Brass's Bounty

Brass's Bounty

Sorcery

For each land you control, create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."

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Set Rarity
Rivals of Ixalan (RIX) Rare
Promo Set (000) Rare

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Tokens

Legality

Format Legality
Pioneer Legal
2019-10-04 Legal
Leviathan Legal
Penny Dreadful Legal
Vintage Legal
Legacy Legal
Unformat Legal
Highlander Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Canadian Highlander Legal
Commander / EDH Legal
Oathbreaker Legal
Casual Legal
Magic Duels Legal
Frontier Legal

Brass's Bounty occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Brass's Bounty Discussion

jakeyuki12 on My Bois

1 day ago

Contrary to popular belief, Boros doesn't have any harder of a time ramping than any other non-green color combination.

If you want to ramp early to get your general out faster, might I suggest some red ritual spells? Stuff like Seething Song or Pyretic Ritual. These give you a burst of red mana for a single turn that can really help get your general out several turns earlier. You already play Mana Vault which, let's be honest, is most of the time a ritual too since how often do you actually untap it?

On top of these early ritual effects, you could also consider playing some big-gun ritual effects like Mana Geyser or Brass's Bounty. While these aren't early game ramp, they can provide some explosive later-game turns.

I also heavily recommend cards like Underworld Breach and Past in Flames as these give you access to your ritual spells later game as well as your whole graveyard to re-use.

If you're already playing Smothering Tithe I recommend playing some more wheel effects. Wheel of Fortune is ideal, but if you don't have access to it you can instead play stuff like Magus of the Wheel.

Another few cards that might be good- your deck really wants to be making it's land drops every turn and would also really appreciate more ways to get card advantage, so cards like Land Tax (just got reprinted in double masters so it's high price tag just dropped!) or Gift of Estates or Tithe could help out a lot. At that point, draw effects that break even get better since you're plus-ing off of land effects, so your Faithless Looting and Tormenting Voice effects can swap lands for better cards.

Last few cards- if you've been liking Neheb, the Eternal, Neheb, Dreadhorde Champion could also be a really good card for the deck. It can cycle your cards into your big gun spells and then give you extra mana to fire off another burn spell. Deflecting Swat is an incredible card for this deck since it can do a bunch of shenanigans AND protect your commander. I think Flawless Maneuver would also be worth it to protect your commander.

That was a lot more than I expected, the ideas just kept flooding in hahaha. You know.... unfortunately it makes me want to build yet another Boros deck...... Why do I keep doing this to myself?

GitLord on [cEDH] Korvold's Goblins: You Are What You Eat

1 week ago

DeinoStinkus I don't believe the options are quite fast enough for what this deck is going for. This is supposed to be a competitive deck. Brass's Bounty is a very effective card, but the high CMC makes it a dead draw for the first few turns that the game goes on. This deck would likely win before being able to play it.

Evolving Wilds and Terramorphic Expanse are both too slow of lands for the deck. They can't be used the turn they're played.

DeinoStinkus on [cEDH] Korvold's Goblins: You Are What You Eat

2 weeks ago

Brass's Bounty gives an insane amount of value when you cast it. It's on the higher end of CMC, but well worth it. Evolving Wilds and Terramorphic Expanse for the same reason.

DeinoStinkus on Korvold (Formerly on a budget)

2 weeks ago

Dockside Extortionist, Pitiless Plunderer, Brass's Bounty, Cauldron Familiar and Witch's Oven. Amazing how many Korvold players don't run Treasure. Also, surprising that you don't have Evolving Wilds or Terramorphic Expanse. Cool deck though, always love a Korvold build.

NoSoyYucateco on Copy that, Copycat!

3 weeks ago

Here are some ideas!

Creatures I would add: Thassa, Deep-Dwelling (She will probably be cheaper when she rotates out of Standard, but she's a natural fit for the deck).

Purphoros, God of the Forge (This card won me so many games with my Riku creatures deck)

Avenger of Zendikar (Also a win con)

Solemn Simulacrum (For repeatable ramp and the bonus draw)

Prime Speaker Zegana (Draw. Even if if you copy and her and sacrifice one she's great)

Mystic Snake (You don't really have counters here. This one costs a lot of mana but it has recursion potential, especially if you add things like Cackling Counterpart)

Woodfall Primus or Brutalizer Exarch are both great.

For instants and sorceries, I would cut your extra turn stuff if it is causing issues with your play group. The untap stuff like Early Harvest can be a stand-in for these, as they practically do the same thing but aren't technically extra turns. Nevertheless they can bother people.

Epic Experiment is hit or miss even in a deck with a lot more instants and sorceries. If you're going for more creatures, this should definitely be cut.

Primal Command might not make the cut (personally, if you want to combo off with creatures, I would pick Shared Summons over this anyway.)

Clone Legion costs a lot and is not consistent. I love this card, but for 9 mana, I want to win the game with some degree of certainty.

Brass's Bounty can probably go. You should be able to ramp in other ways, and this isn't an artifact deck.

I would also swap Explosive Vegetation for Migration Path, because it's strictly better. But personally I would make sure I have Rampant Growth in here before this.

As for Spitting Image, it's fine, but it is going to be on the high end of your ideal mana curve. I'd put in some cheaper clone effects first.

Let me know what you think. It might be time do a revision to the deck and see how things are looking, to get a clearer picture of the direction it's going and what it still needs.

Poly_raptor on

1 month ago

If you want to lean into the artifact numbers id suggest running some form of token generation, treasure tokens could be your beat friend because they’ll add to your ramp too.

Smothering Tithe is great here, Ramos you and increases your artifact count.

Brass's Bounty might be useful too.

I’d also add Chromatic Lantern, fixes your mana bas and goes to the artifact count.

I’ll have another solid look through tomorrow but these are just some preliminary ideas :) sorry for the delay I’ve been mega busy today.

+1

zdayz_bryan on Golos - big mana

1 month ago

Golos, Tireless Pilgrim just gets nuts.

The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.

get Golos, Tireless Pilgrim in play and start using him

Get a mana doubler; Mana Flare, Dictate of Karametra, Vorinclex, Voice of Hunger, Nyxbloom Ancient, or two out with his ability. then things get fun.

Get a untap effort off the top of the deck; Early Harvest, Turnabout, Palinchron, Peregrine Drake, Rude Awakening, Time Spiral, Zacama, Primal Calamity.

with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.

There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery

TogbusPrime on Gerrard eggs

2 months ago

I'd definitely drop Implements of Sacrifice and Treasure Keeper, and recommend dropping Cathodion, Order of Whiteclay, and Feldon too. Seems like it could use more sac outlets like Arcbound Ravager, Goblin Bombardment, Culling Dais, Dark-Dweller Oracle, Fanatical Devotion, Jinxed Idol, Krark-Clan Shaman, and Slobad, Goblin Tinkerer. I'd also think about any of the creatures that make Treasure when they enter or die, Brass's Bounty, Smothering Tithe, Hangarback Walker, Hoarding Dragon, Scrapyard Recombiner, Servo Schematic, Bloodfire Infusion

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