Spine of Ish Sah
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
|Want (5)||macapp , 64Demon , berk , ViRSneG , Cactusman|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
|Commander 2013 (C13)||Rare|
|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Spine of Ish Sah occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Spine of Ish Sah Discussion
6 days ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
1 week ago
SQUID-MAGIC I appreciate the input, and I'm glad you like the deck! It's still experimental, as I play more games I'll get a better idea of what I need to cut and put in its place. I initially ran Dispatch but decided to remove it because the deck has a lot of "alternative removal." My reasoning is that Breya herself has built-in creature removal via giving things -4/-4, cards like Spine of Ish Sah and Ethersworn Adjudicator can take care of most permanent threats, and if I'm doing well I can turn problems into artifacts and remove them or steal them for myself with Hellkite Tyrant or Memnarch (not to mention the ever-popular Nevinyrral's Disk boardwipe tool). The deck definitely has a few weak points, but I'm hoping I can iron them out over time and get input to refine the deck.
2 weeks ago
I've been 5hinking, since this deck is heavily token based, what are you usually tutoring and/or recuring from the graveyard? There's great utility with daretti and co, but there's no artifact that ends the game right there or is a huge threat all by itself. I guess what I mean is, how do you approach the game when you got tutors and/or recur engines available?
Also, for the control aspect, while there's a bunch of staples, a lot of them don't synergise all that. Have you concidered gettin control stuff that also adds tokens like Bake into a Pie, Spell Swindle, Confirm Suspicions, and others? And/or, using artifact based blinks like Voyager Staff or Tawnos's Coffin, or more artifact based control like Spine of Ish Sah, Duplicant, or a bunch of others.
Gosh, so many options, it'll take a while for me to decide how to actually build my version.
1 month ago
As far as the lands go, I must be missing the benefit of having fewer. Wouldn’t that make me more susceptible to getting mana screwed as well as artifact sweepers? I’ve never seen a commander deck with fewer than 32 lands, and even then it was a low-to-the-ground goblins decks.
1 month ago
Cool. I’d swap out the three Urza lands for your Spine of Ish Sah, Strionic Resonator, and another Mana rock. In fact, I’d cut down to 30 lands and replace the slots with rocks. Resonator is a must for brutal eldrazi triggered abilities. There’s nothing quite like annihilator 8 or mill and exile 40.
ChickenBoy13 on EDH
1 month ago
Not even kidding. This deck has, like, 6 extra lands.
Take out Labyrinth of Skophos, Blasted Landscape, Emergence Zone, Zhalfirin Void, and Homeward Path. Also, Emrakul, the Aeons Torn is banned, so you need to take that out too. This deck is not geared towards Traxos, Scourge of Kroog. Your commander should instead be Kozilek, the Great Distortion. Tune your deck more towards eldrazi, and cut Spine of Ish Sah and Darksteel Forge.
Hope you find these suggestions helpful.
peleboeuf16 on Breya
1 month ago
Great first draft. Looks like you are going for a token strategy. Here are some cards that you might want to include.
Also, I noticed that you have a high number of non-artifact cards. You could add Inspiring Statuary to help cast your expensive non-artifact threats/wincons.
2 months ago
Profet93. Thank you for your advice!
You're right about how I started this build. I definitely googled a bunch of mono-black combos and smashed them into this deck. Feedback like yours is exactly what I was hoping for.
That said..I've cut out a few combo's and added a few of your recommendations.
Imp's Mischief looks awesome and I cant wait to play it!
Rings of Brighthearth - I recently purchased one of these, but it has yet to arrive, I'll definitely add it.
Will play around with Panharmonicon.
Thanks again for your input.