Choose three. You may choose the same mode more than once.
- Counter target spell unless its controller pays .
- Return target creature to its owner's hand.
- Draw a card.
|Have (4)||orzhov_is_relatively_okay819 , sepheroth119 , danaran117 , jecder|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mystic Confluence Discussion
1 month ago
Choose three, you may choose the same mode more than once
- Search your library for a land card and put it into your hand, and gain 1 life.
- destroy target Artifact or Enchantment
- creatures you control get +2/+2 until the end of turn.
4 months ago
I quite like cards that return perms to the hand. It can benefit me as well under the right conditions. Came across Umbilicus. Going to play test and see how it fits.
I will need to keep looking for a board wipe that I am fine cascading into. That is the draw back I have.
4 months ago
The main way to up the power and resiliency of a deck is to increase the draw/ramp/removal packages, you're going to want 10 each of those categories.
I would say the main thing this deck needs is more interaction with its opponents. You may see a Narset, Enlightened Master on the other side of the table from you, and have no way to deal with it. Yikes! A boardwipe or two will do you good, whether it be a Burn Down the House or a Hammerfist Giant.
6 months ago
28 Lands seem very low for a Deck like this. Even if you consider it to be "Aggro". I found 33-34 to be a good amount for Decks even with Dorks and Ramp. Might seem boring but it brings alot of Consistency to the table. Other than that, I like your attempt on Maelstrom Wanderer . Shaman of Forgotten Ways is a bit questionable to me. Is the Biorhythm Effect ever paying of? Might Somberwald Sage be a better Option here? Garruk, Primal Hunter Can also be replaced by Return of the Wildspeaker since it does the same thing at Instant Speed. You're also pretty low on instants, which is not the worst thing ever. But you might consider atleast some stronger Options, Multiple Choice Counterspells are usually great with Cascade as they provide felxibility and never be a dead "Cascade" such as Sublime Epiphany , Cryptic Command and Mystic Confluence for example. If you like, you can checkout my Wanderer Deck and also leave a comment there. Peace
7 months ago
Since the implementation of the London Mulligan I've found that I can often get away with 36 lands. As for pyre, its just too good not to go in their. Not only does it give us tons of utility (ex. saccing that Sea Gate Oracle we no longer need for an Archaeomancer to recover Cyclonic Rift from our graveyard), but it can help us to cheat our our combos. Its much easier to sac our Mercurial Chemister for Wanderwine Prophets than to have all the mana we need to protect it. While testing will show the truth, my belief is that Pyre of Heroes will be one of the most important cards printed for this deck since the Ixalan block.
8 months ago
Fabricate can probably become Solve the Equation like I mentioned before, and Insight and Mystic Confluence can just become generic draw spells, really.
8 months ago
Cards that I don't think are that strong and some replacement recommendations:
Must include lands: (maybe go up to 38 lands) Reliquary Tower
Other good/fun cards you should consider: Sol Ring (must have for commander)
Feed the Swarm (for the enchantment removal)
Bident of Thassa (good cards draw for small evasive creature decks)
Rhystic Study (annoy opponents/great card draw)
Torment of Hailfire (You should keep this one in, great finisher)
Murderous Cut (cheap removal)
Dismember (cheap removal)
9 months ago
Out: Blood Scrivener , Gravedigger , God-Eternal Bontu , Altar of the Brood , Semblance Anvil , Firemind Vessel , Thran Dynamo , Dreadhorde Invasion , Force of Despair , Read the Bones , Sign in Blood
In: Cyclonic Rift , Mystic Confluence , Court of Cunning , Search for Azcanta Flip, Sphinx of the Second Sun , Frantic Search , Lightning Greaves , Eligeth, Crossroads Augur , Cryptic Command , Liliana's Standard Bearer , Monastery Siege