Maestros Theater

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Maestros Theater

Land

When this enters the battlefield, sacrifice this. When you do, search your library for a basic Island, Swamp or Mountain card, put it onto the battlefield tapped, then shuffle your library and you gain 1 life.

Zobeth on Omnath 9.22.2022 preEdit

3 months ago

Some new cards to consider after you become a multi million dollar engineer

Lands: All of the New Capenna sac lands. Obscura Storefront, Maestros Theater, Riveteers Overlook, Cabaretti Courtyard, Brokers Hideout. These will trigger landfalls 2x and let you search for the colors you need.

Instants/Sorceries Entish Restoration - If you have Omnath in play you hit 3 of his triggers in just one card Awaken the Woods - Pay X mana to make that many land creatures. Seems pretty good for landfall

Enchantments/Artifacts Conduit of Worlds - You can play lands from graveyard and if you are in a bind, cast spells from there too. Spelunking - Lands come in untapped Back to Basics - Ruins peoples lands if they arent playing basics

Creatures Nissa, Resurgent Animist - Pricey but another mana generator Greensleeves, Maro-Sorcerer - Another Token Generator Rootpath Purifier - Niche card but allows you to search for any land in your library

eliakimras on Omnath, Locus of Douchebaggery

9 months ago

I play Obuun, Landfall Ancestor, and I came to realize the best removal in landfall is the one that can be used on myself to net more landfall triggers:

  • Ghost Quarter is a Strip Mine that can be used on your own lands. Since you run a heavy recursion + extra land drops package, you can recur both in no time.
  • Dire-Strain Rampage is another one. Unless instant speed removal is crazily needed, I would run it over Nature's Claim, for it can net you four landfall triggers and two lands in the graveyard, and has the extra benefit on being double-use removal whenever needed, even if milled or discarded.

If you don't mind lands entering the battlefield tapped, you might consider Riveteers Overlook, Cabaretti Courtyard and Brokers Hideout. They are easy double landfall triggers that immediately set themselves up for recursion. There also are Obscura Storefront and Maestros Theater, but I believe the green ones are the most important, since they can lead on turn 1 to guarantee a green spell on turn 2 without losing tempo.

  • I since removed Command Tower, Exotic Orchard and lands like that, because I need my lands to either fetch others, be fetched or have an amazing utility (like Field of the Dead), and my deck runs smooth like butter ever since :-)

TheoryCrafter on Lyzolda's Ritual

11 months ago

Have you considered Mayhem Devil? I think this card would be a big boon for your deck.

Also, if you're looking for sacrifice engines that are creatures, creatures with Devour are a great way to build big creatures. These include, but are not limited to, Caldera Hellion, Feaster of Fools, Preyseizer Dragon, and Thunder-Thrash Elder.

Also, since you have Urborg, Tomb of Yawgmoth, I think you can get away with removing a few Swamps to add in more lands you sacrifice for lands. These include, but are not limited to, Evolving Wilds, Fabled Passage, Jund Panorama and Maestros Theater.

If you choose to go this route, creatures with landfall would benefit from this. They include, but are not limited to, Bloodghast, Moraug, Fury of Akoum, Nesting Dragon, and Toggo, Goblin Weaponsmith.

I hope this helps. Thank you for reading me out Happy Hunting!

TheoryCrafter on Maddening Mill Weaver

1 year ago

May I suggest Leyline of the Void and Planar Void? These cards will prevent decks with graveyard interaction from benefitting from your mill spells. Counter spells that will also allow this are Grip of Amnesia and Perplex.

In fact, I'd strongly recommend Didn't Say Please, Psychic Strike and Thought Collapse since they don't specifically target a player and can do some damage to your opponent's library even if the targeted spell can't be countered.

Another spell to consider is Mind Grind.

With all the mana rocks you have, you may want to consider redoing your mana base by replacing most of your multicolor lands for Islands, another Swamp(if you can) and lands you can search them for with including, but not limited to, Esper Panorama, Grixis Panorama, Maestros Theater, Obscura Storefront, and Terramorphic Expanse. Speaking of lands, Mystic Sanctuary is a must.

I hope this helps. Thank you for reading me out. Happy Hunting!

thefiresoflurve on Land Windgrace

1 year ago

I think Riveteers Overlook would be a small upgrade (1 life) over Evolving Wilds / Terramorphic Expanse. You could also rock Maestros Theater over Rocky Tar Pit, and Cabaretti Courtyard instead of Mountain Valley.

One thing to note is that the Capenna lands won't be able to find your Overgrown Tomb / Cinder Glade like your current dual-color fetches can. Still, I think the extra landfall triggers in the same turn warrant the replacement.

TheoryCrafter on Dimir Mill

1 year ago

Have you considered any combination of Evolving Wilds, Fabled Passage, Maestros Theater and Obscura Storefront? These cards will feed into Fatal Push and Ruin Crab without costing you extra mana and giving your opponents an extra land. I hope this helps. Happy Hunting!