Brass's Bounty

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Brass's Bounty


For each land you control, create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."

shrugs on Wort: the Ramp Mother of Burn

5 months ago

Hey! Really loving this deck list. A few cards I'm curious about are Skullclamp, Fall of the Titans, Brass's Bounty, Awaken the Woods

I guess I'm surprised to see some high MV token generators like Revel of the Fallen God and Invoke the Ancients in there.

wallisface on

1 year ago

Some thoughts:

  • Without any kind of mana-acceleration, I think it is a bad plan to assume a game will last long enough to ever have more than 5 lands in play. This is especially the case for your brew here, which looks like it wants to be playing fast and aggressively. I don't ever see you being able to cast either of Chandra, Flame's Fury or Brass's Bounty, and I don't ever see you getting the ability of Dragonmaster Outcast to trigger. While Chandra, Torch of Defiance does provide some mana, its uses are kindof niche and personally i'd also suggest ditching that, and going to 23 lands.

  • Lightning Bolt is better than Play with Fire, and probably more useful than Lightning Axe also.

  • Sticky Fingers feels like a really bad card, in that your creature is never realistically going to be able to deal combat damage with it, and if you're opponent can kill your creature in response to the cast, you won't even get the draw from it.

  • Strike it Rich might be a card worth considering to allow for some better early-game setup?

lhetrick13 on

1 year ago

tjr3823 - I like the idea of this deck but wanted to ask how has it been performing?

In terms of some suggestions, Parallel Lives might be a great fit for this deck. I would also recommend if you are running Scute Mob and Scute Swarm to maybe drop Brass's Bounty in exchange for more ramp. These card due best when then you are hitting an extra land or two early on to accelerate their growth. Having said that, I do not think Scute Mob is a good fit for this deck as it does nto really hit the 1/1 theme. Welcoming Vampire or Mentor of the Meek might make a good addition to get some much needed draws to keep this deck moving. I would also think you would like something like Secure the Wastes due to its upside at token creation over Dragon Fodder.

ANyways, I hope that provides you some food for thought. Good luck and happy brewing!

jaumecen on Rolls & Dragons

1 year ago

Thanks BishopAtavist for the suggestions! Ingenious Artillerist seems like a very cool addition but Brass's Bounty would be a little too much of treasure creation and I think that it would change the theme of the deck a little to much. What I mean is that, this deck can be optimized a lot by adding more treasure synergy but It will lose the dice rolling + big dragons thematic that I'm trying to achieve. Thanks a lot again!

BishopAtavist on Rolls & Dragons

1 year ago

Hey! Cool deck. Anytime I see Ancient Bronze Dragon I always want to suggest Ingenious Artillerist. Another card to consider for generating treasures (and that would work well with the aforementioned Artillerist) is Brass's Bounty. I'm pretty new to Magic and I haven't played a ton of red, but I hope those suggestions are somewhat helpful!

CJH123 on Ashling Group Slug

1 year ago

1 Mountain cut for a War Room, because it's cheaper these days and a repeatable source of card draw.

Brass's Bounty cut for Tibalt's Trickery, because it's cheaper and it deals with a variety of threats at instant speed.

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