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Insidious Will Discussion
1 month ago
This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.
General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage
About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)
Things to cut:
any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset
about aura's - normally they're just card disadvantage but narset probably offsets that
bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics
Aether Gale - tricky since it needs six targets and that won't always be possible
Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal
Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats
Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)
Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways
Assemble the Legion - Seems to slow to be effective
Throne of the God-Pharaoh - Need to go wide for this to be really effective
_cheap$$(around or less than a dollar): _
Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it
Crib Swap(removal) - still exiles a creature outright, but 3cmc
Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)
Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it
Fury of the Horde(extra combats) - extra attack steps (they're the best)
Boros Charm(protection, burn) - versatile, keeps narset alive
Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not
Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks
Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it
Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back
Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures
Counterflux(counterspell) - strong counterspell, wins counter wars
Render Silent(counterspell) - Makes people sad, locks them out of whole turns
Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well
Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp
Wild Ricochet(spell copy) - copy a spell, twice!
Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard
Call to Mind (recursion) - you have spells, may as well re-use the best ones
Mystic Retrieval (recursion) - same but with flashback!
Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already
Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead
Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective
Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana
Brass's Bounty(ramp) - only good if you need a lot of mana one time
Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths
Day of Judgment(mass removal) - very strong
Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is
_LANDS(can be boring, but are often a big part of how your deck performs): _
Command Tower - Must have in three colors
Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are
Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good
not so cheap$$(around three or more dollars):
Path to Exile(removal) - a second StP, not all decks need it, but it is strong
Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip
Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible
Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard
Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time
Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary
Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games
Blasphemous Act(mass removal) - often one mana
1 month ago
Suggestions:Complicate, Censor, Cryptic Command, Dismiss, Dream Fracture, Izzet Charm, Mystic Confluence, Snapcaster Mage, Torrential Gearhulk, Metallurgic Summonings, Trail of Evidence, Staff of Nin, Mind Stone, Hedron Archive, Commander's Sphere, Thirst for Knowledge, Reality Shift, Insidious Will, Glimmer of Genius, Frantic Search, Deep Analysis, Curse of the Swine, Compulsive Research, Collective Defiance, Cathartic Reunion, Careful Study, Recurring Insight, Time Spiral, Library of Leng, Izzet Signet, Lightning Greaves, Crucible of Worlds, Stifle
1 month ago
Seedborn Muse to untap your lands on EVERY player's turn. In a 4 player game you can now generate 4x the amount of mana per turn cycle that you used to be capable of.
Not a fan of Insidious Will. Costs twice as much as Counterspell and Twincast. I'd replace it with either one of those two (I like counterspell more) or (my favorite option) Scour from Existence. Seems inefficient until you remember that you can cast it while tapped out with your mana that you have stored up.
Lots of the big bois in your maybeboard are great inclusions. Blightsteel Colossus is a must-have in this deck, imo, as are Ulamog, the Infinite Gyre, Artisan of Kozilek, and Kozilek, Butcher of Truth. Maybe even throw in a Platinum Angel or Platinum Emperion just because you can cast them easily and they're an extra line of defence.
On the note of wincons you could also consider Craterhoof Behemoth, Overrun or Triumph of the Hordes since if you're gonna play simic stompy it wouldn't hurt to have a way to give all your creatures trample and possibly pump them or give them infect for the turn. With Kruphix Triumph of the Hordes can win you so many games because: A) people won't see infect coming usually from a deck that doesn't have any other infect cards, and B) with so many huge creatures you can knock out the whole table in one swing lategame out of nowhere.
Oh, and Vedalken Orrery is baller in any commander deck, especially when it can let you play, I don't know, something like triumph of the hordes (wait for them to declare blockers, then flash triumph and prepare to lose friends) at instant speed.
1 month ago
I'd probably take out Brago, King Eternal, Jace, Unraveler of Secrets, all Azor's Elocutors (it takes 5 turns and can be killed really easily, and the counters very rarely get past 1), all Insidious Will, one Silence, all Arcane Denial, and a Curse of Exhaustion. I'd then add two more Approach of the Second Sun, four Opt, another Talrand, Sky Summoner, two Essence Scatter, and two more land. Control decks need at minimum 25 land, and Approach (a really good card) is infinitely better than Azor's Elocutors (a really bad card).
2 months ago
I removed some of the ramp for some cheaper options. Kess, Dissident Mage needed some more protection so Swiftfoot Boots was necessary till I get the other boots. Land switches kinda water down the deck a little bit. (i need better land)
2 months ago
Commander / EDH
SCORE: 5 | 1 COMMENT | 188 VIEWS | IN 1 FOLDER
Im also searching a cut for Reclamation Sage. Suggestions welcome as always
2 months ago
Hi there. Deck looks a lot more streamlined now which is always good, but there is still room to improve.
Cut: Magma Jet. From what I understand, you like this card for its ability to dump away bad cards, but Ponder and Preordain just does that so much more efficiently. They cost 1 less and replaces themselves.
Personally, I don't feel like the Satyr Firedancer does enough, because you only run like 6 burn spells. Would replace them with Nivix Cyclops or even Monastery Swiftspear. They trigger off of all your spells and have a lot more snowball potential.