Crystal Chimes

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Crystal Chimes

Artifact

, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

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Crystal Chimes Discussion

DocktDoorZeus on "Curses..."

1 week ago

I really like the maelstrom cards as they add some flavor and kill factor, but they don't necessarily fit the deck besides being 5 color.

Crystal Chimes seems like an obvious run for the long play. Again, I don't understand why enchantments are so naturally hard to deal with.

Argothian Enchantress and Enchantress's Presence seem like an obvious run if you plan on having green as a final color.

Grim Guardian , Starfield of Nyx and Sphere of Safety seem like good additions depending on the level of aggro you want to run, though don't necessarily go with the "curse" theme.

Tmonster on "Curses..."

1 week ago

General Recommendations - Serra's Sanctum Wild Research Copy Enchantment Sigil of the Empty Throne Maelstrom Archangel Maelstrom Nexus

Don't know how much enchantment removal is going to be present, but maybe sideboard Open the Vaults Karmic Justice Crystal Chimes

Any of the "cast enchantment, draw card" effects - Eidolon of Blossoms Argothian Enchantress Enchantress's Presence Mesa Enchantress Verduran Enchantress

Protection - Eight-and-a-Half-Tails Faith's Shield Heroic Intervention Privileged Position

Control - Journey to Nowhere Oblivion Ring Detention Sphere etc.

Mana fixing - Crystal Quarry Chromatic Lantern Prismatic Omen Cascading Cataracts Joiner Adept

I understand the enchantment flavor for Chromanticore and that it's decent by itself, but would rather see Ramos, Dragon Engine or something else that functions better (although Ramos can be aggro).

Tel-Jilad Stylus for tucking Nefarious Lich and Illusions of Grandeur and my personal love for it.

You totally have a theme going and I dig it, just tossing some thoughts out there.

justinspruiell on Reanichantress

1 month ago

To help you get your enchtments back there is also Crystal Chimes

CMGraves on Grave Hand

4 months ago

I ran into the same problem of recursion with a U/B deck. The colors are good for creature recursion but nothing else. If you want enchantment recursion, Crystal Chimes can help. With Beacon of Unrest, you could do it several times. For instants and sorcercies you have Archeomancer, Mnemonic Wall and Possessed Skaab I would consider adding Coffin Queen, Havengul Lich and Chainer, Dementia Master - these allow you to recur not only your own creatures but opponents as well. Geth, Lord of the Vault is good as well for opponents graveyards. Another trick you could do is put in Haakon, Stromgald Scourge along with either Ashes of the Fallen, Conspiracy or Arcane Adaptation naming Knight.

DukeSteele on Shadowkeep (Enchantment/Tokens)

5 months ago

Added a copy of Teferi's Protection dropping Crystal Chimes tot he bench for now!

Ant313 thank you for your comment! I actually was running Bitterblossom but dropped it, the tokens were good chumps but I found I preferred spending life on Necropotence.

I did not consider anthem effects... food for thought thank you.

Pal00ka on Medomai Master Rewind

7 months ago

I play-tested this a bit before responding and my thoughts are you still need ramp and more smaller utility guys.

I don't think I ever got Medomai out before T6, and you want her out T4-5. Ramp creatures are good because they get you advantage and can be used for chumping if need be (a weakness of voltron can be you don't have defenders). Wall of Denial and Fog Bank are cute but they don't do anything besides block. Burnished Hart, Pilgrim's Eye, Solemn Simulacrum, Knight of the White Orchid, Kor Cartographer, Oreskos Explorer, and Weathered Wayfarer are more/better options.

Heliod's Pilgrim was a great inclusion. Another would be Trinket Mage for snagging Sol Ring or even the artifact lands if you choose to include them. Glint-Nest Crane is also good for digging for artifacts.

Essentially I see Medomai working best when early game you can drop utility guys, ramp, and cheaper equipments to enable you getting you a T4-5 Medomai who can be protected/have haste. Swiftfoot Boots and Lightning Greaves are essential here I think. Cards like Argentum Armor are bad. 1: its the same cost as your commander so it's a dead draw until T7+ 2: it'll take 3 turns without ramp to equip and be used. Lot's of time for it and/or Medomai to be blown up because no one wants their stuff to be exiled.

Some cards I think won't be pulling their weight are Dovin Baan (nothing he does enables voltron), Venser's Journal (very slow and is having 7+ cards in hand ever a worry? Play Reliquary Tower instead), Perpetual Timepiece (play Crystal Chimes instead), Sphinx of the Final Word (decent threat but you only have 14 instants and sorceries so you aren't fully taking advantage of him, I'd re-include Sphinx of Magosi for instant and continual draw), Celestial Mantle (way to expensive and life-gain is meh in EDH, Ethereal Armor is a straight upgrade), and Mind Unbound is SO SLOW, replace w Sage's Reverie for instant draw and attack boost to complement your voltron strategy.

Sorry for the book again, I'm thorough because I want to see this shine, but it is shaping up nicely!

apxl on Enchantments for Days

7 months ago

For recursion purposes, I definitely recommend Open the Vaults and Crystal Chimes.

NV_1980 on Enchantment Crazy Daxos

7 months ago

Daxos is amazing and I like this deck! So, +1 from me! Some questions though:

  • Rest in Peace seems a bit counter-productive considering you're also running Animate Dead, Debtors' Knell, Grave Betrayal. Not saying it's not a useful card; just that whenever it's out, these three cards become pretty useless (and the other way around too).

  • I find a similar contradiction in your use of Humility. This card is absolutely awesome, but not in a deck that largely depends on you being able to use your (cheap) tokens to win the day for you. Also, once it's on the field, cards like Luminarch Ascension and Sigil of the Empty Throne become a bit obsolete.

As for additions, I'd recommend Crystal Chimes (a Replenish that can be re-cast if you have Sun Titan in play), Grim Guardian (for some nice pinging action!) and Flickering Ward (to give yourself some more XP each turn). For more ideas, check out my Daxos deck freely.

Cheers and have fun!

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