|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Fifth Dawn (5DN)||Common|
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Counter target spell unless its controller pays (X).
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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1 week ago
Growing Rites of Itlimoc Flip does not work well with Eldrazi. You want lots of creatures with growing rites -- which is not something Eldrazi do well. Eldrazi go tall instead of wide. They play with big creatures, not lots of small ones -- which you would need to make growing rites work. If you want to play growing rites, you likely need to play Elves. There are a couple of variations of elves -- one of which you might like. It does not play Primal Surge, but it is capable of playing out its entire deck on turn 3 or 4. I can go into details if it piques your interest.
I would also contend again that if you want to play a bunch of Eldrazi with primal surge, you that you just are not playing a good deck. the Eldrazi do not enter with haste, and since the Eldrazi are technically not cast, you do not get their on-cast triggers. They are just put into play. The only way Eldrazi work with Primal Surge is also with Xenagos, God of Revels, to give them haste. In this case, you would likely only want to run a 1 or 2 of Emrakul, the Aeons Torn, and that is it for Eldrazi. And again, you would likely only want to then run 1 copy of Primal Surge and a bunch of tutors to ensure that you hit both of the combo pieces.
If you were to go with the Primal Surge strategy, you could run tron lands, but I would not suggest it. The reason being is that if you play tron lands, you also want to run Sylvan Scryings and Ancient Stirrings to help dig for those tron lands. if you run these, then they get in the way of your Primal Surge. Therefore, the best strategy is likely to run 4x Arbor Elf, 4x Utopia Sprawl, 3-4x Garruk Wildspeaker, 4x Voyaging Satyr, 3-4x Overgrowth, and 2-4 Nykthos, Shrine to Nyx, with a total of about 22 lands. This is pretty similar to what you are already running. I would likely contest though that it is not that you are only drawing lands -- it is likely that you are just not drawing cards that let you do anything. This is because you have so many cards that cost so much mana. This is all fine and dandy if your opponent never does anything to try and stop you... but they will. Every time. Therefore, if you trim the deck of most of those high end cards, you have more room for cards that actually do things in the early to mid game.
This then brings me to my next question. How attached are you to Primal Surge? I ask because it really does not do anything better than other options. If you want to cast an Eldrazi? Just play Tron. If you want to combo with Edrazi? Just play Tooth and Nail. While it does not grab your entire library, the best use of grabbing your entire your library is usually finding your best cards -- which Tooth and Nail does. You could run surge in conjunction with Prismatic Omen, and Valakut, the Molten Pinnacle. But why not just run Scapeshift? Primal Surge also limits the cards you can run and you do not want to tun any other cards that are non-permanents. This really hampers your options for interacting with and controlling your opponent. There are just not many things that Primal Surge has going for it that other cards do not do better or cheaper.
Your wants just seem to be all over the place for this deck. Decks that suffer from an identity crisis do not function well. If they try to do too many things, they wind up doing none of those things well. You want Primal Surge, and control; but you cannot run most good control cards with Primal Surge as they disrupt surge's ability to dump so much value onto the table. you also want the deck to be aggressive, but all your threats are cost 7+ mana. You want to run growing rites with big huge eldrazi that cost a lot to put into play. But by the time you have enough creatures to make the growing rites flip, it will likely already be turn 6,7, or 8, and you can already hard cast the big creatures without the extra mana. From what I can tell, your best options to match as many of your criteria as possible would be:
Gx Devotion: green devotion ramps with the typical Arbor Elf, Utopia Sprawl packages. they also run the Nykthos, Shrine to Nyx with Voyaging Satyr, and Garruk Wildspeaker. Most lists will look to ramp into Tooth an Nail for Emrakul, the Aeons Torn and Xenagos, God of Revels and will be . However, you could certainly run a , , or list. These lists also have the neat combo of Eternal Witness and Primal Command -- which essentially locks your opponent out of their draw step for at least 4 turns while tossing creatures with double in their mana costs to ramp your devotion more so that you can cast those Tooth and Nails. If you include a Temur Sabertooth, you can lock your opponent out of their draw step indefinitely.
Tron: Most tron lists these days are . However, there is a long history of Tron being or even just . These lists look to assemble their tron lands as early as turn 3-4, and start churning out big threats such as Wurmcoil Engine, Karn Liberated, Walking Ballista, World Breaker, Ugin, the Spirit Dragon, and eventually those big Eldrazi titans you like. Mosts lists will run Oblivion Stone as their removal. But other control options depend on your colors. Blue will have counter spells like Remand, Condescend, and Spell Burst. Black will have Fatal Push, Inquisition of Kozilek, Thoughtseize and Collective Brutality. red will have Pyroclasm, Kozilek's Return, and Firespout. White will have Path to Exile, and Condemn. Most lists will run Ancient Stirrings, Sylvan Scrying, Chromatic Star, Chromatic Sphere, and Expedition Maps to help them tutor, dig, and fix their mana.
Elves: Lots of routes to go with elves. The one you might like involves Cloudstone Curio, Nettle Sentinel, Heritage Druid, and Elvish Visionary. Through these card interactions, you are able to generate lots of mana and draw lots of cards that will eventually end with you playing a huge Craterhoof Behemoth. This can happen as early as turn 3 or 4. Even without the Cloudstone Curio combo, elves can generate huge amounts of mana early and flood the board faster than just about any other deck. Ezuri, Renegade Leader then makes your eleves very hard to kill.
