|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
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Crystal Chimes Discussion
2 weeks ago
You have Urza's Incubator in here but a card that may be a better choice for this deck is Herald's Horn. Many vampires are color intensive and wouldn’t get the full bonus from the incubator, but perhaps more importantly the Horn gives you a form of pseudo-card draw, which is incredibly important for decks like this.
Speaking of card draw, decks like this often lack much of it. You’ve got Phyrexian Arena, Twilight Prophet, and a few others, which is good, but you may want to also consider Necropotence and Champion of Dusk for even more card draw.
A potential problem with your deck is the creature/vampire count. The deck is meant to be a vampire tribal creature based deck and yet you only have 22 creatures / 20 vampires. This seems pretty low for a deck like this, I would add more vampires (there are plenty of good ones to add out there).
As for things to cut to make room, Crystal Chimes seems like it wouldn’t be ideal for this deck. You don’t have enough enchantments for this to really be optimal, and it seems to me that it could be replaced with a vampire.
Also, while Elspeth, Sun's Champion is an incredible planeswalker, she doesn’t really fit here either. Her ult can definitely win you games, but it’s not worth running her for only that ability since odds are she’ll be killed before she gets there. Her other abilities are good as well but they aren’t vampires and you need more of those.
Also, you may want to consider upgrading your single target removal. You’re in Mardu colors so you have access to pretty much the best single target removal in the game in cards like Anguished Unmaking, Utter End, Terminate, Path to Exile, Dreadbore, Chaos Warp, and more. It wouldn’t be best to run all of those, that would be excessive, but they are all better than Slaughter Pact (you’d be surprised how much that non-black clause matters).
You also may want Boros Charm for more boardwipe protection.
3 weeks ago
Hard to get just enchantments into play from yard, maybe try things that return permanents instead
Also generic graveyard pull in green like Eternal Witness.
1 month ago
ur the first that i see with a teshar deck much grats. i don't know what your money is that u want to spend on the deck but in favor u can go a big way whit this commander. ( artifacts / legendary's / other big creatures and so on. also u need to find a balance between hystorics and the creature u wil be playing aswell as the possibility of being able to not have that much trouble whit the creatures that needed to be removed fromt the game
if u like the saga cards. i would suggest adding those they will give u the opportunity to cast and cast and recast all the time over and over again.
i hope whit this u can get to an new era whit your deck hope this helps a lot
1 month ago
I think Library of Leng would help, I also believe other no max hand size cards would help Reliquary Tower, Spellbook, and Thought Vessel. If none of those tickle your fancy then maybe some recursion cards like Crystal Chimes, and Open the Vaults?
1 month ago
Very interesting deck with constellation!
Your mana curve doesn't spike too quickly, so I would scale down to at least 37 lands. With only being dual-color, Terramorphic Expanse and Evolving Wilds don't add too much value because they're slow lands. Your mana rocks do a good job of balancing your colors. If you're nervous about getting raw mana, consider Thran Dynamo and Worn Powerstone.
You have a lot of very useful artifacts that can accelerate your game. Having Caged Sun, Gauntlet of Power, and Heartstone make Daxos' ability easy to take advantage of, and Illusionist's Bracers gets you even more value. However, I don't see much of a way to get to these artifacts. Diabolic Revelation is great, but it only happens once. If you use it to deal with a situation, then you might not be able to get to your value pieces. I would suggest adding in a few more tutors, such as Demonic Tutor, Diabolic Tutor, and Vampiric Tutor.
You have a few Oblivion Ring effects in your deck. While they're really nice for the experience and the constellation triggers, you might want to consider replacing some of them with instant-speed removal. Path to Exile, Swords to Plowshares, Return to Dust and Erase are some pretty good staples.
If you're looking for cards to cut, I've noticed that you have a lot of indestructibility in the deck, in both artifact and enchantment form. Redundancy is good, but if you can tutor to Darksteel Plate, the only benefit Indestructibility gives you are more constellation triggers. You also seem to be prepared to have your enchantments wiped multiple times. Crystal Chimes is vulnerable to artifact removal, and is more expensive than Dawn to Dusk.
Great work, it looks like a fun deck to play!
2 months ago
Does it need more varied recursion?
Enchantment recursion (more likely - the enchantments are draw engines, very useful, and fairly varied): best options I've seen in-colour are Crystal Chimes (Skull of Orm is too heavy; nothing else in colour afaik)
4 months ago
I really like the maelstrom cards as they add some flavor and kill factor, but they don't necessarily fit the deck besides being 5 color.
Crystal Chimes seems like an obvious run for the long play. Again, I don't understand why enchantments are so naturally hard to deal with.
4 months ago
I understand the enchantment flavor for Chromanticore and that it's decent by itself, but would rather see Ramos, Dragon Engine or something else that functions better (although Ramos can be aggro).
You totally have a theme going and I dig it, just tossing some thoughts out there.