, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
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Crystal Chimes Discussion
2 weeks ago
I like what you have going here. I'm currently working on a deck with a similar strategy and just thought I'd share some of the cards that I've come across that you might be interested in:
Gray Merchant of Asphodel - works really well with all the black enchantments you are running. He's a good way to get ahead of the symmetric life-loss enchantments you are running.
Fanatic of Mogis - same vein as the Merchant above.
Pyrostatic Pillar - great way to punish many kinds of decks.
Liability - punishes graveyard and creature-heavy decks. You wont be as affected because of your low-creature count and more resilient permanents.
Beseech the Queen - just another tutor effect to consider.
Spreading Plague - your commander is indestructible, so you don't care. It will wreck non colorless/artifact creature decks.
2 weeks ago
Digging in and waiting is cool if you're playing against creature heavy/combat oriented decks but you'll also need to consider what to do against other potential threats I think (i.e. burn decks, mill decks). What's your plan for getting your plan for getting Near-Death Experience back if your opponent enchantment hates it, or exiles it? Consider Argivian Find or Auramancer or Crystal Chimes or Mine Excavation or Replenish
Because the fact that you have to wait until your next upkeep in order for it to take effect, gives your opponents too much time to get rid of it, yeah? Maybe consider a Vedalken Orrery to allow you to flash it into the battlefield during an opponents turn in order to get an insta win after being brought down to one... (also, if I'm playing against your deck, I'm only going to swing at you if I know that I have more than enough to put you in the super negative) lol.
3 weeks ago
Hey thanks for the name-drop, discipleofgary73!
I built a prototype Krond the Dawn-Clad budget deck, Krond the Junior Chipmunk (Concept), if you want to check it out. Some of the enchantment/aura tribal cards I put in there that I haven't seen mentioned yet are Ethereal Armor, Flickerform, Sage's Reverie, Sigarda's Aid, Aura Gnarlid, Auramancer, Dreampod Druid, Eidolon of Countless Battles, Elderwood Scion, Endless Wurm, Heliod's Pilgrim, Hero of Iroas, Kitsune Mystic, Monk Idealist, Nomad Mythmaker, Silent Sentinel, Sram, Senior Edificer, Tragic Poet, Umbra Mystic, Dawn to Dusk, Open the Armory, Retether, Reviving Melody, Three Dreams, Winds of Rath, Crown of the Ages, Crystal Chimes, Helm of the Gods.
4 weeks ago
1 month ago
I'm not sure what your budget is on this, but a few suggestions for swaps:
Trap Runner instead of Spell Queller. Trap runner keeps you safe from those little horrible things that can slip in under your defenses, like Master of Cruelties with Rogue's Passage. Or Benthic Infiltrator with Eldrazi Conscription.
A few other things that might be worth looking into are Crystal Chimes to return your valuable enchantments and enchantment creatures from the graveyard, and Sigarda's Aid to allow you to slip on a pair of boots or a sword at instant speed and low cost.
2 months ago
Nice. Some other cards worth considering that I play in my Daxos deck:
Aura of Silence, Battle Mastery, Cage of Hands, Crystal Chimes, Ghostblade Eidolon, Grasp of Fate, Heliod's Pilgrim,
Odunos River Trawler, Orzhov Cluestone, Orzhov Keyrune, Pillory of the Sleepless, Shackles, Shielded by Faith
3 months ago
Crystal Chimes: Not so good to be honest, I am cutting it from Daxos soon