Choose three. You may choose the same mode more than once.
- Counter target spell unless its controller pays .
- Return target creature to its owner's hand.
- Draw a card.
|Have (2)||, PostContact|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Commander 2015 (C15)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mystic Confluence occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
UR (Izzet): 0.74%
Mystic Confluence Discussion
5 days ago
Hier ist eine kurze Liste mit Karten welche du denke ich gut passen würden:
Extra Turn: Nexus of Fate
Regain: Mystic Retrieval
1 month ago
Thank you for your input Suns_Champion!
Agreed on Nullmage Shepherd. The Split Second aspect of Krosan Grip is interesting, but I may go for Beast Within instead to have a wider range of targets.
As mentioned in my deck description, I am not fond of counterspells. That is why I tried to have most of them in creature form. Is Voracious Greatshark any better? Otherwise I might be more inclined to play Mystic Confluence or Cryptic Command.
Thassa is there to stay. During playtest I have had games with her on the board and the choice of flickering Elvish Harbinger, Silhana Wayfinder or Reclamation Sage every turn, and it seemed quite worthwhile. I actually added Eternal Witness after that test. The fact that the flicker also triggers Guardian Project and Soul of the Harvest also played a role in this decision.
I think Tishana, Voice of Thunder would be awesome in here. What would you be suggesting I cut to fit her in? Same question would go for Rishkar, should I want to add him without losing Thassa.
Distant Melody is a card I wasn't aware of; it is not going to go in here, but definitely making the list for potential upgrade to Sometimes They Come Back.
Very much appreciate you taking time to help.
2 months ago
Nitpicking - IN! (41 cards) Goblin Electromancer God-Eternal Kefnet Guttersnipe Niv-Mizzet, Parun Wavebreak Hippocamp Ral, Storm Conduit Ancient Grudge Arcane Denial Commit / Memory Conqueror's Galleon Flip Cultivator's Caravan Electrodominance Expansion / Explosion Expedite Fact or Fiction Fire / Ice Foil Fury Storm Impulse Krosan Grip Mizzix's Mastery Mystic Confluence Nature's Claim Peek Primal Amulet Flip Radical Idea Rapid Hybridization Snap Springleaf Drum Stubborn Denial Thaumatic Compass Flip Thousand-Year Storm Game Trail Holdout Settlement Mountain Valley Reliquary Tower Rogue's Passage Sheltered Thicket Survivors' Encampment Temple of Abandon Temple of Mystery
4 months ago
Yo philkillpro appreciate your insight.
This deck is built towards cEDH match ups, yes it does mainly require my commander to win because Nivvie himself is a two card combo with any of the Curiosity effects. It is supposed to be slow, we are a control combo deck, we are not rushing to win asap, it's built to out tempo and control the boardstate.
In regards to Mystic Confluence it comes in and out of the deck, the same can be said for Cryptic Command, Dig Through Time, and Treasure Cruise. It all depends on my current meta and how much it interacts with the game. Yes having triple pips on blue and red in the casting cost of the commander is a downside however Nivvie negates it by not being able to be countered as well as netting at least one card draw before anything happens to Niv. I also would like to think that I do have enough sources for mana as I have 10 extra ways of producing color mana aside from my lands. In the part of also for Mana Drain and Sol Ring, they are damn good cards. It's not used for casting Nivvie faster as I mentioned earlier above, it's to out tempo your opponents. Not to mention there are certain tricks you can do like for example using Frantic Search with the excess colorless mana to untap your lands to accelerate into Nivvie faster.
As to Wayfarer's Bauble, Spell Swindle, and Lightning Greaves. The latter is a maybe, you don't want to tap out in a flash hulk meta but it does ramp so I'll take it into consideration. Spell Swindle is too slow and chances are Swindle itself will get countered, free cast spells are your best bet. For the former, our combo itself relies on having enchanted Nivvie with a Curiosity effect, with the low creature count we have, chances are there is no other creatures to equip when we decide to enchant Nivvie making it no bueno to give Nivvie Shroud.
For Mizzix it does no good in this current build and the casting cost is too high. Thanks again for your insight~
4 months ago
First i'm impressed by the effort you put on the description of your deck.
From what I understand this deck totally depend on your commander to win, this deck would be a good match again the red Purphoros. Since instead of putting creature to make damage you are casting spell. It is the same mind-set behing it, but your version of it seem slower. But
The amount of counter spell in your deck can be very difficult for your opponent if they don't get strong or fast enought before your commander is in play and I think this factor is very important. The fact that you can slow your opponent before your can play your commander in the same time that you cast spell to get your commander faster could be very power full. Mystic Confluence would be good in there, I think.
