, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to target creature or player.
Printings View all
|Rivals of Ixalan (RIX)||None|
Combos Browse all
|Commander / EDH||Legal|
Makeshift Munitions Discussion
1 month ago
Maybe I misunderstood you, but there's a decent amount of cannons on the art of the Ixalan block: Bombard, Cancel, Elaborate Firecannon, Firecannon Blast, Lightning-Rig Crew, Makeshift Munitions & Storm the Vault Flip. I think what stands out more is the absence of personal firearms for pirates in favor of crossbows; see e.g. Dinosaur Hunter & Storm Fleet Swashbuckler.
2 months ago
Wholesale Changes. CMC = 2.41 pre-changes
- Riddlesmith >> Emry, Lurker of the Loch
- Accorder's Shield >> Everflowing Chalice
- Spellbook >> Mishra's Bauble
- Welding Jar >> Altar of the Brood
- Pyrite Spellbomb >> Arcane Signet
- Grinding Station >> Golem's Heart
- Izzet Signet >> Talisman of Creativity
- Azorius Signet >> Talisman of Progress
- Boros Signet >> Talisman of Conviction
- Clock of Omens >> Mystic Forge
- Myriad Landscape >> Rogue's Passage
- Terramorphic Expanse >> Inventors' Fair
- Island >> Ancient Den
- Island >> Darksteel Citadel
- Island >> Seat of the Synod
- Mountain >> Great Furnace
- Ral Zarek >> Ugin, the Ineffable
- Dance of the Manse >> Saheeli, Sublime Artificer
- Gravitic Punch >> Tezzeret the Seeker
- Makeshift Munitions >> Brainstorm
- Sphinx's Revelation >> Swan Song
CMC = 2.46 post changes
5 months ago
Looks good! You might consider replacing some lands with these since they can get your general out 1 turn sooner: Lotus Petal , Simian Spirit Guide , Elvish Spirit Guide , Wild Growth , Gilded Goose , Llanowar Elves , Fyndhorn Elves , Rite of Flame . You might like these too: Phyrexian Altar , Treasonous Ogre , Imperial Recruiter , Hoarding Dragon , Mana Echoes , Makeshift Munitions , Sylvan Tutor
7 months ago
They are fun cards and with the treason subtheme that pirates (and Beckett in particular) have, I think they can do some interesting things for the deck.
I also see that you've included Trove of Temptation . I don't think it fits. The treasures per turn are slow and you will often find yourself attacking with a lot of your creatures, so being attacked every turn is a conflicting strategy.
Anyhow, this is my list, maybe you'll see something you like.
7 months ago
Bitterbub Actually it isn't slow at all due to the lands I chose. Surprisingly I have more problems agaist midrange and control due to the lack of removals. Usually after one or two
well timed, the aggro opponent concedes.
I always have a pile of treasure tokens aside so usually I can use Vona's Hunger on turn 4 or 5 with full potencial. But yes, this card is better against an army of big creatures or early against only 1 big creature.
Actually my deck has many Shock . I use Makeshift Munitions instead of Shock and Lightning Strike against small creatures, and I combine Makeshift Munitions with Fathom Fleet Cutthroat , Angrath, the Flame-Chained or Captivating Crew against big creatures.
The inicial idea was build a deck only with Ixalan and Rivals of Ixalan cards. But I accept card suggestions from any set. Which removal card would you recomend? I thought maybe exchange Prosperous Pirates for Admiral Beckett Brass ... But hardly never I could cause combat damage with 3 pirates... Though this card would help to crew Conqueror's Galleon Flip earlier. Or I could exchange one Vona's Hunger for another Angrath, the Flame-Chained .
Yes. Unknown Shores is a shitty mana-fixer but is faaaast! Fast like a basic land. All my lands enter the battlefield untapped. My deck is mostly creatures and artifacts so with Unclaimed Territory I have no problems casting most of my cards. For the noncreature spells I use the treasure tokens to cast the cheaper ones. I always have a pile of treasure tokens.
on The "M" Deck
8 months ago
This is a fun little deckbuilding constraint.
