Wretched Confluence

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare

Combos Browse all

Wretched Confluence

Instant

Choose three. You may choose the same mode more than once.

  • Target player draws a card and loses 1 life.
  • Target creature gets -2/-2 until end of turn.
  • Return target creature card from your graveyard to your hand.
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Wretched Confluence Discussion

Brogan54 on Meren of Clan Nel Toth

3 weeks ago

The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature

These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.

High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.

Deathrite Shaman A great way to stop other graveyard shenanigans.

Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.

Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.

Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.

Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.

Beast Within One of best removal spells in the game.

Dread Return Great recursion spell that can be used twice.

Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.

Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.

Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.

Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.

Spore Frog Good way to stop other creature decks that are faster than yours.

Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.

Victimize Great recursion spell in case Meren is not in play.

Viscera Seer Great sac outlet that also helps you draw to something useful.

Westvale Abbey  Flip Both can provide creatures and get a indestructible creature that can turn the game around

Cultivate Great ramp card that also replaces itself.

Kodama's Reach Great ramp card that also replaces itself.

Black Sun's Zenith board wipes for when you are behind

Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.

Life's Finale board wipes for when you are behind

Decree of Pain board wipes for when you are behind

Exsanguinate Extra win con for when you can get in with damage Propaganda effects. Really good with a board full of creatures and Ashnod's alter

Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters

Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.

Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.

Viridian Emissary requires another sac outlet to get value and you would rather have a cultivate or a Llanowar Elves than this.

Thief of Blood Useful against planeswalkers decks mostly but Vampire Hexmage does the same thing and cheaper.

Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.

Caller of the Pack Creatures are just big beaters but have no value.

Scourge of Nel Toth Creatures are just big beaters but have no value.

Banshee of the Dread Choir Creatures are just big beaters but have no value.

Wretched Confluence Too costly for it's effect

Cloudthresher Not a good way to get rid of fliers

Bonehoard Better options to cast at 4 mana

Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.

Corpse Augur better options to be playing at 4 mana

Phyrexian Plaguelord Better options to be playing at 5 mana.

Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.

Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.

Birds of Paradise one of the best one drops you can play.

Avenger of Zendikar closes out many games very quickly.

Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.

Grave Titan One of the best 6 drops of all time

Panharmonicon Good in any deck that Enter the Battlefield effects

Leyline of the Voidcreatures in black in the 6-drop spot.

Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.

Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.

Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.

Noxious Gearhulk A pretty decent way to gain life and stop opponents

Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.

Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.

bankrupt_on_selling on Saskia the Unyielding Suicide EDH

1 month ago

Hey man back again I can't stay away. Cruel Bargain and Infernal Contract want to see play in a deck like this, casting them at 1 or 0 life would be awesome! Wretched Confluence belongs. Soul Channeling is flavorful protection for Platinum Angel.

metalmagic on Custom Commanders

1 month ago

MagicalHacker - I think I'm pretty set in what my two cards will do, although I may still change the wording on them further depending on empirical evidence and what others have to say. Ghazid though, I think I'm going to try to talk my friend in changing it around to be something like "Exile a creature from your deck when it attacks. 2 energy for every creature cast. Pay 3RG and 8E (like you suggested) to make one copy of any card exiled with it." That way it would be 3 separate abilities and would probably look much cleaner, and probably not be as busted, either.

Lastly, "Modes" are in fact NOT the nicknames given to the choices on modal cards. Modes are actually mentioned by name on the confluence cards like Mystic Confluence and Wretched Confluence, so we know they can be in oracle text, as well as rules text. You may have derived that from one of my earlier comments, but I figured I'd reinforce it, regardless. Thanks for the thoughts and input, and if I make any changes to them soon, I will be reposting in this thread.

Vessil on Athreos Skelly Tribal

2 months ago

Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:

Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.

First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.

You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.

The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.

If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.

For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.

And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).

And finally, you can take a look here http://magiccards.info/query?q=t%3A%22skeleton%22&s=cname&v=card to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.

Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!

Jmam99975 on Meren Makin' Mana

2 months ago

Great deck man! Solid and powerful. My only concern is the lack of card draw in the deck. Have you thought of adding cards like Phyrexian Arena or Wretched Confluence to keep the gas flowing in the deck? Otherwise this is a solid build

PhotogenicParasympathetic on Liliana, Heretical Healer (Stax)

2 months ago

You could probably use more card draw to stay ahead of your opponents. Things like Ancient Craving/Ambition's Cost, Skeletal Scrying, Read the Bones, Sign in Blood, Wretched Confluence - you've got options. But right now, your stax just slow the game down, without leaving you much to do while your opponents are hampered. Drawing more cards could be the difference.

GS10 on Best value in town, Meren EDH

5 months ago

Two main things jump to my eye:

Your deck seems to be pretty different than mine on a base approach, and so I won't tell you "Run this" or "Run that". What works for me might not work for you. What I do say is that in my experience Meren is usually better bringing back creatures that benefit you no matter what. Being a Grave Titan for its ETB effect, or a Sakura-Tribe Elder that sacs itself whenever you want it too. I tend to favour that type of cards into my deck, instead of others. Visara the Dreadful fits the same bill that Avatar of Woe does, and even though I love it, I cut it from my deck since I was spending my resources trading one for one with my opponents. Given one turn cycle, someone will deal with it and all I get is one experience counter.

And finally, someone brought to my attention in my Marchesa deck that Grim Haruspex does the same job that Harvester of Souls does and it's cheaper. Yes, the Haruspex is more fragile, but you kind of want it to die so you get more experience counters, and from that point of view, the added combat power of Harvester of Souls ends up not being relevant in that trade. Given the choice between both, I'd go with the Haruspex ;)

I hope I was of some help to you! +1 given, great deck!

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