Spine of Ish Sah

Spine of Ish Sah

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

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Trade

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Want (4) vaelroth , MisterFamous , pusilanime , psycocat

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spine of Ish Sah occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.17%

Red: 0.26%

Latest Decks as Commander

Spine of Ish Sah Discussion

22bebo on Possibility Storm Mishra

3 weeks ago

Without Possibility Storm the deck does okay, although not great and it's obviously better with it. The nice thing is Possibility Storm helps protect itself against things like enchantment removal, since they have to hit it from their library to actually cast it. If they are able to destroy or counter Possibility Storm, the deck has Crystal Chimes and Trading Post to get it back although that certainly is not ideal.

As for cards like Nevermore and Meddling Mage, I actually have never come up against them. Meddling Mage could be dealt with using one of the wraths or removal spells, but the only answer for something like Nevermore is pretty much Spine of Ish Sah. I have considered adding Unstable Obelisk for another, similar option, but both are pretty expensive which can be frustrating.

Something like Curator's Ward might be worthwhile. Like I said, I mostly rely on Possibility Storm's natural ability to dodge removal but I have not played against a deck with lots of dedicated enchantment removal that I can think of. Keeping Possibility Storm alive is definitely something the deck wants to do.

As for Mirage Mirror, I remember looking it over when it was first spoiled but I haven't thought about it in the deck too much. It definitely could fit as a utility artifact, though, and I'm sure it could combo with something in the deck.

clayperce on Leyline Hate in BR

2 months ago

They're quite slow, but Ratchet Bomb and Blast Zone work.

It may not be applicable for your deck, but Tron-ish decks have a bunch of options: Oblivion Stone, All Is Dust, Karn Liberated, Spine of Ish Sah, and probably others .

Another option of course, depending on just how bad you need to kill the Leyline: Splash Green for Assassin's Trophy, Nature's Claim, etc.

Good luck!

DPhoenix on Love You Dead (Feldon of the Third Path EDH)

3 months ago

-1 Burnished Hart +1 Pilgrim's Eye : Burnished is meh for Feldon, as spending 6 mana (3 for reanimation and 3 for activation) for ramp isnt something that this deck can do reliably.

-1 Insolent Neonate +1 Fires of Invention : The enchantment makes you less reliant on your commander if he isnt on the board. Extremely powerful when both are active.

-1 Rummaging Goblin +1 Merchant of the Vale : The instant and 1 costed loot effct is relevant and then you can cast him to still get the looter, which you can use right away, as he doesnt need to tap.

-1 Shattering Spree +1 Spine of Ish Sah : You have quite a lot of artifact hate, which is ok for your meta. This artifact will remove a problematic permanent for you.

-1 Tectonic Reformation +1 Shenanigans : Not so sure that a mono red deck can afford to discard lands, so its a possible card to substitue for shenanigans, which is reusable artifact hate thanks to dredge 1 which is very very good in this deck.

m1nced on Humble Brago

3 months ago

Cards that are over $1 that are auto-includes:

  • Mulldrifter , which can easily be cast for 3 mana if you blink in response to the evoke trigger;

Cards that are probably too mechanically complicated for this playgroup: - Fiend Hunter and Leonin Relic-Warder can be used to permanently exile if you blink in response to their ETB triggers.

Cards that should go in: - Twilight Shepherd - your creatures never die! - Phyrexian Ingester - BUUUURP. Also should go in Yasova Dragonclaw. - Displace is a cheaper Ghostly Flicker for creatures only. - Pondering Mage is a great 5-drop for this deck. - Master Splicer is a cheap thing to flicker to get an army.

Cards that should go in for redundancy if I have to remove Brago:

Mean: - Tempest Caller flickered means nobody else attacks.

Cards that are not going in:

Optimator on SadoArtifacthate

4 months ago

Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.

As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.

Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.

Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.

Mavanger1 on Jhoira’s Liquid Metal Mayhem

5 months ago

I speak from experience when I say Spine of Ish Sah would be a pretty nasty addition to the deck. My sister runs it in paper and if she gets that out with a Goblin Welder I lose unless I can deal with it within a few turns. KCI works in tis place though, if you don't wanna add the Welder. Also suggest Metalwork Colossus

Paradox Engine has been banned in EDH recently though, and Tolarian Academy is banned as well in the maybe list.

CrimsonChaos on Recommending a general

6 months ago

Mono-colored does have its pros and cons like everything else. On one hand, they require far less fuss over the mana base, as fixing becomes almost irrelevant, and they can be relatively more focused. The downside, as others mentioned already, is that certain things can really only be done efficiently by other colors. Black's removal focuses primarily on creatures, for instance, and while it can get pretty decent advantage and ramp it's designed so that you must be willing to pay a price for it. There are ways to remove things like artifacts by using other artifacts, though many are either very mana-intensive or may hit you as well. One of the more cost-effective methods would be Sword of Sinew and Steel , though in mono-black this means you'll have a harder time if you need to target the equipped creature with a black spell/ability due to the protection. There's also Argentum Armor and Spine of Ish Sah , but they can take a lot to cast. Nevinyrral's Disk will take care of all creatures, artifacts, and enchantments once you crack it, but this also includes your own. Since you want to do an aristocrats deck, even this might give you some value however.

As for commanders, Syr Konrad is probably better suited for the aristocrats style, since you get repeated value every time something goes to the grave. He is, however, rather expensive to cast. I also think Ayara, First of Locthwain has some potential. While she may not be as powerful as Konrad, she is also only a three-drop, making her much easier to bring to the field quickly. Either way, they make for pretty solid commanders in their own ways. K'rrik is potentially very powerful still, but I also don't think he would be ideal if you're set on the aristocrats style. Even so, he would be a great support in the 99. Good luck, and have fun!

OLucas on UW Eggs

6 months ago

Took out Perpetual Timepiece from the sideboard and added Salvage Titan .

I'm actually surprised it took me long to make this substitution since the timepiece was for control and mill matchups and the titan is better in both cases.

As a bonus it's a recursive threat that can keep the deck's engine running (or smacking Karn) even against Karn, the Great Creator + Mycosynth Lattice unless they also have Ensnaring Bridge .

It also allows for some alternate win combos such as: Teshar, Ancestor's Apostle + Myr Retriever + Scrap Trawler + Cathodion +2x Salvage Titan +any egg.

With Teshar, retriever, trawler, cathodion and egg on the battlefield you cast the titan sacrificing cathodion, retriever and egg triggering Teshar, retriever cathodion and trawler. With Teshar you return the Cathodion to the battlefield, with the retriever you return a Titan to hand and with the trawler you return some eggs. With the mana from Cathodion you cast an egg returning the retriever then you can cast the Titan sacrificing the Titan on the battlefield, a retriever and the cathodion. With this plus some self-sacrificing eggs or creativity you can generate a lot of mana and draw your entire deck and win with Grinding Station and/or Spine of Ish Sah

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