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|Commander / EDH
|Commander: Rule 0
(5): Exchange control of Avarice Totem and target nonland permanent.
10 months ago
This looks really fun!
Glacial Chasm doesn't particularly make sense in a deck where combat is a wincon. If you needed to stave off combat, I think board wipes would probably be more effective (Chain Reaction for instance).
Temur Sabertooth is kind of mediocre unless you have really strong ETB effects and want the indestructible. Arcbound Crusher is also much worse than it looks - I ran it back in the day when I played kitchen table magic and it didn't particularly hold its own even there.
Hope those help you with cuts, GL HF!
11 months ago
The "you" in any spell refers to its controller. If an opponent gains control of Tavern Brawler, then commanders that player owns will have the exile-pump effect while in play, whether or not they control the commander.
Let's say an Avarice Totem has been passed around. You now control an opponent's commander. That opponent controls your Tavern Brawler. When your upkeep starts, you will exile a card off their library, their commander (that you control) will get +X/+0, and you can play the card that you exiled.
If that opponent instead controls their own commander and your Tavern Brawler, that commander would get the exile-pump effect on their own upkeep.
Since Tavern Brawler grants the ability to a commander instead of having an independent effect, whoever controls the commander will gain the effect, regardless of who owns it, and every commander that Tavern Brawler's controller owns will have the effect, regardless of who controls it.
1 year ago
Grafted Wargear can probably be cut for something. It gets the job done and has a 0 equip cost for if I dashed, but it really just lets you hit a little harder. Hero's Blade can be awkward, too, but it's nice when it works out.
I built the deck around having very few instants and sorceries, but I think a few more wouldn't hurt. As far as other things to add, that's up to you. You know your meta and can adjust to it as needed.
If playing competitively, you might want to add anything you can that makes sense for that environment, but I can't help you there.
There are a lot of odd synergies and combos here, so just keep that in mind. Playtest the deck a bunch to see how things usually play out without adding to it with opponent's cards. Make sure you know the tricks you can do with Avarice Totem. Learn what Magda, Brazen Outlaw needs to search for to end the game. I hope it works for you.
2 years ago
Thanks for the suggestions. Yes, it's a bit of a chaotic deck. I sought to integrate multiple themes and lots of ideas, so an apparent lack of focus was pretty much inevitable. I haven't had issues with the deck not working, though.
First, the suggested cuts:
While Pillardrop Warden and Cogwork Archivist might be a little less efficient than other options, they are a bit more flexible in how they are used. The archivist is useful if I want to put Glimpse of Tomorrow back into my library They both also have reach.
Tavern Scoundrel and Witch's Oven are good ways to sacrifice something that might otherwise be exiled, stolen, or temporary. I can sacrifice Homura, Human Ascendant Flip to flip him or gain control of an artifact with Confusion in the Ranks. It's a useful effect to have access to.
Mishra's Self-Replicator is a good mutate target, and I can trigger it fairly easily.
Chandra's Ignition is a solid asymmetrical board wipe, and good for clearing away pesky utility creatures.
Second, your suggestions:
I have a few options for more draw that I'm already thinking about, and utility lands are something I can easily play around with. I eventually need to add my Treasure Vault and Goblin Welder to the deck, but they are tied up in other decks at the moment. I think impulse draw isn't ideal for this deck. If I end up exiling Glimpse of Tomorrow because I can't cast or suspend it.
2 years ago
So what is the goal of this deck? Is this sort of a chaos/token deck? I can see the skeleton of the strategy, but I also see theft, pirates, and burn. My main suggestion would be try to trim some of the out of place cards. Thoughts on things to include/remove regarding the token/chaos strategy:
You run enough pirates that Breeches, Brazen Plunderer might be worth it
Curse of Opulence - easy tokens and mana
There are a fair number of goblins that come with tokens so I would look into some of those
Rionya, Fire Dancer for temporary token copies for your best creatures
Possible cuts (most of these are odd fits or just inefficient cards that have better alternatives):
Overall I like the deck idea, I just feel it needs a little more focus. +1 from me.
2 years ago
In a recent game with my Ragavan, Nimble Pilferer deck, I got a player to waste 10 mana using the Avarice Totem I let them keep because I had Deflecting Swat in hand and was going to win through commander damage the next turn.
I was like...sure, I don't need to use it right now, and I don't have enough mana to stack the activations so that I end up with the card again, but if I give him the card, I pretty much know how the next turn will play out, and I'd rather give him the rope to hang himself with.
2 years ago
This looks like a fun start on a classic archetype. Avarice Totem is an all star.
For each X your opponents conntrol cards can work well in lists like this, especially artifact hate.
2 years ago
I really like this as a budget list.
A few options for taking it to fnm with a sideboard;
Cool X cost spells that are sideboardable - Corrosive Gale is colourless vs fliers, while Hurricane deals symetrical damage to players, which can jank out someone who fetched and put fear into people running shadow.
Avarice Totem is a hilarious answer to a lot of cards that are otherwise unanswerable, if reliant on your opponent not having mana. Swapping stuff back and forth to remove it from combat becomes an entire instant speed back and forth game.
Orbs of Warding turns off a lot of decks.