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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Caerwyn on Should I Keep Font of …
2 weeks ago
I would cut Font of Mythos, Howling Mine, Master of the Feast and Temple Bell - not one of those cards does enough to win you the game. Forced Fruition is a trap also - it usually reads "let them combo off by giving them every card they need to win on a single turn, without being able to do enough damage to stop them."
Nekusar works best when he is hyper explosive, tossing mass damage on the field through wheels. Instead of wasting your time with these small, incremental damage, you really should be looking to add Dark Deal, Windfall, Winds of Change. Whispering Madness, etc. Teferi's Puzzle Box is another high impact card that should be a must-include. Phyresis, Glistening Oil, and other ways to confer Infect will drastically will increase your odds of winning. Cards like Curiosity add huge card advantage. And auras like Helm of the Ghastlord and Sigil of Sleep can use Nekusar to help lock out opponents.
Cut the lifegain cards like Ivory Tower and Elixir of Immortality, as well as combat-focused cards like Akroma's Memorial. None of those do anything for your actual gameplan.
You also could stand to get your average mana cost down. Seizan, Perverter of Truth, for example, is synergistic, but five mana is steep and the card slot would be better off as a wheel.
shock7123 on Queens of the damned (Vampire Tribal)
9 months ago
I'll make a few suggestions here, trying to keep in mind your budget considerations.
Suggestions for reanimator:
Palace Siege - either lifegain or reanimator, depending on what you need when you play it.
Debtors' Knell - high mana value, but returns a creature from ANY graveyard to the battlefield directly.
Suggestions for lifegain:
Vito, Thorn of the Dusk Rose - Highly recommend, as he goes infinite with Exquisite Blood.
Marauding Blight-Priest - Like Vito, also goes infinite with Exquisite Blood.
Tymna the Weaver - Lifegain and card draw.
Ajani's Welcome - cheap, consistent lifegain for playing creatures.
Ivory Tower - cheap, consistent lifegain each turn for having cards in hand.
Also, random one that you may want to consider: Pyre of Heroes. It'll let you sacrifice one of your creatures to find another with mana value equal to the sacrificed creature's plus 1.
shock7123 on Queens of the damned (Vampire Tribal)
9 months ago
I'll make a few suggestions here, trying to keep in mind your budget considerations.
Suggestions for reanimator:
Palace Siege - either lifegain or reanimator, depending on what you need when you play it.
Debtors' Knell - high mana value, but returns a creature from ANY graveyard to the battlefield directly.
Suggestions for lifegain:
Vito, Thorn of the Dusk Rose - Highly recommend, as he goes infinite with Exquisite Blood.
Marauding Blight-Priest - Like Vito, also goes infinite with Exquisite Blood.
Tymna the Weaver - Lifegain and card draw.
Ajani's Welcome - cheap, consistent lifegain for playing creatures.
Ivory Tower - cheap, consistent lifegain each turn for having cards in hand.
Also, random one that you may want to consider: Pyre of Heroes. It'll let you sacrifice one of your creatures to find another with mana value equal to the sacrificed creature's plus 1.
aznb01777 on Witherbloom Witchcraft Upgrade
1 year ago
remove Greed put in Garruk's Uprising Taste of Death put in Binding the Old Gods Leyline Prowler put in Deathrite Shaman Gyome, Master Chef put in Essence Warden Nissa's Renewal put in Journey to Eternity Flip Revival Experiment put in Deadbridge Chant Paradise Plume put in Kodama's Reach Loxodon Warhammer put in Jarad, Golgari Lich Lord Venser's Journal put in Ivory Tower Elixir of Immortality put in Golgari Signet cut down your land count to 36 put in Sakura-Tribe Elder Eternal Witness Wood Elves Solemn Simulacrum
greyninja on tBZ_Shanna-purify
1 year ago
+1 from me! Looks fun. I like a lot of your choices like Shabraz, the Skyshark, Daxos, Blessed by the Sun, and Ivory Tower.
