Creature — Human Knight
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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|Commander / EDH||Legal|
Latest Decks as Commander
Silverwing Squadron Discussion
2 months ago
personally, I have been wanting to build an aryel commander deck myself, so here are some suggestions: Order of Yawgmoth out, Hero of Bladehold in. reason: hero of bladehold is just better, same mana cost but in white and a lot more impactful, wether it be turn 3 or turn 6 she is still good. Disrupting Scepter out, Shadowspear in. reason: its shadowspear, helps with hexproof and indestructible allowing aryel to blow up stuff
some other good, yet cheap knight cards to include: Drogskol Cavalry , Bloodcrazed Paladin , Belle of the Brawl , Basri's Lieutenant , Kabira Vindicator , Knight of the White Orchid , Knights of the Black Rose , Lena, Selfless Champion , Liliana's Standard Bearer , Livio, Oathsworn Sentinel , Paladin of Atonement , Silverwing Squadron , Vona, Butcher of Magan , etc.
6 months ago
You might like these: Haazda Marshal, Skyknight Vanguard, Hanweir Garrison, Thopter Engineer, Blade Splicer, Ghirapur Gearcrafter, Pia Nalaar, Seasoned Pyromancer, Silverwing Squadron, Kjeldoran Home Guard, Gold Myr, Iron Myr, Plague Myr, Hedron Crawler, Manakin, Tempt with Vengeance
8 months ago
I happen to have an Orzhov Knights deck if you'd like to check out that list (you can find it here at Orzhov Roundtable). There's some things I like about yours, but I think you might be able to pull some things from mine as well.
I would recommend cutting Silverwing Squadron and likely Foulmire Knight in exchange for more copies of Blacklance Paragon and Smitten Swordmaster. I would cut down to 2-3 copies Icon of Ancestry and remove Disenchant completely for some copies of Fight as One, and maybe a another copy of Gideon Blackblade and Sorin, Vengeful Bloodlord. If you have the money, I would recommend some Tournament Grounds for this deck (since you can grab mana for Knights spells which is nice).
My reasoning for some of these cuts are for the sake of being too slow for what Knights are. Knights play Aggro, so you're looking to bang out as many 1-3 drops as you can to deal tons of damage fast. Anything higher better have a decent reason to be there, otherwise it's likely going to be too slow for the deck to get any value out of it (e.g. Silverwing Squadron). Removing Disenchant allows you to free up space Fight As One, which is better for Knights since we don't really care about removal spells. We're looking to burn our opponent as fast as possible, and keeping our pieces intact is going to be crucial. Gideon and Sorin are both great for Knights, since they provide some decent utility (Gideon can give a creature an effect of our choice, and Sorin gives us Lifelink and can help grab creatures back if we need).
Other Useful Knights Cards
- Venerable Knight (Solid 1-drop, buffs your Knights if it dies)
- Knights' Charge (you drain your opponent for 1 every time you play a Knight, and you can return all non-token Knights to the field for 8 mana. Pretty sick!)
- Famished Paladin (This one isn't Standard legal, but is a good card nonetheless. Works well if you plan on playing Sorin)
- Basri's Lieutenant (can provide a little more value out of smaller Knights by making them a token after they die. When paired with Icon of Ancestry those tokens go infinite, so that's something to consider)
- The Ozolith (Interesting card for this list, your mileage may vary. It grabs counters off creatures that die and you can redistribute them back onto your creatures as you see fit during combat)
9 months ago
DeadRanger4Life thanks for the comment!
Creature count can be deceptive: take a look at the other sections (especially sorceries) and you will see 10+ token makers, mainly Dragon Fodder effects. This is because I want to get 2 creatures out of one card for as little mana as possible. Thus my creature count is in actuality more like 35.
Silverwing Squadron is just okay. You have to wait a turn to start churning out tokens, so it seems slow even in Winota. I didn't pickup Dockside because of the price, but I also don't feel like this deck needs him. Chandra, Acolyte of Flame is a cool card that is still begging for a spot. Might find its way it.
I've really only stuck with this version, but see my comments above featuring other ways to build Winota. There are some interesting angles out there.
As for upgrades... besides fast mana, any upgrades are based on your personal budget and playgroup. This deck is an easy 8-9 power level and something I'd be comfortable bringing to cEDH games for the underdog strategy. It's really in a perfect place for me, and if I had a bigger budget I probably wouldn't change anything.
9 months ago
casual_competitive, I tried slotting Silverwing Squadron during my build process, but I couldn't justify it for the cmc. It is useful but is reliant on my creatures on the field and also on whether I can attack with it or not.
9 months ago
Silverwing Squadron gets a hefty knight with 3 small knights which can work well with tribal cards like Coat of Arms which "coat of arms" in itself can be a wincon. sorry i didn't help more, i skimmed threw my human deck for like a second or two and got those 2 cards for you. i suggest the "coat of arms" card, its pretty nifty.
10 months ago
Would you consider Archangel Avacyn Flip? or Silverwing Squadron? The silverwing seems really good because it makes non human knights and the archangel is a non human with flash with a wrath effect on the back side.
I would consider Academy Rector if you have ways to sac it or kill it on demand.
1 year ago
So I really like this decklist so far and I can see you have put a lot of time into it. Have you tried putting in more humans that make non human tokens? Cards like, Evangel of Heliod, Knight-Captain of Eos, Silverwing Squadron and, Hero of Bladehold could be really strong editions in this catagory.
This deck seems like it is ultra agressive, which I feel Boros and espically Winota want to be but, have you looked at putting a few more devensive cards in the deck? Cards like Frontline Medic, Odric, Master Tactician, Legion's Initiative, and Unbreakable Formation could help to ward off boardwipes and help your creatures get combat damage through. I also think, Angel of Glory's Rise could be a really strong late game finisher after a large chuck of your humans have been killed.
Lastly, you said you are not running a lot of boardwipes but, why specifically did you chose to run Fumigate over cards like Cleansing Nova or Austere Command? I feel like one of the later two sweepers are stronger than Fumigate because of their ability to hit artifacts and enchantments also. Have you considered Martial Coup? 7 mana is a lot for a sweeper but, being left with 5 soldiers that you could use to get 5 Winota triggers the next turn could win you the game on the spot depending on what you draw.
Overall I think you have done a fantastic job so far and I am excited we finally get a true Boros commander!