Orochi Hatchery enters the battlefield with X charge counters on it.
, : Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Orochi Hatchery Discussion
3 months ago
So a first pass at changing this deck just from things I had on hand. The following cards were removed:
All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.
Scytheclaw Not enough effect and doesnt reinforce the Counters theme.
Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.
Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.
Snakeform Too little effect and is token based again.
Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.
Vivid Grove Too little effect for its slot. Replaced with a dual land.
Vivid Creek Same as above.
6 months ago
Also these might interest you: Pentad Prism , Shield Sphere , Walking Ballista , Hangarback Walker , Phyrexian Marauder , Shifting Wall , Sigil of Distinction , Stonecoil Serpent , Orochi Hatchery , Birgi, God of Storytelling Flip, Reckless Fireweaver , Pia's Revolution , Engineered Explosives , Rebuild , Artificer's Assistant , Riddlesmith .
Personally I would take out the Kobolds (except Rograkh since he's historic), Broodstar, and the creatures that reduce costs of artifacts
7 months ago
Really cool deck! I feel like having more draw power could be more useful than some of the 0 drops you have. For example, Preordain, Anticipate, and the other draw spells in your maybeboard could replace artifacts like Cathar's Shield, Briber's Purse, Orochi Hatchery, etc. There are also a few other 0s that might be worth looking into, like Everflowing Chalice or Mishra's Bauble. These are a bit more costly, but I think are still worth considering. Either way, this a really interesting build!
8 months ago
Helm of Obedience if not going combo route
Arisen Gorgon Too dependant on Liliana being on the field
Gorgon Recluse Too high CMC for what you do
Infernal Medusa Medusa /= Gorgon
Keepsake Gorgon Too high mana for one and done
Korozda Gorgon Too high CMC && not running heavy +1+1 Presence
Ohran Viper As you are in blue, you have better options for card draw, especially because this one means you have to deal damage to player first.
Oona's Blackguard Cut unless you are rogue heavy
Pitiless Gorgon All your snakes will typically have deathtouch or be able to gain it, at 3 mana this should do more.
Gaze of the Gorgon A little too high mana but hilarious at the same time.
Vraska, Relic Seeker Might be better for pirate deck, it's not on flavor at all here, and not in line with or as powerful as your other walkers.
Vraska, Swarm's Eminence This is useful however high mana for what it does, totally up to you, this could go either way.
Chromatic Lantern To ensure you make colors. Given you're going heavy black we may need to revise this item.
Chevill, Bane of Monsters super value at 2 cmc
Baleful Strix Super value at 2cmc, fly, dedtouch, card draw
Fathom Feeder value town, and if you yank combo pieces this can help facilitate a win with it's ability
Hapatra, Vizier of Poisons 2cmc, high high values and makes SNEKS!!!!
Hythonia the Cruel Yeet cannons all non-gorgon creatures + big creature
Seshiro the Anointed SNEK SNEK +2+2 to all SNEKS! Draw card wen snek do damage!
Kaseto, Orochi Archmage Unblockable +2+2 SNEKS!
Prowling Serpopard Make's your Sneks and Gorgon's Un-Counterable
Stonecoil Serpent cool snek, but I think you might already have cooler in deck & on list
Orochi Hatchery Funny stuff this one, totally up to you
Bow of Nylea all creatures get deathtouch + more check this one out
Ohran Frostfang Gives attacking creatures you control ded touch and when your creatures damage a player, draw a card.
Kodama's Reach Mana Ramp
Search for Tomorrow Mana Ramp
Three Visits Mana Ramp
9 months ago
Snap157: Through the X drop creatures which are considered cmc 0 while in the deck or in hand. Or a token swarm with the Orochi Hatchery. Or, say an opponent boardwipes and you have a bunch of the land creatures or token generating lands.
10 months ago
If you really want to do +1 counters you should get at least one Proliferate card. Not only do you get more counters on your creatures but you can put more counters on Orochi Hatchery and Angelheart Vial . Contagion Clasp , Contagion Engine , Karn's Bastion etc.
11 months ago
Strength of the Tajuru. If you are about to lose all your mana (because your boss died) convert it all to counters. Also good if you have tons of mana and somebody didn't block an elf.
Dragon Throne of Tarkir would be great if you were more creature heavy. As it is I'm not sure this would help much.
1 year ago
I haven't studied your mana avaibility in detail, but if you feel like you have matches where you have quite a bit of leftover mana (if you for example end up playing long games), Orochi Hatchery might be a good fit here.