Dual Casting

Dual Casting

Enchantment — Aura

Enchant creature Enchanted creature has "R, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

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Set Rarity
Avacyn Restored (AVR) Rare

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Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Dual Casting Discussion

Tylord2894 on card:Kalamax, the Stormsire tapped by …

3 months ago

You will not get a copy from Kalamax.

The triggered ability on Kalamax contains an intervening-if clause. The condition for this clause is checked when the ability would trigger and when it tries to resolve. Since Kalamax was not tapped when you cast the spell, you don't get the trigger from Kalamax. Similarly, if Kalamax does trigger but is somehow untapped before the trigger resolves, the trigger will do nothing.

Important note, copying a spell doesn't count as casting a spell either. So copying a spell with Dual Casting will not trigger Kalamax either.

Hope this helps!!

MESS1802 on card:Kalamax, the Stormsire tapped by …

3 months ago

Suppose Kalamax, the Stormsire is enchanted with Dual Casting. Assume he is currently untapped and you have not cast any instants yet this turn.
If you cast an instant spell, then respond to your casting of said instant spell by copying it by tapping Kalamax from Dual Casting’s ability, will you also get the copy from Kalamax’s own ability?
I guess the question it boils down to is does Kalamax’s first ability check if he is tapped upon triggering or resolving?

Profet93 on Value Etali

5 months ago

You need to add Endless Atlas as it is an amazing source of draw that should not be overlooked in red.

As for cuts, some you will be more hesitant than others to cut...

Anger - Bad haste outlet, needs to be in yard. Eh

Hanweir Garrison - Only synergy with hanweir, even then weak synergy. Not worth including

It That Betrays - Too costly, not impactful enough

Lightning Runner - Weak AF

Urabrask the Hidden - Better haste outlets in lands which are harder to remove, this is not needed

Star of Extinction - Too expensive

Dual Casting - Auras, especially with no way to abuse are just bad (2 for 1)

Chaos Wand - Fun but not efficient

Helm of the Host - VERY fun but too mana intensive. If you had more ramp, I MIGHT recomend it, but its very very winmore.

Wihito on Storming up a Work, Kalamax's Domain

5 months ago

Went and searched for some fitting tap cards: Paradise Mantle Dual Casting Prophetic Ravings Springleaf Drum

HybridPK on Channel the Tempest

6 months ago

Saw the link and request for budget suggestions. I haven't played Melek but I am currently playing Mizzix of the Izmagnus and used to play Keranos, God of Storms. I'm a fan or UR all-around. The suggestions below are fairly generic since I'm unsure of how you want to win. Suggestions are based around cards I've used before in 60-card formats or in EDH with the previously mentioned legendaries, and should be under $5 each.

Spell-cost Reduction

Token Generators


Copy Effects


Raknulfr on I´m Evil I Guess

8 months ago

Thanks 5dollarMTG , I totally forgot about Guttersnipe ^^" . Never heard of Slither Blade before so thanks as well for that. I was thinking of dropping Dual Casting since it doesn´t trigger the pingers and from playing this deck for some weeks now, it hasn´t been THAT useful so maybe something extra to draw cards or an artifact to generate mana?

theThane on riku of two reflections edh

8 months ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

DreadKhan on DreadKhan

11 months ago

SprkySprkyBoomMan Let me try to clarify that a bit. On Dual Casting , notice that on the card text, you could divide the card's text into two sides, parted by a :, and everything on the left side is what you must do to activate the ability, IE tap a creature/land, use mana, discard a card, etc, and if you fail to provide all the relevant resources, you can't activate the ability. Thus, unless you can untap the creature (their are a few that can untap themselves, but most have a cost), the effect can't be duplicated, since Dual Casting is on a specific creature.

After you activate an ability successfully, you attempt to do everything on the right side of the ability, and this is usually the pay out.

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