Candelabra of Tawnos

Candelabra of Tawnos

Artifact

, : Untap X target lands.

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Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Candelabra of Tawnos occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Candelabra of Tawnos Discussion

mznbzt on Deforestation

5 days ago

I've been on a mono-color kick lately and wanted to do a lands theme, so, this build hit the spot. I did my own iteration since I already had about 60 of the cards. I don't have Candelabra of Tawnos , Gaea's Cradle , Three Visits , Bazaar of Baghdad , or City of Traitors .

I did some digging through the internet and my collection. How do you feel about Emergence Zone to execute the Food Chain combo at instant speed ? This deck is clearly optimized imo but since I don't have access to all of the pieces, I've found Krosan Restorer to work well with any 'enters tapped' issues other players may encounter, opinion?

Lastly, any reason you don't include Thespian's Stage and Dark Depths combo?

firrlo on Emry, Lurker of the loch cEDH

3 weeks ago

jaymc1130 Thats intresting. Im in love with Mesmeric Orb. I think its fantastic as an early play to start digging through the deck at each upkeep. It wins the game with Basalt Monolith, and Emry. It also wins the game together with Mirran Spy + Lotus Petal or Lion's Eye Diamond. Scepter combo also wins the game with the orb.

I ended up cutting Candelabra of Tawnos as I felt that it diddnt provide enough utility when I drew it. I believe the posibility of a strong hightide turn is not worth the downside of drawing a card that untaps Mishra's Workshop or Bazaar of Baghdad and other utility lands as you mentioned.

Minamo, School at Water's Edge has no downside other than not having synnergy with hightide and being hit by Blood Moon once every x games. It's ability may also be copied with Rings of Brighthearth. Definetly worth the slot!

jaymc1130 on Emry, Lurker of the loch cEDH

3 weeks ago

firrlo

I played a half dozen more games with Emry last night testing some iterations. Ultimately I just didn't like the performance of Freed from the Real either. Both of the aura's are a lot more narrow than the Spy, but this is a mono colored deck and we won't have access to Jeskai Ascendancy that is the absolute best combo piece, gotta work with what's available. Pemmin's is staying in though, the protection and utility it offers made for better performance and one piece that works with Lion's Eye Diamond or KCI/Eye of Ramos/Commander's Sphere/Implements of Sacrifice and cost reducers to go infinite is worthwhile as it dramatically increases the consistency of going off the turn or two after casting Emry due to dramatically increased chances of Emry mill hitting relevant pieces to recur.

Mesmeric Orb was actually something I gave a try in my initial incarnations and it's performance was atrocious. Too vulnerable a line to any form of graveyard hate, too clunky, to narrow. The deck still needs some form of ability to make use of repeated Emry activations and draw out though, and in fact the drawing out part is significantly more important than the creation of infinite mana part. Infinite draw always leads to infinite mana, while infinite mana with no command zone outlet is largely useless the majority of the time.

Riddlesmith and Vedalken Archmage did not cut it in the handful of games I played with them in, too slow, inconsistent, clunky, easy to remove. Nor does Rhystic Study in my group, just not competitive enough in terms of the value it tends to generate (drawing typically 2 cards and mostly taxing players' excess mana that isn't needed, in which case cards like Thirst for Knowledge offer better value despite not being competitive enough itself). So somehow Emry needs a way to consistently draw, both for value and to combo out, and moving to Chromatic Sphere/Conjurer's Bauble//Mind Stone type cards with 5 or 6 artifact cost reducers seemed logical. Turns out this has been dramatically more consistent while still fast, though a bit wasteful in terms of card slot efficiency.

Krark-Clan Ironworks should likely be a staple for an Emry deck. It's ability to turn any artifact into an infinite mana generator seriously widens the decks scope and allows more focus to be given to the draw aspect. The additional consistency it's inclusion allows cannot really be understated. I actually have yet to try Phyrexian Altar or Ashnod's Altar though I considered them initially. Ultimately those 2 sacrifice outlets are just too narrow in scope and the combo lines to go infinite are way too convoluted and clunky. It seems to make more sense to use a sacrifice outlet that's going to enable 40% of the deck to become combo pieces. Won't be the combo the deck really wants to look for, but KCI will often be the one it finds with very little effort.

I gave both Magewright's Stone and TYE a look last night in the slot previously held by Freed from the Real and found them interesting. With an active Emry, KCI, and cost reduction pieces to play for 0 mana they generate infinite mana quite nicely. I don't know if the "haste" clause is more valuable than needing one less cost reduction piece to enable the line, but I do like the utility of a hasty Emry in the event my first Emry cast got killed off. It might be worthwhile to run both, but I kind of doubt it. I'm sticking with TYE at the moment.

Scrap Trawler is on my radar as my next idea to test out. Seems like an interesting piece to have around with KCI (I'd initially thought of it as a piece for the Altar pair). Would open up some interesting lines, for example: Tap Mana Vault for , sac it for , sac a tapped Magewright's Stone for , bring Mana Vault back to hand, tap Commander's Sphere for , sac Commander's Sphere to draw a card, bring Magewright's Stone back to hand. With the loop can be repeated with Emry recurring Commander's Sphere infinitely to draw infinite cards and generate infinite blue mana. With a single cost reduction piece in play a dozen other lines open up. With 2 in play basically every card in the deck would generate infinite mana and card draw with only a single untap of Emry required. These lines seemed too convoluted to me at first, but after playing around with the deck some and seeing how often it comes by combos incidentally off a single Emry activation given the dearth of fodder I'm starting to think Scrap Trawler might have a place in the deck (in which case I'd definitely run Magewright's Stone in addition to TYE).

