Orochi Hatchery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Tokens

Orochi Hatchery

Artifact

Orochi Hatchery enters the battlefield with X charge counters on it.

, : Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.

Latest as Commander

Orochi Hatchery Discussion

Kogarashi on Do i get an extra ...

2 weeks ago

The proliferate will happen before Orochi Hatchery is on the board.

Flux Channeler triggers on casting noncreature spells. So it triggers when you cast Hatchery, and the trigger is put on the stack above the Hatchery spell. It will resolve before the casting of Hatchery does.

If it triggered off of noncreature permanents entering the battlefield, then it would work the way you wanted.

Masario on Do i get an extra ...

2 weeks ago

Lets say i have Flux Channeler already on board and i cast Orochi Hatchery , does my Orochi Hatchery get an additional counter from the proliferate of my Flux Channeler, or does the proliferate happen before Orochi hatchery is on the board?

gavriel1136 on The Accountant

2 weeks ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

KongMing on Fblthp the found

1 month ago

Some more noncreature spells that get you creatures you can use with the Staff: Abstruse Interference , Efficient Construction , Geist Snatch , Grip of Phyresis , Metallurgic Summonings , Orochi Hatchery , Rise from the Tides , Skywise Teachings , and Thopter Spy Network .

Depending on the decks in your pod, certain suggestions may be better than others.

Chesu on Hapatra (Old Brawl deck)

1 month ago

It all depends on who you're using as the commander. If you're using Hapatra, Vizier of Poisons you'll really want to focus it down. Are you looking for the -1/-1 counter part of it or the 1/1 snake tokens? Hapatra can go off very quickly with snakes.

Orochi Hatchery , Sosuke's Summons , Snake Pit , Serpent Generator are all good cards, even if the last one has a high cmc.
- ( Hapatra, Vizier of Poisons or Flourishing Defenses ) + Devoted Druid + ( Ivy Lane Denizen or ( Mikaeus, the Unhallowed + ( Swiftfoot Boots or Lightning Greaves )))= Infinite Mana + Infinite Deathtouch Snakes -( Hapatra, Vizier of Poisons or Flourishing Defenses ) + Cinderhaze Wretch + ( Ivy Lane Denizen or ( Mikaeus, the Unhallowed + ( Swiftfoot Boots or Lightning Greaves ))) = Infinitely Discard Opponents (during your turn) + Infinite Deathtouch Snakes - Mikaeus, the Unhallowed + Woodfall Primus + Ashnod's Altar = Destroy all noncreature permanents + Infinite Mana -( Hapatra, Vizier of Poisons or Flourishing Defenses or Nest of Scarabs ) + Grim Poppet + Sculpting Steel = Infinite Tokens -( Hapatra, Vizier of Poisons or Flourishing Defenses or Nest of Scarabs ) + Blowfly Infestation = Infinite tokens entering and dying. NOTE: This needs to be used in conjunction with something else such as Blood Artist , Zulaport Cutthroat , or just another one of the cards listed above.

-Credit to akumawerewolf for his great Hapatra combo list.

SideBae on I Just Proliferated On Louis's Mom

1 month ago

I love the deck name. I got a few suggestions:

  1. Your land-base can use some work. I highly suggest Command Tower , City of Brass , Mana Confluence and Prismatic Vista . The prices on these lands varies, but they're all good (especially Command Tower )...

  2. Xerox cards, sort of like your Opt , will allow you to run slightly fewer lands -- they'll dig you to what you need and past what you don't. I highly recommend running Ponder and Preordain in any blue deck; Brainstorm is great, too, though it requires slightly more shuffle effects than just Terramorphic Expanse and Evolving Wilds .

  3. I think Swords to Plowshares is a lot better than Path to Exile . Ramping an opponent in a format filled with high-power cards is actively dangerous, and I suggest Path to Exile only in highly aggro decks that need to remove blockers to kill an opponent. Giving an opponent a little life is much less significant. Similarly, I think Grasp of Fate is likely a lot better than Pacifism .

  4. Narset, Parter of Veils is a bomb in EDH, especially if you can pair her with a well-timed Windfall . Similarly, many decks have at least a decent number of search effects, meaning that Ashiok, Dream Render is also a powerhouse.

  5. Like the aforementioned Windfall , there're a bunch of card-advantage spells to consider. Painful Truths is a favorite of mine, and Fact or Fiction , Dig Through Time , Treasure Cruise , Phyrexian Arena etc. are all awesome. Fathom Mage can also draw you cards.

  6. One major bonus to playing green in EDH is that it grants you access to the best dorks; in these colors, you can play pretty much all the best ones except Orcish Lumberjack . Some are more expensive than others, but since dorks (and their low cost) are the best ramp in the game, you should consider running any number of these: Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Elves of Deep Shadow , Deathrite Shaman , Noble Hierarch , Birds of Paradise and Bloom Tender will all be powerhouses in this deck.

  7. There're some charge-counter artifacts to consider, as you can proliferate the counters. Everflowing Chalice and Astral Cornucopia come immediately to mind, and Coalition Relic and Transmogrifying Wand are both powerful as well.

  8. Depending on your meta, there're some enchantments you should consider: Mystic Remora is often an Ancestral Recall in more inexperienced metas; Compost can be a powerhouse, as black is the second most common color after blue; heavy blue metas are friendly to Carpet of Flowers ; and similarly, since you're not running any Island s outside the basics yourself, Choke can be good.

  9. I think Cyclonic Rift is probably a lot better than Unsummon .

  10. You may want to consider a small number of counterspells. Fuel for the Cause is great, and you might enjoy Arcane Denial , Remand or Delay .

  11. I think you forgot Sol Ring ...

  12. If you want, you can run a little bit o' hate. Grafdigger's Cage is probably the best Stax piece in the current meta. Smokestack is a fun piece of work you can proliferate, if necessary; running it in conjunction with Orochi Hatchery or just Bitterblossom can give you all the advantage you need.

Good luck!

bushido_man96 on A Primordial God needs your ...

3 months ago

Ok, here we go...

Hexdrinker is cool, but...eventually, you can't even target it. And it doesn't have trample. Possible cut. Why Knowledge Pool ? It just seems weird. I'd cut it. And Gelatinous Genesis . And I'm on the fence about Orochi Hatchery . Not sure you need it.

You should run a Rogue's Passage so you can push one of your big fatties through. Some X creatures you don't have in here: Anthroplasm , Kraklin, and Verdeloth the Ancient . Verdy would be very worth running, I think.

That's the best I can do for now.

Here are two Kruphix decks to mull over, as well:

Kruphix deck for bushido_man96; Kruphix, God of Card Draw

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Orochi Hatchery occurrence in decks from the last year

Commander / EDH:

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