Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
: Gain .
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|Commander / EDH||Legal|
Latest Decks as Commander
Selesnya Sanctuary Discussion
1 month ago
Well, Selesnya Sanctuary might bounce a land, but it taps for 2, so next turn you not only have less lands out, you have the same mana (and have some fixing), and you definitely have another land in hand if you need to play a big drop later. If you use Karoo lands, you lose the land, but you aren't down any mana. As for Ohran, I was thinking a singleton as a finisher, as it can both draw lots of cards and clear out blockers, both things you probably want. I'm trying to think of some good card draw options that fit in here, white has nothing I can think of that fits, and green tends to need a big creature out, or lots of creatures.
Rebuff vs Mana Tithe is a decent question, but I think the two serve different purposes. Mana Tithe mostly hits efficient plays, and removal plays tend to be cheap and leave mana to pay it. Mana Tithe becomes dead quickly most games though, while Rebuff can stay relevant.
I can explain some of what Knight of the Reliquary can do for you. It excels in a deck that runs lands that are high value, up to Gaea's Cradle type stuff, but there are many great lands out there that can take over the game that aren't $1k. It can easily fix you with a The World Tree , and all the while it keeps growing. You might also want some landfall payoffs like Felidar Retreat or Retreat to Kazandu , there are tons out there. If you fetch out a Sanctuary, note it will still bounce a land, and thus Reliquary can set up Knight of the White Orchid to fetch a land for you and actually get you ahead on mana, and that fetched Plains can then be sacrificed for a better land later. If you can bounce, flicker or otherwise repeat the Knight, you might actually end up pretty far ahead, as long as you expect your opponents to hit their land drops. You can also find lands that make creatures with Reliquary, or go big with Dark Depths as a finisher, it's an extremely versatile card, and has big synergies with a ton of stuff like Crucible of Worlds to generate big mana enabling quick wins. Even without leaning too hard into it's traditional uses, just using it as a Knight it seems like a good card, and I feel like you need more creatures in here anyways.
If you keep Knight of the White Orchid I would remove the ramp spells for Reliquaries, I think you have enough lands to hit 3 mana safely.
Hope some of this was helpful!
1 month ago
If you wish to lean into payoffs like Knight of the White Orchid , you could throw in some bounce lands Selesnya Sanctuary , or Karoo lands in order to lower your land count. You can even consider something like Lotus Field eventually, which is hexproof and can't be Sinkholed or Wastelanded, and lets your pay offs work better.
Rebuff the Wicked has gone down a lot in price, it's a nice protection spell if you find your guys removed a lot.
Bow of Nylea is probably super-good in here, with lots of First Strike creatures that just love having Deathtouch. Ohran Frostfang would be a bomb, but a big clunky slow one. Either of these will solve the problem of your knights being too small.
2 months ago
I just noticed that the other two Retreat to Coralhelm sets here got lands that are on color. There's literally no reason for the in my Selesnya Sanctuary . All part of the fun... I wonder how many of the 9,000+ combos are Retreat + Bounce land + Tap for extra land + Landfall.
2 months ago
3 months ago
Interesting concept. I have a few thoughts.
Crop Rotation seems like your best tool in this deck to enable Nacatl and Kird ape consitently and quickly. I think this should be a 4-of in your deck.
In addition to Crop Rotation, Land Grant is another way to fetch up lonely copies of your forest duals without requiring any mana at all. It doesn't fetch Alpine Meadow, but it should still be more than playable. Bonus points for triggering Seeker of the Way for free.
In terms of mana base, I would try to minimize the number of tap lands as much as possible. You're probably not going to want two copies of Alpine Meadow in play at once, so cutting to one and fetching it when necessary seems fine. I would also cut Sejiri Steppe down.
Bounce lands seem like they could be great for you. Gruul Turf and Selesnya Sanctuary are good at providing extra land drops on their own and they make great targets for an early Crop Rotation to keep hitting land drops.
Maybe just a matter of preference, but I would do a 4:2 split of Journey and Cannonade instead of 3:3.
5 months ago
I would imagine that bouncelands like Selesnya Sanctuary would be good in this.
9 months ago
Hey, nice budget version, less than $50 is impressive.
Command Tower is now less than $1 and is one of the best lands in Commander. Selesnya Sanctuary is another upgrade for a dual land. Quest for Renewal good with Emmara letting you create Soldiers or tap your tokens for other effects during each opponent's turn. Good repeatable draw with Mentor of the Meek. Glare of Subdual goes well with Renewal as opponent creature lockdown using tokens. Nullmage Shepherd can wreck opponents artifact or enchantment strategies.
Felidar Retreat is a new enchantment in Zendikar Rising for tokens. It's repeatable no mana cost Township effect or create a Cat token just by playing a land. Worth adding Evolving Wilds, Terramorphic Expanse and Myriad Landscape it adding Retreat. Champion of Lambholt can make your token army unblockable since she grows each time a token is created.
Jiang Yanggu, Wildcrafter combines well with Good-Fortune Unicorn to make each token created a mana dork. Jiang can put a counter on Emmara making it easier to tap her while also making mana. If going the Vehicle route for crew then Aethersphere Harvester and Untethered Express are some budget upgrades.
Cards to consider cutting:
- 2x Forest
- 2x Plains
- Blossoming Sands
- Anointer Priest
- Crusader of Odric
- Attended Healer
- Infiltration Lens
- Curse of Bounty
- Renegade Freighter
- Ovalchase Dragster
- Fleetwheel Cruiser
- Krosan Grip
- Entrapment Maneuver
- Collective Unconscious
Good luck with your deck.
9 months ago
At first glance here are some recommendations I have that would fit right in: Avenger of Zendikar, Dryad of the Ilysian Grove, Dockside Extortionist, Parcelbeast, Purphoros, God of the Forge, Risen Reef, Tireless Tracker, Sakashima the Impostor, Spark Double, Wayward Swordtooth, Burgeoning, Sylvan Library, Valakut Exploration, Finale of Devastation, Finale of Revelation, Farseek, Nature's Lore, Amulet of Vigor, Ketria Triome, Raugrin Triome, Oboro, Palace in the Clouds a few bounce lands such as Gruul Turf, Selesnya Sanctuary, Simic Growth Chamber. I also would agree with and multimedia. Fetch lands and shock lands are crucial to have in this build, as well as having the tutors that have been recommended.
I feel like you are very light on draw, so a lot of my recommendations point to that. Mutate Parcelbeast on Scute Swarm with Risen Reef in play = insane draw. Play more land cards are always great to have in landfall decks. I didn’t suggest this, but you could add a sub theme of flicker effects to abuse Omnath, Locus of Creation landfall triggers. Clone cards that can copy Omnath and ignore legendary rule to use as a triggered ability doubler can have overwhelming results.
If I can provide anymore assistance, feel free to let me know. Good luck with your brew!