Grenzo, Havoc Raiser
Legendary Creature — Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until the end of turn, you may cast that card and you may spend mana as though it were many of any color to cast it.
|Want (2)||bensmith19 , AvrieMoss|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Grenzo, Havoc Raiser Discussion
1 day ago
Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!
2 days ago
AceofRoses This deck works very well for me in my play group. I just updated the deck this evening to reflect some changes that I have made. As far as the comment about running the deck with out certain cards my opinions are as follows. Blood Moon is most definitely a luxury for a budget builds, before I shelled out for it I used the much more reasonable Blood Sun. Coat of Arms is another more luxury pick as well while the anthem buff is nice it is not a critical addition. Same with Door of Destinies they can easily be replaced with other selections. Grenzo, Havoc Raiser is really amazing in this deck for his goading ability and his exile ability however, again for a budget build this could be swapped out with a more budget friendly goblin card. Helm of the Host This is where we start getting into some serious territory lol, Helm is such a great card in this deck, making copies of Krenko, Mob Boss that stick around, because they aren't legendary make this deck go bananas, as well as those copies having haste, NUTS!!!. In all seriousness this is one of those cards I would look at splurging on... Purphoros, God of the Forge is an amazing way to ping down all enemies so quickly and is indestructable. This is another one that I would advise trying to find a way to squeeze in, my deck goes off way more frequently after adding him than it ever did before him. Thornbite Staff is an easy combo piece and something that is not necessary but gives you more options for winning, and if you aren't planning on going the combo route then it isn't as big of a deal. Thousand-Year Elixir is another haste enabler for Krenko, Mob Boss as well as a combo piece but can be subbed out for another haste enabler that is more budget friendly. Finally Vanquisher's Banner is a great card in any tribal deck but again not strictly necessary in a this build, to be honest it is on my list of possible cards to cut when I acquire more combo pieces for this deck.
1 week ago
Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.
Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.
Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.
Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.
Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.
Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.
Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.
Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.
Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.
Anarchist: Wizard. If you get more spells then maybe.
Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.
Coffin Queen: Wizard. Playable effect.
Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.
Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.
Fervent Paincaster: Wizard. Hits creatures.
Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.
Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.
Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.
On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.
As for creatures,
Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.
Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.
Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.
Akki Coalflinger: Way to help out the team.
Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).
Bloodmark Mentor: Way to help out half of the team.
Akroma's Memorial. Expensive but a classic.
I think a couple or few first strike options would work out. As for cards that I think you could do better than,
Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.
Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.
Rakdos Firewheeler: Not bad but repeatable effects may be better.
2 weeks ago
lil_cheez the last comment I wrote mentions that I removed Tome of Legends. Outpost Siege is pretty slow, I would rather run Stolen Strategy and exile ops cards. I run Grenzo, Havoc Raiser Robber of the Rich Chandra, Torch of Defiance but I would rather put cards in my hand so I run more on wheels than temporary card advantage. I also run The Immortal Sun although its admittedly a removal magnet. The thing I like about Mazemind Tome that its actual card draw, albeit expensive draw, but I am experimenting with it to see if its too slow or if its viable.
3 weeks ago
1 month ago
Hey there, I just updated my deck to the list I ended up running in the tournament (it was reported to a month later in favor of multiplayer commander as many of us had unfinished decks)
I had the opportunity to trade for some cards and made a lot of changes to the deck, adding more hand attack and removal to better fit the meta, and removing all accelerants. Sorry I didn't see your comment, but from my experience at the tournament I don't think a banner effect would've helped me much.
So about the tournament (more like an FNM to be honest) : there were only 4 of us so we played against every one of us and I faced :
A Feather, the Redeemed deck which had a lot of cards that targeted its commander for value, and this was the matchup I was quite scared of as it would surely pack quite a few 'protection from color' cards that would blank all of my removal, and my lifegain isn't quite as useful as the deck intends to win on commander damage. I still managed to win 2-1, thanks mostly to Kambal, Consul of Allocation as my opponent played a lot of spells every turn and Priest of Forgotten Gods which helped me kill Feather through all the protection and damage prevention spells.
A Grenzo, Havoc Raiser deck full of goblins that I thought I had a good matchup against but it was still scary as it was very well optimized. I lost 1-2, losing every game in which I was on the draw as the goblin horde was just too hard to deal with (especially Goblin Recruiter which absolutely destroyed me one game). Sram's Expertise and Cruel Celebrant proved to be very strong in this matchup.
A Heliod, Sun-Crowned deck with lots of enchant-based removal, cheap creatures and the infamous Walking Ballista combo. I think this was my best matchup as most of my removal would easily stop the balista combo and I was right. I won 2-1, thanks to my greater card advantage with Skullclamp and Hymn to Tourach, and the one game i lost was besause I had only black creatures and my opponent gave protection from black to his commander out of nowhere, so if I do get a banner effect it probably won't be Honor of the Pure x).
Thus I came in second place in the tournament, not too bad for a first :) (though I did play 5-10 games with the deck before the tournament to test it and make changes)
Overall I felt like Lingering Souls was the strongest card in my deck as it provided sacrifice fodder, an evasive threat, and creatures entering the battlefield for the soul sisters. Effects like Unearth, Vesperlark and Revival / Revenge gave me a lot of value throughout the games and were key to my success.
It was very fun playing this Karlov deck that I intended as an aggro deck with a good amount of card draw as I'm generally not a fan of aggro but I really didn't have the cards to make a proper control or combo deck. I'll be playing it again and hopefully updating it from time to time.
1 month ago
I agree with these being replaceble too! Maybe except Neheb, his post-combat mana generation is a great combo with Pyrohemia. Amplified with Gisela, Blade of Goldnight, it is my favorite win condition!
Grenzo, Havoc Raiser is a great card too, I will add it too.
About the artifacts, I feel too many could be troublesome, yes! The exceptions should be mana rocks only. Embercleave is a nice touch tho, because it gives 2 devotion. Will play around my cards to see what artifacts could stay and go.
We shall bring Victory to the God himself, thanks for the tips!
1 month ago
Curse of Opulence is great
Marchesa's Decree introduces the monarch and punishes people for attacking you
Pain Magnification incentivizes people to attack each other
Grenzo, Havoc Raiser for more forced attacks away from you