Insidious Will

Insidious Will


Choose one —

  • Counter target spell.

  • You may choose new targets for target spell.

  • Copy target instant or sorcery spell. You may choose new targets for the copy.

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Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Insidious Will Discussion

Reynan on KalaMAX Combo

3 weeks ago

Twincast and Insidious Will maybe?

Pingu16 on Niv-Mizzet Parun Spell Burner

1 month ago

Thanks for the tips Poseidon31, you definitely had right when it came to trying to play cheaper and remove the electromancers, I have edited my deck now. I dont think i can afford lightning bolt or archmages charm, so i try Lightning Strike and Insidious Will as replacements, is there maybe a budget version of archmages charm that is better than insidious will? Should i remove some cards and/or add some other? my deck is currently at 62 cards and i try to be at 60

Archon_Bel on Need Help Developing an "Ertai, …

1 month ago

Ertai, the Corrupted

I've decided I want to try building this guy next, but I'm going to need some help doing so. Right now, I'd like the main strategy to be reanimator and theft; I'm thinking I can best do this by wheeling opponents and reviving their creatures to my side or by using enchantments like Mind Control to steal them. Being able to take advantage of their spells with things like Insidious Will or Redirect would be in theme with this also.

Given the nature of Ertai's ability, though, I think an Esper Aristocrats strategy would also be good to use, especially with Solemnity in play with Undying or Persist creatures on board. Solemnity is the only card I know of in Esper that can prevent counters, but that's why having reanimation or recycling spells will be particularly useful.

Finally, I'm thinking about using tokens. Stuff like Weaponcraft Enthusiast or Grave Titan would build my board up and provide fodder for Ertai's ability, which will be used to hinder opponents' strategies and protect my own.

I think all of these strategies can mesh very well together, but my main concern is that I'll be spreading myself too thin if I try to incorporate every single one of these elements to their fullest. That's why I'm looking for help and advice on how to best take this deck.

multimedia on Kalamax Almost Precon

2 months ago

Hey, on a budget something that the precon lacks are ways to tap Kalamax. Attacking is the best way to tap Kalamax, but if you can't attack then you want to be able to tap Kalamax other ways.

These cards can make mana that gives them other uses then just tapping Kalamax. Settlement/Encampment are nice because they're lands, they don't use valuable spots in the deck and Crop Rotation can search for one of them.

You've already added Reverberate for a Fork effect which is great, but the other piece of the combo is Ral, Storm Conduit which is the win condition when you make the copy Reverberate loop with Kalamax. Even without the Fork combo, Ral is a good card because he too can be a repeatable source to copy an instant or even a sorcery you cast. Expansion / Explosion, Increasing Vengeance and Insidious Will are other budget instant Forks.

Your own sorceries are very good with Fork effects and tapped Kalamax. This combination lets you resolve three copies of a sorcery (original and two copies of it). If you have three opponents then Gravitic Punch can be a win condition with a Fork and an infinite power Kalamax. The jumpstart lets you cast it again if that is needed. Reclaim and Regrowth are helpful to recur cards especially a Fork or draw spell, but they can also recur a creature.

Return of the Wildspeaker modes are good with Kalamax. The first one can draw a lot of cards with a high power Kalamax and the second can give all nonHuman creatures +6/+6. This second mode can be a potential win condition with cards that can create tokens such as Talrand, Murmuring, Xyris, Young Pyromancer and Saheeli, Sublime Artificer.

Capsize can be powerful with Kalamax. For five mana cast it with buyback, bounce any two permanents and then return it to your hand.

Good luck with your deck.

multimedia on Kalamax Storm

2 months ago

Hey, nice budget version of Kalamax.

If you want to win with burn then I suggest Chandra's Ignition or the less expensive price Gravitic Punch. Either one of these cards can combo with Kalamax + a Fork to infinite burn all your opponents. Muddle the Mixture is a helpful budget card because can transmute for a 2 CMC Fork or it can be a pseudo Negate. Ignition or Punch could replace Genesis Ultimatum since there's many more nonpermanent cards here than permanents. Muddle could replace Ionize.

Narset's Reversal is excellent with Kalamax since you can use the copy that Kalamax makes of Reversal to target and bounce original Reversal back to your hand. This makes Reversal with Kalamax repeatable two mana to copy any instant or sorcery that's cast. Reversal could replace Fury Storm. Insidious Will is another budget Fork that can also be a counterspell or a Swat. Will could replace Sleight of Hand.

Kessig Wolf Run and Crop Rotation to tutor for it is a repeatable way to give Kalamax trample making him much more of a threat to do Commander damage. Run could replace x1 Mountain and Crop could replace Gut Shot. Shivan Reef is budget land to consider adding replacing 1x Mountain.

Good luck with your deck.

saluma on Help! Archeomancer x Clone legion …

8 months ago

So the situation is this you cast Clone Legion hold priority and cast Insidious Will . You choose to copy clone legion. So now its 2 instances of clone legion on the stack. First to resolve is the copy (insidious will), it copies your board and goes to the GY because it resolved. Your ETBs hit the stack after insidious will resolves and therefor you can target it with your new Mnemonic Wall s ETB. Insidious will returns to your hand and the original Clone legion is still on the stack. You can now hold priority to cast your Insidious will to copy the clone legion again. With infinite mana you get infinite board.

Now for the other question. You choose to resolve your original Clone legion. Same thing happens here. When you resolve the spell it hits the GY and after that your ETBs hit the stack. Clone legion is therefor in the GY when Mnemonic Wall enters, and can be targeted and returned to your hand.

I hope this made sense.

dalinius97 on Help! Archeomancer x Clone legion …

8 months ago

Hello, was play testing a deck I created and during a combo I got confused on how to proceed. I got a bunch of creatures onto my field with living end, Archeomancer and Mmnemonic wall were part of the creatures that hit the field, which let me return Clone Legion and Insidious Will to my hand. I went to cast clone legion, and in response used the copy effect from Will. Now the ruling for spells is:

608.2k As the final part of an instant or sorcery spell‘s resolution, the spell is put into its owner‘s graveyard. As the final part of an ability‘s resolution, the ability is removed from the stack and ceases to exist.

Now for Insidious will, to my knowledge this spell resolves first, and all it does is add another Clone legion to the stack, The card itself goes to the GY. Now the copy of the clone legion goes off first, because first in, last out. the Orig Clone legion is still on the stack, and has not been resolved. so it has not hit the GY. All my creatures are copied. giving me 2 more ETB Archeomancer effects. I therefore am able to take back Insidious Will. I am pretty sure I am unable to target the clone legion on the stack still with the returned Insidious will, but I could be wrong, and then If I had Infinite mana, I could infinitely cast Insidious will targeting clone legion if the copied Clone legion was creating an Archeomancer. Assuming I am correct and I cannot do that. The Original Clone legion resolves. And this is were I got confused. All the creatures ETB, All their ETB effects hit the stack. Once the creatures have ETB'd, does clone legion fully resolve and hit the gy so I can use the Archeomancer ETB to take it back? Or do the creatures need to finish their ETB effects before Clone legion is officially resolved, and then it hits the GY? Please help, and correct me if anything here is incorrect.

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