Spine of Ish Sah

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Spine of Ish Sah

Artifact

When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.

Oeselbroesel on Very Much Blink

7 hours ago

I thought about an Abdel combo deck yesterday and came across this one. Love the budget nature of it and want to suggest some more cards that fit the description:

Inquisitor Exarch: Life gain or life drain? Why not both

Reality Acid:

A card I've dreaded since I have seen brago players use it. This will end the game, as all your opponents permanents will be gone. Riftwing Cloudskate, Spine of Ish Sah do the same trick. Tho the spine is mana intensive

Lavinia of the Tenth: she is an excellent control card that blocks your opponents mana rocks/dorks and many other things. You have plenty of blink cards in this deck, so you can surely do that every turn until you go infinite

Nadaar, Selfless Paladin/Radiant Solar/White Plume Adventurer: infinite dungeon ventures also wins the game

ultima333 on Urza, Lord High Artificer - Critical Mass (v1.3)

2 months ago

A few basic optimizations really stand out to me. For example, swapping Workshop Assistant for the cheaper Myr Retriever or the flying Junk Diver. Etherium Sculptor over Jhoira's Familiar is another- though being fair the former doesn't discount non-artifact legendaries.

Unless you need it as a creature, Spine of Ish Sah is probably better than Meteor Golem especially as it synergizes as sacrifice-fuel, and can be tutored out with Arcum. It has the ability to also take down problematic lands if needed, like Fields of the Dead or a flipped Thaumatic Compass.

I'd also highly, HIGHLY recommend Master Transmuter - she's a wonderful addition, her worst case scenario is flickering your artifacts- getting an additional ETB out of them, by putting back down the same artifact you picked up. Her best is swapping a Sol Ring for a Darksteel Forge at instant-speed.

MagicMarc on Good Cards That You Just …

3 months ago

I agree about Sensei's Divining Top. I have two of them and feel like an idiot because I don't run them in anything. But it seems to make games pretty one-sided.

Mindslaver and, because of Mindslaver, Academy Ruins. Pretty much ends a game if its 1v1 and makes it pretty hard to stop even in multiplayer because part of it's potency is on a land. I have playsets of both and never put them in anything any more. And if you are running those two then you might as well run Spine of Ish Sah, Metalworkers and your Darksteel Forges. Then you end up with a deck gathering dust on a back shelf because of how much self-loathing it can make you feel when you play them.

NV_1980 on Rise and Awaken

3 months ago

Nice deck! I would add some more options for enchantment/artifact removal, considering that when people present you with graveyard hate, you're pretty much screwed. Maybe stuff like Steel Hellkite, Lux Cannon, Ratchet Bomb, Spine of Ish Sah?

Wuzibo on Questioning the Iona Banning

3 months ago

Yeah sure. The odds that you draw any 2 cards are low, and monocolored will always struggle vs an iona if they're playing the named color. In a 1v1, when she would be most oppressive, she can be close to a game over and you would need colorless in your deck or it's basically just over.

Those two aren't the only two ways to deal with her though. You can still use o stone or nevvinyrals or even an All Is Dust. There are artifact creatures, vehicles, and equipment you can still be putting out put out to at least be playing, and they fit into different decks Brass Squire and Wurmcoil Engine. Eldrazi can be cast too, and Spine of Ish Sah. You can get out an ornithoper and Darksteel Forge too. In any color. Blightsteel Colossus or Darksteel Colossus is a thing too. Most ramp is colorless and colored mana can be an issue so colorless big creatures that are kind of win cons on their own are pretty good.

She wasn't even that popular prior to the ban, so if she was so strong, why didn't more people run her? It's like blightsteel with haste enablers as a commander just oneshotting. It sounds so strong, but it's not easy to pull off reliably, and if there's a blue player at the table, they might not allow it to resolve if it hits one of their colors. Someone else might deal with it for hitting one of their colors. She might get caught up in a board wipe because someone else is going wide.

1v1 it would be a problem, since then in competitive everyone would have to build around the possibility of iona, which is format warping. But for the vast majority of players out there she was a rare kind of stax piece to play around and blow up to continue the game.

Wuzibo on Questioning the Iona Banning

3 months ago

TypicalTimmy

I picked up Kaalia. It is hard for me to find a table where i'm not instantly the biggest threat at the table, and that's not even for stuff that's "unfun" to play against. It's just how aggro she is. I don't even run land destruction outside Myojin of Infinite Rage and Obliterate, which i have to hard cast, since i like to keep it casual-ish. I don't misplay them though. I blow up lands once kaalia is out, so then i win in short order, and i'd only obliterate if i was also casting Boros Charm at the same time or had something to make at least kaalia indestructible so it wasn't just making the game an hour longer. I guess that's not hate. That's just fear. Sheoldred is more "hate" inspiring.

shadow63

Well there you go. Vanilla 2/3. Useless. Dies to bolt. Will probably be a waste to swing into someone because in all likelihood by the time i've cast him they have something bigger because they're running a lot more creatures they intended to bring to combat. If i use him to block i will probably just lose him and i'll really only be prolonging the inevitable. Might as well build a flavor text deck at that point. That way i can get a vanilla 2/3 for a lower mana cost or maybe even a 3/3 or 4/4 for the same cost.

That's not in "the spirit of commander". It just shuts down my strategy with very few counterplay options on my part to re-enable my strategy. Same as iona. There are answers to her, even if youre playing a mono-color and she names that color. Spine of Ish Sah, right? Mycosynth Lattice makes her a vanilla 7/7. It's just shutting down your primary strategy, which ostensibly included casting spells of a certain color or colors like most MTG decks do. Against Iona you can still cast nevinyrrals disk or O stone still. She doesn't stop that, so it's not That big a problem. You could still cast your sol ring and ornithopter or solemn simulacrum or your ramp myr. Ramp into a big artifact creature like Blightsteel Colossus. You can still do that. You can still play with Iona out. Yeah you're gimped, but it's not over. You're not actually hard locked out of the game. Especially now that they have intro to annihilation and scour from existence. I was playing back in the day when those weren't even things. There's colorless creature removal so she doesn't actually lock you out.

Niko9

Fair enough. If they just said "it's arbitrary", I'd accept it a lot more. I don't put up some of my decklists because they're basically the same as something else, just with some minor tweaks usually due to what cards i have available to me. The only one i've really considered adding is my kaalia deck. Not enough people believe in the power of Sunforger, and I have not seen one person running the Hilarious "Tap to win at the cost of a quarter of your life" combo that is Heartless Hidetsugu and Gisela, Blade of Goldnight.

I just wish the rules committee would choose to balance around competetive play all the time instead of only some of the time and then leave it up to casual players to decide what they don't want at their table, and be more consistent. Like why is it fine that Palinchron isn't banned but Paradox Engine is. With a few lands that can tap for 2 mana (Caged Sun), it can usually just turn into infinite mana right then and there. You cast palinchron, bounce it, recast over and over again, Blue Sun's Zenith yourself, draw every card in your deck. Put zenith back as the only card in your deck. Draw it with a draw spell you drew. blue sun's zenith someone else for infinite... rinse repeat.

Half their bans make sense. The other half just make the RC look like salty bad players.

Cde0 on Clockside Magda [cEDH]

4 months ago

dazhaun That's why we can search up Spine of Ish Sah.

TheVectornaut on Messing with Lore

9 months ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

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