Eldrazi Conscription

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Eldrazi Conscription

Tribal Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2 (Whenever it attacks, defending player sacrifices two permanents.)

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Eldrazi Conscription Discussion

Cloneman523 on *help needed* Voltron Uril

1 week ago

if you don't mind the cost, try using Eldrazi Conscription and Academy Rector

Maxeyum on God Tribal EDH

1 week ago

What do you think about Eldrazi Conscription, because of your focus on enchamtments, and the extremely nice anihilator effect. Also otks with progenitus.

drohack on Voltron, False God

2 weeks ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

epajula on Rafiq, the Fister of Many

2 weeks ago

I like the build. What do you think of Eldrazi Conscription, and Mirri, Weatherlight Duelist. I haven't posted my deck yet, but I think I may adapt some of your build.

cornpie987387 on Bruna,Voltron Control

2 weeks ago

Sovereigns of Lost Alara is a must have for a deck with Eldrazi Conscription.

dan98mg on uril misting aura's

3 weeks ago

Angelic Destiny i know its good, but it might be a bit much. I don't know how many times Flickerform has disappointed me, i would think of dropping it. Gift of Immortality any indestructible enchantment is better, it removes anything attached to him. Holy Mantle, Eldrazi Conscription are good finishers, but they cost a lot, maybe look at removing one. Open the Armory honestly you have enough search effects, this one seems the weakest. Nomad Mythmaker, Retether these cards seem so good, but they just ended up disappointing me for then i disappointed my dad so many times, they just sit in your hand way to often and not doing anything. (Replenish i like this card as it brings others back.) Also by my count you have 15 ramp spells, boy o boy that seems like quite a bit, maybe drop one or two, Commander's Sphere & Sakura-Tribe Elder seem the worst to me.

CaptSillva on SWAT CATS

3 weeks ago

Some solid cards you could consider are these Felidar Cub, Adorned Pouncer, Pride Sovereign, Regal Caracal, Felidar Sovereign, Chameleon Colossus, Mirror Entity, Hungry Lynx, Path to Exile, Swords to Plowshares, Auramancer, Rancor, Eldrazi Conscription, Song of the Dryads, and Grasp of Fate.

A few weaker cards you could consider cutting are Staff of the Sun Magus, Wily Bandar, Wall of Essence, Totem-Guide Hartebeest, Leafcrown Dryad, Armored Ascension, Karametra's Favor, and Pariah.

Valius on Running Wild With Scissors

3 weeks ago

I could see that. Ideally we don't want to play the Armor until we have something that bypasses the equip costs like Sigarda's Aid, Hammer of Nazahn, Puresteel Paladin, or Balan, Wandering Knight. Honestly, the cost of the card doesn't bother me much, and it's effects put it up there as my go-to "finisher." I'll probably switch out Masterwork of Ingenuity with Trepanation Blade at least to test it out and see what happens.

I'm avoiding most auras due mostly to the inability to tutor them, or the lack of interactions with other Equipment Matters cards, and I just hate when they fall off my creatures and can't reuse them like I can equipment. If I was going with auras I'd probably throw stuff in like Eldrazi Conscription, but that is definitely a card that works with my Felidar Sovereign wincon and the P/T buff is very satisfying! Great suggestion, but I don't know what I'd remove to try to force it in.

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