Forbid

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Forbid

Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.

SufferFromEDHD on Blue and White Mana Screw

1 month ago

I like that you went creatureless with this. I wanted too but there were too many creatures with tax abilities I wanted to utilize.

Null Brooch :) you know I'm just as big a fan as your are of this forgotten gem but this strategy is not built around the graveyard. An argument can be made for Forbid as a never ending counterspell is justified in the draw-go strategy. I have the perfect Exodus set replacement for the Brooch: Fade Away!

Soul Partition > Revoke Existence

Dovin's Veto and Supreme Verdict are too good to not be in this list.

Calamity's Wake I keep squeezing this into decks and am yet to be disappointed by it.

DaringApprentice on Every Rose Has Its Thorns V2

3 months ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

SufferFromEDHD on Hakim, Lore Weaver EDH

7 months ago

Always wanted to make something with this dude but I never knew what to do. This strange pile of cards is beyond interesting. It's a cohesive strategy with focus. Inexpensive but it gives off competitive vibes.

Seeing Anvil of Bogardan and Smokestack as the few assisting artifact engine pieces really lured me into this enchantment based deck. Cut an Island for Null Rod!

Your maybe board:

Treachery yes.

Windfall Yes.

Temporal Trespass YES.

River Kelpie fits the commander and strategy so well.

Everything else I was indifferent about but I have never piloted this list so you would know better than I.

I'm just going to spitball some cards that came to mind that might fit your unique deck design:

Forbid a reusable hard counter that feeds your discard/graveyard strategy.

Retraced Image big fan of basic lands with Back to Basics strategy. This bulk rare from Torment is mono blue ramp.

Academy Ruins and Expedition Map more mono blue ramp.

Long-Term Plans my favorite blue tutor.

Deserted Temple more versatile Minamo.

Awesome brew!

enpc on Damia Mill (Battlecruiser/Dreamcrusher)

1 year ago

I'm kind of confused what you're trying to do with the deck. I get that you've used used Dominus - Dreamcrusher Edition as a basis for the deck, however there are a lot of cards that don't really make sense here. For example, you've added Dark Confidant and Ad Nauseam but then have filled ther deck with really high cost cards like Recycle, Null Profusion and Expropriate. You also have Jace, Wielder of Mysteries despite not running Tainted Pact or Demonic Consultation.

Additionally, draw spells like Null Profusion and Recycle don't make sense in a battlecruiser style deck. Cards like that are designed to work with cantrip heavy storm combo decks.

Also, Null Brooch is a really bad counterspell. Discarding your entire hand to counter a spell every time is not a good move, especially when you have lots of very mana intensive cards (i.e. it's slow to play them all). Brooch is much better in decks that constantly want to have little to no cards in hand. I understand that Damia can refill your hand, but it seems like a bad trade-off. Forbid or even Spell Burst would give similar functionality with more control (though all three aren't great).

TehLaggy on Verazol, the Kicker Meme

1 year ago

@Phule451 - Unfortunately, Spell Contortion isn't very good. I'll break it down.

First, it is strictly worse than other counterspells played unkicked. At 2 mana, Mana Leak costs less and does more. At 3 mana, there are many counterspells that work unconditionally (often with a minor upside), such as Forbid , and there are also counterspells that do more than that, like Voidslime .

So we never want to play it unkicked. Kicked, it's minimum 5 mana for "counter spell unless controller pays 2, and draw a card." This is quite a weak effect for forcing us to leave 5 mana untapped. On top of that, copying it with Verazol does almost nothing - in the majority of scenarios when the copy happens, the only valid target will be the original spell you're countering. But if you "double counter" a spell, one counterspell resolving successfully will cause the other counterspell to fizzle, as it no longer has any valid targets. When it fizzles, you don't get any of the card's effects - that includes the draw effect - and thus you can't get double the card draws via Verazol's copy.

Therefore the card has little synergy with Verazol despite being kicker, and isn't great on its own. There are some odd edge cases it might be better than another counterspell, but they're very rare.

Mana_Mythic_Legendary on Pursuing Perfection, Part 2: Mono-Blue …

1 year ago

Let’s be clear and open this by admitting I’d never considered building a mono-blue deck before now. In fact, I can clearly remember only one in all my years on playing, and we didn’t finish the game (he left for a Killer Instinct tournament). That said, blue forms the backbone of several favorite decks. Those of you who have braved the mono-blue challenge, I salute. Or rather, I salute those of you who didn’t shuffle islands and counterspells together until you had ninety-nine and then threw Talrand, Sky Summoner on top as the world’s most unimaginative cherry.

That lone blue deck I saw? The first spell in the game gets played. Mr. Talrand peers at it, then nods and says “I’ll allow it.” You could see his name appearing in neon at the top of the table’s hit list, and he hadn’t introduced himself or even played a spell yet. This, I think, is what a lot of folk unjustly assume of mono-blue: that attitude, that play style. But at its best, blue is a beautiful game of dancing on the edge, bringing grace and guile to the table beyond anything the other colors can manage.

Or drop Cyclonic Rift and then swing in with Atemsis, All-Seeing . Sometimes clever doesn’t cut it.

