|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
Combos Browse all
Choose three. You may choose the same mode more than once.
- Target player draws a card and loses 1 life.
- Target creature gets -2/-2 until end of turn.
- Return target creature card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
Wretched Confluence Discussion
2 weeks ago
2 weeks ago
I love the idea of this deck. +1 For you.
3 weeks ago
Hello again :D
Rework the landbase was what I was saying. Cutting the lands that enter the battlefield tapped for untapped options to give you an overall faster game instead of being slowed down by your manabase. Llanowar Wastes, City of Brass, Mana Confluence, Tarnished Citadel-esque cards instead of the cycling and vivid lands. Overgrown Tomb is fetchable with your Wood Elves and covers both your colours. It feels bad having a Birds of Paradise in your opening hand with no way to put in on the field on turn 1.
Overall, the deck looks solid for a more budget build. You'll be doing things consistently that progress your board. I also suggest readding Mulch as a way to dig into your deck quickly. Even if you don't have the experience counters to reanimate what you put in the graveyard, Meren will just put it into your hand for later.
Re-add Skullwinder. A second copy of Eternal Witness is something this deck likes a lot, especially without access to a lot of tutor effects. The deathtouch blocker is also discouraging for people to swing into, so it could save you a few life along the way. Someone will almost always have a dud graveyard in a 4 player game, so the downside is not as huge of a factor as you would think.
With the drop in average cmc of your deck, along with the addition of 1 drop mana dorks, you could go down to 36 or 37 land and still consistently play your gameplan out. Cutting land is a so-called sacrilege of EDH, but with lower cmc comes the chance of having too many land and not enough action, especially when you don't have an outlet for excess mana. Just make sure to watch the colour skew in your deck and don't cut too many of one colour.
Wretched Confluence: In my experience, this is usually a draw 3 for 3 life. YMMV, but for 5 mana, you can do better, especially with things like Disciple of Bolas already in your deck. Life's Legacy could be a consideration.
Thought Vessel: Surprisingly, the no maximum hand size is not what we want. If you happen to go over 7 cards in hand, discarding creatures to reanimate later is where you want to be more often than not. This is a more proactive deck, and sitting on a giant mitt of cards you can't play at instant speed is not where you want to be. Even a 2 mana dork like Sylvan Caryatid is at least a creature you can use.
Other suggestions that came to mind:
Animate Dead: Having more ways to reanimate if Meren gets stuck where you can't access her easily can be handy. Your opponents will get used to you reanimating at end step, so a main-phase reanimation or bringing back both pieces of your combo in the same turn might slip under their radar. Reanimate as a non-budget alternative.
Abrupt Decay/Nature's Claim: Non-creature ways of dealing with problem cards like Rest in Peace, Humility, and Torpor Orb if those are cards you deal with in your meta. If you don't see either, sticking with your Reclamation Sage and Caustic Caterpillar should be fine. Maelstrom Pulse as a non-budget option.
Riftsweeper: A way to get back an exiled win con, on a body that can be recurred.
Revel in Riches: an alternative I-win card that incidentally provides value. No one will want to cast a wrath if you have this online, because it likely means you just win as a direct result of resetting the board
And apparently the suggestion tab only uses the first 16 linked cards. I learned something today.
1 month ago
Upvoted, cool deck :D
For my suggestions, I'd run more of the lords/tribal effects (vampires have a ton), and cut some of the more vanilla vampires. I'd search gatherer for any card containing the rule text "vampire" (and limiting to your colors).
Also, EDH is all about huge effects, and Stensia Innkeeper or Night Revelers are going to have a tough time keeping up. I like to imagine the worst case scenario, and see how the creature would do. For instance, your opponent has a Followed Footsteps on a Grave Titan. Something like Bloodline Keeper might stall a bit, but Falkenrath Reaver is just going to get overrun.
My friend has a vampire deck, and some effective bombs that I'd suggest are Anowon, the Ruin Sage, Malakir Bloodwitch, and Patron of the Vein.You could also run more solid, supporty cards like Rakish Heir, Stensia Masquerade, Stromkirk Captain, and Aphetto Dredging. Also, Basilisk Collar, Lightning Greaves, and Swiftfoot Boots are nice for your commander.
IMO, burn spells are generally not as good as the straight removal some of the other people suggested. My suggestions would be Sudden Death, Sudden Spoiling, and Urge to Feed, or, if you want a burn package to finish out opponents, Burn from Within, Fall of the Titans, Devil's Play, or Banefire (all of which have some sort of utility/reusability).
2 months ago
Typically fun and interesting read as ever berryjon.
I am firmly in the camp of loving 'modal' spells and am usually happy to 'overpay' mana for the privilege. Kicker seemed to me to be a great mechanic with so much design room especially in mixing colours. I'm not surprised it's found similar homes in disguise as other mechanics but it's a shame it hasn't come back just 'as is' yet.
I wanted to ask your thoughts on the Confluence Cycle and how you like that you can choose an option more than once? Fiery Confluence, Mystic Confluence, Righteous Confluence, Verdant Confluence, Wretched Confluence
...Also I feel like you could have linked Decision Paralysis for that last section too!
2 months ago
As your deck list is pretty big so I thought I would give you some ideas for cards to cut.
Akroma, Angel of Fury: good, but does not have a big enough effect for commander
Anger: you're only running 2 mountains
Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains
Fallen Angel: you don't really have a use for a sac engine.
Jayemdae Tome: Just not great
Wrecking Ball no need for land destruction and there is better creature removal
Ghostly Prison:fine cared but has no real reason to be in this deck
Vow of Duty: just run a removal spell
Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few
Congregate: don't need the life gain. Unless of course you play lots of token decks
Liliana of the Dark Realms: you have 3 swamps
you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.
More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression
in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.
Looks like a great start, hope my comments were helpful
3 months ago
4 months ago
in most decks, it would be a larger concern, but because you are largely focused on your opponents not having cards, you still should have a "relative" card advantage (especially with Waste Not and Geth's Grimoire giving you advantage off of an opponents disadvantage)
that being said, cards like Erebos, God of the Dead, Indulgent Tormentor, Phyrexian Arena, Herald’s Horn or Wretched Confluence that may be worth considering (maybe in place of the gratuitous amount of damage double-ers)