Primeval Bounty

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Primeval Bounty

Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall — Whenever a land enters under your control, you gain 3 life.

NV_1980 on Ursa Major *PRIMER*

3 months ago

Sorry, I may have misread, in that you seem to have meant everything you mentioned below your remarks on Primeval Bounty (except for maybe the Shaman) as a possible replacement for it, instead of all these cards acting as additional draw resources.

NV_1980 on Ursa Major *PRIMER*

3 months ago

Thanks for the recommendations Profet93; I can always count on your valuable support. For now, Nissa's Pilgrimage will definitely replace Kodama's Reach and Castle Garenbrig will definitely replace a forest (can't believe I overlooked that one!).

You're suggesting a lot of additional (or replacement) draw mechanisms for a deck that already has at least sixteen scry/draw/tutor resources. During play with this set, I've rarely lacked for enough cards to cast so I'm not sure whether adding more CA is necessary. Greater Goodfoil is the one suggestion I'd still like to find a place for, considering that it allows one to still make use of a card that might already be on its way to the graveyard (or in emergencies, when one is stuck). I get Elemental Bond is harder to remove than Garruk's Packleader, but I opted for leader because as a creature it can do more than just remain a static enchantment (so for me, multi-functionality trumps survivability, but I can still understand Bond's appeal).

As for Primeval Bounty; it's mostly in for sentimental reasons (I will mention this in the primer, because you're not the first person to mention it in a similar context). It was the first mythic my wife ever pulled from a pack (she unexpectedly passed away in 2020) and the above deck is largely based on her favorite mono-green build (which featured Yeva as its commander).

Licecolony on

1 year ago

Love it. Why no Scute Swarm or Tireless Tracker? Also, this might be an unusual option, but I like Turntimber Basilisk in this deck specifically. Lastly, Vandalblast.
Also unsure why you have Whitemane Lion or Zendikar's Roil or Primeval Bounty or Inspiring Leader or Retreat to Kazandu.
Wouldn't Retreat to Emeria or Felidar Retreat have anthem-like effects in this deck?

monkeyofficeboy on Ezuri, Claw in Progress

3 years ago

Update 1 Cards Added In

Vigean Graftmage A cheap creature, with some +1/+1 syneregy, and a useful ability too. An easy add.

Cloudfin Raptor Another cheap creature that triggers Ezuri, and a flyer too. On top of that Evolve will help out too if it triggers.

Bring to Light A way of finding a flyer, a mana rock, or another creature. Not the cheapest card, but pays for itself with its ability to cast the follow up card for no mana.

Primeval Bounty Triggers Ezuri with its tokens, adds counters when non-creatures are cast, and some incidental Lifegain too? Easy add, just a shame its expensive.

Treasure Cruise In this deck the graveyard is dead space, so Delve is perfect here. More card draw is no bad thing.

Thrummingbird A cheap flyer that triggers Ezuri, and can also Proliferate too.

Hornet Queen Yes, it's a token generator, but the tokens are so very useful its worth the price. Plus triggers Ezuri too.

Sagu Mauler Potentially a finisher that can protect itself, and when it comes in as a Morph it will trigger Ezuri too. This is an experimental add to see if it works the way I hope it does.

Fathom Mage An Evolve card that adds card draw too. On top of that it triggers Ezuri, and I can never resist a foil!

Vorel of the Hull Clade Really obvious inclusion for boosting counters, and has great synergy with Ezuri.

Murkfiend Liege No they aren't counters but boosting the power of all blue and green creatures, plus having them available every turn is too tempting not to include.

Simic Manipulator Again an Evolve card and a way to make use of lots of +1/+1 counters.

Temple of Mystery Slow dual land with an additional Scry. An easy change for one of the many basics.

Yavimaya Coast Untapped dual land, foil, and allows me colourless if i don't want the pain. An easy swap for a Vivid land.

Botanical Sanctum If I need it untapped, it comes in untapped. If I can afford to wait, then well it gets played later! Again an easy upgrade on a basic.

Hinterland Harbor Again another easy swap for a Vivid land. If it comes out at the right time then it gets played untapped. If it doesn't then, well... I guess I didn't need it that badly.

Llanowar Elves More mana. Triggers Ezuri. Easy.

Animation Module Plenty of opportunity to trigger, and gives more Ezuri triggers too. Can also add more counters to other things too. Its versatility makes it an easy inclusion.

Primordial Hydra A big finisher that leans into the Counters theme.

Managorger Hydra Another creature that has the potential to grow into a large finisher, with Trample to get me there.

Elvish Mystic See Llanowar Elves

Skyrider Elf If I am honest this is basically a placeholder for something better, but its a flyer and also has good synergy due to convergence.

Strangelove on Big lifegain, big creatures - Willowdusk

3 years ago

Hey Walrighti, +1!

@your post

Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...

Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).

Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.

(All under $3)

+1 Devoted Druid ... this card is a beast

+1 Rampant Growth

+1 Arcane Signet

+1 Golgari Signet

+1 Talisman of Resilience ... #Ramp

+1 Elves of Deep Shadow

+1 Elvish Mystic

+1 Fyndhorn Elves

+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.

+1 Marwyn, the Nurturer

+1 Viridian Joiner ... #Ramp... #Combo

+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking

+1 Killing Wave

+1 Massacre Girl ... #Wipe

+1 Kenrith's Transformation

+1 Beast Within ... #Removal

+1 Swiftfoot Boots

+1 Inspiring Call

+1 Oblivion's Hunger

+1 Rush of Vitality

+1 Sheltering Word

~1 Slippery Bogbonder

+1 Golgari Charm ... #Evasion

+1 Haunted Cloak

+1 Chariot of Victory

+1 Charge Through

~1 Tuskguard Captain

~1 Rancor ... Trample and haste are important... #Evasion

~1 Destined ... the choices are really good.

+1 Deepwood Ghoul

+1 Mischievous Poltergeist

+1 Soul Channeling ... #Combo with Willowbark and stick to the board...

~1 Phyrexian Processor ... fun?

~1 Lurking Evil ... maybe?

~1 Solidarity of Heroes ... #Combo

~1 Ooze Flux ... tokens at instant speed?

~1 Retribution of the Ancients ... removal?

+1 Garruk, Primal Hunter

+1 Mindless Automaton

+1 Thought Gorger ... (leaves)

+1 Life's Legacy

+1 Return of the Wildspeaker ... #Draw

~1 Essence Harvest

+1 Bloodspore Thrinax

+1 Triskelion ... #Combo

+1 Nighthawk Scavenger ... #Fatty

...Always play at least 10 ramp spells under 3 cmc.

...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.

Here's another Willowdusk thread.

Happy building :)

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