|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
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Choose three. You may choose the same mode more than once.
- Counter target spell unless its controller pays .
- Return target creature to its owner's hand.
- Draw a card.
|Have (2)||, shinbatsu|
|Want (11)||Taylosun , tr33s , smbbrnk , dyfrigp , BocaHawkish , photosinensis , gmcannon , metljoe , MeJeremy , AsteMace , Tylord2894|
Mystic Confluence Discussion
4 days ago
Bababad Thanks!! I really appreciate you taking the time to look at my list!! I have felt with my play through of this that I have felt like using Derevi, Empyrial Tactician but I feel that her popularity will get me hated out of the game out of principle! So that’s why I run jenara, though there have been some shitty cards that just seem VERY lackluster, Vanquisher's Banner Herald's Horn seem to be very good, but in practice aren't as good as you may think! I also think that I have a lot of ramp cards that I never really see,especially after having 10 whole dedicated ramp cards! And cards like Sephara, Sky's Blade seem kinda ‘win-more’ and the one time I had her out on the battlefield I had another angel that was an indestructible, and couldn’t black with sephara, so a lot of damage went through, so I think she’s a bust.
With learning how this original list works, I feel that I need to add some better and more value focused cards, such as Wood Elves , Sun Titan , Stonecloaker come to mind. And I’m actually going to add Mystic Confluence and the masterpiece Cryptic Command to the list here. I think cards like the elves and such will do me better than all the sorcery spells that I have currently. I also think I’m going to add in either Ephara, God of the Polis and/or Kruphix, God of Horizons / Karametra, God of Harvests as they might make a fit here. Most likely when my cards come in I’m going to swap the Vanquisher's Banner for Ephara, God of the Polis will do me much better than a +1/+1 effect.
Overall this deck needs a lot more fine-tuning and alterations before I’m turkey happy with it. As I feel I just added in too many lack-luster instants and sorcories and should put those slots for more impactful and long-term value/recursion engine(s). But once my new cards come in, I’ll defiantly update this list and see what you think!!
5 days ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!
2 weeks ago
I know we're 9 cards over at the time of typing this, but I cant help but notice no Regrowth and no Mystic Confluence . As Foretold also works well with Ancestral Vision , but I can see not including that card. Rashmi, Eternities Crafter seems like an auto include, as well as Seedborn Muse and Prophet of Kruphix (the latter of which is notably NOT banned in OBK)
1 month ago
I would consider consider double your number of ramp artifacts from 5 -> 10, so your total amount is 11. Next I would look at the sorcery spells list and see if could find alternatives at instant speed.
I think you are on the low side on protection spells for mizzix. You can use counter spells, protective equipment/enchantments or bounce spells. I dislike protective equipment/enchantments because they don't give experience counters, and they typical get attached at sorcery speed. Counter spells can be good but I have come to love bounce spells the most. I can see you have a few like Regress . They are good because in the early game, they still give you an experience counter before Mizzix gets returned to your hand. With counter spells in multiplayer im often able to counter one thing, and then there are 2 other players i can't defend against. It is easier if just get Mizzix back to my hand. Bounce spells that also can draw or get back to your hand are nice, such as Capsize , Blink of an Eye , Repulse , Mystic Confluence .
You could consider mana spells Mana Geyser , Inner Fire (if you often can draw many cards), Brass's Bounty . Mana Geyser could even be considered a replacement for mizzix (if she get hated), it is not unlikely in a late multiplayer game to get +30 mana from it. Anyway, these "ramp" spells help you storm off better.
For win conditions, it looks like you are storming. Why not also use Ignite Memories ? If you experience that you often sit with a an empty hand you could consider some "wheel" effects, Commit / Memory , Windfall .
Some defensive spells i like is AEtherize and AEtherspouts . Once your opponent have tried running into these they will hate attacking you in the future.
Finally i have had some fun with Radiate . Its instant speed, so you can use it just before your own turn. If you combine it with a kicked Blink of an Eye you can return all non-land permanents and draw a card for each permanent you bounced this way. The total cost is i 9 CMC without Mizzix. You could also, with Mizzix make a game ending combo with Radiate + Supplant Form . In your case it could be used with your burn spells (that targets single creature/player) or with Prophetic Bolt .
1 month ago
Maybe you could take out Cancel , Mystic Confluence to put in Mana Leak , Arcane Denial to lower the curve and help ya draw more forks. Or if ya don't like soft counters, Archmage's Charm and Counterflux are strictly better options than Cancel . Also you could run Talisman of Creativity as a 2 mana replacement for Izzet Locket . I personally recommend taking out the ramp entirely and playing Ponder Preordain Serum Visions Sleight of Hand to improve your chances of curving out while still being able to interact each turn
1 month ago
2 months ago
2 months ago
Came up with a short list of some cards you might like to run: Ancestral Vision , Arcane Denial , Archmage's Charm , Cryptic Command , Dream Fracture , Exclude , Grip of Amnesia , Mystic Confluence , Overwhelming Intellect , Sage's Dousing , Toothy, Imaginary Friend , Chasm Skulker
Mystic Confluence occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
UR (Izzet): 0.74%