At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four.
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Masters Edition (MED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ivory Tower occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Ivory Tower Discussion
1 month ago
I've played Zur since Shards of Alara came out, so here are a few staples I advise: Aura of Silence: slow down opposing enchantment decks Sun Titan: bring key enchantments back from the graveyard in a way they can be attached to Zur Angel's Grace: Split Second cards are great, and this one can give you a chance to stop a combo Armageddon: once Zur is on the table, your need for lands is significantly less than your opponents' Scroll Rack: switch out bad cards and tutorable enchantments from your hand with counterspells before you shuffle Ivory Tower: Use your discards to your advantage to get an enchantment back into your deck, and get an infinite hand Daybreak Coronet: a good second Zur target that gives him vigilance Vanishing: protect Zur from Wrath effects with only two blue mana Solitary Confinement: combines with Necropotence to make you untouchable indefinitely Mistveil Plains: Put Zur targets from your graveyard back into your library Rewind: Counterspells that untap your lands for more counterspells are amazing in control decks
2 months ago
Awesome deck! I've had many variations on the same theme myself. I'm going to list some things for you to consider, which I think might be helpful...
And, always, when you're in Grixis, Nicky Boo Boo, because why the hell would you not.
I'm not sure what you'd be best to swap out for any of these, but that's for you to consider. It does look like the deck should have more protection than it does, and that's why I'd think that Wash Out would be very helpful. And maybe a couple/few cards like Clone or Clever Impersonator, or theft spells like Treachery, because with a lot of card draw, people are going to be casting some spells.
That's a long list there, but just doing my part.
3 months ago
3 months ago
Ah, what is there to dislike about life gain? The deck looks sweet, however, I do have some suggestions.
Whilst Exstort is a lovely mechanic, I feel as if many of these creatures are lacking. Basilica Guards, Kingpin's Pet, Knight of Obligation, Thrull Parasite, and Syndicate Enforcer all just have egregious stats. Similarly, Resplendent Mentor is a five Mana 2/2 that doesn't do something immediately unless you have a board state.
Armillary Sphere doesn't do much. You probably prefer to cast your commander than paying four and finding two basics.
That's all from me. Good luck!
3 months ago
RandomZombie88 I'll drop what I do in my deck with lich:
Convalescent Care draw +4 on upkeep
Illusions of Grandeur draw +20 and loss of life never effects you
Second Chance gain a turn for 3 mana
Words of Worship draw lots
Ivory Tower changes the "meh" artifact into a draw on upkeep
4 months ago
The reason I chose Ertai, the Corrupted is because he was the best commander in the colors that wasn't Zur the Enchanter . Zur is likely a better commander, although not by much because all of the best lock pieces cost 4, but he has a huge negative reputation. Most games where a Zur player is involved turn into "kill the Zur player so the rest of us can play the game" and I don't really want my deck to draw the kind of hate before people even see the cards I play (that can wait until after I turn all the mono-red players mountains into plains). Ertai can also sacrifice enchantments so he lets me turn less than useful lock pieces into counterspells, and can also help protect a lock once I have it established.
4 months ago
KayneMarco I like the idea of Necropotence as a source of card advantage. Normally I wouldn't play the card in a deck like this as I'm not trying to combo out with all the cards I draw and am playing a long game but the interaction with Zur's Weirding is pretty hilarious. Since I'm not really worried about maximum hand size with this deck, I wonder if running Ivory Tower might just be better since it is much more mana efficient. I can then add a Reliquary Tower to the lands since it is fetchable by Expedition Map . I think it might work better this way since adding the tower is a pretty low opportunity cost.
6 months ago
I can see Vilis, Broker of Blood in the maybe board and I’d say that would be a good inclusion in the main board, any spells you cast with your commander will draw you 2 cards minimum which is insane card advantage.
Ivory Tower could be a very good option as it only costs 1 mana and could gain you a fair bit of life back each turn.
Erebos, God of the Dead could also be a very good inclusion because it’ll give you card advantage and stops your opponents from gaining life.