Primal Surge: The list would likely have to be , (Jund), or maybe even 4 color. would be your basic list, and would run primarily for Liliana Vess, and Rune-Scarred Demon, and or Sidisi, Undead Vizier to act as a tutor to pull up your Primal Surge. You could then run Emrakul, the Aeons Torn, Craterhoof Behemoth, or maybe Rampaging Baloths. Akroma's Memorial could be used to give your creatures haste off of the surge. Red would give you access to Xenagos, God of Revels.
And no on Mirror Gallery. A 5 drop that does not impact board state will always be a bad card. Compare it with Thragtusk. Thragtusk puts your opponent on a 4 turn clock, gains you 5 life, and leaves behind a 3/3 when it leaves the battlefield. All this, and Thraggy still does not see much play because there are even still better things to be doing with 5 mana.
2 weeks ago
Ojutai is one of the best control commanders next to Kefnet and Baral (considering the format you are playing Baral might be banned), and the white splash gives you a couple more options as far as control spells are concerned, but you want to play as many counter spells as possible. heres a list of my favorite: Miscalculation, Counterspell, Condescend, Mana Leak, Rewind, Censor, Arcane Denial, Dismiss easy to cast for a cheap mana base
2 weeks ago
3 weeks ago
I think the best place to start is to discuss the types of ramp and the pros and cons of each. The first type of ramp, (which you have in this deck) is creature based ramp. Pros: can attack and block. Arbor Elf can creature degenerate amounts of mana when combined with cards like Utopia Sprawl. Cons: Easily interacted with, and can be removed with relative ease. Next up is sorcery based ramp. Pros: harder to interact with. once the spell resolves, most of these actually increase the number of lands you have in play -- making the ramp much more permanent. Cons: Usually slower. Enchantment based ramp is something that is commonly used in conjunction with Arbor Elf. I already listed Utopia Sprawl. However there are also cards like Overgrowth, and Fertile Ground. Khalni Heart Expedition can also be solid, but you need fetch lands or Oboro, Palace in the Clouds to really make it shine. Land based ramp is also possible via the Tron lands. Next you have to ask yourself what you are ramping into. In this case, it looks as though you are planning to ramp into large eldrazi threats. In the case of large eldrazi threats, tron lands might be your best bet as you do not need any specific colored mana, and you can fairly reliably have access to 7 or 8 mana on turn 3 or 4. If you are looking to cast things with color restrictions (such as Tooth and Nail), then a combination of creature based ramp (normally Arbor Elf and or Kiora's Follower) in conjunction with Utopia Sprawl and Overgrowth are likely your best options. If you are producing large amounts of mana, there are also much better counterspells than Mana Leak, and Cancel. Condescend, Supreme Will, Remand, Cyclonic Rift, and Repeal would likely be the best control spells of choice.
1 month ago
Condescend is much better in big mana decks like Tron, as APPLE01DOJ suggested. In order for Condescend to counter something for , you have to pay , versus the of Mana Leak. That lower cost is what buys time until you can cast something like Cryptic Command or Venser, Shaper Savant.
The other thing is that you will also get into counter wars frequently as the control player. Oftentimes, your opponent will do something like Might of Old Krosa on their Glistener Elf. You respond with Dispel, they respond with Apostle's Blessing, and so on. Eventually, it gets to the point where Mana Leak comes in when they have and you counter their threat anyway.
In such situations, you're trying to have as much mana as possible to avoid tapping out. If you Condescend for the Might of Old Krosa right away, you walk right into their Apostle's Blessing. Having lower CMC spells in multiples helps you more in these situations.
1 month ago
Thanks for the feedback everyone! What do you guys think about Condescend? It offers more deck manipulation with the Scry 2 ability and unlike Mana Leak it is still helpful in the later game. There are so many counterspells I am having trouble picking from them!
1 month ago
Improve your curve. (Less expensive cards)
Get more control cards. Some removal spells.
Get rid of your Nykthos, Shrine to Nyx. The card is served better elsewhere. And it's good trading material.
Don't play cards that only gain you life. Drop Chaplain's Blessing
That will improve your deck :)
Some cheap cards, (moneywise) that you could be looking into getting instead are. Mana Leak, Detention Sphere/(Or Oblivion Ring is sphere is too expensive). Condemn, Condescend, Opt, Think Twice, Journey to Nowhere, Serum Visions, Glacial Fortress, and Glimmer of Genius.
1 month ago
I won my last Modern FNM with 4 color Energy control with Bolas and Dynavolt Tower as top end, using 100% standard cards and beating the likes of affinity and delver variants. Anything is possible.
My advice is to go counterspell heavy and play instant speed almost exclusively. Cards that should be a part of this:
Cryptic Command - yeah.
More creatures - Venser, Shaper Savant - either a remand witha body or a bounce n' block. Vendilion Clique is great as well to play a bit like Lantern control and maange their draws. Kruphix, God of Horizons is a legitimate win con. So is Torrential Gearhulk.
Some modicum of draw - there is a new instant card from amonkhet that is XUU, draw X, then discard one which is a perfect 2-of to refill your hand.