Spine of Ish Sah

Spine of Ish Sah

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (5) macapp , 64Demon , berk , ViRSneG , Cactusman

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Noble Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Block Constructed Legal
Unformat Legal
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Oathbreaker Legal
Magic Duels Legal
Penny Dreadful Legal

Spine of Ish Sah occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.17%

Red: 0.26%

Latest Decks as Commander

Spine of Ish Sah Discussion

PaulMuadDib on Vito, Thorn of Dusk Rose

6 days ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

CannedCanOpener on If She ETBs, She's a Thop

1 week ago

SQUID-MAGIC I appreciate the input, and I'm glad you like the deck! It's still experimental, as I play more games I'll get a better idea of what I need to cut and put in its place. I initially ran Dispatch but decided to remove it because the deck has a lot of "alternative removal." My reasoning is that Breya herself has built-in creature removal via giving things -4/-4, cards like Spine of Ish Sah and Ethersworn Adjudicator can take care of most permanent threats, and if I'm doing well I can turn problems into artifacts and remove them or steal them for myself with Hellkite Tyrant or Memnarch (not to mention the ever-popular Nevinyrral's Disk boardwipe tool). The deck definitely has a few weak points, but I'm hoping I can iron them out over time and get input to refine the deck.

shifthappen1 on Breya Revels in Riches (and Thopters) [Primer]

2 weeks ago

I've been 5hinking, since this deck is heavily token based, what are you usually tutoring and/or recuring from the graveyard? There's great utility with daretti and co, but there's no artifact that ends the game right there or is a huge threat all by itself. I guess what I mean is, how do you approach the game when you got tutors and/or recur engines available?

Also, for the control aspect, while there's a bunch of staples, a lot of them don't synergise all that. Have you concidered gettin control stuff that also adds tokens like Bake into a Pie, Spell Swindle, Confirm Suspicions, and others? And/or, using artifact based blinks like Voyager Staff or Tawnos's Coffin, or more artifact based control like Spine of Ish Sah, Duplicant, or a bunch of others.

Gosh, so many options, it'll take a while for me to decide how to actually build my version.

sceptikal on Kozilek, the Great Pain in the Ass

1 month ago

0rc, thanks for the feedback! Def planning to add in the Spine of Ish Sah and Strionic Resonator.

As far as the lands go, I must be missing the benefit of having fewer. Wouldn’t that make me more susceptible to getting mana screwed as well as artifact sweepers? I’ve never seen a commander deck with fewer than 32 lands, and even then it was a low-to-the-ground goblins decks.

0rc on Kozilek, the Great Pain in the Ass

1 month ago

Cool. I’d swap out the three Urza lands for your Spine of Ish Sah, Strionic Resonator, and another Mana rock. In fact, I’d cut down to 30 lands and replace the slots with rocks. Resonator is a must for brutal eldrazi triggered abilities. There’s nothing quite like annihilator 8 or mill and exile 40.

ChickenBoy13 on EDH

1 month ago

Not even kidding. This deck has, like, 6 extra lands.

Take out Labyrinth of Skophos, Blasted Landscape, Emergence Zone, Zhalfirin Void, and Homeward Path. Also, Emrakul, the Aeons Torn is banned, so you need to take that out too. This deck is not geared towards Traxos, Scourge of Kroog. Your commander should instead be Kozilek, the Great Distortion. Tune your deck more towards eldrazi, and cut Spine of Ish Sah and Darksteel Forge.

Hope you find these suggestions helpful.

peleboeuf16 on Breya

1 month ago

Great first draft. Looks like you are going for a token strategy. Here are some cards that you might want to include.

Spine of Ish Sah Scrap Trawler

Also, I noticed that you have a high number of non-artifact cards. You could add Inspiring Statuary to help cast your expensive non-artifact threats/wincons.

Keep brewing!

Moixa137 on Sidisi's Sacrificial Toolbox

2 months ago

Profet93. Thank you for your advice!

You're right about how I started this build. I definitely googled a bunch of mono-black combos and smashed them into this deck. Feedback like yours is exactly what I was hoping for.

That said..I've cut out a few combo's and added a few of your recommendations.

Liliana's Triumph and Victim of Night went in.

Deserted Temple and Volrath's Stronghold will both go in once I can get them.

Imp's Mischief looks awesome and I cant wait to play it!

Rings of Brighthearth - I recently purchased one of these, but it has yet to arrive, I'll definitely add it.

Will play around with Panharmonicon.

As far as artifact and enchantment removal goes, I've been thinking Ratchet Bomb, Karn Liberated, or Spine of Ish Sah. I'm very open to additional / alternative suggestions.

Thanks again for your input.

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