|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Price & Acquistion Set Price Alerts
18 hours ago
20 hours ago
Thoughts on getting Seal Away in? Imo, you have enough counter spells to drop one or two and jam seal. Cheap cost gets you another head up on aggro, and the exile clause is super relevant against Phoenix / Find , and same argument for Syncopate over Sabotage (plus it hits some other nonsense ).
I'm on the fence for Disinformation Campaign but you'll have to let me know how it runs. I'd be more comfortable with just one/none, another Chemister's Insight / Search Flip and maybe even a Precognitive Perception . I could be totally wrong though, it could absolutely trash an opponents hand, so I'd love to hear feedback on its reliability.
Hype for esper control though, and from someone with very little wild cards, you're doing god's work by getting some firsthand testing in!
1 week ago
So the ideal play is T2 Growth Spiral into T3 Circuitous Route , but the alternatives for the early turns is either a Syncopate or a T3 Gift of Paradise , which means you can't hold up a counter on T3. Ramp at T2 gives you 4 mana the next turn, but ramp at T3 gives you 5 mana on T4, and only Regenesis is 5. I think it might make more sense to play Druid of the Cowl so you have 8 cards for a T2 ramp and play more 4 drops like possibly Karn, Scion of Urza or Frilled Mystic . Regenesis also seems odd here considering that you only have 8 targets for them. I think the issue with a go big strategy like this is losing to early aggression, and having more interactive spells lower than 4cmc could really help.
1 week ago
1 week ago
you gonna need a few counters in your sideboard, because Ixalan's Binding destroys this deck
are some good ones
3 weeks ago
I really like some of your ideas to produce mana and will be incorporating them into my version. It's Mizzix in the Mix if you would like to look and see if my ideas work for you.
I went more "all in" on the experience counters and have found that colored mana is at a premium. Therefore, I changed my counter spells from things like Counterflux, Dissipate, or Spell Crumple to things like Condescend, Power Sink, or Syncopate. That way I only need one blue open and I always get an experience counter. Mindswipe gives added burn value, and I like Spell Burst over Forbid as the game lock.
I also tried to replace creatures with spells where possible, so Archaeomancer turned into Mystic Retrieval and Recall, and Lunar Mystic turned into Whispers of the Muse. I also found that effects like Guttersnipe and Electrostatic Field didn't work as well for me as just having another burn spell. This may just personal style though.
Blasphemous Act takes out Mizzix with everything else. You could try Bonfire of the Damned, Sudden Demise, or even Rolling Thunder for some board control. Fanning the Flames looks even better in your list than mine I think.
You are right about there being a problem if Mizzix gets too expensive. I added Inexorable Tide to keep the experience counters coming even with Mizzix in the Command Zone. That allows you to just set up for one big turn where you recast him and win.