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Jaya's Immolating Inferno
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
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Jaya's Immolating Inferno Discussion
4 days ago
I have been constructing something similar recently, thought I'd post it here and we could share some ideas. I've also discovered Jaya's Immolating Inferno as being great, so I've added a few extra legendaries like Kari Zev, Skyship Raider, which lowers the curve too, to make sure it's easier to cast. Also included the infinite mana-combo of 4 Powerstone Shard & Cogwork Assembler.
I'm really stuck on what to include next to the core though, and the amounts of each card. Needs lots more playtesting.
Been thinking about Pia Nalaar, but at 3CMC she is competing with my core build so she's out. Might be decent in a more swarmy/vehicle-y deck though.
1 week ago
Allright, this is the test build to try out running Jaya's Immolating Inferno
i run 5 legends mainboard, this gives a probability of ~72% to draw 1 of them in my first 13 cards.(7 opening hand +3for turns two to four, +3 in turn five for The Flame of Keld on turn four.)That might be a bit low, well see. if it is to low to often i will add Captain Lannery Storm raising the probability to ~79%. i think she is more useful in this deck then Pia Nalaar would be.
took out Siege-Gang Commander just to high on the curve, the plan is to win on turn 5, or come close to winning at least.took out Goblin Barrage this cards needs redundant pieces to be worth playing, there are none left in this deck....i think Skirk Prospector has to go as well for the same reasons as barrage.took out 1 mountain.
1 week ago
There are a few cards I would definetly not run in this deck;
Boros Charm It's really not as strong. The only part that's relevant for Firesong is Damage, and only goes to face, not to a creature.
Orim's Chant People have lots of instant-speed interactions in commander. This card really doesn't do anything, it's a bit too cute IMO.
Red Elemental Blast and Pyroblast. Although they seem nice... they are way too situational. If nobody plays blue, or the only person who plays blue is not a threat to you, these two cards are worthless.
Insult / Injury Not really sure of this. Sure it can be nice, but you exchange two cards for hardly none.
Paradox Engine Why? Nothing in this deck works with storm.
Here are some card idea's that I had laying around:
1 week ago
Edited this deck from Dragon-Style: Fire and Ice into Dragon Sin of Wrath.
Here's the list of changes I made.
The cards I replaced were cards that I didn't really used and ended up slowing my fast tempo. Also I find that this deck's weakness is a Black White Removal deck. So in turn, I added more mana ramp with more removal.
2 weeks ago
i'm brewing a deck right now with Firesong and Sunspeaker as the value 6 drop did you know that with The First Eruption you can if you've played The First Eruption on turn 3 ramp from 4 mana to 6 mana thanks to the saga and then you have on turn 4 the mana to cast Firesong and Sunspeaker.
Shivan Fire might be interesting, 2 dmg for and 4 dmg for it's nice that it can scale with the late game :) then if you add on lifelink then it seems even more appealing :3
2 weeks ago
Yeah, I picked up another Jaya's Immolating Inferno. I'll definitely try it this Friday. I think the Gilded Lotus works well with the Artifact discounts and draws a card from Jhoira, but it makes sense that something else could be put in their place to make the deck more consistent, and lower the curve. I'm having trouble figuring out the 1-2 CMC part of the curve, so it's packed with mana rocks and discounts. Between Orazca relic and Powerstone, for now, I definitely want to keep three copies of one of them, not sure which. Definitely taking Treasure map out with this build, but I also tested it with Storm the Vault, and Prying Blade , specially equipped with Traxos, Scourge of Kroog.The Howling Golems have been removed, and I think I'm going to picking up some Pedeems, Locust Gods, and Foundry Inspectors this Friday to test it out.
2 weeks ago
Slate_Steel2 You're right, I took out a Chandra's Outburst and Jaya's Immolating Inferno for two more Mountains. I don't currently have the budget for Soul-Scar Mage and I don't really know what to take out for it, but I'll eventually add it down the road.
2 weeks ago
Actually after trying your deck, I think it's an obligatory card, you should run 3 as you don't really have any removal (I tried 3 and it's overly powerfull against aggro, especially against cats in standard)
I see you've edited the deck, I can't say I aggree with the Gilded Lotus even if I know it must be hard not to put a beautiful foiled one into the deck.
I added good cards that work very well with the deck : Padeem, Consul of Innovation, Verix Bladewing, Zahid, Djinn of the Lamp and The Locust God. Just one of each (and minus the 2 Squee, the Immortal as it's weak and mana expensive anyway. 3 Helm of the Host was very good, equiping The Locust God kind of wins you the game. A third Jhoira, Weatherlight Captain is also kind of good as it's the core of the deck. All those legendary creatures, outside of their powerful effect are here to maximise your chances of easily casting Jaya's Immolating Inferno.
I know this decklist is actually your owned cards but it definetely has potential so you should just proxy those up. I will keep playing and working on it anyway.