Insidious Will

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Insidious Will

Instant

Choose one ---

  • Counter target spell.

  • You may choose new targets for target spell.

  • Copy target instant or sorcery spell. You may choose new targets for the copy.

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Insidious Will Discussion

Hyrs on Help My Narset Deck

1 month ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

Cainderous on Kruphix EDH

1 month ago

Seedborn Muse to untap your lands on EVERY player's turn. In a 4 player game you can now generate 4x the amount of mana per turn cycle that you used to be capable of.

More dual lands (if you have the money) like Misty Rainforest Flooded Grove and Breeding Pool will make your mana base more consistent. Tropical Island too if you really wanna go all out.

Not a fan of Insidious Will. Costs twice as much as Counterspell and Twincast. I'd replace it with either one of those two (I like counterspell more) or (my favorite option) Scour from Existence. Seems inefficient until you remember that you can cast it while tapped out with your mana that you have stored up.

Lots of the big bois in your maybeboard are great inclusions. Blightsteel Colossus is a must-have in this deck, imo, as are Ulamog, the Infinite Gyre, Artisan of Kozilek, and Kozilek, Butcher of Truth. Maybe even throw in a Platinum Angel or Platinum Emperion just because you can cast them easily and they're an extra line of defence.

You can throw in some more cards like Braingeyser or Blue Sun's Zenith for more wincons.

On the note of wincons you could also consider Craterhoof Behemoth, Overrun or Triumph of the Hordes since if you're gonna play simic stompy it wouldn't hurt to have a way to give all your creatures trample and possibly pump them or give them infect for the turn. With Kruphix Triumph of the Hordes can win you so many games because: A) people won't see infect coming usually from a deck that doesn't have any other infect cards, and B) with so many huge creatures you can knock out the whole table in one swing lategame out of nowhere.

Oh, and Vedalken Orrery is baller in any commander deck, especially when it can let you play, I don't know, something like triumph of the hordes (wait for them to declare blockers, then flash triumph and prepare to lose friends) at instant speed.

kylbeon on counter deck = your screwed

1 month ago

I'd probably take out Brago, King Eternal, Jace, Unraveler of Secrets, all Azor's Elocutors (it takes 5 turns and can be killed really easily, and the counters very rarely get past 1), all Insidious Will, one Silence, all Arcane Denial, and a Curse of Exhaustion. I'd then add two more Approach of the Second Sun, four Opt, another Talrand, Sky Summoner, two Essence Scatter, and two more land. Control decks need at minimum 25 land, and Approach (a really good card) is infinitely better than Azor's Elocutors (a really bad card).

TheBloopKing on Kess, Dissident Mage EDH

2 months ago

Additions; Gitaxian Probe, Preordain, Spell Pierce, Dispel, Swiftfoot Boots

Sea Gate Wreckage, Blighted Cataract, Akoum Refuge, Jwar Isle Refuge

Subtractions; Arcane Melee, Darksteel Ingot, Worn Powerstone, Underworld Connections, Insidious Will

Vivid Crag, Vivid Marsh, Vivid Creek, Opal Palace

I removed some of the ramp for some cheaper options. Kess, Dissident Mage needed some more protection so Swiftfoot Boots was necessary till I get the other boots. Land switches kinda water down the deck a little bit. (i need better land)

Pallino on Advertise your COMMANDER deck!

2 months ago


rashmisoftcontrol ?

Commander / EDH Pallino

SCORE: 5 | 1 COMMENT | 188 VIEWS | IN 1 FOLDER


Hello hello

Im looking for some nice 4 drops for my Rashmi deck since i wanna cut Insidious Will and Mystic Snake

Im also searching a cut for Reclamation Sage. Suggestions welcome as always

toastySmorc on Satyrs and Snipes

2 months ago

Hi there. Deck looks a lot more streamlined now which is always good, but there is still room to improve.

Cut: Insidious Will, Dissolve and Dissipate. Just run the OG Counterspell.

Cut: Searing Spear for Lightning Bolts. Bolt is just strictly better.

Cut: Magma Jet. From what I understand, you like this card for its ability to dump away bad cards, but Ponder and Preordain just does that so much more efficiently. They cost 1 less and replaces themselves.

Personally, I don't feel like the Satyr Firedancer does enough, because you only run like 6 burn spells. Would replace them with Nivix Cyclops or even Monastery Swiftspear. They trigger off of all your spells and have a lot more snowball potential.

Pieces of the Puzzle is actually really good and I'm not sure why it was cut over Divination. Seeing the top 5 cards is invaluable.

Wiggyman on Don't you see my 2 untapped lands you noob?!?

2 months ago

Kaho, Minamo Historian is pretty much Isochron Scepter except can get multiple options every turn. For example, Insidious Will, Turnabout, and Counterspell. Very useful card.

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