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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature, player or planeswalker.
5 months ago
Why is Katilda, Dawnhart Prime in the deck?
I've seen Outlaws' Merriment flop a lot in Alex's deck
I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.
Also consider adding anthems to drive the win home if you think you will struggle with winning.
Prosperous Partnership slaps and I suggest you reconsider it.
10 months ago
That's a neat idea! As your plan basically is creating lots of red tokens and having them deal damage. To make this more effective, you should consider including damage-increasers. Torbran, Thane of Red Fell and cards such as Dictate of the Twin Gods would allow you to maximize your damage, resulting in making your commander more impactful earlier in its growth.
For situations where the board is crowded, ways to transform your token creation into damage. Cards such as Impact Tremors, Electropotence, Raid Bombardment, Cavalcade of Calamity, Goblin Bombardment, Makeshift Munitions, Barrage of Expendables, Weaponize the Monsters and other similar cards seem very useful for that.
Street Urchin seems especially funny, btw.
11 months ago
Okay, gave it a test pilot against my Faerie deck. The most interesting part of playing against it is figuring out which version of Tron this is. Usually when playing Tron I run land destruction and counter crop rotations to stall, leaving my opponent with big creatures they cannot play, but against eggs the targets are very different.
If you can counter Golem Foundry, Jace's Erasure or Makeshift Munitions you can beat this deck on deck-out or damage attrition. The hard part to that is when the eggs player knows they're fighting counterspells and intentionally runs life gain to out-heal the beaters, but then does basically nothing for most of the rest of the game.
I wonder if it's worth running more copies of Frantic Salvage so you can play more than one in a turn. If you can Storm your life total to 150+, then wait around while Gurmag Angler nibbles your toes, then storm off again & get all your combo pieces back, I don't think control could stop you.
1 year ago
Well now that all the mob bosses are out, I'm going to rank them in the order that I like them. Because why not though? Remember, these are just my preferences and opinions. Feel free to make any notes I didn't think of.
1-Falco Spara: This card sort of reminds me of Tayam, Luminous Enigma, but with top of your library, and you don't have to remove as many counters. Sure, you have to pay the cost, but it's like always having an additional card in your hand. Only four mana for that? Love it. Oh, and I'm also a big fan of the shield counters.
2-Raffine, Scheming Seer: Only 3 mana, and if you go wide with tokens, you draw like, 10 cards and choose the best out of those. If you go with graveyard synergy, it's easy to either get those cards back or give Mortivore a bunch of power. That, and one of those tokens is gonna get a BUNCH of counters. It's wide and tall all in one.
3-Ziatora, The Incinerator: I do love me some treasure, and three every end step is pretty good. This is nothing special in Jund, however, since we have Korvold, Fae-Cursed King. I do like the idea of having a way better Makeshift Munitions in the command zone, and the treasure makes that even better. If only Korvold wasn't so popular.
4-Jetmir, Nexus of Revels: Cheap, and REALLY good in a tokens deck. 9 creatures is easy with cards like Doubling Season in Jetmir's identity, and giving them all trample, double-strike, and +3+0 is pretty good. Even if they're all just 1/1s, Jetmir gives you a total of 9 4/1 double strike tramples. That's 8 damage per creature with the double-strike, but the trample seems kinda redundant. If your double-strikers don't kill your opponent's creatures in first-strike combat phase, they're likely going to die in combat. But that's just assuming they're 1/1s, so he's actually going to be a lot better than this. Still, he's not the best of the bunch.
5-Lord Xander, the Collector- I like what he does, sure, but his mana cost erases any chance of me using him. There is no way I'm paying 7 for my commander, ever. But that's just my opinion.
1 year ago
Someone already mentioned a variation of this, but with these three cards you can generate infinite colorless mana and draw as many cards as you need. (You'll also have a free red mana floating at any given point in time.) You then draw into your wincon which will be either Cogwork Assembler, Comet Storm, Conflagrate, Fireball, Meteor Shower or Walking Ballista.
You could also make Blasting Station, Fiery Bombardment, Goblin Bombardment, Makeshift Munitions, Mask of Immolation, Mortarpod or Weaponize the Monsters a wincon here. With your infinite colorless mana you could just cast your commander, sacrifice her to deal a damage and then recast and repeat. Birgi, God of Storytelling Flip will refund whatever red mana you spend throughout any of these processes.
1 year ago
Did you think of also having Goblin Tinkerer? I've got one similar to this, i opted for Mycosynth Wellspring too to keep the land flowing, and added Makeshift Munitions instead of Kuldotha Rebirth to burn all the ETB/LTB artifacts.
3 years ago
Hey JaceGoBoom :)
Just wanted to let you know that I really like your deck...
Well actually, it’s not only that:
When I started playing EDH I decided that I only wanted to have legendary dragons as commander. After building the easier ones I’m now at the point where I go for the „un-build-able“ and yeah, four of the Kamigawa Dragons appear to be at least a challenge because you always have to jump through so many hoops to get the when it dies trigger. After making Keiga, the Tide Star and Jugan, the Rising Star work I thought that’s it, I will never find a way to make Ryusei, the Falling Star into a deck and that’s when I found your list. And you did it! And your solution is so simple and therefore brilliant: Clones! And you also did it on a budget which is just super impressive :)
What I perhaps like the most is the sub-theme with Mogg Maniac and Coalhauler Swine. I like it so much that I’d like to suggest adding Spiteful Sliver and if you ever want to build it non budget Repercussion.
The last card that might be of interest is Weaponize the Monsters for Makeshift Munitions. Although it costs more to activate it deals more damage and also lets you shoot any target which could be an upside.
That’s it from my side. Thanks again for your deck building effort, description and especially charing it with the rest of the world :)
3 years ago
Maybe I misunderstood you, but there's a decent amount of cannons on the art of the Ixalan block: Bombard, Cancel, Elaborate Firecannon, Firecannon Blast, Lightning-Rig Crew, Makeshift Munitions & Storm the Vault Flip. I think what stands out more is the absence of personal firearms for pirates in favor of crossbows; see e.g. Dinosaur Hunter & Storm Fleet Swashbuckler.