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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Dreadhorde Arcanist
Creature — Zombie Wizard
Trample
Whenever this attacks, you may cast target instant or sorcery card with converted mana cost / mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
zapyourtumor on
Grixis Re-delver!
2 weeks ago
I mean in this kind of deck, hitting 1 sorcery + 1 instant + 1 creature + 1 land in your graveyard should be extremely easy, especially with DRC digging. But more importantly, DRC lets you filter your draws and bin more creatures for you to unearth later. I really think the card does basically everything the deck wants to do, but it is what it is.
Unless your meta is SUPER enchantment heavy, Feed the Swarm mainboard doesn't really make sense.
I'm not sure I understand your reasoning behind not running any basics? It's less about "stopping" Blood Moon and more if you have a single basic island and a single basic swamp in your deck, you can every single card in your deck besides Mission Briefing (97.6% of your nonland cards). Whereas if you don't you can play any basics, you can only cast 31.7% of your nonland cards. That is a huge difference. Also, effects like Field of Ruin and Path to Exile are fairly common.
Anyways I do like the concept of the deck, even if I don't agree with all of your card choices. Any time I can play Dreadhorde Arcanist is a good time.
Mousemke on
Bombardier Gold
3 weeks ago
dunno if you will try to port this type of thing to modern, but for comparison, here are some comparative upgrades you could make
-Disfigure => Dismember (not a clean swap, may depend on your usage)
-Lightning Strike => Lightning Bolt
-Play with Fire => more Lightning Bolt?
-Searing Blaze?(how important is the scry)
-Morbid Opportunist => Grim Haruspex
-Seize the Storm => hard to replace 1:1, but it's expensive. maybe Dreadhorde Arcanist or Magmatic Channeler
also lands. i wont dive that deep here but ofc the land base standard => modern are quite different
D2Vincent on
Wheel or No Deal
9 months ago
If we're talking targets for Cipher, may I interest you in Dreadhorde Arcanist? if you can pump it up to 4 power (maybe via Bonehoard), you can cast Whispering Madness, recasting it again from the graveyard via Arcanist Attack Trigger, then cipher it onto something guaranteed to hit to wheel 3 different times in a single attack phase
nbarry223 on
The Inferno Counts to 20: Budget + Sideboard Swap
10 months ago
Dangerous Wager or Light Up the Stage may be a better "draw" spell.
Reverberate should definitely be an include in here, there's a lot of subtle interactions it would provide for the deck. First of all, it can be used to counter a counterspell. Next, you can copy Irencrag Feat and since the copy isn't being cast, yea, 14 mana for 6.
Temur Battle Rage is probably more efficient than some of your pump artifacts. While it may not technically double the power, it essentially does since it gives double strike, and trample if you are going to get blocked. Assault Strobe and Double Cleave would function similarly.
Titan's Strength is probably one of the better pump spells, since it gives you a scry. Scry and cantrips are the best things for combo decks like this because it offers more consistency.
Reckless Charge offers you the reusability of flashback if needed.
Dreadhorde Arcanist may be useful for recursion.
multimedia on
Feather and Friends #40
10 months ago
Hey, well done on a budget, nice Birgi showcase :)
Some budget upgrades to consider:
- Command Tower --> 1x Mountain
- Arcane Signet --> 1x Mountain
- Talisman of Conviction --> 1x Mountain
- Reckless Rage --> Brute Strength
- Dreadhorde Arcanist --> Tenth District Legionnaire
- Mavinda, Students' Advocate --> Electrostatic Field
- Battlefield Forge --> 1x Plains
- Furycalm Snarl --> 1x Plains
- Boros Garrison --> 1x Plains
- Temple of Triumph --> 1x Plains
With a 2.0 avg deck CMC you can afford to cut a few lands for more low CMC ramp, more two drop mana rocks. Command Tower and Arcane Signet are two staple budget cards in Commander. Cutting some basic lands for more Boros dual lands will improve the color fixing from lands.
Reckless Rage is busted one drop creature removal with Feather since damage is removed from Feather at the end of a player's turn. It will be difficult for an opponent to keep a creature when you can repeatedly do 4 damage to any targetable creature on each player's turn.
Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent repeatable instant/sorcery recursion with Feather. These creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. It's nice to have this effect to cast spells without controlling Feather and then potentially cast those spells again when you do control Feather.
