Insidious Will

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Insidious Will

Instant

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  • Counter target spell.

  • You may choose new targets for target spell.

  • Copy target instant or sorcery spell. You may choose new targets for the copy.

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Insidious Will Discussion

Darkshadow327 on Fitness Gram Pacer Test

1 week ago

I would definitely up the mana base to 35-36 lands, 36 is what usually works best in my opinion.

I've noticed a few Counterspells, and these are some I really love: Render Silent, Insidious Will, Cryptic Command, and Plasm Capture. There's also Mana Drain and OG Counterspell if you are willing to pay.

I've got my own Arcades deck if you want to take a look. One of my best decks I've made, it operates around Aggro-control. Basically you just don't let your opponents play stuff and swing in with some powerful walls.


All it Takes is Strategy (EDH Tribal Series #17)

Commander / EDH* Darkshadow327

SCORE: 4 | 10 COMMENTS | 233 VIEWS | IN 3 FOLDERS


(My deck can also give you ideas on how you want to construct your mana base)

Vigilance is also powerful in Arcades, the Strategist. With this you can use cards like Akroma's Memorial, Brave the Sands, Oathsworn Giant, and some others that can be found in my deck.

Good luck building your deck!

Darkshadow327 on All it Takes is Strategy (EDH Tribal Series #17)

2 weeks ago

DrkNinja

I agree, but I just love Insidious Will and wanted to represent it in my description.

DrkNinja on All it Takes is Strategy (EDH Tribal Series #17)

2 weeks ago

My only issue here is that I don't think Arcades' has an Insidious Will, just doesn't seem the insidious type.

Darkshadow327 on O-Kagachi-O

2 weeks ago

I agree with everyone else here, the deck doesn't seem very good. There also doesn't really seem to be a theme/win-con. Scion of the Ur-Dragon is useless, and while Pelakka Wurm was good in standard, it kinda sucks in EDH. You need more cards that make people attack you to take advantage of O-Kagachi (Trove of Temptation is all I can think of off the top of my head).

Board wipes are important in EDH as well. You could go one-sided with In Garruk's Wake or, if counters are a problem, Supreme Verdict. Merciless Eviction is good too, it gets around the pesky indestructible stuff.

Card draw is important as well. Rhystic Study is good for this. Five color decks also need some mana rocks, I would recommend Chromatic Lantern and Darksteel Ingot.

If you want removal then Anguished Unmaking, Swords to Plowshares, and Utter End are some good options.

I've noticed a few counterspells in the deck, some of my personal favorites are Render Silent, Insidious Will, Mana Drain, Counterflux, and Plasm Capture.

Honestly I would run Solemn Simulacrum over Burnished Hart.

Long story short, I agree with DrkNinja. The deck isn't very good and "it's almost like 5 Color Good Stuff without the Good, just stuff".

Darkshadow327 on Nobody has the intention of building a Wall

3 weeks ago

Giving your walls vigilance is somethings that is a must with these decks I feel like. While Arcades allows your walls to attack with awesome power, we still can't forget one thing: Creatures with defender are some of the best blockers out there. For this I'd recommend cards like Brave the Sands, Oathsworn Giant, Heliod, God of the Sun, and Serra's Blessing (you could also do Akroma's Memorial if you are feeling extra mean).

Dazzling Ramparts is a good way to tap down dangerous creatures/commanders.

Bant Charm is also good. It can tuck a commander, counter a spell, or take something out. Insidious Will is also good. You have the option of countering something, or even better (by better I mean hilarious), turning someone's removal spell targeting Arcades or something like that and taking out their commander.

Just some of my thoughts.

Darkshadow327 on Nobody has the intention of building a Wall

3 weeks ago

Giving your walls vigilance is somethings that is a must with these decks I feel like. While Arcades allows your walls to attack with awesome power, we still can't forget one thing: Creatures with defender are some of the best blockers out there. For this I'd recommend cards like Brave the Sands, Oathsworn Giant, Heliod, God of the Sun, and Serra's Blessing (you could also do Akroma's Memorial if you are feeling extra mean).

Dazzling Ramparts is a good way to tap down dangerous creatures/commanders.

Bant Charm is also good. It can tuck a commander, counter a spell, or take something out. Insidious Will is also good. You have the option of countering something, or even better (by better I mean hilarious), turning someone's removal spell targeting Arcades or something like that and taking out their commander.

Just some of my thoughts.

DeviousPenguin666 on Esper Control (M19)

3 weeks ago

Thanks for the comments everyone! Sorry for the late response. I posted this yesterday, but I think I was having some connection problems.

FastIsFaster I actually really like your idea of Insidious Will, but I will have to see how prominent Banefire is before I make that decision. As for Chromium, the Mutable, I think control decks will be quite prominent in the M19 meta making Chromium a huge mirror-breaker in the control matchup. The Scarab God can do this as well, but unlike Chromium, it runs the risk of being countered or targeted with something like Vraska's Contempt. I did consider playing Seal Away initially, but as I have access to black I believe that Cast Down is better. The combination of the full playset of Fatal Push, the three Cast Down, and the Essence Scatter actually make my early game spot removal quite strong, and if I have been able to use my removal spells efficiently, I shouldn't have to cast Settle the Wreckage until the late game. After their board is empty, the Vraska's Contempts and Disallows should clean up whatever is left before I drop a huge threat like Teferi, Torrential Gearhulk, or Chromium.

Leon_Kaizer Thanks for the suggestion! I actually forgot about Commit. I will see about getting one of those somewhere into the 75.

CosiestMicrobe09 While I do like Moment of Craving, I don't really know what to cut for it. Cast Down is the card that seems the most likely to cut, but there are a lot of bigger creatures in the format right now and I don't really want to take out a spell that kills almost anything. As for playing Fumigate, I'm waiting to see how prominent artifacts are as I do really like the look of Cleansing Nova. If artifact decks aren't really a concern, I will definitely put Fumigate back in. I'm not sure what it could replace in the mainboard though.

FastIsFaster on Esper Control (M19)

3 weeks ago

Chromium is certainly powerful and will probably be the premiere control finisher once rotation hits. I think even in the mirror it is probably better, I just think The Scarab God has a little more utility, but it probably comes down to play style and local meta.

As far as Banefire goes, I know its a little fringe but you could pack Insidious Will for it if they try and hit 5+, otherwise any counter should be enough.

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