Insidious Will

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Insidious Will

Instant

Choose one ---

  • Counter target spell.

  • You may choose new targets for target spell.

  • Copy target instant or sorcery spell. You may choose new targets for the copy.

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Insidious Will Discussion

Easybr0wnies343 on Jeskai Amulet (RIX)

2 days ago

Looks killer. +1Although, if you're playing Supreme Will, why not play Insidious Will as well? Comboes well with Sanguine Sacrament, and just about any other card. Plus with flipped amulet couldn't you copy their spell then counter it? Or choose new targets for it then copy it? I don't know exactly how that would work on the stack but it could be really good.

GS10 on Narset, turn after turn after turn

2 weeks ago

In my experience Mirari is underwhelming. Of course it's amazing in what it does, but if you happen to draw it you are never going to play it, and if you do, you're probably in bad shape.

It's the most high variance card in my deck, and I believe most Narset decks. I'm also running Geistblast for it's copy ability, it's much more usable in 90% of the times, and if you're copying just one extra turn spell, that usually does the trick.

Regarding other cards in the deck: the only creatures I run are Generator Servant and Aurelia, the Warleader. Servant is great to get Narset swinging asap, which is at least as important as ramping into Narset early, and Aurelia is extra combat phases, so hard to pass on.

While Taigam seems powerful, I think it might just be a win more card, if you get to draw it and not reveal it to Narset's ability. I used to run Cast Through Time and ended up cutting it because it was just splashy. (Besides, if you reveal your whole deck to Narset) cards end up exiled and you deck yourself. I run Beacon of Tomorrows and Learn from the Past to avoid that scenario, and rebound kind of crushes it.

Ramp is of the upmost importance, so you should run more mana rocks, like Fellwar Stone, Coldsteel Heart, maybe even Worn Powerstone, all in addition to Generator Servant. You absolutely need critical mass of ramp spells, so that you can regularly cast Narset at the right pace.

Personally, the only counterspell I used to run was Insidious Will because it doesn't brick when revealed to Narset, you can always copy one of your spells, but if you're willing to risk that, Disallow seems like one of the better options.

And finally, having been over the whole cards you want to draw and cards you want to reveal, I feel like Narset benefits much more from card advantage through selection, rather than mass draw. Cards like Brainstorm, Ponder, Preordain and Top, over something like Recurring Insight.

If you want to check out my list, I leave the link below, but keep in mind it's been stale for a few sets since the deck was already too powerful for the general level of my usual playgroup.


Narset, the Glass Cannon

Commander / EDH GS10

SCORE: 5 | 9 COMMENTS | 899 VIEWS | IN 4 FOLDERS


TheBoraxKid on Menstruating Mind Masters

2 weeks ago

enpc: Hey thank you for putting the time into critiquing my deck! However, I feel as though I should have spent more time expanding upon what the intention of this deck is and what my playgroup looks like.

Essentially, my playgroup is an anti infinite combo group with a heavy creature focus core deck group. I do agree that pure control tends to be weaker than combo, but personally my playgroup and I prefer longer, more convoluted board states and heavy politics as opposed to quick combo kills.

That being said, I still agree with a few of your points and would love to get your input on pieces that would be good replacements. As far as cards like Swan Song and Flusterstorm go, in my playgroup wouldn't be very effective. The reason I have cards that might not be as efficient such as Desertion and Insidious Will is because the decks I tend to play against usually have big juicy targets so I tend to lean towards the toolbox type of spells that can act as catch-alls.

I do find, however, that "pure control" decks that rely on big beaters as finishers tend to fizzle and be quite a bit more fragile than their "combo control" counterparts. So, I ask you this: Having this new information about my playgroup and preferred style, do you have any suggestions that might align with this less competitive style?

I still would love to hear your feedback because you seem well versed in control.

Snivy__ on Meet the Dino that Cheats Spells [RIX]

2 weeks ago

Hey there! I have some tips for this deck that I would like you to take into consideration:

Run Abrade instead of Lightning Strike. Most of the time (if you are a smart control player) you will be hitting their creatures instead of them. Abrade gives you the ability to destroy artifacts that are annoying you or artifact creatures that don't die to Strike (such as Torrential Gearhulk or Heart of Kiran).

Sweltering Suns is an AMAZING card in the Standard meta rn. I would move it from your sideboard to your mainboard.

Where are your Disallows? They are DEFINITELY a much better counterspell than Insidious Will. 3-4 Disallow are pretty much essential in any control deck.

I don't really see the point in Consign / Oblivion. It doesn't really do much in a solid control deck. I'd say replace it with a 4th Harnessed Lightning because you get a solid amount of energy through Glimmer of Genius's.

Good luck with this deck!

Jafjaf5 on Here, have some cards

1 month ago

Instead of Wild Ricochet perhaps Insidious Will. It can also just plain counter a creature or other permanent as well as instant/sorceries. If you decide that the benefits of doing both are better than Insidious Will then I see your point. You may have to test it.

Hyperalgialysis on Is this a decent commander?

1 month ago

I agree they are all solid spells. To jump off what the above comment is getting at, spells with multiple modes are going to be very good. Insidious Will is a good example, since it is rarely a dead card because it gives you many choices to pick from. Unsubstantiate is another good one not mentioned yet. Failure / Comply Farm / Market and even things like Sapphire Charm and Piracy Charm are good for the same reason. The more situations the card can be used in the more likely it is you wont be stuck with "dead card".

supersalamandar on SuperBait181 V2

2 months ago

Thoughts on Recent Additions

Docent of Perfection-this card is so much worse than metallurgic summonings why cant you see this

Goblin Electromancer- dual color requirements and unimpressive body makes this worse than curious homunculus, speaking of which,

Curious Homunculus- Better than I thought it was going to be, Voracious Reader  Flip is a good beater/blocker and 4 toughness + prowess makes it hard to remove with burn

Niblis of Frost/Talrand, Sky Summoner- I never found myself wanting to cast these cards. 4 mana is a lot of investment into something that will just eat a removal spell

Thing in the Ice  Flip- Not quite as good as I had imagined it being, but I think it still merits a slot due to its ability to take over a board if left unchecked

As Foretold- this card is bonkers, its so good

Sphinx's Tutelage- Also I'm not as high on this card anymore, there are a lot of matchups where it will just help the opponent

Abrade- very good, all star card

Insidious Will/Rewind- Agreed that 4 mana is too much for these counterspells.

Misdirection- This is much less good than Force of Will.

Pongify/Rapid Hybridization- I cut one of these for an option that had some card advantage/manipulation

Gamble- Went down the gamble. The addition of Rise from the Tides means that Personal Tutor is more likely what we want in the deck

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