Starfield Mystic


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Starfield Mystic

Creature — Human Cleric

Enchantment spells you cast cost less to cast/

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Browse Alters

Starfield Mystic Discussion

Dungeonbomber on Alela EDH

1 day ago

Thanks for you advice LadyZ.

I'm generally going for artifacts over enchantments to generate tokens. Combat damage in general is the main win-con, lots of tokens obviously help with that.

Commander damage would be an option with Alela, Artful Provocateur , but I think that doesn't fully use her abilities. I'd rather play Zur the Enchanter then.

There also is the Sanguine Bond and Exquisite Blood interaction, but I don't have enought tutors to pull that of reliably. In my opinion, thanks to the commander having lifelink, both are good on their own though.

I don't think I play enough enchantments for Starfield Mystic to be worth it, but I'll consider adding the other cards.

LadyZ on Alela EDH

1 day ago

How do you think your deck will be winning? Commander damage? Fairy Tribal? Tokens? artifacts/enchantments matter? that changes what the best cards are. For example, if your deck cares about tokens, Favorable Winds is much better than All That Glitters . But if you're trying to win with commander damage from Alela, All That Glitters will deal much more damage. Either are probably better for the deck than Colossus of Akros , I personally don't think that's the most useful.

Some other cards I'd recommend looking at, just because they're cheap and work well with the deck, are Etchings of the Chosen , Etherium Sculptor , Starfield Mystic , Faerie Swarm , Hour of Reckoning , and Trading Post

Madcookie on Does Clever Impersonator dies when ...

3 weeks ago

As Clever Impersonator enters the battlefield and becomes copy of something he is considered to be identical copy of that permanent. He assumes the copied object color, type, mana cost, and if its a planeswalker even his starting loyalty. So in your case as long as he is copying Rhystic Study he isn't considered a creature, but a blue enchantment with CMC=3. On the other hand Mimic Vat can only exile objects (I'm saying objects as that includes manifested instants for example) that are creatures while on the battlefield. Therefore when he is destroyed he doesn't trigger "whenever nontoken creature dies" ability of Mimic Vat and cannot be exiled. The only on-death triggers that would be triggered are from something like Starfield Mystic .

Estefunny on Not so heroic enchantments

1 month ago

Funkydiscogod: uh thats a spicy combo, well thanks for that. I can flash it in via Sigarda's Aid , which I want to do anyway. My first thought was a bit expensive for 4 Mana, but Hero of Iroas and Starfield Mystic can take care of that. I will definitely consider it.

Estefunny on Help with Enchantment/Aura Deck

1 month ago

Hm, exactly why I thought about cutting black for green (lifelink and carddraw [not in your particular case, but still])

Pervavita How imprortant did you feel the lifelink and the instant protection spells actually are, since the deck has a strong aggro theme and want to spend the majority of the mana to keep the pressure alive? Or did you consider going black for recursion?

In my playtest sessions so far most of the time I was running out of gas and had a board stall for several turns until I find huge dmg boost (e.g. via Colossus Hammer).

And I did consider Hero, but still Need to find the Right numbers between him and Starfield Mystic

Paeldroth on Tuvasa's Gym Routine

2 months ago

Played with the mana base and added Starfield Mystic . Not sure if I should just straight up drop another island or what but there's def less need for blue mana.

Nemesis on Shes so Evasive! HELP!

2 months ago

Okay, this list will probably be long so I'll see if I can break it up.

Sram, Senior Edificer - basic stuff, card draw when you play an enchant

Kor Spiritdancer - same thing as above

Sphinx's Revelation and other x draw spells like Pull from Tomorrow , or Read the Runes

Curator's Ward - hexproof for your enchanted and draw if it's on bruna

Starfield Mystic - not crazy about this one, but it does reduce the cost of your enchantments when you have to cast them.

Danitha Capashen, Paragon - More Enchantment cost reduction

Hero of Iroas - same as above

Traumatize fast, ableit expensive, way to dump a ton of enchantments into your graveyard for Bruna
Winds of Rath - self explanatory

Divine Reckoning - nice when you have bruna and want to keep her

Single Combat - same as above

Umbra Mystic - good safety net for your auras

Eldrazi Conscription - expensive, but powerful aura

Spectra Ward - usually makes bruna unblockable

Spirit Mantle - usually makes bruna unblockable

Temple of the False God - land ramp, usually nice

Hedron Archive - ramp that turns into card draw if needed

Tons of tons of cards tutor enchantments, so consider those as well.

jakeelephant006 on Uril, Ultimate Bench-Presser

2 months ago

This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .

Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.

Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .

My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.

Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.

I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.

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