I did a Gatherer search, and found there are a couple different sacrifice outlets you can use. Here are the best ones from that list:
- Makeshift Munitions - with a cost of 1, this is more efficient than Mortarpod
- Marsh Flitter and Mogg Raider - both allow you to sacrifice Redcap as many times as you want without a mana investment, though they are both dead cards without Redcap on the field.
- Mind Slash can be problematic for opponents, but its activation mana cost is fairly restrictive.
1 year ago
For fun, I looked into what options you had if you removed the mono-Black requirement.
For High Alert to work, you would have to generate each iteration to go infinite. Priest of the Forgotten Gods provides you the , but you would need three copies of Pitiless Plunder to make up the remainder of the cost.
For Cacophodon to work, you would first need to give it indestructible. Your options would be as follows: Adamant Will , Angelic Guardian (though this might be risky since you would have to attack), Chance for Glory (which gives you an extra turn so its three mana casting cost does not detract from your play significantly), Dauntless Bodyguard , Join Shields , Make a Stand , Resolute Watchdog , Sheltering Light , Song of Freyalise , and Vivien Reid .
You would also need some form of damage outlet that triggers on entering the battlefield or creatures dying. Currently, only Judith, the Scourge Diva works in standard.
You could also use a card like Open the Graves or Desecrated Tomb to generate creatures, which you could sacrifice to Makeshift Munitions , but you will need a copy of Pitiless Plunder to make this work.
1 year ago
So back when pirates of ixalan were released no one really played them because of the mana base, at least not in Grixis. Right now the mana base is solid enough to technically make them work.
What I am trying to do right now is creating a deck where all cards fit into the pirate theme while still staying somewhat competitive. It doesn't have to win all the time but having a chance against burn and Teferi would be nice.
It... hasn't really worked out so far. Is such a deck even possible?
With cards like Siren's Ruse , Lookout's Dispersal and of course Siren Stormtamer you have decent disruption, I have even been experimenting with adding more discard like Duress or Heartless Pillage . The latter is pretty great as far as discard spells go since it is effectively CMC 2. Cancel , Hornswoggle , Admiral's Order and Spell Swindle are pirate themed but not worth including in my opinion.
As for Lifegain your choices in a pirate theme deck are basically limited to Fountain of Renewal and Navigator's Compass . Compass is actually not that bad since it let's you fix your mana base without handing aggro decks a free 2 damage. (I am making an exception to the theme rule for Shocklands)
Admiral Becket Brass is a great flavor card but usually when you can hit your opponent with 3 pirates they are either dead or would be if you had dropped a Dire Fleet Neckbreaker instead of the Admiral.
The real problem with pirates seems to be that they want to go fast since their late game sucks but they have basically no advantage over mono red or blue other than tribal synergies. And their tribal synergies aren't that great, most of them are not even available until turn 4 or 5.
For Removal there are some options: Walk the Plank is great flavor although a bit hard to cast. Hostage Taker and the Admiral are decent for dealing with Teferi but not that amazing. Lightning Strike , Makeshift Munitions (bombarding your opponent with treasures is hilarious) and Fiery Cannonade are your go-to burn spells.
Card Draw can be provided by Curious Obsession (a bit tricky when you are also running Siren's Ruse), Chart a Course and maybe Treasure Map Flip and Dead Man's Chest . March of the Drowned could also be very valuable since it only costs 1 mana.
Like I said the best creatures seem to be the pirates that either have very good tribal synergy or flying. I am considering Fathom Fleet Captain and Forerunner of the Coalition but they both seem to be too slow. When you have a lot of treasures getting the city's blessing for an early extra turn via Timestream Navigator isn't too hard but I haven't really profited from it that much.
Revel in Riches is an interesting wincon but just too slow. Maybe an option for a more control-based approach. But when you have lots of treasures out it seems to be more viable to cast Mnemonic Betrayal , which technically isn't a pirate spell but looks like one. Or use overpriced Cards like Pirate's Prize that create more treasures.
With all that knowledge I still can't figure out a decent pirate deck, am I missing something? I am aware that you got to concentrate on some mechanics to make them work but I am not sure on which ones.
I really want to make pirates work before they rotate out and possibly never return to Standard.