Starfield Mystic

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Starfield Mystic

Creature — Human Cleric

Enchantment spells you cast cost less to cast/

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

eliakimras on Sytphilis (give it to your opponents)

2 weeks ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

JanSteveRein on Tokens and Protection

3 weeks ago

Thank you for your input! Yea the CMC is super high, that's where the need for protection came from in the first place. I was thinking to maybe cut the Soul's Attendant and use the space to speed up my board a bit by using some Sol Rings and potentially gain even more tempo by replacing Gleam of Battle and Legion's Initiative with a 4 off of Starfield Mystic

What exactly do you mean by locks? I'm not too familiar with terminology since we only play casual kitchen table magic :)

Strangelove on Enchantokens copy

8 months ago

Lookin' go0od!

-1 Teferi's Moat, etc... You can probably drop ALL the pillowfort and just protect alela. Her deathtouch and tokens will do all the pillowforting you need. I would just run something like Inkshield to swing the game.

-1 Kindred Boon... I think you have enough indestructible and this one costs too much mana

-1 Enduring Renewal... with no way to sacrifice this easily, you can stax yourself

-1 Serra the Benevolent... doesn't really do much (if you like the ult I'd just run Worship)

-1 Netherborn Altar... I think you have enough to protect/ get alela back

-1 Starfield Mystic

-1 Starnheim Courser... yes, yes enchantments, but all I want to see is Alela.

+6 RAMP... lots of ramp on 2 so you can play alela and start running!

All your draw is "if > then a MILLION"... I think it works, but I've been thinking ~5 filter/draw like Impulse, etc (or more tutors) and 5 massive draw engines is the way to go so you can dig through and actually hit your engines. Rn I think you're 50% on playing a value game...

I would choose: enchantress or faeries? Right now you're locked in to go-wide faeries for draw and kill. Enchantress/ pillows probably deserve their own build <3

CHEERS!

macdeath on Shrines

1 year ago

I guess given your mana base you are reliant on lantern. I would personally have a Fetchland manabase with 4x Uropia sprawl. Which is more consistent, smoother and accelerates the mana better. It's also great when you have enchantress cards. You also don't have any 1 drops at the moment which seems really bad for your curve.

Given your constraints, a better option for your deck might be to condense lantern and Azusa slots into Dryad of the Ilysian Grove. You can't really feed Asuza right now, since you don't have any Crucible of Worlds type of effects or enough card draw to reliably pump out 3 lands per turn. Dryad will only be marginally worse than Azusa at ramping, while giving you the consistency that lantern gives to your mana. It's also an enchantment so directly tutorable.

Another great option for your mana would be Sanctum Weaver (again an enchantment). Like, why is that not in your deck already? It's absolutely bonkers. You can also run cost reducers like Starfield Mystic or Jukai Naturalist.

The reality chip just seems much worse at drawing cards than enchantress cards honestly. I would run cards like Sythis, Harvest's Hand, Eidolon of Blossoms and/or Setessan Champion.

Chromatic Orrery seems worse than a card like Mana Reflection in your deck.

Basically, I would cut most of the non-enchantment permanents that you are currently running and replace them by more synergistic enchantment equivalents.

As echoed above Negate seems awkward as interaction in your deck. Do you really want to be holding up untapped mana every turn? You'd be much better off with a versatile removal spell that deals with something when you need to, with tutorable 1 of enchantments that hose what your opponents are doing (as I was telling you above) I'd think as far as interaction you'd want 4/5 silver bullet enchantments, 3/4 spot removal and 2 board wipes. So that's only 2 more slots than you are currently running.

KBK7101 on Looking for enchantment graveyard synergy

1 year ago

Starfield Mystic offers a slight discount on enchantments and grows with each one that hits the graveyard. Not super high impact but that's the first one that comes to mind.

My quick Scryfall search didn't warrant much else, sadly.

DBCooper on enchantment MH2

1 year ago

Axis of Mortality can be a win condition with the Solemnity + Phyrexian Unlife combo.

Mesa Enchantress is good at keeping you hand full

Starfield of Nyx is great for keeping your destroyed enchantments in the battlefield, if it comes to that.

Starfield Mystic is good for making all enchantments a little cheaper and more aggressive, and can make a good get huge very quickly.

great deck! I love enchantment builds.

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