Announcement

1 week ago

B&R Announcement today and it's a doozy:

Historic:

Omnath, Locus of Creation is banned (from suspended).

Uro, Titan of Nature's Wrath is banned.

Pioneer:

Balustrade Spy is banned.

Teferi, Time Raveler is banned.

Undercity Informer is banned.

Uro, Titan of Nature's Wrath is banned.

Wilderness Reclamation is banned.

Modern:

Field of the Dead is banned.

Mystic Sanctuary is banned.

Simian Spirit Guide is banned.

Tibalt's Trickery is banned.

Uro, Titan of Nature's Wrath is banned.

Legacy:

Arcum's Astrolabe is banned.

Dreadhorde Arcanist is banned.

Oko, Thief of Crowns is banned.

Vintage:

Lurrus of the Dream-Den is unbanned.

Also, Cascade has been changed so that it only works on the side of dfc/split cards that is below the casting cost of the cascade card.

Thoughts on this everyone?

multimedia on Adeliz leads some angry Wizards

2 months ago

Hey, saw your forum topic asking for help. Good build on such a low a budget. Realistically to make much improvements you're going to have to be able to spend more than $30 for your deck.

My advice is to lower the mana curve by adding more low CMC Wizards and more low CMC instants and sorceries that draw cards. End the curve with two five drops Wizards: Azami, Lady of Scrolls, Shipwreck Dowser and one six drop Archetype of Imagination. I suggest playing double the amount or more of instants and sorceries than Wizards because technically you don't need other Wizards because Adeliz can pump herself. Still have a strong base of low CMC Wizards, just a smaller one.

Since Adeliz can pump herself and has flying she is really your best win condition doing 21 Commander damage to each opponent. The problem with Adeliz is she doesn't provide card advantage only pump therefore you need a lot of other cards that draw cards to fuel the pump.


Some Wizards can help for card advantage:

  • Windrider Wizard: lets you draw each time you cast an instant or sorcery or even a Wizard and he has flying which makes him a threat to attack. If just about every card you cast draws you a card then that's a nice advantage to keep drawing instants/sorceries/Wizards.
  • Burning Prophet: repeatable scry is powerful when you want to draw certain cards and not lands or other cards. She can filter away lands so that you draw instants/sorceries/Wizards.

Consider more low CMC Wizards? That way you can establish a Wizard army quicker and get faster benefits from Adeliz with other Wizards. More low CMC flying Wizards can benefit much more from the pump from Adeliz because they can more easily do combat damage to an opponent:

With more low CMC flying Wizards then cards such as Bident of Thassa and Reconnaissance Mission can draw a lot of cards since you draw a card for each creature who does combat damage to a player. This is a way to keep refilling your hand with instants/sorceries by attacking with Wizards even if you don't have instants/sorceries to cast. Flying Wizards are still going to do combat damage to a player and draw cards. Shared Animosity is repeatable pump for each attacking Wizard you control. This repeatable effect is in addition too any pump that Adeliz does.


Izzet has a wealth of good low CMC budget instants/sorceries that draw cards that are staples of Commander:

Shadow Rift and Slip Through Space are one drop spells that can make Adeliz unblockable while also drawing a card.

Some budget lands upgrades to consider:

Good luck with your deck.

kurban1213 on Gruul Mid range

2 months ago

Not sure if you ever considered it, but land sac seems to go well with the Gruul modern. Redcap Melee goes well with Gruul or mono-red decks (4 damage to a creature OR PW which makes this a bit more powerful that you can take out PW's). This would also help add some more instant/sorcery for Wrenn. This will also aid in Klothys, God of Destiny to get you more mana if you exile a land card...since there is no guarantee there will be lands in anyone else's graveyard unless you draw Pillage. You could throw in Life from the Loam or Ramunap Excavator to get the lands back as well (I have a bit more land destruction theme in my Modern Gruul deck). Additionally, Cleansing Wildfire can aid you in getting lands to your graveyard OR target an opponent's land.

A card I also LOVE because I have had so much success in mono-red with it, Dreadhorde Arcanist which would also work with Redcap Melee to be able to bring those back with Dreadhorde as well.

Others to consider: Avoid Fate, Atarka's Command

Femme_Fatale on New hubs to be added

3 months ago

Some hubs can be removed. Many archetypes we don't use the terms anymore as they were standard decks.

Cruel Control, Energy, Loam, Solar Flare, Team America and Vehicles. Mutate will eventually go on this list too.

However there are a number of archetypes made ever since Eldraine in many formats, and many of old archetypes.

