Jaya's Immolating Inferno

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Jaya's Immolating Inferno

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.

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Jaya's Immolating Inferno Discussion

Ol_man on Boros Tokens (GRN)(Primer)

3 weeks ago

Dusk / Dawn would've been a great addition but, it rotates soon.

Jaya's Immolating Inferno requires a legendary creature or planeswalker which is absent from this deck.(besides the 3 Tajic, Legion's Edge in the sideboard.)

ASalesman on The Chandra Family

4 weeks ago

I have lots of different pieces of advice, choose any or none of my recommendations. These are just my thoughts on the deck.

Love the themes here, but don't be afraid to include red staples. Would take a look at some more dumb red staples like Vandalblast, Ruby Medallion, Lightning Bolt, Reverberate, Reiterate, Guttersnipe, Jaya's Immolating Inferno, Rampaging Ferocidon, Reforge the Soul, Blasphemous Act, Fireball, Blood Moon

Cheap mana rocks/ramp are important to any successful deck. Include staple artifacts like Solemn Simulacrum, Sol Ring, and primal amulet

Though I like the pheonix theme, your planeswalkers scream "play instants/ Sorceries". I would include less Pheonixes and include more board wipes (to protect the walkers) and red cantrips (for single target removal and damage to the face). I would replace a few lands with staple mana rocks. I see what you're doing with caged sun, but I promise you will still find enough mountains even if you get rid of a few. You don't have to entirely scrap the theme, and still add some really good spells. (I personally would've made the deck more non creature based.)

If you'd like to be MORE creature based, you should look at Sarkhan walkers and some dragons instead of Jaya and some pheonixes.

Speaking on mana base: to be a little more competitive I would replace some of your weaker spells with a couple more mana-producing cards. You would like to start any game with 3 mana-producing cards in your hand, and on average you are getting 2.8 which can be low in some cases and mana screw you more often. (Mana screw is always way worse than mana flood in EDH.) Personally I would add two more mana-producing cards, and take out two non-mana-producing cards. Look at Nykthos, Shrine to Nyx and decide whether or not your devotion to red calls for it.

Throwing in things like Rampaging Ferocidon and Blood Moon will counter some decks and give your opponents' more things to worry about. Excellent decks are decks with multiple threats/win cons.

elgosu1337 on Lord of Cinder

4 weeks ago

You're missing the core of a lands deck to play lots of lands with things like Azusa, Lost but Seeking, Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, Storm Cauldron, Wayward Swordtooth, and Burgeoning. Also, recursion from Crucible of Worlds, and more lands that sacrifice. These will be much stronger than the typical ramp cards you are playing like Birds of Paradise and Sylvan Caryatid and Chromatic Lantern.

If you want to play burn, you need Boseiju, Who Shelters All and Vexing Shusher. Jaya's Immolating Inferno is a good X spell that can burn three opponents. Fall of the Titans can hit two.

Rather than all the mana doubling effects that help your opponents, just play Mana Reflection and Vorinclex, Voice of Hunger. Mirari and Wort, the Raidmother can help copy spells. You might as well add in some good removal like Decimate, Windgrace's Judgment, and Lavalanche to copy. You might have too many spells that just copy spells though.

I would cut Doubling Season and all the planeswalkers since they don't contribute much to that strategy.

nuggnugg on Historical Inaccuracies w/ Captain Jhoira

1 month ago

darthskat There are a few actually! You are right with Laboratory Maniac being one with Leveler. And Psychic Corrosion is also a possible way to win. But the main, and most likely way of winning is to storm off with Aetherflux Reservoir. Other ways are Jaya's Immolating Inferno with infinite mana, Mechanized Production on Thopter tokens? Or if I am lucky and have Darksteel Forge out I can throw it on any useful artifact I have, getting Reckless Fireweaver out early and doing really solid damage, Psychosis Crawler draining the enemy for my large hand size. Uhhhh. That is it I think. The Antiquities War is also possible when you swing with a bunch of 5/5's.

Suns_Champion on Decided to change my cEDH ...

2 months ago

Hi! Think I can help, though I'm pretty sure "Boros cEDH deck" is rather oxymoronic haha!

First off, my credentials:


Super Smash Boros | Firesong & Sunspeaker EDH

Commander / EDH* Suns_Champion

SCORE: 183 | 177 COMMENTS | 17294 VIEWS | IN 69 FOLDERS



OH LORD JESUS IT'S A FIRE! | Neheb EDH

Commander / EDH Suns_Champion

SCORE: 219 | 104 COMMENTS | 16196 VIEWS | IN 86 FOLDERS


Check out the primer and card choices for all explanations. Mine is nowhere near tier 2.5 but it is fun to play. I focus heavily on Sunforger which makes it sub-optimal so ignore that section.

X-Spell discussion: Molten Disaster deserves include because of the split second, and Jaya's Immolating Inferno might be good in a pod of 4. Obviously, no discussion about X-Spells is valid without Neheb, the Eternal coming up. Treasonous Ogre is great if your lifegain can handle it. Also If you play in a creature heavy meta, Repercussion will be very useful to you. And finally, if you copy an X-Spell on the stack, maybe with Reverberate etc, the X amount will also be copied :)

Hopefully some of this helped, let me know if you have any questions about the card choices in my decks. Good luck!

Profet93 on Squee-Tron

2 months ago

Skullclamp to make your commander a draw engine. Best suggestion I have ever given you or will.

I don't get what purpose the 2 colossus serve. In my opinion, you would be better off with some burn spell like commet storm or rolling earthquake or Jaya's Immolating Inferno. A lot more versatile, can come down sooner and cheaper. Add some more utility creatures to help you with some common situations

Solemn Simulacrum - For ramp, card draw and a body, all needed.

Tuktuk Scrapper - Artifact removal

Imperial Recruiter - Useful tutor

Sensei's Divining Top - obviously

What purpose does rings serve? Maybe im missing it? It can help you draw extra cards with senseis or add a basalt + rings + senseis + 2 mana to get infinite colorless mana and draw your deck.

Mind Stone - Maybe?? Idk, not sure if you need it. Ramp when you need it, card draw when you don't

Memory Jar - More card draw (trust me, you'll need it)

Hanweir Battlements - Not sure if you need it but worth considering. Other half is irrelevant

Strip Mine - Because cradle, coffers, urborg, eye of ugin all need to die

Volcanic Offering - May the politics be with you (SUCH A GOOD CARD)

Disrupt Decorum - Maybe to get their blockers open and more politics!

Inventors' Fair - Tutor for the artifact you need

Homelessguy on Deck Feed Back???

3 months ago

Parley girl (Selesnya Mill) [[ primer ]]

I'll always take a chance to see if anybody can give me some feedback on my first competitive deck.

It's been doing pretty well at the commander games at my local LGs in the last 12 games, I have won nine of them. And I don't think that's so bad. Also one of those games was a draw because of a Jaya's Immolating Inferno that got hit with a Twincast lol

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