Blue has enough mass in squelchy things from the deep to square off with anything but the swollest green, and the islandwalk to not bother. Curse of the Swine and Rite of Replication are only two of the many mean, mean things you can do to a board state. Just the knowledge that counters exist leaves blue players resigned to suspicious looks whenever opponents so much as breathe. And yet, for all this power, blue truly outshines the other colors in three areas: draw, artifact manipulation, and control. Let’s talk commanders for these archetypes, shall we? Again, please bear in mind the point isn’t to discuss the competitive but rather to celebrate the thematic. Happily, blue has a bounty of legends loaded with both!

Draw

Ah, Blue Sun's Zenith . Only blue can kill with this peculiar species of lunatic kindness. While there isn’t a mono-blue commander that has this exact effect… yet… it highlights the singular relationship blue has with drawing cards. Whether you want to draw or deck, if you like a full hand then look no further.

Azami, Lady of Scrolls Tribal is an archetype available to all colors. While I’m trying to steer away from that as a theme, we must talk Azami if we talk draw engines. There are many, many good wizards, and her ladyship is an absolute powerhouse of card advantage. Arcanis the Omnipotent is omnijealous, bitterly sulking in the 99.

Kami of the Crescent Moon For the more political blue players we go once more to Kamigawa. He’s little, group-huggy, and a fantastic choice for those who appreciate the challenge of treating their commander as an afterthought. Besides, nobody resents an extra card until you drop the sphinx. You know the one.

The Loch Ness Monster Can’t be countered. No maximum hand size. Whenever your opponent goes noncreature, draw a card. Blink. I hope the Scots are pleased, because Nessie is quite the monster. Seven mana is a lot, but so, so worth it to play this unholy avatar of blue. Give thanks and happy chortles as she pours cards into your endless hand and flickers past everything that isn’t Molten Disaster .

Artifacts

Where Red abuses artifacts the way black abuses… well, everything, blue takes it to full symbiosis, protecting, enhancing, and eating the pancreas of anyone who offends their precious toys. Blue has the tutors, the synergies, the splendiferous Tezzeret the Seeker . If you like artifacts but aren’t quite crazy enough to go full colorless, blue is your in.

Arcum Dagson In a singleton game, tutors are king. Long live Arcum. Bonus points if you take out somebody’s combo piece with him while taking a break from digging for yours.

Thada Adel, Acquisitor Here’s a pancreas eater for you: theft-by-tutor is unorthodox, but undeniably fun. Blue delights in theft and, as anyone who has siblings will tell you, stolen treats taste better. You’ll never appreciate using your own high-powered tin crap half so much as using your opponent’s high-powered tin crap. Stockpile extra turns and go shopping on the opposition’s dime.

Urza, Lord High Artificer You talk blue artifacts, this guy is in the conversation, if not THE conversation. Lord High Wombo Himself is not here because he makes a goon. Lord High Wombo Himself is not even here because he has mightily potent mana sink if you break infinite. Lord High Wombo Himself is here because of that middle line, turning things like Winter Orb from “our” problem to “your” problem, and that’s just the tip of this degenerate iceberg. Go nuts.

Control

When my wife tells me not to break my toys, this is NOT what she means. No other color manages the sheer mind-bogglery of bouncing, tapping, stealing, and otherwise screwing with other people’s toys without breaking them. No other color boasts this heinous plurality of extra turns, to say nothing of counterspells. Control is the glory and the terror of blue: Laboratory Maniac might take the game for you, but it’s control that will get him there.

Memnarch Blue is the heavyweight champion of yoink, and Memnarch holds the belt. Just be ready for everyone to treat you like a male dog with a full bladder whenever he takes the field, especially if you had your Mycosynth Lattice in the morning.

Gadwick, the Wizened Honestly, the pay X bit of this is only tangential for me. Blue is all about minimal force, and tapping something whenever you Opt has very interesting applications. After all, the phrase “doesn’t untap during their untap step” is patented in blue ink. I’m not even sure building around this is a good idea, but you have to admit that Ol’ Gadwick is frightening to any command damage chaser who left their Lightning Greaves at home, especially when Dismiss into Dream is lurking.

Baral, Chief of Compliance We all have strong feelings about counterspells, one way or the other. Forbid is a personal favorite. While Baral’s not that special in a vacuum, he offers hellacious support if you really are all about counterspam. He won’t break the game on his own, but the play-style he encourages certainly has potential for other broken things. Like friendships. Or noses.

And, for my personal favorite... Emry, Lurker of the Loch I love perpetually affordable commanders. Rock a few token generators and you might go a whole game paying a single blue mana for this marvel. Sacrifice artifacts are suddenly scary, Sacrificing them suddenly isn’t, and your opponents are suddenly scrabbling for exile effects and that wretched bog. Please remember to bring your self-milling kit, a Mirran Spy , a Mycosynth Golem , and a jar for the tears of your enemies (no sense wasting all that blue mana). First prize if you win with the Phyrexian half of Mirrodin Besieged .

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Black!

Prior Articles: Mono-White

BrassLord on Madness Flashback

1 year ago

Got my start playing a RG Madness deck with the same cards! Fun deck to pilot!

Though not of the erra, Forbid and Circular Logic I've seen pull their share of weight, especially in the old Psychatog decks!

Load more