Man, Emry is hella fun to theory craft. Just talking about the possibilities gets my juices going.

As a point of inquiry, how are you liking High Tide and is a line with Candelabra of Tawnos+Minamo, School at Water's Edge worth inclusion in your mind? Is Minamo, School at Water's Edge worth inclusion as just a value piece and if so, what kind of artifact density do you feel is needed to justify it as a value developmental piece?

TangoWithTojo on Derevi Bant EDH

3 months ago

I run a similar style with my Derevi deck, though I use primarily enchantments instead of creatures for one simple reason - Creatures are usually easier to remove. But here's some cards that I'd recommend using if you're going for as much resource denial as possible:

Lands: The Tabernacle at Pendrell Vale , Serra's Sanctum , Rishadan Port , Hall of Heliod's Generosity , Yavimaya Hollow , Fabled Passage

Sorceries/Instants: Drain Power , Bant Charm , Tamiyo's Epiphany , Sunder , Armageddon , Flood of Tears , Terminus

Planeswalkers: Teferi, Time Raveler , Teferi, Hero of Dominaria , Estrid, the Masked , Narset, Parter of Veils , Dovin Baan , Dovin, Hand of Control

Creatures: Seedborn Muse , Angus Mackenzie , Lavinia, Azorius Renegade , Sigarda, Host of Herons , Hokori, Dust Drinker , Michiko Konda, Truth Seeker , False Prophet , Baird, Steward of Argive , Gwafa Hazid, Profiteer , Melira, Sylvok Outcast I'd only recommend using Melira if you plan on having Phyrexian Unlife in the deck.

Artifacts: Crawlspace , Norn's Annex , Torpor Orb , Candelabra of Tawnos , Forcefield , Meekstone , Ward of Bones , Gilded Lotus , Thran Dynamo , Everflowing Chalice

Enchantments: Pendrell Mists , Frozen AEther , Blind Obedience , Privileged Position , Greater Auramancy , Back to Basics , Land Equilibrium , Propaganda , War Tax , Collective Restraint , Teferi's Moat , Moat , Humility , Overwhelming Splendor , Leyline of Anticipation , Solemnity , Invoke Prejudice , Mana Reflection , Mechanized Production , Overburden , Rising Waters , Rule of Law , Wilderness Reclamation

Thundercall on Ezuri Combo Elves *Primer*

3 months ago

Candelabra of Tawnos to really go over the top?

synthecate on Muldrotha, the „Fun“ in „Funeral“ *Primer*

4 months ago

I just stumbled on your list after finally making a TO account. I really like some of the inclusions you have! Unfortunately this deck has SO MANY options available to it that it's tough to cull it down to 100.

Speaking from experience, I cant even fit everything I'd like to in my build after adding a Candelabra of Tawnos and a Bazaar of Baghdad , and now your build is making me want even more toys! (My Muldrotha build is an X spell variant with Maga, Traitor to Mortals and Walking Ballista ). I'm really digging the Bear Umbra inclusion! (I'll have to get another copy though, as I dont want to cannibalize it from my Sigarda Voltron)

Thanks for sharing this with everyone!

CastleSiege on Deforestation

4 months ago

DivineKhaos, Kenrith's Transformation only hits creatures. Song of the Dryads can target any permanent. I removed Garruk Wildspeaker because 90% of the time I only use him to untap lands. Candelabra of Tawnos is significantly more powerful for that and costs only 1cmc.

Naksu, all of those cards are too slow/don't do enough. Tilling Treefolk was in the first iteration of this deck but was cut years ago.

GhostChieftain on What are some reliable wincons ...

4 months ago

Im going to go ahead and not assume that you have anything quite yet and go through the common inf mana lines as well as infinite The Chain Veil . Sorry if these are redundant, but I feel like I shouldn't assume.

Isochron Scepter + Dramatic Reversal + at least 3 mana worth of mana rocks= inf mana

Grim Monolith / Basalt Monolith + Rings of Brighthearth / Power Artifact = inf colorless mana

Deadeye Navigator + Peregrine Drake / Palinchron / Great Whale = inf land untaps

Grand Architect + Pili-Pala = inf mana

High Tide + Palinchron = inf mana

High Tide + Capsize + Palinchron / Great Whale =inf land untaps

Deadeye Navigator + Deceiver Exarch + Gilded Lotus =inf mana

The Chain Veil + Teferi, Temporal Archmage = infinite pw abilities

The Chain Veil + Teferi, Temporal Archmage + Tezzeret the Seeker = inf pw abilities w/o confusing new players

The Chain Veil + Everflowing Chalice w/at least 4 counters+ Tezzeret the Seeker = inf pw abilities

High Tide + Candelabra of Tawnos + The Chain Veil + Tezzeret the Seeker = $$$inf pw abilities and inf mana

With inf mana, anything that has forced draw x or mill x wins the game.

Another reliable win con is Karn, the Great Creator and Mycosynth Lattice as long as your opponents don't have a board presence.

With inf mana Deadeye Navigator combos, you can add in Deceiver Exarch to any of them and tap down your opponents at upkeep or better yet Riftwing Cloudskate / Venser, Shaper Savant to bounce all of their permanents.

You could also Teferi, Mage of Zhalfir + Knowledge Pool / Omen Machine to lock them out of casting spells

Hopefully at least something here helps!

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