Makeshift Munitions

Makeshift Munitions

Enchantment

, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Ixalan (XLN) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Makeshift Munitions Discussion

Coward_Token on Pattern Recognition #142 - High ...

1 month ago

Maybe I misunderstood you, but there's a decent amount of cannons on the art of the Ixalan block: Bombard, Cancel, Elaborate Firecannon, Firecannon Blast, Lightning-Rig Crew, Makeshift Munitions & Storm the Vault  Flip. I think what stands out more is the absence of personal firearms for pirates in favor of crossbows; see e.g. Dinosaur Hunter & Storm Fleet Swashbuckler.

NoopyNolife on Brass has had enough of ...

7 months ago

In my deck (which I have yet to use, I must admit) I'm using Bazaar Trader and Starke of Rath .

They are fun cards and with the treason subtheme that pirates (and Beckett in particular) have, I think they can do some interesting things for the deck.

Depending on how hard you end up leaning towards treason effects, Captain's Hook and Makeshift Munitions could be thematic ways of disposing of temporarily stolen creatures.

Also, depending on how many goblin pirates you run, Goblin Matron might be a nice extra tutor. It can also tutor for Goblin Welder , which can turn treasures into artifacts from your graveyard.

I also see that you've included Trove of Temptation . I don't think it fits. The treasures per turn are slow and you will often find yourself attacking with a lot of your creatures, so being attacked every turn is a conflicting strategy.

Anyhow, this is my list, maybe you'll see something you like.

FlavioFaive on Rich Pirates Don't Need to Raid

7 months ago

Bitterbub Actually it isn't slow at all due to the lands I chose. Surprisingly I have more problems agaist midrange and control due to the lack of removals. Usually after one or two Fiery Cannonade well timed, the aggro opponent concedes.
I always have a pile of treasure tokens aside so usually I can use Vona's Hunger on turn 4 or 5 with full potencial. But yes, this card is better against an army of big creatures or early against only 1 big creature.
Actually my deck has many Shock . I use Makeshift Munitions instead of Shock and Lightning Strike against small creatures, and I combine Makeshift Munitions with Fathom Fleet Cutthroat , Angrath, the Flame-Chained or Captivating Crew against big creatures.
The inicial idea was build a deck only with Ixalan and Rivals of Ixalan cards. But I accept card suggestions from any set. Which removal card would you recomend? I thought maybe exchange Prosperous Pirates for Admiral Beckett Brass ... But hardly never I could cause combat damage with 3 pirates... Though this card would help to crew Conqueror's Galleon  Flip earlier. Or I could exchange one Vona's Hunger for another Angrath, the Flame-Chained .
Yes. Unknown Shores is a shitty mana-fixer but is faaaast! Fast like a basic land. All my lands enter the battlefield untapped. My deck is mostly creatures and artifacts so with Unclaimed Territory I have no problems casting most of my cards. For the noncreature spells I use the treasure tokens to cast the cheaper ones. I always have a pile of treasure tokens.

Caerwyn on The "M" Deck

8 months ago

This is a fun little deckbuilding constraint.

I did a Gatherer search, and found there are a couple different sacrifice outlets you can use. Here are the best ones from that list:

Caerwyn on Mono Black Infinite Possible?

1 year ago

For fun, I looked into what options you had if you removed the mono-Black requirement.

Options in terms of untap engines are pretty limited in Modern. You have Cacophodon and High Alert .

For High Alert to work, you would have to generate each iteration to go infinite. Priest of the Forgotten Gods provides you the , but you would need three copies of Pitiless Plunder to make up the remainder of the cost.

For Cacophodon to work, you would first need to give it indestructible. Your options would be as follows: Adamant Will , Angelic Guardian (though this might be risky since you would have to attack), Chance for Glory (which gives you an extra turn so its three mana casting cost does not detract from your play significantly), Dauntless Bodyguard , Join Shields , Make a Stand , Resolute Watchdog , Sheltering Light , Song of Freyalise , and Vivien Reid .

You would also need some form of damage outlet that triggers on entering the battlefield or creatures dying. Currently, only Judith, the Scourge Diva works in standard.

You could also use a card like Open the Graves or Desecrated Tomb to generate creatures, which you could sacrifice to Makeshift Munitions , but you will need a copy of Pitiless Plunder to make this work.

Marchiali on Help me create a pirate ...

1 year ago

So back when pirates of ixalan were released no one really played them because of the mana base, at least not in Grixis. Right now the mana base is solid enough to technically make them work.

What I am trying to do right now is creating a deck where all cards fit into the pirate theme while still staying somewhat competitive. It doesn't have to win all the time but having a chance against burn and Teferi would be nice.

It... hasn't really worked out so far. Is such a deck even possible?

The most success I had so far was basically Tempo Blue with some splashing for Grixis so your flying pirates benefit from effects like Dire Fleet Neckbreaker and Fell Flagship .

With cards like Siren's Ruse , Lookout's Dispersal and of course Siren Stormtamer you have decent disruption, I have even been experimenting with adding more discard like Duress or Heartless Pillage . The latter is pretty great as far as discard spells go since it is effectively CMC 2. Cancel , Hornswoggle , Admiral's Order and Spell Swindle are pirate themed but not worth including in my opinion.

As for Lifegain your choices in a pirate theme deck are basically limited to Fountain of Renewal and Navigator's Compass . Compass is actually not that bad since it let's you fix your mana base without handing aggro decks a free 2 damage. (I am making an exception to the theme rule for Shocklands)

Admiral Becket Brass is a great flavor card but usually when you can hit your opponent with 3 pirates they are either dead or would be if you had dropped a Dire Fleet Neckbreaker instead of the Admiral.

The real problem with pirates seems to be that they want to go fast since their late game sucks but they have basically no advantage over mono red or blue other than tribal synergies. And their tribal synergies aren't that great, most of them are not even available until turn 4 or 5.

For Removal there are some options: Walk the Plank is great flavor although a bit hard to cast. Hostage Taker and the Admiral are decent for dealing with Teferi but not that amazing. Lightning Strike , Makeshift Munitions (bombarding your opponent with treasures is hilarious) and Fiery Cannonade are your go-to burn spells.

There are some good red combat tricks as well as Dire Fleet Poisoner but I am kinda on the edge concerning those. Buccaneer's Bravado on an unblocked creature with decent power can close out games.

Card Draw can be provided by Curious Obsession (a bit tricky when you are also running Siren's Ruse), Chart a Course and maybe Treasure Map  Flip and Dead Man's Chest . March of the Drowned could also be very valuable since it only costs 1 mana.

Like I said the best creatures seem to be the pirates that either have very good tribal synergy or flying. I am considering Fathom Fleet Captain and Forerunner of the Coalition but they both seem to be too slow. When you have a lot of treasures getting the city's blessing for an early extra turn via Timestream Navigator isn't too hard but I haven't really profited from it that much.

Revel in Riches is an interesting wincon but just too slow. Maybe an option for a more control-based approach. But when you have lots of treasures out it seems to be more viable to cast Mnemonic Betrayal , which technically isn't a pirate spell but looks like one. Or use overpriced Cards like Pirate's Prize that create more treasures.

With all that knowledge I still can't figure out a decent pirate deck, am I missing something? I am aware that you got to concentrate on some mechanics to make them work but I am not sure on which ones.

I really want to make pirates work before they rotate out and possibly never return to Standard.

EDIT: Just noticed there is also a token-based approach with Fathom Fleet Captain and Vraska, Relic Seeker

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