It's also helpful to be able to cast instant/sorceries from graveyard if you had to discard them to hand size. Can activated Mavinda once on each player's turn with instants making it even better in multiplayer Commander.
Good luck with your deck.
multimedia on
Feather, Tactician and Savior (Budget)
11 months ago
Hey, well done budget version of Feather that's less than $50 and nice WIP primer.
Consider adding some budget stables of Commander?
- Arcane Signet --> Precursor Golem
- Command Tower --> 1x Plains
- Sol Ring --> Vance Captain Ripley
- Swiftfoot Boots --> Stave Off
Adding a few other mana rocks can help with color fixing since 30x basic lands is a lot, you're not getting much color fixing from lands. More repeatable treasure sources are another way to ramp/color fix.
- Sudden Breakthrough --> Give No Ground
- Boros Signet --> Fortune Thief
- Star Compass --> Seismic Shift
Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent if you're having to discard instants/sorceries due to hand size. These budget creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. Out of the three options to have no max hand size only Reliquary Tower is good because it's a land. The other two are not worth a card spot just for no max hand size.
- Dreadhorde Arcanist --> Student of Ojutai
- Mavinda, Students' Advocate --> Leonin Lightscribe
With such a low budget dual lands are most difficult to fit in, but there's some other options to consider to cut some basic lands.
- Mistveil Plains --> 1x Plains
- Battlefield Forge --> 1x Plains
- Furycalm Snarl --> 1x Mountain
- Boros Garrison --> 1x Mountain
- Naya Panorama --> 1x Mountain
If you're playing Sunforger then Mistveil Plains is a land to consider since it lets you keep casting the same instants with Sunforger.
If you want to add budget infinite win condition combos then Birgi, God of Storytelling Flip can be an enabler for many and I only suggest these because you already have Birgi. Dualcaster Mage can also be an enabler.
- Birgi + Grinning Ignus = infinite casts/ETB of Ignus, infinite storm count.
- Birgi + Ignus + Runaway Steam-Kin = infinite red mana.
- Birgi + Ignus + Grapeshot = infinite damage to each opponent.
- Birgi + Ignus + Impact Tremors = infinite damage to each opponent.
- Birgi + Ignus + Balefire Liege = infinite damage to each opponent.
Grinning Ignus can also infinite combo without Birgi. Ignus + Runaway + Liege or Tremors = infinite damage to each opponent.
Dualcaster Mage combos with Heat Shimmer or Twinflame to create infinite hasty attacking Dualcasters. Dualcaster + Shimmer + Liege or Tremors = infinite damage to each opponent.
Out of all of these cards Balefire Liege is powerful with the Feather strategy: +2/+2 for Feather, source of repeatable burn at opponents, source of repeatable life gain and can be an infinite combo piece.
Heat Shimmer has interaction with Feather to come back to your hand if you copy your own creature. Shimmer can also copy an opponent's creature which can be helpful in multiplayer Commander and it has nice interaction with Mavinda, Students' Advocate who can get it back for Feather to exile. Grapeshot also has interaction with Feather because you can change the target of the storm copies. For this interaction to work however you must target a creature you control with the original Grapeshot for 1 damage then change the target for each storm copy.
Good luck with your deck.
wallisface on
rats v1
11 months ago
As an example list that feels a lot more dangerous, while still being fairly “ratty” (and not too expensive):
- 4x Pack Rat
- 4x Piper of the Swarm
- 4x Young Pyromancer
- 3x Dreadhorde Arcanist
- 4x Lightning Bolt
- 4x Fatal Push
- 4x Infernal Grasp
- 4x Unearth
- 3x Extirpate
- 4x Inquisition of Kozilek
- 22x Lands
(This also means you can run Lurrus of the Dream-Den sideboard).
^ upgrading that list, you’d want to include Thoughtseize, swap Extirpate with Surgical Extraction, and upgrading whatever duel-land choices you made.
Crow-Umbra on
Musashi's Mosh Pit [Primer]
11 months ago
Thank you for the suggestions KBK7101! You and I are definitely on the same page with the suggestions you made. I have a very extensive Maybe List on my Moxfield version of this deck-list. I also updated with a couple edits.
I'm thinking of swapping out Dreadhorde Arcanist for another 2cmc creature or removal spell. Perhaps that can be a slot for Circle of Flame.
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