For each land you control, create a colourless Treasure artifact token with ", Sacrifice this artifact: Gain one mana of any colour."
|Want (3)||OrionTheBrave , Rykr , Boroscope|
Combos Browse all
- Brass's Bounty + Krark-Clan Ironworks + Marionette Master
- Brass's Bounty + Deadeye Navigator + Dualcaster Mage
- Brass's Bounty + Soulfire Grand Master
- Brass's Bounty + Marionette Master
|Commander / EDH||Legal|
Brass's Bounty occurrence in decks from the last year
Latest Decks as Commander
Brass's Bounty Discussion
4 days ago
I feel like this deck might benefit from some token generation--giving you something easy to sac: Brudiclad, Telchor Engineer, Hullbreacher, Thopter Spy Network, Dockside Extortionist, Tempt with Vengeance, Curse of Opulence, Gadrak, the Crown-Scourge, Pitiless Plunderer, Smothering Tithe, Revel in Riches, Brass's Bounty
3 weeks ago
Also, howcaboutvsome treasure cards? Brass's Bounty seems like a lot of fun for Juri.
4 weeks ago
You might like these: Twinflame, Heat Shimmer, Dance of Many, Tempt with Reflections, Zada, Hedron Grinder, Mirrorwing Dragon, Archaeomancer, Charmbreaker Devils, Dockside Extortionist, Wily Goblin, Corsair Captain, Prosperous Pirates, Rapacious Dragon, Brass's Bounty, Mimic Vat, Docent of Perfection Flip
Also just a heads up that Mythos of Illuna technically has a red-blue-green color identity.
1 month ago
Hey, you're welcome.
Group Hug draw theme is interesting, haven't seen this theme with Pirates. Breeches ability kind of goes against Group Hug though because the strategy is to make all your opponents exile cards and you want to cast them/play with your opponents cards. You can choose which opponents are dealt damage by Pirates, but sometimes you don't have a choice who you can attack due to the battlefield/board states. You attack the opponents who can't block your Pirates to get value from Malcolm and Breeches; makes politics difficult.
Drawing cards is excellent, but letting all your opponents draw cards does take away an advantage that Malcolm gives you. Because of Malcolm/Pirates you will have enough mana to cast all cards in your hand as well as your opponents exiled cards. If you're drawing cards then you can keep casting cards, advancing your game plan, because of treasures and exile, but if opponents are also drawing just as many cards then you lose this advantage.
Glint-Horn Buccaneer is the real reason right now to want to play Pirates especially using Malcolm as a Commander. When Buccaneer attacks the combo can be a win condition, lots of draw and lots of ramp/treasures which is amazing from one Pirate. It's really a one card combo since all you have to do is find/draw Buccaneer since Malcolm is in the Command Zone.
Some Cards to consider cutting:
- Brass's Bounty: doesn't do enough for seven mana since don't want to ramp into it with treasures instead needing at least six lands to get enough value for seven mana.
- Mirror March: Molten Echoes is a better repeatable token producer which makes Mirror six drop redundancy.
- Sisay's Ring: don't really need four drop ramp; it could be replaced by a low CMC Pirate with evasion to help to trigger Malcolm.
- Fell Flagship: +1/0 to all Pirates is subpar and rarely will you want to crew it to attack because it has no evasion and isn't a Pirate.
- Sailor of Means: all it does is make a treasure which is in my opinion not good enough when there's other options that do more.
- Trailblazer's Boots: the most situational equipment from the rest to potentially make a Pirate unblockable.
- Pongify: is fine, but there's better options for removal.
Some changes to consider:
2 months ago
Hey, I see you're already adding Commander Legends Pirates. Malcolm, Keen-Eyed Navigator is among the best because it's a combo with Glint-Horn Buccaneer and this is a new powerful Pirate combo in multiplayer Commander. Honestly it's a reason to want to play Pirates in Commander. Without the combo Malcolm is a repeatable source of creating Treasures who has helps Brass.
Malcolm + Glint is a combo if you have two or more opponents to draw/discard the rest of your library, make lots of extra Treasures if have three or more opponents and it can be a win condition. When Glint attacks activate him and you need at least 40 cards in your library to consistently make him a win condition. If you have three or more opponents then each time you activate Glint you create three or more Treasures with Malcolm. Sac two Treasures to activate Glint again and repeat.
More flying Pirates especially one drops can help to trigger Brass easier such as Spectral Sailor, Siren Stormtamer and Kitesail Freebooter. Stormtamer and Sailor are in the maybeboard. Chaos Warp is a versatile instant removal spell for Grixis. Exotic Orchard is a good Rainbow land.
