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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.
Licecolony on
7 months ago
Love it. Why no Scute Swarm or Tireless Tracker? Also, this might be an unusual option, but I like Turntimber Basilisk in this deck specifically. Lastly, Vandalblast.
Also unsure why you have Whitemane Lion or Zendikar's Roil or Primeval Bounty or Inspiring Leader or Retreat to Kazandu.
Wouldn't Retreat to Emeria or Felidar Retreat have anthem-like effects in this deck?
NocTurtle on
Shalai's Ascension
1 year ago
Heliod, Sun-Crowned, Resplendent Angel, Crested Sunmare, Serra Ascendant, The Book of Exalted Deeds, Gala Greeters, Trelasarra, Moon Dancer, Voice of the Blessed, Well of Lost Dreams, Elder Gargaroth, Aetherflux Reservoir, Angelic Accord, Authority of the Consuls, Blind Obedience, Ezzaroot Channeler, Glorious Sunrise, Ivory Tower, Nykthos Paragon, Primeval Bounty, Solitude, Spike Feeder, Urza's Saga, Heroic Intervention, Deep Gnome Terramancer
Remove Battlefield Medic and Doubtless One
Your ramp is good but if you change you land base a little it could be better with Three Visits, Nature's Lore, Crop Rotation
Land base Savannah, Scattered Groves, Arctic Treeline, Windswept Heath, Myriad Landscape, Gaea's Cradle
War Room and Bonders' Enclave will draw on a land
One thing I would recommend is not mixing green ramp and white catchup ramp. The white ones just get hosed. You could fix this by running lots of ways to change the amount of lands you control. Strip Mine, Wasteland, Dust Bowl, Selesnya Sanctuary
BattlePants409 on
Commander Cube #1
1 year ago
Akroma's MemorialOmen MachineAminatou, the FateshifterWood ElvesFarhaven ElfGreat WhaleKor CartographerMaelstrom WandererNyxbloom AncientPeregrine DrakeRamos, Dragon EngineSakura-Tribe ElderTidespout TyrantUlvenwald HydraZacama, Primal CalamityLurking PredatorsMana ReflectionMirror MarchPrimeval BountySylvan LibraryTreachery
monkeyofficeboy on
Ezuri, Claw in Progress
2 years ago
Update 1 Cards Added In
Vigean Graftmage A cheap creature, with some +1/+1 syneregy, and a useful ability too. An easy add.
Cloudfin Raptor Another cheap creature that triggers Ezuri, and a flyer too. On top of that Evolve will help out too if it triggers.
Bring to Light A way of finding a flyer, a mana rock, or another creature. Not the cheapest card, but pays for itself with its ability to cast the follow up card for no mana.
Primeval Bounty Triggers Ezuri with its tokens, adds counters when non-creatures are cast, and some incidental Lifegain too? Easy add, just a shame its expensive.
Treasure Cruise In this deck the graveyard is dead space, so Delve is perfect here. More card draw is no bad thing.
Thrummingbird A cheap flyer that triggers Ezuri, and can also Proliferate too.
Hornet Queen Yes, it's a token generator, but the tokens are so very useful its worth the price. Plus triggers Ezuri too.
Sagu Mauler Potentially a finisher that can protect itself, and when it comes in as a Morph it will trigger Ezuri too. This is an experimental add to see if it works the way I hope it does.
Fathom Mage An Evolve card that adds card draw too. On top of that it triggers Ezuri, and I can never resist a foil!
Vorel of the Hull Clade Really obvious inclusion for boosting counters, and has great synergy with Ezuri.
Murkfiend Liege No they aren't counters but boosting the power of all blue and green creatures, plus having them available every turn is too tempting not to include.
Simic Manipulator Again an Evolve card and a way to make use of lots of +1/+1 counters.
Temple of Mystery Slow dual land with an additional Scry. An easy change for one of the many basics.
Yavimaya Coast Untapped dual land, foil, and allows me colourless if i don't want the pain. An easy swap for a Vivid land.
Botanical Sanctum If I need it untapped, it comes in untapped. If I can afford to wait, then well it gets played later! Again an easy upgrade on a basic.
Hinterland Harbor Again another easy swap for a Vivid land. If it comes out at the right time then it gets played untapped. If it doesn't then, well... I guess I didn't need it that badly.
Llanowar Elves More mana. Triggers Ezuri. Easy.
Animation Module Plenty of opportunity to trigger, and gives more Ezuri triggers too. Can also add more counters to other things too. Its versatility makes it an easy inclusion.
Primordial Hydra A big finisher that leans into the Counters theme.
Managorger Hydra Another creature that has the potential to grow into a large finisher, with Trample to get me there.
Elvish Mystic See Llanowar Elves
Skyrider Elf If I am honest this is basically a placeholder for something better, but its a flyer and also has good synergy due to convergence.