What do you think about Well of Lost Dreams or Dawn of Hope to take better advantage of cards like Spectrum Sentinel or Daxos who will often gain life on your opponent’s turns? I had them both in my original list, but found I was mostly gaining life on my turn and wanted the extra slots instead of redundancy. Food for thought though.
If you do add the Horizon Chimera and Drogskol Reaver combo, be sure to leave a few mana open to Valorous Stance your own Reaver to stop it! Or have Thassa's Oracle out before you start! Would hate to die in an unstoppable loop hahaha love it
Please give an upvote to my Shanna deck if you can!
DreadKhan on Killing You Softly with Card Draw
1 year ago
I often find War Tax and Flood are playable, especially if I usually am not the most threatening deck (and thus are less targeted depending on groups), either can very much ruin a deck's day. There is also Mass Diminish that can either neutralize a threat or make someone super vulnerable, in addition to just being the funniest way to use resources most of the time. I feel like there are a few situations you'd prefer Polymorphist's Jest, but Mass Diminish's shockingly long duration means it can do crazier stuff in my experience.
You might want good old Ivory Tower in here, not sure if you play in a meta where people win via non-infinite combat/damage, obviously a stinky garbage fire if everyone plays infinite combo.
Since you'll often have extra cards, not sure if Dreamscape Artist as a repeatable Blue Harrow matters enough (it's slow but the untapped lands make it 'cheap' ramp), also nice with Graveyard utilization.
FormOverFunction on Bureaucracy!
2 years ago
I’ve played a number of games now and the deck is a lot of fun! This is the first deck (basically) of mine that has counter-magic in it, so I’ve had to reassess my playing habits, but otherwise it’s loaded with weird interactions that sort of pilot themselves. The commander is really important to get out there, as it will build you a 2/2 Army pretty promptly, and you need to draw a lot in order to get a good amount of theme on the table. Confessor matches up nicely with the draw/discard effects, and your first clue on your turn will get you two cards each turn. The color-hate (like Justice and Sanctimony) can be sort of feels-bad so a few of the games I’ve just sat on them (only justice, come to think of it). Library of Leng and Ivory Tower are always a great team, and Island Sanctuary is buttressed well by drawing on other people’s turns. The downside I hadn’t considered with that, though, is you’re still pretty weak to flying. I managed to use Abbey Matron in the best (only?) way, blocking and then pumping, which sort of felt like unlocking an achievement. Restore the Peace is great both against tokens that are beating you up AND against big baddies that block your 2/2s. Martial Law is one of the best answers to fliers and other trouble, almost like an Oblivion Ring that you can re-target every turn. This post is getting pretty long, so I’m going to wrap it up... but I think you get the notion ;p Thanks for asking MagicMarc!!
NocTurtle on
2 years ago
Heliod, Sun-Crowned, Resplendent Angel, Crested Sunmare, Serra Ascendant, The Book of Exalted Deeds, Gala Greeters, Trelasarra, Moon Dancer, Voice of the Blessed, Well of Lost Dreams, Elder Gargaroth, Aetherflux Reservoir, Angelic Accord, Authority of the Consuls, Blind Obedience, Ezzaroot Channeler, Glorious Sunrise, Ivory Tower, Nykthos Paragon, Primeval Bounty, Solitude, Spike Feeder, Urza's Saga, Heroic Intervention, Deep Gnome Terramancer
Remove Battlefield Medic and Doubtless One
Your ramp is good but if you change you land base a little it could be better with Three Visits, Nature's Lore, Crop Rotation
Land base Savannah, Scattered Groves, Arctic Treeline, Windswept Heath, Myriad Landscape, Gaea's Cradle
War Room and Bonders' Enclave will draw on a land
One thing I would recommend is not mixing green ramp and white catchup ramp. The white ones just get hosed. You could fix this by running lots of ways to change the amount of lands you control. Strip Mine, Wasteland, Dust Bowl, Selesnya Sanctuary
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