Spine of Ish Sah
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Spine of Ish Sah Discussion
1 month ago
Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.
One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.
The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.
Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.
4 months ago
The main path to victory for this deck is to have Paradox Engine and Mystic Forge in play. This allows you to cast cards from your library, usually cheap mana rocks, which in turn triggers the Engine and untaps the other mana rocks, netting you mana every step. It never quite goes infinite, but you can make a lot of mana over the process of basicly playing the entire deck in one turn. You can use the Forge to clear out lands on top. The win-con is using the -2 on Karn, the Great Creator to wish for Walking Ballista and shoot the opponent for lethal. This particular list is a bit greedy as there are no win-con in the maindeck proper. Adding a copy of Ballista maindeck is a legitimate option. This being said, there is an infinite combo in the maindeck. You can use Spine of Ish Sah to blow up a card, sacrifice it to Throne of Geth , proliferate the counters on your manarocks, the Spine triggers and goes back to your hand. If you have Paradox Engine and 7 mana worth of manarocks, you rince and repeat, destroying every permanent you do not control. Usually, people scoop at this loop. I hope this brings clarity to how the deck operates!
4 months ago
Hi Moby, thanks for the feedback. Lots of cool suggestions as always. :)
You're not wrong about evasion vs. anthems but I want some anthems so Ulamog, the Ceaseless Hunger is a two hit kill. I agree Obelisk of Urd is not a great fit as it doesn't add much beyond being an anthem and should be replaced by Akroma's Memorial which was previously too expensive but has been reprinted recently and I'll pick one on my next order. Phyrexian Splicer is also interesting looks to be a deceptively powerful one that I'll consider.
Whereas most of the other anthems do more Forsaken Monument is a mana doubler, Vanquisher's Banner and The Immortal Sun are card draw, and Adaptive Automaton is an early body which Eldrazi kind of lack.
I feel the monument cycle don't add enough outside of monocolour and granting trample is a little too conditional in this deck with less than 30 creatures.
You mentioned it in your comments but one of the most powerful things about Eldrazi are the big cast triggers hence why Lithoform Engine and Strionic Resonator are in instead of card like Helm of the Host and Minion Reflector .
P.S. I posted this deck in the discord because Ben ultimated Jace, Architect of Thought while playing on spelltable and wanted to search my deck.
5 months ago
I would suggest going up to 38 lands. You're only running a few mana dorks, and having 34 lands in EDH is like running 20 lands in a Standard deck - something only the most low-to-the-ground mono-color decks would do. Here's a really helpful article for thinking about manabases in EDH. (The article actually suggests around 40 lands for a midrange deck, but I think that's a little excessive...)
While we're at it, I would also cut Temple of the False God . It's not a good card and it's especially bad in a 3-color deck!
Even though it sucks to make cuts for lands, you can add utility lands that either cycle or do something in the lategame to make sure you don't get flooded. Here are 5 lands I might consider adding (after cutting Temple) that are not expensive:
6 months ago
This is definitely going to be an opinion-filled thread, but I'll throw my hat in.
I disagree wholeheartedly. In fact I'd go so far as to say Strixhaven is the only set I've been actually excited for in what feels like ages. Eldraine was somewhat exciting but before that... Dominaria? Again this is entirely subjective and I'm not here to tell anyone they're wrong about their opinion on a product. But I'm looking forward to Strixhaven.
Introduction to Annihilation is the worst example I could possibly think of to argue blurring the line between colors. Scour from Existence , Universal Solvent , Meteor Golem , Unstable Obelisk , Spine of Ish Sah , Colorless permanent removal is far from new or color warping. Most of the lessons, like Introduction to Prophecy , will mostly be inconsequential imo because, to be frank, they're bad. 3 for a Serum Visions ? Even mono-white isn't THAT desperate for draw.
WOTC is trying to force us into playing golgari lifegain
I'm stoked to finally get golgari lifegain support. If that's not your style, I get it, but I'm happy for it personally.
Galazeth Prismari feels like a case of catering to EDH. Adding red to your deck options and tapping artifacts for any color instead of blue feels like more of a sidegrade than a downgrade. We'll have to see how it does imo.
As for Beledros Witherbloom , a wise man once said of Prophet of Kruphix : If you think this card costs mana, you've been fooled. As for "This card may not be used in any infinite mana combo", actually it says "Flicker me". It's not in good colors for that, but I could see a BUG deck getting infinite mana out of this if they can find a way to supply the life. Deadeye Navigator says hi.
Release, experience, and hindsight will probably affect everyone's opinions on Strixhaven, as it has every set before it. So I generally try to take a "wait and see" approach, even if MTG doesn't have a great record for what I've waited for and seen recently imo.
6 months ago
Hey, good start on a low budget. The deck name gave me a laugh :)
Some cards $1-$2 or less each to consider adding:
- Dwarven Warriors
- Dwarven Nomad
- Survivors' Encampment
- Holdout Settlement
- Springleaf Drum
- Aethersphere Harvester : Vehicles have crew which is a way to tap Dwarves.
- Key to the City
- Spine of Ish Sah
- Storm-Kiln Artist : Dwarf treasure creator, in the newest set Strixhaven.
- Chaos Warp
- Quicksmith Genius
- Mobile Garrison
- Seething Song
- Rite of Flame
- Mana Geyser
- Faithless Looting
- Thrill of Possibility
Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .
Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.
Good luck with your deck.
6 months ago
For the longest time, Commander players have bemoaned the state of White's card draw abilities. And for the same amount of time, they have said that just making a colorshifted Divination wouldn't be enough.
In Strixhaven (link here), we see a card that is very similar to Divination. and it's colorless. This same idea is repeated with a removal spell--for as long as the Earth has spun, 7 mana is the amount colorless cards must cost to remove any permanent (see Spine of Ish Sah )... but apparently that doesn't matter anymore.
7 months ago
Mortarpod That's actually super funny, considering that I've really only seen Worldgorger Dragon played in high powered games alongside Animate Dead . In terms of removal, Spine of Ish Sah is the first thing that comes to mind as direct removal. Mirage Mirror can become a protection piece depending on what is on the battlefield. Hoarding Dragon can provide an interesting interaction where you get a big flying blocker for whatever is coming at you, and provided it dies in combat, get to tutor an artifact to your hand. My favorite card is Colfenor's Urn . If you have three or more of your big dragons/artifact creatures, you can instantly recover from a boardwipe and will have a massive advantage.