
Combos Browse all Suggest
- Mystical Tutor + Seasons Past + Walk the Aeons
- Archaeomancer + Deadeye Navigator + Walk the Aeons
- Soulfire Grand Master + Walk the Aeons
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Walk the Aeons
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
SufferFromEDHD on
A Tale of Talrand and Sky
2 weeks ago
Teferi's Response ultimate cantrip.
Forbid and/or Mystic Speculation quality effects, recyclable, token generation.
Inundate game ender.
Walk the Aeons tech.
HatchMichael18 on
Aesi, Value Snek
1 month ago
Glacial Chasm + Crucible of Worlds
Walk the Aeons + Slogurk, the Overslime
Dark Depths + Thespian's Stage
Crucible of Worlds + Fabled Passage Rootpath Purifier
hope this is hopefully helpful i like this commander
Tae_Grixis on
Wizards of the Coast, a Hasbro Subsidiary
5 months ago
Wanderwine Prophets is a better card to combo off with and get extra turns than Walk the Aeons. Just get it into place, champion the original under a copy, swing, sac for extra turn, copy and champion the original again, end of clean-up/turn, copy comes back, copy and champion the original (the copy stays around for the next turn), repeat next turn.
You need three free mana available for this so you can copy the original each time it enters. After the first turn of doing this you only need two because it's already championed on the second and following turns.
multimedia on
Defending budget commander deck
7 months ago
Hey, good changes so far. Looking nice with a really low avg. CMC.
Some budget defender upgrades to consider.
- Orator of Ojutai --> Hover Barrier
- Sunscape Familiar --> Gatecreeper Vine
- Wall of Roots --> Cathedral Membrane
- Shield-Wall Sentinel --> Geist of the Archives
- Wall of Stolen Identity --> Marble Titan
- Wall of Junk --> Fog Bank
- Walking Bulwark --> Consider
- Crashing Drawbridge --> Suspicious Bookcase
Orator of Ojutai is another two drop defender who can draw ETB if you control Arcades and it has flying. Sunscape Familiar and Wall of Roots are more defenders who ramp. Shield-Wall Sentinel is a defender tutor. Wall of Stolen Identity is good in multiplayer Commander and it ETB as the creature you choose with defender. Identity and Shield-Wall are some higher mana cost defenders, but their ETB abilities are worth it.
Wall of Junk has been errata to have defender, it can return itself to your hand if it blocks making it bonus good with vigilance. Walking Bulwark and Crashing Drawbridge are low mana cost defenders who can give other creatures you control haste.
- Tetsuko Umezawa, Fugitive --> Aegis of the Heavens
Tetsuko Umezawa, Fugitive makes your defenders unblockable. What makes Tower Defense good here is it gives all creatures you control the instant pump for two mana. Aegis of the Heavens only targets one creature for three mana.
Because Arcades triggers to draw when a defender ETB then blink can be a powerful effect. Blink can also enable an infinite turns combo where attacking Arcades and/or defenders are the wincon.
- Eerie Interlude --> Voidslime
- Soulherder --> Serra's Blessing
Eerie Interlude can protect all your creatures from a board wipe since your creatures return to the battlefield at the next end step. If Arcades is exiled along with defenders then when the creatures come back you draw. To price match for a possible cut, Eerie could replace Voidslime? Cutting Voidslime will also clear some budget to add some of the more price defenders I suggested above.
At your end step Soulherder can be repeatable blink of any creature you control. With Arcades blinking a defender is draw, if the blinked defender has an ETB ability it triggers again and gives the defender pseudo vigilance since it will ETB untapped. Blink can also reset Shield Sphere and Wall of Roots.
If your game plan is to attack with defenders thanks to Arcades then how about extra attacks from extra turns? Adding this combo and Eerie Interlude are some reasons to keep Mnemonic Wall.
Cast Aeons and at your end step Soulherder blinks Mnemonic returning Aeons to your hand. On your extra turn cast Aeons and repeat. If you control Arcades then you also draw at your end step, but you only get extra turns equal to the number of cards in your library.
DaringApprentice on
Every Rose Has Its Thorns V2
8 months ago
Here are some suggestions:
Utility Lands: Bojuka Bog, Hagra Mauling Flip
Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum
Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle
Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem
Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection
Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord
Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders
Grimgrinner on
Bant Roon EDH
8 months ago
Ill stick to just the mana base for now. Far too many of your lands enter the battlefield tapped. This will make your deck extremely slow, even against pre-constructed decks. I suggest that you swap in some basic lands, and cut ETB tapped lands like Tranquil Cove. You can make up for the lack of color fixing with the "talisma" mana rock cycle.
Talisman of Curiosity, Talisman of Progress, and Talisman of Unity. I think they're better in your deck than the signets. Also, if you need color fixing after diluting your lands, you can try a few effects. Dryad of the Ilysian Grove is a favorite, and so is Chromatic Lantern.
Also I'm not a fan of Frilled Mystic in this deck, wayyy too color intensive even with fixing effects.
Further, the single Walk the Aeons is the only piece of that combo in your deck. I suggest adding some more extra turns spells so the combo can resolve through graveyard hate, countermagic, or just bad luck. Additionally, some instant/sorcery tutors would be good. Solve the Equation is a good budget option, but Mystical Tutor is an even better tutor.
I also suggest asking your play group if they would be OK with proxying cards so you can get a feel for the format. Get a high quality printer (like at a library) and find a site that lets you print proxies. I like deckstats. net.
SeekerofSecrets on
Bant Roon EDH
8 months ago
xstaticx, thanks for the primer! I'll plan on looking through it for inspiration! I actually did add Peregrine Drake to go infinite with Emiel the Blessed and a draw creature to create infinite mana and set up turn loop with ewit and Walk the Aeons. I have a few tutors, so hopfully it's enough? I want the deck to be fairly powerful and have an "I win button" but also not so consistent that I'm constantly targeted. Thanks for the input!
TheOfficialCreator on Pattern Recognition #250 - Pattern …
9 months ago
I really loved this! It reminds me of a conversation the site was having recently about Camaraderie and how the color pie isn't really being thrown out the window, but newer sets deviate from existing patterns in fun ways while sticking to the basic rules and bare bones of Magic.
Companions were an example of going too far. It was too much of a break from existing expectations of what 60 card formats should look like.
As a custom card designer, I really felt that part about trying to make new and innovative things while sticking to existing norms and preconceived notions about how the game should function. It's a line I have to tow with every card I make, and indeed a line every custom card designer has to tow to an extent.
Happy 250! May the Old Fogey continue to give us his Holistic Wisdom as we Walk the Aeons with him!
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