Broken Concentration

Broken Concentration

Instant

Counter target spell.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Legality

Format Legality
Frontier Legal
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
Heirloom Legal
2019-10-04 Legal

Broken Concentration Discussion

Joker4242 on Crab-Vine

2 weeks ago

Nice deck idea! If I may suggest something. Maybe put some countermeasures in the main deck that deal with your opponent's spells. I know this is more focused on creating your own combos, but say your opponent is playing with a bunch of exile/bounce spells, or (for example) have their own Leyline of the Void. It also might be hard to come back from a massive boardwipe as well. You have a bit of card draw with Silversmote Ghoul, but besides that, you may end up just top-decking after your opponent obliterates the field.

There are some inconsistencies. See some of your cards get stronger in the late game while others get worse. Some cards are just really circumstantial. Hedron Crab is fun, you got fetch lands. But later in the game, when you've drawn all you could and played all your lands, he just sits there. Being able to flicker, bounce, and interact with your own lands would help his ability continue triggering even into the late game. Having lands that give you triggers would also work with this idea. Cards like Mystic Sanctuary would prove beneficial, especially if you had instants and sorceries that could counter and destroy your opponents spells, you could also search up Sanctuary with fetchlands at instant speed. Silversmote Ghoul is cool how it can revive itself, but you only have Creeping Chill to trigger that ability. So the Ghoul will eventually be stuck in the graveyard. Merfolk Secretkeeper is the most inconsistent though. the card only works once. That's it. You can't copy the ability, nor do you have any bounce spells or revival for the Keeper. So once it mills, that is it. If you mill it to the graveyard, it also does nothing.

Putting in some looting cards might be nice. That way you still get to put cards into your graveyard, but you get to choose what that will be. Cause you might lose important cards just by milling yourself.

Another option is putting in spells with flashback. That way you can still cast spells even when you got nothing in your hand. You have some creature revival abilities, but no instant/sorcery revival abilities.

So cards like Merfolk Looter would work. Cause you get consistent looting every turn (not just a one off). The looter would also work with Mystic Sanctuary pretty well. That way you don't have to wait a turn to draw the card.

If you went straight up looting/card draw you also could use cards like Jace's Erasure and target yourself. So both looting and mill. A bit slower, but more stable. and you could use cards like Broken Concentration to help with problematic enemy spells.

If you would rather go massive self-mill instead of slow and easy mill, I would suggest putting in a few cards that outright win you the game if you have no cards in your library. Like Laboratory Maniac. Also cards that get consistently more powerful with the amount of cards in your graveyard. Gnaw to the Bone can help you stay alive in the late game. Splinterfright, Mortivore, and Kraul Harpooner are nice cards that get better as the game goes on.

I hope I was helpful. Good luck with your deckbuilding!

mistarilledawn on

1 year ago

Oh also Forbid is a really great counterspell that I'd consider putting in over Broken Concentration .

TaegukTheWise on Roon Blink Shenanigans

2 years ago

Dissolve, Counterspell, Dismiss, Bant Charm is a personal favorite, especially when it protects your finishers and stops the Torpor Orb menace and its creature counterparts, Cancel, Broken Concentration, Draining Whelk pairs nicely with restoration angel and Eldrazi displacer, Dream Fracture, Faerie Trickery is good in a faerie-less meta, Familiar's Ruse can put a blink target back into your hand so its not a downside per-say, Hinder, Render Silent, Rewind, Scatter to the Winds, Spell Swindle , Void Shatter are cheaper alternatives. If you're looking for cool or niche cards, or cards that you don't know/remember use Scryfall, its basically Gatherer but better that's where I found a lot of these.

My first couple of cuts would be Gilded Lotus (you're in green, you can ramp for the mana you need if you put in more basics with cards like Explosive Vegetation and Blighted Woodland) so cutting a bunch of the non fetch able lands would be where I would cut, so the scry lands and cards like Port Town (but not the pain lands, those work with your Eldrazi displacer since you don't have Wastes, which I recommend for you 2 regardless, you can fetch for them while the pain lands can provide you with fixing and colorless mana) and if you do add those basics ignore my other suggestion about taking out either farhaven or solemn. Minion Reflector, Fabricate, and Enlightened Tutor to help put the combo together, Birthing Pod and Felidar Guardian are absolutely nuts regardless of your win con, you can go from a 2 drop into a 6 drop in a turn! If you're keeping Brago then you really don't need Momentary Blink, Ghostly Flicker, or Eerie Interlude, you could put either more creatures (or counterspells, which is my suggestion) If you want to keep vorinclex you will need that birthing pod and felidar, I would also say you would need either Mirari's Wake or some way to discard it reliably and cheat it back into play with karmic guide and figure out some way to protect it, namely with counterspells, but if you want to control the table there are better ways, like with Thought-Knot Seer to remove answers as you build your board state and gain an ally with its LTB trigger. Avenger of zendikar is a fantastic late game threat but obviously you need to get more lands in play, so that's the other reason I say add more basics, its pretty inopportune to use another threat to power another threat in this specific capacity, its alright with sun titan since he can also attack to get you a fetch from your grave instead of needing to enter play.

Roon is a toolbox deck, so you need to focus on either progressing your board state rapidly as you accrue more value than all of your other opponents and/or stopping your opponents from having their board states, so for combo your finishers would be locking out the table with dead-eye, and/or creating an infinite army with reveilark, karmic guide and minion reflector, you already have mystic snake, and you already know how to go make infinite mana with karmic guide and reveilark. Later down the road I would recommend using that dead-eye with Thought-Knot Seer to take away your opponents answers.

Hopefully this gives you more than what you needed, but I would need to know how you would like to finish your games in order for me to help make other cuts, do you want to stomp your opponents into submission? Or would you like to combo out while their pants are down? Or would you like a bit of both, because each of these are possible, I just need to know what direction you would like to take this control build.

Inglonias on Project Maxwell - Kangee Bird Tribal

2 years ago

PapaJustify on Mill standard

3 years ago

Dynavolt Tower would be good here for some energy income/control. Seer of the Last Tomorrow works too, plus there's a few blue madness cards like Just the Wind/Broken Concentration/Welcome to the Fold/Compelling Deterrence to make the discard less painful.

CaptSillva on Budget Blue Control

3 years ago

A few things, firstly Torrent Elemental is not allowed in this deck. Because it has black and green mana symbols in its effect text, it is considered to be a black/blue/green creature by commander color identity rules.

Next, this deck could due to be a bit more focused. I understand that its themes are spread out to showcase blues abilities, but I feel like your friend would be served if it showed what a concrete theme was. Also some of these card choices are just a bit too weak even for a budget build, namely Mana Leak, Card:Ceremonious Rejection, Dispel, Darksteel Ingot, Commander's Sphere, and Looter il-Kor. While some of these may be fine card, I don't think they are well suited to this format or just this deck.

Baral really wants to counter spells so you guys could try Guile and a budget friendly counter package that includes Remove Soul, Arcane Denial, Disdainful Stroke, Broken Concentration, and Counterspell.

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