Epic Proportions

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Epic Proportions

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

bushido_man96 on Help refining aura voltron in …

1 year ago

This seems to be more suited as a value based commander than a Voltron commander. It doesn't have a natural form of evasion, like trample or flying or anything like that. If you really want to go Voltron, you need to look into getting evasion on him, most likely in the form of trample. You've got some good choices in here, like Rancor, for example. A sneaky good evasion card you could run is Dauthi Embrace. I would not avoid equipment, and consider adding Trailblazer's Boots to the mix, as well.

Honestly, there's so much good equipment out there, like Fireshrieker, Sword of the Animist, Lizard Blades, just to name a few, and I'm trying to keep it budget. If you don't have a budget, you can go nuts with high-priced equipment.

I don't really like Blanchwood Armor and Claws of Valakut in here, because you are in three colors and therefore can't really focus on one of these, and you are running a lot of nonbasic lands, making it harder for them to really run up the power for you. I'd like Blanchwood Armor better if you were running Yavimaya, Cradle of Growth. There are some really high CMC auras you could run that would buff him up more, like Colossification and Epic Proportions.

I think you should look into some land recursion, too. Cards like The Mending of Dominaria and Splendid Reclamation.

Orange+ on Punching in Pillow Fights

1 year ago

Hi, H-E-N-R-Y

Cool deck you've got going here :)

I have made a Sythis deck myself, but to be honest, Im not completely into what people usually play with Sythis. I could however provide some initial thoughts I have based on your decklist.

First of I would recommend that you structure your deck with categories. I know a lot of people on tappedout doesnt use them, but they are very useful when building decks or providing feedback.

You play a lot of lands that enter the battlefield tapped, but as a two color deck containing green, Im not sure if you need to. Some of them might be handy, like Path of Ancestry and Temple of Plenty which gives scry. But I dont think you need the rest, and could swap them out with lands that dont enter tapped (like just basics). The lands are: Arctic Treeline, Blossoming Sands, Graypelt Refuge, Path of Ancestry, Scattered Groves, Selesnya Guildgate, Selesnya Sanctuary, Temple of Plenty, Thriving Grove, Vivid Grove, and Vivid Meadow

I've tried to play Crystal Chimes myself, and didnt like it that much. If I were you, I would probably take out both the chimes and the Cloud Key. They seem slow. Cards like the chimes and Resurgent Belief are very telegraphed, meaning your opponents will know what you can do before you do them, this is often quite a disadvantage.

Otherwise I think your composition is pretty nice with lots of good cards. But it might get better if you cut some of the larger mana cost cards. If you get to draw a lot from your commander, you might as well play a lot of cards. And if that is the case, mana is what is holding you back. I think cards like Celestial Mantle, Eldrazi Conscription, Epic Proportions, Gigantiform, Indrik Umbra, Martyr's Bond, and Prodigious Growth are a bit too mana expensive. (However, if you treat some of these as wincon, you should keep those)

As I mentioned, Im not quite sure what is common to play with Sythis, but as you have many spells with mana cost 3 or less, you could try Sun Titan. Otherwise, enchantment recursion is really nice in these kinds of decks (against bordwipes and such). Cards like Replenish, Retether, and Brilliant Restoration.

Finally, as mentioned by others commenters, I think removal is really important. I think Swords to Plowshares and Path to Exile are natural fits, but if you want play more enchatments, you could also try Journey to Nowhere, Borrowed Time, or Oblivion Ring. My deck Riders on the Storm has a removal category if you want to take another look.

McToters on Skullbriar, the Walking Grave | The Terminator

2 years ago

Great deck! I've been running this guy for a long time. Your deck seems more tuned than what I have, but I just love running some of the sillier choices here, like Enlarge or Epic Proportions. At one time I was even running Hot Soup, the number of times I actually won with it was shocking (or at least, I thought so). Anyway--great job here. This is a cool deck!

rshistorysmuf on Personal Play moments you are …

2 years ago

Uril, the Miststalker pumped up with scarabs and stuff vs The Gitrog Monster, not enough to do a Commander kill until Epic Proportions.

stellarnear on

3 years ago

Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
Mirrormade combo
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense

Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)

DerektheRed on Omnath, locust of mana

4 years ago

Read your deck help request -- sounds like you want to turn this into a voltron deck, where Omnath gets huge and tramples your opponents into the loam?

I think you will still need a few big-mana dorks: Karametra's Acolyte , Llanowar Tribe , Somberwald Sage , etc.

You'll also need to protect Omnath a lot more: Snake Umbra , Darksteel Plate , etc. And you need to be able to protect yourself with few/no blockers: Fog , Spore Frog , etc.

Last, you'll want to get Omnath as big as possible as fast as possible - and you need trample or it's all for nothing: Strata Scythe , Rancor ... Epic Proportions is particularly good for the flash; your opponents won't know until it's too late that 1/1 chump block meant their doom.

NEXTGener4tion on

4 years ago

Hi willarevalo_95, I really like your take on Tuvasa the Sunlit . To improve the deck you should be clear about your game plan and how you want to win. Obviously your budget is important for deck building as well. Additionally you should keep the meta in your playgroup in mind: Do they play creature heavy decks - throw in some boardwipes, do they tend to combo off in late game - play more countermagic and so on. With that said I'm going over the different card types in your deck.

Enchantments:

Because your commander is based on enchantments I think the amount you run is fine, maybe throw in some more (looking at you Enchanted Evening ). But I would cut down Abundant Growth since it doesn't ramp you (put in Birds of Paradise instead, they will ramp into your commander) and put in one or two more Umbras to give your commander totem armor ( Octopus Umbra to boost your commanders P/T by 8(!) and Drake Umbra for some evasion). I would play Myth Unbound as well to reduce commander tax in case Tuvasa does get killed.

Here I would like to mention in the second ability of your commander. You get to draw for the first enchantment you play each turn so not only your own but on opponents as well. Thats why i would play some more cards with flash and cards that give your spells flash (e.g. Epic Proportions , Sigarda's Aid , Leyline of Anticipation , Alchemist's Refuge and maybe Vedalken Orrery ). Then you can maximize your draw.

Lands:

Regarding lands, I would just add Alchemist's Refuge for flash and its up to you whether to cut a land and which kind.

Instants:

Especially when you plan to play more with flash, your instants become much more valuable. Spot-removal ( Beast Within ), protection ( Heroic Intervention ), Countermagic ( Counterspell ) are some examples. But I think these are the moste flexible spots in your deck. Just pick what you think ist fitting.

Sorceries:

I would at least play one more boardwipe, especially in white. Austere Command would be the best in your case because cou can choose to keep Tuvasa and kill all the fatties. Also blowing up all artifacts is just nice.

Artifacts:

Cut Sol Ring , it doesn't ramp int your commander and just draws unnecessary hate on T1. Maybe put in Vedalken Orrery like i said, or go with the flavor and without artifacts ;)

Creatures:

Add your maybeboard for some blockers and early ramp. Cut some of your "put lands onto the battlefield" creatures to compensate for the cards I recommended. Also I would leave out Karametra, God of Harvests , maybe swap her for Kruphix, God of Horizons . You don't play that many creatures and don't need that much ramp as well. Kruphix is good for handsize, flash and leftover mana.

If you want to take a look at my Bant Enchantment List to get some additional inspiration, feel free: Estrid Enchantress

But keep the different commanders in mind, Estrid can play much more land auras and boardwipes due to her abilities.

I hope I was able to help you and I'd like to wish you a great day!

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