Goblin Charbelcher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target (creature, player, planeswalker or battle). If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

IHATENAMES on UB Turn 3 Emrakul (4 real)

3 months ago

A few thoughts. I'd cut emerkul down to a 2 of. Probably fast games where you do not need multiples. I'd suggest running Thassa's Oracle in its spot. A second potential wincon. I know you need 2 blue and 2 or 0 cards in the library (based on devotion), but it's neat tech vs ppl who can beat a emerkul imagine they have Ensnaring Bridge or something like that.

Another idea I tried to brew it's a lot more difficult. Rebuild the deck Goblin Charbelcher like with the creatures flip lands and only 1 Shelldock Isle Then run Recross the Paths to set up a win. I tried to find a way to make this work but I can't.

Murrow on Ooops Grief Titan

6 months ago

jamochawoke hey thank you :)

And I’m still trying to figure that out lol. Ideally, as of now, having the mana to go off with Goblin Charbelcher by turn 3-4 would be nice haha. With the lucky draw of Lotus Bloom and enough creatures and Paradise Mantle’s or modal cards for land would allow for that. Salvage Titan with a good build towards a mid to late game charbelcher would be acceptable too.

But honestly this was just theory crafted this morning based on an all in Salvage Titan build I made a while ago. I’ve been trying to make it a bit more resilient and less one dimensional. So right now it feels like a bit of a mash up.

So yeah I gotta proxy it up and test it out a bit and I can let ya know a bit better what my ideal draws would be and what is less ideal and how I’d handle it. Right now though. It’s all dreams! Lmao.

legendofa on MTGA kinda sucks lately, no?

1 year ago

Therealsideshowbob I asked PheonixClaw several questions that have not been answered, and I would like to present similar questions to you.

Do you have a source for any of this? ("Google it" is not a source. Please provide a representative article, data set, or other defined source.)

Could you provide a deck list for the unusually reliable 250-card deck?

Goblin Charbelcher is known as the centerpiece of a highly damaging, but often fragile combo deck that is very capable of one-shotting an opponent. Do the Belcher decks you go against differ from this description?

Outside of winning and losing streaks of 15 or more, how often do you win or lose only one or two in a row?

How can you demonstrate that your wins are rigged?

What is the purpose of making a consumer angry at your product?

Who are matches rigged in favor of, and what is the purpose of artificially generating both winning and losing streaks for the same player?

What non-anecdotal evidence have you collected?

Lycheex on The Spanish Inquisition

1 year ago

@ArtPunch: Thanks! Glad to see someone with lot's of experience comment on the sideboard. Are there any cards you would recommend for going broad? I thought that a cheeky Dark Ritual into Rotting Regisaur might catch opponent's off guard, but that isn't exactly going wide... Perhaps Bitterblossom?

I don't, however, see what the value of Aeve, Progenitor Ooze would be in the sideboard? I might be overlooking something, but except for Flusterstorm I believe that most storm-hate cards would also stop Tendrils of Agony or Goblin Charbelcher. I agree that Aeve is a big nonbo with Summoner's Pact, but you never want to pact for it. I also agree that you want to maximise your T1 win rate. But for just 1 slot, Aeve basically guarantees a T2 win on a low storm count.

Consider a mulligan to 5 and you get the following hand: Dark Ritual, Infernal Tutor, Cabal Ritual, Bayou and Lion's Eye Diamond. This is a good hand. The play would be:

  • Play Bayou
  • Cast LED (storm 1)
  • Cast Dark Ritual (BBB) (storm 2)
  • Cast Cabal Ritual (BBBB) (storm 3)
  • Cast Infernal Tutor holding priority and sacrificing the LED for green (BBGGG) (storm 4)
  • Get and cast Aeve with the Infernal Tutor for storm 5

The line above is a win on T2, short of an Entreat the Angels of the top of the deck, or an opponent that turbo's out Ensnaring Bridge on T1/2. It's (nearly always) a T2 win. I find this preferable to grabbing a Draw 4 spell, hoping to continue building the storm count. You might get there, but might also not. In this regard, I view Aeve to be similar to Wild Cantor. You don't often cast the cards, but they're in the deck for the few times you need them.

Having said all this, I don't use Aeve that often to win (I usually have a high enough storm count for Tendrills). So, you could argue Aeve doesn't merit it's spot based on the frequency you cast it. Despite this, I still want to have an Aeve in my mainboard.

Defied-27 on Hans Gruber likes this deck (Budget)

2 years ago

Epicurus Thanks for your suggestions! In the meantime this deck gradually transformed more into a "land-entering-the-graveyard" deck, than an actual landfall deck, but if you want to lean more into the landfall direction Boundless Realms is definetly a good one of to run. I also really like the winoption Goblin Charbelcher can give you, but I think he might be better suited for a burn deck, since I'm running no mountains here to enable his full potential. Thank you for your brainwork! :)

tgcchallenger on Oops, All Spells!

2 years ago

I would swap out all the lands with Modal/Double Faced cards, so you can play Goblin Charbelcher.

joschang01 on Updated Modern Belcher

2 years ago

It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.

Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:

After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis  Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.

Turn 4:

In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:

Now we should have one untapped land, follow the steps below:

  1. Play Shatterskull, the Hammer Pass  Flip untapped
  2. Cast Pact of the Titan
  3. Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
  4. Cast Pyromancer Ascension; 2 Red Floating
  5. Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
  6. Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
  7. Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery  Flip; 1 Red 1 Green floating
  8. Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    2 Red 2 Green floating

  9. Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating

  10. Cast Bala Ged Recovery  Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating

  11. Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    • The first will add 2 Red and draw the second Bala Ged Recovery  Flip
    • The second will add 2 Green and draw anything 4 Red 3 Green Floating
  12. Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating

  13. Cast second Bala Ged Recovery  Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery  Flip, resolve both 9 Red 2 Green Floating

  14. Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating

  15. Cast Bala Ged Recovery  Flip to return Manamorphose and Bala Ged Recovery  Flip

    17 Red 1 Green Floating

  16. Cast Manamorphose, add 4 green draw 2;

    15 Red 5 Green Floating

  17. Repeat step 13, return Desperate Ritual and a Bala Ged Recovery  Flip

At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:

For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha

Miwa0609 on Slogurk Land matters (Without Landfalls)

2 years ago

Epicurus

Thanks for all advices! I actually didn't build the deck yet, will do it soon!

I don't play lands that destroys other one because my playgroup don't like playing against them at all. I only play Ghost Quarter because it gives another land to the player so it's fair trade.

I really like Groundskeeper and Grapple with the Past, and I will add them!

Not sure yet how consistently i'll run out of lands, but Goblin Charbelcher is worth a try!

Wave of Vitriol is genius, forgot about that card, thanks!

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