Jaya's Immolating Inferno
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three target creatures, players and/or planeswalkers.
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|Commander / EDH||Legal|
Jaya's Immolating Inferno occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Jaya's Immolating Inferno Discussion
4 weeks ago
I would up the land count to 36 to ensure you can hit some of your later land drops.
1 month ago
You’d probably want to go up to 35 or 36 lands just to consistently hit land drops. So I would cut the Pyroblast and Red Elemental blast unless you are consistently going up against blue decks. Devil’s Play also isn’t that good of a burn spell for the deck so I would take that out. Also you don’t seem to be much of a token spam kind of deck so I would take Purphoros out.
A few burn spells I like to use in my Neheb deck are Jaya's Immolating Inferno , Rolling Earthquake which there is a cheaper version of so ignore the price that Tapped out is listing, and Fall of the Titans
Here is my Neheb list although I know I need to update it and it’s a bit of a mix between burn and playing big creature spells.
2 months ago
Thank you for the suggestions! I could definitely try to pick up these cards and try them out. I can't believe I don't have Norn's Annex, it seems like such a good card. However I would like to point out some things about the others.
I haven't really found a way to put The Elderspell in. All the cards in my deck are wicked strong in their own right, and while The Elderspell is a very strong card I fear it will usually be a dead card unless I don't mind killing some of my own Planeswalkers, assuming I have enough on the board of course. I forgot to even clarify in the description that the meta I'm in isn't very Planeswalker heavy. It's very creature heavy, hence the number of boardwipes and the token generators. There is only one other Planeswalker deck, however I rarely play against it as this person enjoys playing other decks. Now that I think about it, I could take out Urza's Ruinous Blast and try The Elderspell out that way.
Silent Arbiter is alright, however Dueling Grounds is just way better. It's 2 colors which is great for Ramos, it costs 1 less and it is harder for my opponents to remove. All at the cost of one less blocker, though like I said earlier I have enough boardwipes and token generators to make up for it.
Authority of the Consuls seems like a pretty good card. Since my meta is creature heavy it could prove to be pretty valuable in keeping my life total up. However I feel that the tap effect isn't that great, though I've been wrong before. Being a one drop is really nice, too.
Flame Wave, Bonfire of the Damned, and Jaya's Immolating Inferno seem like strong cards, though because my format is so creature heavy, my opponents will be casting creatures both big and small. Some rapidly, others slowly. Boardwipes are good at keeping all of my opponents at bay. After all, I am trying to get my Planeswalkers to ultimate. At the sacrifice of my own creatures, I'd say it's very worth it. While those cards are strong, they cost too much to cast as well. Flame Wave can only deal with small creatures but not big creatures, and Jaya's Immolating Inferno only targets 3 creatures instead of outright killing all of their creatures. Bonfire of the Damned, however, is definitely the most intriguing and I may give that a shot as well in the future. The targeting effects are their biggest drawbacks, unfortunately.
I appreciate you for leaving feedback. I will definitely give some of these cards a try in the future!
2 months ago
I have been wanting to try to design a Superfriends deck, and there's a wealth of suggestion here. Thanks!
I would recommend the following:
And I'd be interested to see if spells like Flame Wave, Bonfire of the Damned or Jaya's Immolating Inferno would be better for you than the total creature wipes. You have plenty of token production and can survive the wipes, but if you could keep your own creatures too, it might be even better. I admit that this is totally speculative.
3 months ago
DO YOU WANT MANA?
MAYBE BREAK THINGS AND HIT PEOPLE?
DO YOU JUST WANT... MORE?
3 months ago
Wowee do you have any more information on the EDH variant with sheriffs and outlaws?
Also my advice for playing Aggro in 3 or 4 or 5 or any number of people pods is to run effects that splash damage to other players or that slurp the entire board of life at once. I have been brewing and playing Adriana, Captain of the Guard with lots of extra combat step cards in order to try to solve the aggro problem. You keep the melee triggers from previous combats, so the first combat everything gets +3/+3, second combat its +6/+6, so forth. Other combat oriented decks I've seen that are successful use combat almost like a combo payoff. I'm sure most people are aware of
I also recommend looking at cards like the new Tectonic Giant which hit all opponents. Compare to Inferno Titan. The giant is coming out on turn 4 instead of 6. It has 3 power and does 3x3 damage each attack for 12 per attack without combat bonuses. Inferno tit is doing 6+3 for 9 total, although it has firebreathing. Cards with extort like Blind Obedience are another good way to go because they expand well into multiplayer formats. Gaining 4 life and taking 4 away from your opponents collective 160 (if you in a 5 player pod) makes a big difference for 1 mana.
My final pet card mention would be Jaya's Immolating Inferno. This is some straight up efficiency for EDH and my go-to X spell in EDH aggro.
3 months ago
No worries dude. Always happy to help a fellow spellslinger. From the looks of it, I would probably drop Ignite Memories for Finale of Promise, Nightscape Familiar for Lightning Greaves, and Plea for Power for Past in Flames.
For Ignite Memories, it seems a little high in the CMC to potentially whiff as a result of. Even with heavy mana rituals, for the same price you could get two spells out of your yard with Finale of Promise and potentially get more bang for your buck depending on how deep into your storm you are.
I'm all for redundancy, but you have a few general cost reducers already and, despite high CMCs on the tail end of your curve, you can probably cut Nightscape Familiar safely without really noticing a stutter in your plays. The greaves would ultimately serve you better, I think. If they're rightfully hating your graveyard access, you want to make sure you can keep that door open.
Lastly, Plea for Power is a meta call. If your group is a little more generous with giving out turns, it could benefit you quite a bit. But, on average for me that would read "3U: Draw 3 cards" which you can accomplish fairly easily with other spells for less. Past in Flames is great when your yard is stocked with cheap cantrips and draw, or even a huge finisher you want to dump your mana into. I imagine Mana Geyser works spectacularly at a huge table with the right timing, so you can easily take a chunk out of your opponents with Jaya's Immolating Inferno and your other damaging spells.
With Theros Beyond Death out now, two cards I got super excited for were Underworld Breach and Thassa's Oracle. Oracle works as a way better labman because it's harder to stop once it resolves if you manage to exile/draw your entire library. She put my backup wincon of Demonic Consultation over the edge with her ETB. As for Underworld, that card gets such value in a graveyard deck it's insane. 2 mana for what's essentially a discount Yawg Will had me so hyped when I saw it for the first time. Just by exiling lands or dead cards from your graveyard you can cast and recast more effective spells. The plus side to them is that they don't exile after casting, either. If you've got a fat yard with a lot of dead weight in it, you can pretty much cast the same high-value spell over and over again to build a ridiculous storm count. Personally, I'd recast something like dark/cabal ritual 3 or 4 times and then hit everyone with a giant exsanguinate. I can't recommend Underworld Breach enough. I'd even recommend it over Past in Flames if you think you can get a big enough yard to abuse it.
Gushing over specific cards aside, I hope this helped tune your deck a little better and that you get to kick some ass at your next game. Gotta represent the best commander after all.
4 months ago
CommanderCraft 22 hydras sound good. with rosheen I find you can really go tall. Try and find ways to double power. double strike and xenegos are really good but you can more or less fall on top of people with a 20/20 hydra without much effort. I would definitely try and run more spells like Banefire or Jaya's Immolating Inferno since you can really catch people off guard with it.