Goblin Charbelcher

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature, player or planeswalker. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Latest Decks as Commander

Goblin Charbelcher Discussion

joschang01 on Updated Modern Belcher

2 months ago

It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.

Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:

After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis  Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.

Turn 4:

In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:

Now we should have one untapped land, follow the steps below:

  1. Play Shatterskull, the Hammer Pass  Flip untapped
  2. Cast Pact of the Titan
  3. Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
  4. Cast Pyromancer Ascension; 2 Red Floating
  5. Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
  6. Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
  7. Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery  Flip; 1 Red 1 Green floating
  8. Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    2 Red 2 Green floating

  9. Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating

  10. Cast Bala Ged Recovery  Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating

  11. Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack

    • The first will add 2 Red and draw the second Bala Ged Recovery  Flip
    • The second will add 2 Green and draw anything 4 Red 3 Green Floating
  12. Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating

  13. Cast second Bala Ged Recovery  Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery  Flip, resolve both 9 Red 2 Green Floating

  14. Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating

  15. Cast Bala Ged Recovery  Flip to return Manamorphose and Bala Ged Recovery  Flip

    17 Red 1 Green Floating

  16. Cast Manamorphose, add 4 green draw 2;

    15 Red 5 Green Floating

  17. Repeat step 13, return Desperate Ritual and a Bala Ged Recovery  Flip

At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:

For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha

Hav0cD3m0n on Slogurk Land matters (Without Landfalls)

3 months ago

Epicurus

Thanks for all advices! I actually didn't build the deck yet, will do it soon!

I don't play lands that destroys other one because my playgroup don't like playing against them at all. I only play Ghost Quarter because it gives another land to the player so it's fair trade.

I really like Groundskeeper and Grapple with the Past, and I will add them!

Not sure yet how consistently i'll run out of lands, but Goblin Charbelcher is worth a try!

Wave of Vitriol is genius, forgot about that card, thanks!

Epicurus on Slogurk Land matters (Without Landfalls)

3 months ago

Strip Mine, Wasteland and Dust Bowl - They feed your theme, and subtly deny resources to your opponents.

Crop Rotation, Groundskeeper, Harvest Wurm, The Binding of the Titans, Grapple with the Past - All cheap spells on theme that might help lower your mana curve.

Goblin Charbelcher, because you probably run out of lands in your deck regularly.

Wave of Vitriol, because I really want to put it into a deck, but I haven't found the right fit, and I think you have it right here.

SynergyBuild on [Variant] Magic Noir

4 months ago

So cards like Goblin Charbelcher should be removed, but outside of that this absolutely kills land-based strategies, right? Primeval Titan, Rampant Growth, Growth Spiral, etc.? Why does this make the game better.

The replacement for putting lands into play doesn't make much sense to me. Does Growth Spiral draw a card and remove a card from hand to ramp you, or does it not work at all, same with Exploration/Explore/Ramunap Excavator, how do these play?

Hobbes_says_Hi on Autumn-Tail arms dealing for fun and profit

7 months ago

I noticed you had Endless Horizons , in any deck I put that card in, I immediately put in Goblin Charbelcher . it's really funny and you can shake up the table

BrassLord on Magda: Dwarves, Beasts, and Treasure

10 months ago

Cool deck! Not sure if it'd fit in the deck, but Changeling Berserker is also kind of nice, it's a searchable way to protect your commander/ any relevant creature from a board wipe at instant speed once you have the 5 treasures.

Also, not sure how you feel about it flavor wise, but Goblin Welder or Trash for Treasure could also be recursion for needed combo pieces/ cheating out things from the bin. Though the current build seems to use lower CMC stuff to turbo out treasure.

I see you also run Dwarven Recruiter ! It's not a for sure win, but Goblin Charbelcher could be another way to deal a lot of burst damage.

kpres on Looking for a fun budget …

1 year ago

I had a really cool Proteus Staff deck back in the day. If you read the card carefully, it says that you put the revealed cards on the bottom of the deck "in any order". I had stuff that makes tokens, and man-lands, and just one Darksteel Colossus.

The turn after I got the colossus out, I would attack, then target the colossus again and re-arrange my entire library, putting lands on the bottom with a mountain first, and then Goblin Charbelcher.

The deck was really good, but it got boring because it was a combo deck.

Yuri200X on RALLY THE HORDE COMBO (HOMEBREW)

1 year ago

Actually, osiczym, thinking about it... I guess the argument for why this works is the same argument for the following cards/interactions:

All of these have the implicit command of stopping the effect once the library count reaches zero...

So I guess there you go, that's why this works

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