Eldrazi Conscription

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Eldrazi Conscription

Tribal Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Eldrazi Conscription Discussion

LVL_666 on Need help with Bruna/Gisela Meld ...

3 days ago

I think trying out an Eldrazi Tribal deck with a Vorthos sub-theme of "Eldrazi touched" creatures may be both flavorful, and potentially powerful enough to be considered "scary" by the table. Some deck defining spells would be:

Just to name a few. I'd rely on a lot of the various ramp cards ad that produce , and mono white ramp for support (like Smothering Tithe ). I'd also consider maybe an additional subtheme of monowhite stacks, using cards to slow the flow of play like Authority of the Consuls , Ghostly Prison , and Blind Obedience . The idea is to make other players second guess attacking you, while you continually drop in Eldritch Horrors that disrupt the boardstate in a big way. I know you're on a budget, but the previously mentioned are probably the most expensive cards i'd suggest.

camallu on Bruna, Light of Alabaster

6 days ago

austintayshus: Thanks for the suggestion! I actually used to use Ethereal Armor in this deck. As it changed, I realized that with all of my tutors, the small bonus it (and ATG, too) gives isn't always relevant. Bruna only needs any two of Corrupted Conscience , Eldrazi Conscription , or Battle Mastery to swing for lethal.

xaarvaxus on Naya Bogles

1 week ago

Some cards that I use in my Bruna deck that could have applications here in Uril:

Flickerform , Empyrial Armor and Sage's Reverie offer protection, buff and buff/card draw.

Soltari Visionary is a great, nearly 100% unblockable creature that acts as some additional removal.

Umbra Mystic gives all of your auras totem armor. This felt lackluster until I saw how much of my opponents' resources it could consume as they focused on trying to eliminate it and anything else enchanted.

Heliod's Pilgrim and Three Dreams ...why make do with just any old aura you happen to draw? Go get your best ones. I usually fetch Eldrazi Conscription but Bruna also can cheat it into play so the CMC isn't such of a concern.

Could use a little more removal. Either Path to Exile or Swords to Plowshares and Winds of Rath as another boardwipe.

Boomcat12B on daxos

1 week ago

Cards to add-

Glacial Fortress

Rogue's Passage

Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.

Card Draw-

Brain storm

Serum Visions

Windfall

Opt

Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.

Ramp/Rocks

Azorius Signet

Commander's Sphere

Fellwar Stone

Cards to suit up with-

Eldrazi Conscription - One of the best enchantments you can have for voltron

Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good

Creatures-

Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.

Silent Arbiter - Perfect for your decks strategy, and will help with crack back

Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.

Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.

Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up

Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)

Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.

Time Wipe

Winds of Rath

Wrath of God

Day of Judgment

Just a few ideas for cards to pull-

Mu Yanling, Sky Dancer - It just is not doing anything for you

Tamiyo's Epiphany - It costs too much for what it does

Curse of the Swine - just run a board wipe instead.

Angelic Edict - Costs too much for what it does

Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks

Moment of Heroism - Same as above

Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan

Tragic Lesson - Better options for card draw

Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options

Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want

Curse of the Forsaken - Does not really help all that much

Mystic Barrier - It does not really further your game plan

Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.

Azorius Guildgate - Tapped lands can always be replaced

Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul

I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.

triproberts12 on Yes, No, Maybe, I Don't Know

2 weeks ago

In that case, you still have access to Tilonalli's Skinshifter , so I would run that one, at least. Flamerush Rider triggers your commander, even if you're stuck on 4 lands, and Kindred Charge could be pretty devastating if you can consistently get 3-5 bodies out. As for the 5-drop problem, it might seem counterintuitive, but I see no reason not to just play a 4-drop that's better. They won't trigger your commander, but they do count for Thundercloud Shaman, Sunrise Sovereign, etc. I would run Two-Headed Giant and Irregular Cohort before Kuldotha Ringleader, and Desolation Giant, although that's exactly not a 5-drop. Lower down the curve, Mirror of the Forebears is solid, and Bonecrusher Giant is great. Both can be grabbed with Sun Titan, too. If you want to keep your curve high to synergize with your commander, Boonweaver Giant with Eldrazi Conscription , Borderland Behemoth , and Realm-Cloaked Giant are all on my list. Also, since you're running Boros Charm and Sunforger, as well as sac-outlets like Brion Stoutarm, Bearer of the Heavens is a pretty definitive finisher.

Vimozahr on Kingpin Krenko

1 month ago

I recommend Goblin Sharpshooter + Basilisk Collar = Boardwipe everytime Altar of the Brood is funny. Goblin Sledder works good maybe.

Swiftfoot Boots > Lightning Greaves (Take care with greaves, you cant attach Stuff on Krenko. General: More Ramp if you want bring big Equipments like Eldrazi Conscription , Single Pump-Spells.

Skullclamp is an must-have Card for Token Decks. Carddraw if you equip on your 1/1 Token.

Maybe you find more Stuff in my List. But its build around Boss Mob :). [Commander/EDH] KRENKO, Boss Mob

Hoobynobber7395 on Ulamog Colorless EDH

2 months ago

so i love the deck! just some options for you,

Cost reduction:

The Immortal Sun

Herald's Horn

Helm of Awakening

Eldrazi tend to be very high mana cost, and if you can't get out the ways to cheat them out then you most certainly want to reduce that cost

Best defense is also a great offense:

Akroma's Memorial

Helm of the Host

Strionic Resonator

Crawlspace

Eldrazi Conscription

Nevinyrral's Disk

Door of Destinies

Coat of Arms

with this you want to be boosting your self in anyway possible to create a solid defense where no one wants to attack you, but also creating such a board presence that allows you to annihilate opponents. then there is the last resort, board wipes

Load more

Eldrazi Conscription occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%