  • Canadian Threshold: A legacy temur tempo deck that uses Dreadhorde Arcanist, oko and sometimes uro. Does not actually have any threshold cards.
  • Fires of Invention: The card from Throne of Eldraine has its own deck in pioneer.
  • Goblin Charbelcher: The card Goblin Charbelcher has had its own deck in many formats for years.
  • Gruul Utopia: A gruul, land destruction, enchanting lands for ramp, aggro deck in modern.
  • Hogaak: Even though the card is banned in modern its still a powerhouse in other formats. Not dredge really has it has no dredge cards.
  • Jeskai Xerox: A vintage jeskai tempo deck that uses the new Lavinia that shuts down all the vintage power nine mana pieces with Dreadhorde Arcanist as value generation.
  • Lotus Field: The card from M20 has its own deck in pioneer.
  • MUD: A colourless artifact and land lock deck in vintage. It's been around for a while.
  • Niv-Mizzet Reborn: The card from War of the Spark has its own deck in pioneer.
  • Oath of Druids: A vintage 4 colour (mostly simic) combo deck.
  • Omnath Ramp: Omnath, Locus of the Roil has its own deck in historic and pioneer.
  • Paradoxical Storm: A vintage combo deck? Not too sure how this works but it uses Paradoxical Outcome and one copy of Monastery Mentor to win.
  • Underworld Breach: The card from Theros beyond death has its own deck in ... a lot of places.
  • Urza: The card from modern horizons has its own deck in modern and legacy.

I'm also wary about the number of tribal stuff we have ... eventually the list will be mostly just creature types.

If yeago didn't tell you about the DragonShield hubs as far as I'm aware there are a special event promotion that goes on with DragonShield that uses our site for deck cataloguing.

Destroyerbirb on Jeskai Phoenix - Current Decklist

3 months ago

psionictemplar and LeaPlath Thank you for your comments. Even though I have been playing for some time, I only recently started playing at a higher level, so I am not the best at everything just yet.

LeaPlath The reason I have white is because Leyline of Sanctity is very strong against many decks, and Lightning Helix is a good balance between removal and it makes aggro deck's lives harder. I might drop white, but it gives me a good enough excuse for having a "budget" mana-base. If white is only a splash, then I won't need too many white cards. I probably will cut the planeswalkers once I get better cards like Lightning Bolt and Manamorphose. I might end up keeping The Royal Scions just because it works so well with Dreadhorde Arcanist, but at the same time that's one of the only reasons in the deck. (Well, it's a way to dump Arclight Phoenixes into the bin.)

Pretty much all the cards you suggested I am aiming to get my hand on, but my wallet will go as far as it can go. Surgical Extraction is very good, but wow that's way too much money. Maybe something like Gut Shot or Mutagenic Growth could work in the "free spells" slot instead. I forgot about Finale of Promise until now, and might end up playing it. Thing in the Ice  Flip is a bit expensive (money-wise) so I might end up runnning a proper boardwipe instead. Also, in the current meta, permanent boardwipes are ideal because it's too easy to replay your things. I have one copy of Aria of Flame.

psionictemplar I will fix the decklist as soon as I can. Rest in Peace is a nonbo, but Tormod's Crypt is one card I will add. I like the "fakeout" control idea, and really feel like making control a game two strategy if I feel my opponent is going to bring in graveyard hate. I do want to keep white as a splash colour (read above) so it's strong in this "fakeout" strategy. I will drop the Chandra's Incinerator and other bad cards once I get good cards to replace them with.

wallisface on

4 months ago

Thinking of swapping the baubles for Terrarion, just cause they work nicer with Crack the Earth.

Also thinking of adding in Fulminator Mage in place of something (maybe the archanist, or SSG). And then getting more moons, and more Unearth

Something like

-3 Dreadhorde Arcanist

-4 Simian Spirit Guide

-4 Mishra's Bauble

+3 Terrarion

+4 Fulminator Mage

+2 Unearth

+2 Blood Moon

ephraimctr on Arcanist GDS

5 months ago

Interesting build. I like the inclusion of Crash Through for Dreadhorde Arcanist to recast. It seems really land heavy though and I don’t think the fast lands are really necessary. Dark Confidant is also not very good at accelerating the growth of Death's Shadow since he doesn’t really let you stabilize and can potentially kill you if you flip a Gurmag Angler. I’d throw in three more copies of Thoughtseize if you have them since they are one of the best non land ways to control your life total. Other than that it’s a spicy build. +1

zapyourtumor on nUKe13 Mardu Pyromancer

5 months ago

Yeah I tried playing a pioneer rakdos pyromancer deck (partly inspired by this deck, although they're pretty different) that sort of leans into the graveyard with Kroxa, Stitcher's Supplier, Village Rites (honestly such a good card, you can even sac a young pyromancer to this in response to removal for 2 cards plus another 1/1), Claim / Fame, and Dreadhorde Arcanist. Losing Seasoned Pyromancer and some other more niche inclusions like Ransack the Lab and Unearth isn't great, but what can you do.

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