Forbid

Forbid

Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.

Latest Decks as Commander

Forbid Discussion

Mortlocke on Scarab God [Focused]

2 months ago

This is a personal deck building tenant of mine, so take this suggestion worth a grain of salt but I say "The more interaction, the better". You only have 5 instant speed spells, and of those spells 2 are counters. Since blue is such a predominant color in the deck i'd suggest you include more counterspells. Some suggestions include:

  • Forbid (given that you like to like to bring things back from the graveyard - the buyback could be beneficial depending on the circumstances)
  • Countersquall
  • Delay
  • Pact of Negation (not exactly budget, but it's worth a mention)
  • Arcane Denial (depends on your personal philosophy when it comes to giving your opponents more options...but worth a mention)
  • Swan Song

SufferFromEDHD on Sevinne, the Chronoclasm Acid Flashback

2 months ago

Also, you are right about Fervant Denial. On theme but doesn't fit the direction of the deck. I changed it to Forbid since this is a graveyard based strategy. Good eye DadHumanPraetor.

multimedia on Talrand master of drakes - [Primer]

4 months ago

Hey, good budget version of Talrand, nice Consecrated Sphinx.

Budget cards to consider adding:

Peregrine + Displace + Archaeomancer/Mnemonic Wall makes infinite blue mana from blinking Peregrine and infinite casts of Displace which equals infinite 2/2 Drakes from Talrand. Displace is an instant meaning can do this combo on an opponents turn and then attack with infinite Drakes on your turn.


Cards to consider cutting:

Good luck with your deck.

Grind on Tasigur Control

5 months ago

cool deck!
Forbid is surprisingly playable in Tasigur of the golden banana. just a thought in case you hadn't already considered it.

king-saproling on Storm Warning

5 months ago

Looks good! I definitely recommend Capsize here. Mizzix's ability reduces additional costs like Buyback and Kicker, so you'd be able to play Capsize all day.

These might interest you too: Dominate, Curse of the Swine, Epic Experiment, Thousand-Year Storm, Forbid, Rite of Replication, Spellseeker, Fists of Flame (surprise commander damage!), Braingeyser, Mind Spring, Pirate's Pillage, Pirate's Prize, Spell Swindle, Reality Spasm (untap those lands!), Turnabout

Enral on

6 months ago

I think Forbid is great with Rielle and Narset, Parter of Veils combos really well with all of the wheel effects you run.

Spell_Slam on Great depression

7 months ago

Chandra, Flamecaller is excellent in this deck. It is a board wipe, a wheel and occasionally free damage.

Shared Animosity is so good with Locusts. It's usually game over for the whole table when you wheel into it.

Spellbook is not worth running, in my opinion. If you want no max hand size cards, look at Library of Leng, Thought Vessel, or maybe Venser's Journal.

If your friends don't mind you being a little mean, you could play Opposition. You can use your tokens to tap people down during their upkeep and they won't be playing any magic.

Merfolk Looter seems a bit weak for the deck. Invisibility also seems a bit strange. You don't seem like a Voltron deck necessarily. In any case, something like Trailblazer's Boots can give you the effect you need without being a fragile Aura. there are much better counters than Cancel. I like Forbid.

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