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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Grenzo, Havoc Raiser
Legendary Creature — Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
- Goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
- Exile the top card of that player's library. Until the end of turn, you may cast that card and you may spend mana as though it were mana of any colour to cast it.



![Nelly Borca, Impulsive Accuser feature for Slander Commander [Primer]](http://static.tappedout.net/mtg-cards-2/MKC/nelly-borca-impulsive-accuser/318-1707384655.png)





NV_1980 on
Kardur's Fight Club
2 months ago
Hi m8. If your strategy involves "Flood the board and have it all wreak havoc", would it make sense to include Grenzo, Havoc Raiser? Aside from literally abiding to your quote, he really is a force to be reckoned with if you can manage to damage your opposition. He either creates confusion in the opposing ranks (through goad) OR he grants you with some more casting options. Also wondering what your thoughts on Disrupt Decorum are, because it seems so attuned to Kardur's modus operandi.
NV_1980 on
my krenko (+shinys)
3 months ago
Would recommend Umbral Mantle; excellent on Krenko, but even better when also combined with Ashnod's Altar or Mana Echoes for an infinite combo. Something similar can be said about Staff of Domination. Adding Aggravated Assault would also work very well if you can sacrifice your gobbos for coloured mana. Grenzo, Havoc Raiser is an often overlooked card in Krenko decks, and for the life of me I don't understand why because he has absolutely spectacular potential as a disruptor of opponents' carefully laid out plans AND card-advantage (through theft). Lastly, I highly recommend you mainboard Idol of Oblivion because red has few enough good card-advantage resources as it is and it's too good combined with Krenko's ability not to include it.
NV_1980 on
Thantis Masters of Combat
6 months ago
This looks really good! Have you considered Grenzo, Havoc Raiser? It would really work well in here I think, especially the second benefit of his ability (the first is more or less already covered by Thantis). Another that strikes me as potentially really interesting in your deck, is Champion of Lambholt. Your deck features a lot of creatures, so many will enter to make her stronger while simultaneously making most of your creatures unblockable. Seedborn Muse could be very useful in here as well. If Thantis forces opposing creatures to attack, you want your creatures to be ready for them (untapped). Or maybe find some way to grant all your own creatures vigilance. Anyways, have fun with this build and happy holidays as well!
Crow_Umbra on
Battle Buddies
1 year ago
Hi there, I saw your comment on the feed and thought I'd offer some suggestions on potential cuts. Some thoughts from looking over your deck:
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First off, I think it's great that you have something like Insurrection as a top end finisher. Having played against some goad decks in my play groups ( mostly Kardur, Doomscourge), they can have trouble closing out games.
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Your 4 drop slot seems pretty crowded and I think where you could focus some of your cuts. I think some of the cuts can eventually get turned into a couple more 2cmc rocks to help you ramp. If anything, you could probably swap 2-3 of your land slots for a couple more rocks like Talisman of Conviction, Boros Signet, Mind Stone, and maybe Cursed Mirror to copy a valuable creature.
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Speaking of lands, I think if you stay heavy on the Enchantments, it'd be worth it to run Hall of Heliod's Generosity and maybe a few other utility lands like War Room, Minas Tirith, Scavenger Grounds, and Volatile Fault. Land destruction beyond Generous Gift/Beast Within isn't super common in most play groups. You could probably swap a few of your basics for some of these.
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Goblin Diplomats might be more trouble than its worth, since your opponents can still attack you. This could maybe get swapped with Grenzo, Havoc Raiser
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I think Fumiko can be a potential cut, mostly because she forces your opponents to attack, but not necessarily to attack each other like Goad might.
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Firemane Commando as a removal option seems kinda clunky. You could maybe swap her for something like Soul Partition, which can be a protective effect or removal.
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Mangara might be a potential cut, but I think this is more of a meta dependent call. I played him in a really early iteration of my Isshin deck, and oftentimes my opponents would remove him or play around his abilities by sending their 1 biggest and/or most evasive creature at me.
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You can maybe swap Agitator Ant with Nils, Discipline Enforcer, since you have control over the counter distribution, and he also punishes the utilization of any counters on your opponents' creatures.
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Assemble the Legion could be a potential cut, as it seems kinda slow for the payoff.
If you're interested, I theory-crafted a Nelly Borca deck that is trying to do what you want to do with this deck. I doubt I'll ever put it together, but it could be helpful to compare notes with. We definitely have some core similarities, but I think I lean a bit more into aggro elements for the deck to fall back to as a finisher, or if the Goad options aren't online. Check out The Slander Commander if you'd like.
Crow_Umbra on
1 year ago
I started brewing Boros and Mardu versions of the War Doctor, and it made me realize I hope we get a Mardu "exile matters" commander at some point in the future haha. Here's some stuff in Red/White that I think could work with your deck:
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I'd recommend Soul Partition as something that can pull double duty as either removal or single target protection. Either way, it'll help the War Doctor get some more counters.
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Grenzo, Havoc Raiser could also be a fairly low-end option to reward any aggro swings, and also help War Doc.
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Tectonic Giant is another aggro option with impulse draw as one of its modal options.
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Since the War Doctor cares about cards being exiled from anywhere, Calamity's Wake could be a quick way to get a ton of counters on him via graveyard hate, and also put an end to any combos that turn.
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Volcanic Torrent could be a removal option that's on theme with Cascade.
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It's an older card, but Parallax Wave can exile multiple creatures.
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Lastly, Hofri Ghostforge can be like a recursion piece for this deck and still be on theme for exile matters shenanigans.
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this deck the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
1 year ago
I finally finished my "vacation" (courtesy of our Dear Leader) in the Southern Booger Mines and was able to review the last few sets.
Say hello to our newest friends*!
Gimli, Counter of Kills: Decent boardwipe dissuasion and adds a nice layer of extra damage to everything we're doing anyway.
Pain Distributor: Nice pressure in general due to the number of artifacts that leave play naturally, but also helps make Descent into Avernus more one-sided.
Fall of Cair Andros: Yes they are dirty Orcians, but with the amount of noncombat damage dealt by this desk the Army should have a strong board presence. Ties into Toralf, God of Fury Flip, the damage doublers/triplers, Skirk Fire Marshal, and Blasphemous Act very well.
There and Back Again: Has all the elements requested in Ib's latest agenda.
Maskwood Nexus: While not game-changing on it's own when it comes out, I think the fun factor of what it enables is worth testing out.
Mines of Moria: Not sure if this makes the cut, but it's easy enough to swap a land for a land for testing.
Say goodbye to these dishonorable discharges!:
(Your mother's baby name for you! - Ib Halfheart)
Professional Face-Breaker: Can't say I ever got the use the first ability due to how often my damage was non-combat, and is too spendy for a little bit of quasi-draw.
Rose Room Treasurer: Looks decent at face value, but didn't hold its weight in actual play.
Grenzo, Havoc Raiser: Not comfortable with this removal, so will be the first one that goes back in if any additions are sub par.
Rain of Riches: I think in a deck built to cascade better this would make a bigger impact, but all it really got me is two treasures for . Oof.
Big Score: Another hard decision, and likely to come back after testing. Either that or an actual draw engine of some sort?
Riveteers Overlook: My landbase has been pretty refined for a long time, so this was literally only used for the pretty inconsequential 1 life. Easy cut.
That's it for now. Let me know what you think!
* Show
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