Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Planeswalker — Rowan
+2: During target player's next turn, each creature that player controls attacks if able.
-2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.
-8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."
Partner with Will Kenrith
Rowan Kenrith can be your commander.
Recommendations View more recommendations
3 weeks ago
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Create a 0/0 blue Zombie Horror creature token. It enters the battlefield with X +1/+1 counters, where X is the power of one of the exiled creature cards. It also gains all abilities of the other creature card.
"Oh please, Gisa. Where's the fun in just reanimating them? They were boring in life and drab in death. Have some panache, for once."
7 months ago
7 months ago
What's your intention for the damage prevention? As a creature, it's powerful. As a planeswalker, it's very powerful. I think it might be best to take out that clause.
Gideon's the classic example of a creature-planeswalker, and Grist basically sidesteps the issue. Existing as a creature on defense twists the rules into a pretzel, as you laid out. I'm not sure how to approach it.
As for the loyalty abilities, the +1 seems fairly strong, but acceptably so--compare to Rowan Kenrith. It seems more at home in or maybe , though. The others look good to me, but I'm not great at evaluating planeswalker abilities on sight.
1 year ago
1 year ago
Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)
Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.
I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.
Ajani Vengeant is another one that you should only run if your group is ok with land destruction.
Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.
Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.
Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.
1 year ago
Rowan Kenrith and Will Kenrith are technically the heirs to the Kenrith kingdom. Together, they are The Royal Scions. Your call if they fit the theme/should be included, but I figure I might as well mention them.
2 years ago
Thanks! Glad I could assist!
My favorite way to win a game is by having Rowan Kenrith and the m20 Chandra that puts counters on red walkers. Slowly but surely, you get 1, 3, 7, 15, etc extra copies of each ability. The Chandra speeds up Rowan’s reactivation of the ultimate. Once each planeswalker ability resolves 16 times, you’ve basically already won. Just imagine 16 copies of “Destroy target creature”, a very common -3 on black planeswalkers.