Mystic Confluence

Mystic Confluence

Instant

Choose three. You may choose the same mode more than once.

  • Counter target spell unless its controller pays .
  • Return target creature to its owner's hand.
  • Draw a card.

Latest Decks as Commander

Mystic Confluence Discussion

Cheifettues on Cass-a-cading Animar

1 month ago

Omniscience_is_life

I agree that modal counter spells are not wasted. Iv’e got Mystic Confluence and I am going to add Supreme Will and Archmage's Charm.

I quite like cards that return perms to the hand. It can benefit me as well under the right conditions. Came across Umbilicus. Going to play test and see how it fits.

On that front, there is also Cyclonic Rift. I’m reminded of all the hate ppl get for this card whenever I bring up putting it in the 99. Is it really that bad compared to... say In Garruk's Wake.

I am also going to replace Mirri's Guile with Sylvan Library. Card draw and potential top decking seems more optimal.

I will need to keep looking for a board wipe that I am fine cascading into. That is the draw back I have.

Kindly,

Omniscience_is_life on Cass-a-cading Animar

1 month ago

The main way to up the power and resiliency of a deck is to increase the draw/ramp/removal packages, you're going to want 10 each of those categories.

As far as counterspells go that won't be wasted on a cascade: You Find the Villains' Lair, Mystic Confluence, and Supreme Will are all modal, with some fun other options.

I would say the main thing this deck needs is more interaction with its opponents. You may see a Narset, Enlightened Master on the other side of the table from you, and have no way to deal with it. Yikes! A boardwipe or two will do you good, whether it be a Burn Down the House or a Hammerfist Giant.

BadLuke on The Unstoppable Tide

3 months ago

28 Lands seem very low for a Deck like this. Even if you consider it to be "Aggro". I found 33-34 to be a good amount for Decks even with Dorks and Ramp. Might seem boring but it brings alot of Consistency to the table. Other than that, I like your attempt on Maelstrom Wanderer . Shaman of Forgotten Ways is a bit questionable to me. Is the Biorhythm Effect ever paying of? Might Somberwald Sage be a better Option here? Garruk, Primal Hunter Can also be replaced by Return of the Wildspeaker since it does the same thing at Instant Speed. You're also pretty low on instants, which is not the worst thing ever. But you might consider atleast some stronger Options, Multiple Choice Counterspells are usually great with Cascade as they provide felxibility and never be a dead "Cascade" such as Sublime Epiphany , Cryptic Command and Mystic Confluence for example. If you like, you can checkout my Wanderer Deck and also leave a comment there. Peace

Guerric on [Primer] Casting the Mythal: An Inalla Guide

4 months ago
I added a little bit of extra context to my discussion of the stasis win in the primer. As far as cards go-

Swamp OUT Pyre of Heroes IN

Since the implementation of the London Mulligan I've found that I can often get away with 36 lands. As for pyre, its just too good not to go in their. Not only does it give us tons of utility (ex. saccing that Sea Gate Oracle we no longer need for an Archaeomancer to recover Cyclonic Rift from our graveyard), but it can help us to cheat our our combos. Its much easier to sac our Mercurial Chemister for Wanderwine Prophets than to have all the mana we need to protect it. While testing will show the truth, my belief is that Pyre of Heroes will be one of the most important cards printed for this deck since the Ixalan block.

Mystic Confluence OUT Counterspell IN

I love confluence, but Sublime Epiphany and Cryptic Command out class it, and I really don't have room for three expensive counterspells in here. Going back to the original will do us just fine!

Kwhill on Blind Seer ($50)

5 months ago

I can remove Insight , Mystic Confluence , and Fabricate and replace with budget options to fix the price I think. I'm not sure the swaps I want to make yet.

Fabricate can probably become Solve the Equation like I mentioned before, and Insight and Mystic Confluence can just become generic draw spells, really.

Probably Insight -> Crystal Spray
and
Mystic Confluence -> Deep Analysis
Thoughts?

Desoxyn on Cancel Culture Faeries

5 months ago

Cards that I don't think are that strong and some replacement recommendations:

Disrupt ---> Thoughtseize

Plague Wind ---> Kindred Dominance

Oona's Blackguard ---> Thought Vessel

Murder ---> Crippling Fear

Must include lands: (maybe go up to 38 lands) Reliquary Tower

Command Tower

Path of Ancestry

Sea Gate Restoration  Flip

Other good/fun cards you should consider: Sol Ring (must have for commander)

Feed the Swarm (for the enchantment removal)

Bident of Thassa (good cards draw for small evasive creature decks)

Rhystic Study (annoy opponents/great card draw)

Torment of Hailfire (You should keep this one in, great finisher)

Silundi Vision  Flip (good replacement for one of your tapped lands)

Murderous Cut (cheap removal)

Dismember (cheap removal)

Opposition Agent

Hullbreacher

Spell Swindle

Mystic Confluence

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