|Commander / EDH||Legal|
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|Planechase Anthology (PCA)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
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Enchantment — Aura
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Indrik Umbra Discussion
6 months ago
10 months ago
Elemental Resonance can give you 5 extra mana per turn, Starfield of Nyx can bring back one lost enchantment per turn although its secondary effect doesn't do much for you, Bear Umbra Felidar Umbra Hyena Umbra and Indrik Umbra are some other good totem armor cards, Myth Unbound basically lowers it to 1 extra mana per commander cast instead of 2 making it easier to get him back out if he keeps getting killed. Other than that I would maybe add a few more cards that get extra land on the field.
1 year ago
(tl;dr at the bottom) so my bestest friends gave me a copy of Vorinclex, Voice of Hunger (they must be kind of masochistic), Marwyn, the Nurturer, Seedborn Muse and Selvala, Heart of the Wilds.
But the problem is, I don't know which 3 cards I should take out of my Selvala, Explorer Returned deck. Please see the description in the link for how the deck works. My meta is quite casual, but not very janky. The games usually end after turn 10, we have almost no combo decks.
First of all: Do you think, that I shouldn't take any of those 4 cards into my deck?
I was thinking of Primordial Sage, because I don't cast every creature I put into play and I have Soul of the Harvest and my Commander. I don't really have card draw problems. So maybe I could cut it for Vorinclex.
The second card I was thinking of taking out is Frontline Medic. I never used the second ability (counter target spell with X, unless opponent pays additional 3). And it must attack with at least two other creatures. The two other creatures part isn't the problem most of the times, but that it has to attack is sometimes a problem. I only have two haste enabler and usually I don't attack anyway. When I attack, I do it to close the game or to finish someone off. And if I do, I rarely need it. And I have Rune-Tail, Kitsune Ascendant and other ways of making my creatures indestructible.
And I can't decide, whether I should exchange Dragonlord Dromoka with Grand Abolisher. I don't really need the flying part of Dromoka and the lifegain is sweet but the main reason I have it in my deck is to prevent things like AEtherize, when I go for the kill. I have Abeyance for the same reason. I usually finish the game with Triumph of the Hordes and Overwhelming Stampede. So I need 10-11 mana with Dromoka and 6-7 mana with Grand Abolisher.
Oh and I would be thankful for general advice like "this card would be better than this card". My budget is rather tight though (I don't like to spend more than 10$ on a card).
Thanks in advance for your help =)
tl;dr: I want to put Vorinclex, Voice of Hunger, Marwyn, the Nurturer, Seedborn Muse and Selvala, Heart of the Wilds into this Deck but I don't know what cards to take out.
1 year ago
Eidolon of Rhetoric seems a bit too techy, even with the enchantment creature tag.
Training Grounds doesn't combo with bestow.
Myth Unbound - I don't think this is very good without Partner commanders.
1 year ago
1 year ago
OH YUCK! I just realized exactly why you have Indrik Umbra in there
1 year ago
Ok. This deck is pretty bad ass. I have a couple comments. Starfield of Nyx and Lightmine Field can be devastating against aggro and Luminarch Ascension is also bad ass with a good pillow fort. Umbra Mystic is fantastic if people keep trying to kill your commander, but even if you aren't worried about that, Indrik Umbra will seriously fuck up the opponent's board, Bear Umbra is ramp everywhere, Crab Umbra is iffy, but maybe in control or against another voltron for surprise blocks, Drake Umbra for flying, Snake Umbra for a little draw and Spider Umbra for some good flying defense.
2 years ago
Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:
Cards to add:
- Prismatic Geoscope
- Conqueror's Flail
- Planar Bridge
- Tempt with Discovery
- Auramancer's Guise
- Master Warcraft
- Sterling Grove
Cards to remove:
Any suggestions on these edits and the deck in general would be great! :)
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