One weakness of your deck seem, to came from the casting cost of your commander and the fact that you don't have a lot of cards (beside your lands) that give you color mana. I think that event sol ring or mana drain are optional since that they won't get your commander faster. I recommande Wayfarer's Bauble, this one here can help getting your commander one turn sooner.I also recommande Spell Swindle this one here don't make you draw but it can be a good option the turn before you can cast your commander, plus you can decide when you want to use your mana.
And finally I recommand Lightning Greaves for ultimate protection (totally optional since you got a lot of counter spell), now if you don't have counter spell in your hand or your ennemy is using an creature that have an ability to make damage, it won't affect your commander. The only option for your adversary is to use an wipe the board type of card just to remove your only creature (that can be fun to witness).
Mizzix of the Izmagnus can have a very powerfull synergie with your commander.
6 months ago
Hmmm... Ok deck I guess I think it could use a few more counterspells. You may want to add: Abjure , Admiral's Order , Aethersnatch , Annul , Arcane Denial , Commandeer , Commit , Confirm Suspicions , Counterlash , Counterspell , Cryptic Command , Daze , Delay , Deprive , Desertion , Disallow , Dismiss , Disrupt , Dream Fracture , Ertai's Meddling , Evasive Action , Exclude , Faerie Trickery , Familiar's Ruse , Flusterstorm , Foil , Force of Will , Force Spike , Hinder , Insidious Will , Last Word , Logic Knot , Mana Drain , Mana Leak , Memory Lapse , Mindbreak Trap , Muddle the Mixture , Mystic Confluence , Negate , Out of Bounds , Overwhelming Denial , Overwhelming Intellect , Pact of Negation , Remand , Sinister Sabotage , Spell Crumple , Spell Pierce , Spell Shrivel , Spell Swindle , Spelljack , Stubborn Denial , Summary Dismissal , Swan Song , Thwart , Unsubstantiate , Venser, Shaper Savant , Void Shatter , Illumination , Lapse of Certainty , Mana Tithe , Failure , Dovin's Veto Just to name a few.
6 months ago
Let me start off by saying I hate being mana screwed, that being said, you should cut 2 islands to go down to 38 lands.
Cut Curious Homunculus, Docent of Perfection, Murmuring Mystic, Sphinx of Uthuun and Stormtide Leviathan. Talrand decks don't need creatures. The few good creatures to add are out of your budget. I know you have the polymorph package but the creatures you are getting arent even that good. If you want to make this optimized (even on a budget), replace them with the 5 following cards....
- Rapid Hybridization - Removal
- Essence Scatter - Counter
- Wizard's Retort - Or another counterspell
- Pongify - Removal
- Deep Analysis - Draw. Bonus points if you yell DEEP ANAL!
REMEMBER, the biggest issue with Talrand is being forced to tap out! Keep this in mind for below...
Cut Gravitational Shift for Misdirection - Shift is winmore. Misdirection allows you to interact while tappedout making opponents think twice before trying to remove your talrand. Note that misdirection can redirect removal, counter counterspells (should you not be the only blue player) and redirect some extra turn spells
For the 2 lands you cut, add Isochron Scepter and Future Sight - Scepter is just pure value (remember to make sure to have mana open to cast the imprinted spell AND another counterspell in hand to ensure they don't bait your counterspell!). Future sight, while redundant to Precognition Field , is very powerful. I understand it costs 1 more and reveals the card, but it allows you to play lands and everyone knows you are counterspell + draw tribal so it really doesn't matter. I would tell you to cut the field for future sight, but I think both might serve your deck well.
Cut Island (3rd island to cut) for Strip Mine / Ghost Quarter / Tectonic Edge , etc.... Cavern of Souls , Boseiju, Who Shelters All , urborg, coffers, field of the dead are all powerful cards that need to be dealt with.
Cut the polymorph package aside from polymorph itself
Cut Mass Polymorph for Narset's Reversal - Oh no, you cast Thought Distortion ? What ever will I do.... get's around can't be countered. What's better than countering their Torment of Hailfire ? Copying it and returning it back!
Be sure to let me know what you think of the sugge
6 months ago
Cards I would change for others that just seems better IMO.
Cards you can just cut out for others I have proposed
Pyromancer's Goggles but it's up to you honestly.. just have no good experience with this card personally
Panharmonicon (not sure why you play it tho..)
If you want to, you can drop the "dragon" part of the deck.. it's original, funny, but I think you don't need that to win.. So cards like Crucible of Fire , Dragon Tempest , Dragon's Hoard , can be replace.