Maybeboard


Enchantment ramp and card advantage to stomping big creature enhancements. In the mean time doing the classic enchantment pillow fort to keep it healthy while it rushes to the smash end game.

Trying to stay at 4 or 5 ranked fights.

Curve

Stage 1: ramp/gaurding commander

Stage 2: removal bait/pillows

Stage 3: big hits/lock down

The goal is to keep the the number of enchantments as high as possible to keep sqeezing the commander for value. That means cut the lands, instants, sorceries, and creatures to add to the momentum. Trying to maximize the ramp and protection with a splash of target removal all to keep her healthy so she can goooooooooo!!!

The land is mostly functional but mostly being the key word: about a 70% viable starting hands. With the Forgiving Londons I should be able to pull through with a good chance?

Thanks for taking a look and if you have any ideas lay them on me, I'll get back to you as I see your post

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Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

44 - 0 Rares

21 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Angel 4/4 W, Clue, Treasure, Wolf 2/2 G
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