Choose three. You may choose the same mode more than once.
- Counter target spell unless its controller pays .
- Return target creature to its owner's hand.
- Draw a card.
|Have (4)||metalmagic , Forkbeard , , jecder|
|Want (3)||Solavan , Teth , HilterAfold|
Combos Browse all
|Commander / EDH||Legal|
Mystic Confluence occurrence in decks from the last year
Latest Decks as Commander
Mystic Confluence Discussion
3 days ago
1 month ago
Swap out those morph creatures for stuff from among these.
2 months ago
Howdy! I'm also working on a Kwain list and your list has been really helpful with inspiration. I really like the idea of using mass draw with Hullbreacher and Smothering Tithe, and I'll probably throw a couple of those draw effects in considering the latter two should be in the deck anyway. Here's some of the cards I was also considering, though my list isn't entirely together and so far it's all just floating ideas. So my list is leaning a little closer to the "slowing the game" a bit but not stacks. I've got Aven Mindcensor and Drannith Magistrate so far which help with that. Consecrated Sphinx is traditionally a little mean, but I feel that the upside it has with Kwain is too good to pass up. Similarly I've got Alhammarret's Archive and Teferi's Ageless Insight for similar reasons. I've also got a few counterspells written down but considering I usually hate playing against those I'm probably going to trim them down to just 2 or 3 that can also serve other purposes, such as Mystic Confluence. My main wincondition going into this list was Isochron Scepter + Dramatic Reversal. This plus any sort of mana rock(s) and Kwain means everyone draws their decks, or at the very least infinite mana. If you have the most amount of cards left than great, but if not Fascination can finish the job or Thassa's Oracle. In terms of slightly "spicier" options I've written down Knowledge Pool shenanigans as it works with Teferi, Time Raveler and also Lavinia, Azorius Renegade, though I'm considering cutting those as I'm not the biggest knowledge pool fan, but was just food for though. I've also got Archmage Ascension which is certainly a little weird but definitely could be powerful. Anyway I like your take on the deck a lot and will definitely be stealing some of your ideas for sure. I think in the long run I would like my list to play a little bit more like yours; kinda taking a friendly position until people realize I can actually win somehow.
2 months ago
Oilcountry89: Generally speaking I've never really cared much for that style of counter spell. I much prefer straight up counter spells that leave no wiggle. Izzet Charm was actually in the initial draft of the deck, and I've considered adding it since due to it's versatility, but it never seems to make the cut haha.
3 months ago
I would consider swapping out Wizard's Retort for Jwari Disruption Flip. the cost reduction seems hit and miss with only 6 wizards in the deck, i know jwari is only effective if an opponent completely taps out, but in many cases i find the spells you want to counter are the big game ending bombs which usually cost alot to cast. and if you cant find a target to counter atleast its a land. unless im missing some synergy with the retort thats my suggestion. also i would consider swapping out Mystic Confluence with Izzet Charm. it has a much lower casting cost, it is a choice card, and one of the choices fit your wheel effect theme. its a cool deck, i recently put a locust god deck together, he is fun to play.
5 months ago
First off: this is a fantastic budget build. I love the dramatic/scepter combo—how quickly can we assemble it? I know you looked at my $75 budget deck and I hope you were able to gain something from it (thanks for the upvote and comment as well).
Here are my suggestions: Dizzy Spell will transmute for our hate pieces or our Sol Ring, if needed. Trophy Mage will fetch our Worn Powerstone. Alternatively, Drift of Phantasms will transmute for our Worn Powerstone, if needed. However, it is advised to have less creatures in Talrand for obvious reasons, including the following.
It will be crucial that we have rock power as quickly as possible once we have our dramatic/scepter combo pieces. This is why we should run Mass Polymorph and Synthetic Destiny. With Talrand, and a couple of drakes, we could Mass Polymorph into tutors for both all of our combo pieces at once and have them in hand.
This leads to the next area for consideration: protection. In my humble opinion, we are running a somewhat burdensome combo that realistically announces to your opponents “I’m going to win next turn.” (It’s ok, that’s my main beef with my own budget Talrand build as well). Also, once your opponents lose to this deck once, even those $2k cEDH decks seated at your table will lay the hate on you. Solution—You need more decisive and versatile countermagic to deal with the hate. Devious Cover-Up and Supreme Will are both decisive and versatile and serve purposes beyond mere countermagic. Overwhelming Denial is very decisive. Mental Misstep is a mini Force of Will. Abjure is decisive and has synergy with your commander. Void Shatter is harsh and decisive. Disrupt and Force Spike are soft, but you will be glad to have them, especially in a competitive meta. You may want to consider some oddball counters such as Time Stop. It’s too bad Cryptic Command and Mystic Confluence don’t fit the budget (or could they????). That’s maximal versatility.
Last word: by running Fact or Fiction, you are giving your opponents free reign to toss one of your combo pieces in the graveyard. Consider that. Also, is Opt really that great? I’ve been wondering about it in my own build. Also, just to nitpick and clean your title up: it’s “bucks”, not “buck’s” and you’re $5 over your $100 limit :)
I’m going to borrow some from you. Thanks.
5 months ago
6 months ago
Hier ist eine kurze Liste mit Karten welche du denke ich gut passen würden:
Extra Turn: Nexus of Fate
Regain: Mystic Retrieval