Strangelove on
Big lifegain, big creatures - Willowdusk
2 years ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Jarad's Orders < Diabolic Tutor
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Boompile ... its a gem (hint: don't tap it on your turn) +1 Nightmare Unmaking
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Here's another Willowdusk thread.
Happy building :)
king-saproling on
Hamza Steaks
2 years ago
You might like these: Cauldron of Souls , Scrapyard Recombiner , Mindless Automaton , Etched Oracle , Crystalline Crawler , Steel Overseer , Dross Scorpion , Arcbound Reclaimer , Arcbound Ravager , Enduring Renewal , Cloudstone Curio , Ancestral Statue , Altar of the Brood , Glimpse of Nature , Primeval Bounty , Sporeback Troll
sanddeviljack on
Riku - Elder Gargaroth
2 years ago
Elder Gargaroth reminds me of Primeval Bounty , which is also insane value. Mirror March (I know coin flips, ugh) or Infinite Reflection could get you there, too.
Wondering about the Urborg, though--was there some Swampwalk in an earlier version?
OmniDreamer on
Forest for the Wicked (Kamahl & Kodama EDH)
2 years ago
Seer's Sundial seems less optimal than Tireless Tracker . How often do you put creatures into play with power 3 or greater? I'm not sure if Elemental Bond is strong in this particular build as is.
4 mana for even 3 3/3 beast tokens is decent. Your current list already contains Arasta of the Endless Web , and I love that it can help start the loop with Ghost Town if you have the right setup. A couple other token generating spells for surprise factor are Ezuri's Predation , Fresh Meat , and Caller of the Claw .
Dawnglade Regent not necessarily a big finisher, but monarch is another nice way to get card draw and the hexproof for your creatures is nice. Vorinclex, Voice of Hunger is also nice, but a bit pricey.
The Tireless Tracker clues stick around so they're just there when you have spare mana that you don't want to go to waste which is again better than the one opportunity per landfall with Seer's Sundial and the tracker can get bigger as you sacrifice the clues. I especially like that the tokens trigger Kodama and if the land you put into play can tap for 2 mana you can sac a clue to draw a card which may draw you more land to put into play from Kodama triggers.
Quirion Ranger can help provide a clutch blocker or that one extra mana you need for some spell. I like that it helps you have more land in hand for landfall triggers off of Kodama. Since Ashaya makes your creatures into forests they can tap for mana so they all become targets for Quirion Ranger to untap.
Kamahl’s Will does seem like a decent fit for this deck as a way to go wide and removal. Territorial Scythecat seems okay similar to the running a Managorger Hydra but takes a bit to build up. Shifting Ceratops it has some versatility, but I'm not sure what you want this for in a landfall deck. Primeval Bounty is currently in your list here on tappedout. Branching Evolution not sure your strategy is putting a lot of counters on stuff, more dropping lots of tokens on the fiel. Fertilid synergizes well with Retreat to Kazandu . Garruk's Uprising again I don't think you're usually putting a lot of big creatures into play to benefit from the trigger. Court of Bounty seems better than Colossal Majesty and has an added benefit. Reclamation Sage is great, and I'm also interested in the new 2-drop Masked Vandal since it exiles stuff, and another budget tutor for these low cost utility creatures is Woodland Bellower .
=== other card options ===
- Shaman of Forgotten Ways can be a nice alternate way to win.
- Ancient Greenwarden it's Crucible of Worlds on a body, doubles landfall triggers, and has reach (I like referring to reach as dunking).
- Bramble Sovereign solid value, decent size body, can be used politically.
- Shared Summons solid budget tutor.
- Scapeshift could be game ending if you're getting the right landfall triggers.
- Regal Behemoth monarch and more mana.
- Mana Reflection MOAR MANA!
- Path of Discovery could help dig more land per Kodama trigger if landfall is generating token creatures.
- Blighted Woodland could be better than or just a nice addition to Myriad Landscape
- Greater Good is usually pretty solid card advantage in green especially if someone is about to deal with your commander or big bad or board wipe.
- Fecundity is great card advantage in go wide strategies if your deck runs a hand-full of sac outlets.
- Eldrazi Monument is fun if you can generate enough tokens or animate enough lands, just imagine a bunch of flying elemental forests that are indestructible beating down your opponents.
- Parallel Lives is much pricier than I remember.
- Evolutionary Leap is always a nice kind of card advantage in token decks, but still nice to sac non-tokens if they're about to die anyways.
- Beastmaster Ascension is a nice buff in wide strategies.
- Apex Altisaur could be a useful thing to get with your Magus to wipe out some creatures.
- Force of Vigor another great option for removal.
- Genesis Wave is always a solid way to spend lots of mana.
Have (4) | zachi , JordanSanFran , metalmagic , bradyofportdetroit |
Want (3) | Amaterasu312 , Chungledown , Anabasis |