Cards to consider cutting:
- Akoum Refuge: Orchard could replace any always ETB tapped land.
- Walk the Plank: Warp could replace it.
- Pillar of Origins: it's not good enough as ramp, only able to tap it for mana to cast a Pirate.
- Vraska's Contempt: not needed and four mana is high for a removal spell that only targets one of two different permanents types.
- Brass's Bounty: not a fan of this card since you can't ramp into it to get enough value for seven mana and needing six or seven actual lands to get enough value for seven mana is not worth it.
- Adaptive Automaton: Malcolm could replace it.
Good luck with your deck.
3 months ago
4 months ago
I know you have a ton of decks, but arcane signet and commanders sphere likely belong in every deck.
36 lands/4 mana rocks seems too high. General rule for me is 35 lands - 1 for every 2-3 mana rocks. This deck also has a low cmc and generates treasures so it seems like you are ~3 lands too high. I would start cutting the 5 color lands and if you bump your cmc up at all, consider adding signets for minimal ramp at the cost of a lands at a 1/3 ratio.
Castle Locthwain - low oppurtunity cost for high value. your deck is half black and this can get you back into a game where you run low on resources
Yawgmoth is a heavy combo card, I dont see a combo for him, he would likely be better in anafenza where you can combo with persist creatures and bolster and all that. the proliferate is powerful, but checkout the options under infect.
Brazen Freebooter Captain Lannery Storm Corsair Captain Dire Fleet Hoarder Pitiless Plunderer Prosperous Pirates Rapacious Dragon Sailor of Means - you already have enough draft chaff in the random infect creatures, revel in riches win is accomplished with a single board clear, or ~2 turns of attacking, they are not required for revel in riches.
If you wanna go revel in riches
Phyrexian Tower - sac outlet and fast mana. see also Westvale Abbey Flip
Exava, Rakdos Blood Witch/Anger - lets you attack after a board clear
Mikaeus, the Unhallowed - this may be in another deck for flavor reasons, but basically makes all non humans immortal
Last One Standing - This basically a better damnation in rackdos. This should replace bontus last reckoning or just be an
additional board clear if you wanna go reanimator with mikaeus, hell even Nevinyrral's Disk is better than bontus
Phyrexian Scriptures ^ all those reasons, mild shoutout to Chain Reaction Blasphemous Act Spell Swindle/Storm the Vault Flip/Brass's Bounty any of these will replace all of the draft chaff and free up some card slots
Curse of Opulence - ramps and duh
Hellkite Tyrant - likely in another deck, but consider it
If you wanna go infect
Karn's Bastion - proliferate the counters and infect counters
Urborg, Tomb of Yawgmoth + Filth - another way to get unblockable. Wonder/Levitation also make blocking hard
Tainted Strike - the best thing about this card, is the fact you can cast it on your opponents creatures. This also combos well with reach creatures like Judith, the Scourge Diva/Syr Konrad, the Grim allowing you to kill your opponents w/o attacking. Does not apply to Blood Artist because life lose does not deal infect damage.
Move Drana, Liberator of Malakir to the mainboard, shes too synergistic to leave behind
Warstorm Surge - deal infect damage without attacking Stalking Vengeance is a worse version
Sword of Truth and Justice - prolly the best sword for this deck.
Bident of Thassa//Coastal Piracy - unblockable means free cards
Open Into Wonder/Mogis's Marauder - moar unblockable
Guildmages' Forum - synergy land
planeswalkers go up a ton with proliferate, Chandra, Flamecaller is a board clear, filter and damage engine. you will pretty much be able to ult Dack Fayden the turn you cast him. Liliana, Dreadhorde General looks amazing in this deck. ulting Lukka, Coppercoat Outcast for the win? just lul
Geode Golem - consider him if you think you need marchesa for the deck to work
Cyclonic Rift - likely in another deck, but another way to go unblockable River's Rebuke/Profaner of the Dead budget options
the vivid lands work with proliferate
Vigean Graftmage - may be better in your twiddle deck, but you can do a number of infinite combos with this card if you wanna go that direction. not very recommended with your current build
4 months ago
Cool deck! You might like these: Brass's Bounty, Bastion Protector, Druids' Repository, Bravado, Sigil of the Nayan Gods, Hope Against Hope, Great Furnace, Ancient Den, Tree of Tales, Jor Kadeen, the Prevailer, Slate of Ancestry, Ohran Frostfang, Hero's Blade, Pollenbright Wings, Cathars' Crusade, Hunter's Insight