Eldrazi Conscription

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Eldrazi Conscription

Tribal Enchantment — Eldrazi Aura

Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2 (Whenever it attacks, defending player sacrifices two permanents.)

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Eldrazi Conscription Discussion

DrkNinja on Tuvasa the Sunlit

2 days ago

Greater Auramancy, Sigarda's Aid, and Sram, Senior Edificer are all auto includes for your deck I think.

And here are some cards that I think would go well in the deck:

Mokan on Valduk - Why not ALL the archetypes?!

5 days ago

Great suggestions! I'd kill to play something as retarded as Eldrazi Conscription (not to mention the flavor), but for the life of me - it would be the most expensive card in the deck. I'll definitely think of adding it as a primary card, once I start budgeting up the whole thing somewhere down the line! As for Eldrazi Monument - elementals don't need indestructible and already have trample, so it would mostly be a +1/+1 anthem. Which isn't worth for 6. Worst part is - most of the time, the only creature you would have to sac at the upkeep would be Valduk himself so it's counter synergy.

DrkNinja on Valduk - Why not ALL the archetypes?!

5 days ago

Have you thought about Eldrazi Conscription? Or even Eldrazi Monument?

Also I really like what you are doing with this deck... I like it. +1

Hydrax on Spirit Enchantment

1 week ago

First of all, I really like Spirts and I've built a very similar deck that I've had success with.

So I'm going to make some initial suggestions with explanations. My advice is coming from playtesting this deck for months and months. That being said, it is YOUR deck so feel free to play however you like!

What I believe you should take out:

Here's what I think you should add:

And here are my reasons why:

  • You want to cut down on Auras. Drawing an Aura without having a creature to equip it to feels really bad, it's a dead card. This deck should be creature-focused, all about beating your opponent down with Flying spirits occasionally buffed up with Auras; not the other way around.

  • Sovereigns of Lost Alara is a great card, but most opponents won't let you survive until you have 6 mana. This deck wants to end things very, very quickly. A Geist of Saint Traft equipped with Steel of the Godhead is a very fast clock, you really don't need to go to turn 6.

  • Without the Sovereigns, Eldrazi Conscription is also pointless.

  • Daybreak Coronet is a great card, but unfortunately it cannot be searched by Tallowisp's effect. There is a ruling that states Tallowisp can only search for cards that say "Enchant Creature" on their first line with no other words in that same line (so things like Steel of the Godhead are fine). But Daybreak Coronet says "Enchant creature with..." so unfortunately it cannot be searched.

  • You liked having the option to stall the game with Kaijin of the Vanishing Touch and Ghostly Possession, well let me tell you about Selfless Spirit and Gift of Immortality. Selfless Spirit can sacrifice itself at any time to give your whole team indestructible, so they can freely block any creature or survive damage or destruction. It's a great effect, but a Selfless Spirit enchanted with Gift of Immortality can do this EVERY TURN and there's very little your opponent can do to get out of this lock. I'd highly recommend this change above all others I've listed.

  • Swords to Plowshares because you need some reliable removal in case you run into a creature that's just giving you a lot of trouble.

  • Curious Obsession keeps your hand filled; the last thing you want is to run out of steam.

  • I'd recommend exchanging 1 Drogskol Captain for another Spell Queller. Once you have a Steel-enchanged Geist on the field, you should try to save mana for Spell Queller, because your opponent might try to kill it with a mass removal spell like Supreme Verdict. You need to be able to stop things like that with Spell Queller.

This deck could very easily be converted to Modern if you want, just switch the Brainstorm to Serum Visions or Opt and Swords to Plowshares to Path to Exile and you'll be set (but that's up to you).

Feel free to look at my deck here: Immortal Geist

I've written some pretty detailed stuff so you can get a good understanding of the deck.

As for your sideboard, I'll take a look at the Legacy metagame and get back to you, but good luck with your deck!

ToxicMoonlight on Extra Steps

1 week ago

Hi oftheplural! I like the list you have here. Narset, Enlightened Master is a great spell slinging Commander that just wants to cast spells and attack. I think you could make a few improvements to this deck by throwing in a copy of Sword of Feast and Famine because it can combo with the Aggravated Assault you already have. You can also throw in an Eldrazi Conscription and an Indestructibility as an additional game ender and protection respectively. You can probably take out some of your copy spell effects since you're running so many, so taking a few out shouldn't hurt. Also, if you're going to make this deck in paper and not MTGO, I highly suggest finding alternatives to Capture of Jingzhou and Timetwister unless you wish to drop thousands of dollars on a single Commander deck. I also have a Narset, Enlightened Master Commander deck, however I remade it to be less competitive so my friends like me again. If you'd ever want to take a look at my deck list and use it as an example or reference, you're more then welcome to do so anytime!


少林寺 [Narset, Enlightened Master]

Commander / EDH ToxicMoonlight

SCORE: 1 | 1 COMMENT | 122 VIEWS | IN 1 FOLDER


cdkime on Enchanted Dance

2 weeks ago

Saw your post on the C2018 thread, and thought I would provide some advice based on my own experience with an enchantments + auras as win condition deck.

First, I think Sovereigns of Lost Alara would be a good addition to your deck.

Second, you should consider some game-ending aura cards. My two personal favourites are Ethereal Armor, which you've already noted, and Eldrazi Conscription, which, though expensive-to-cast, works wonderfully with Sovereigns of Lost Alara or Academy Rector to end the game.

Starfield of Nyx is another solid card to run--not only does it provide graveyard recursion, it also can turn your enchantments into a game-ending army.

TypicalTimmy on "It is Wednesday My Dudes": A Yargle Voltron Story

4 weeks ago

Not an equipment, but if you can work in Eldrazi Conscription, you've got a serious Wincon. Especially if he's got Hexproof tacked on.

There's also Argentum Armor, which is just awesome.

DrkNinja on Revenge of Blackblade

1 month ago

For the record... I think good voltron decks use both Auras and Equipment so that one lone Vandalblast doesn't wreck your shit. Here are some good voltron enchantments most of them are white because... I'm a racist? No, my Voltron deck Samurai From The Past! is based on Konda, Lord of Eiganjo here:

I also think that Ghirapur Orrery, and Horn Of Greed should be cut... Hear me out! Orrery and Horn do two things they help you with card advantage and land plays, and second they help your opponent in the same way... Think about this for a second, if you are playing against a spells deck and they dump their hand (which they do from time to time), you just gave them 3 more spells to throw in your face. Then you have Orrery and Horn together thats two cards that you let the esper/jund/izzet/grixis control player have to answer any threats you have. I think you're giving your opponents too much with these cards.

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