Condescend

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Common
Fifth Dawn (5DN) Common

Combos Browse all

Condescend

Instant

Counter target spell unless its controller pays (X).

Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Price & Acquistion Set Price Alerts

IMA

DD2

5DN

Ebay

Recent Decks

Condescend Discussion

xyr0s on Forged Future

17 hours ago

Here's how I would start on a midrange blue deck with focus on your favourite sphinx. I tried not to bring any cards that only allow for looking at the topcard, and apart from that just quality blue dudes. Plan for the deck is to stay alive (and it might need more and better stay-alive cards) until some kind of card machine starts rolling - either Magus of the Future og sphinx + top-deck-spying.

Perhaps grand architect feels a bit lonely, either needing something like Chasm Skulker or more Master of Waves, to make tokens to buff, or something artifact to help cast.

Creatures - 18

4 Conundrum Sphinx

2 Magus of the Future

4 Grand Architect

2 Thassa, God of the Sea

2 Kira, Great Glass-Spinner

1 Master of Waves

1 Nimble Obstructionist

2 Harbinger of the Tides

Spells - 20

4 Vapor Snag

2 Remand

4 Condescend

4 Serum Visions

1 Curse of the Swine

2 Spell Pierce

3 Spreading Seas

Lands - 22

15 Island

1 Halimar Depths

3 Field of Ruin

1 Minamo, School at Water's Edge

2 Faerie Conclave

1 Oboro, Palace in the Clouds

ArchonBlue on U/W Control

6 days ago

I've got a few suggestions that shouldn't really raise the cost of the deck.

ArchonBlue on U/W Control

6 days ago

I've got a few suggestions that shouldn't really raise the cost of the deck.

TlDecker1988 on $100 Budget for Improvements

1 week ago

Sorry, even though I just completed the tutorial and I'm used to Sally. If someone could post here the different commands that'd be awesome.

Running the following in Modern. Next month I'll have ~$120 for Improvements to my Modern deck.

I currently run:Deck4x Nimbus Maze4x Port Town2x Glacial Fortress4x Faerie Conclave5x Plains5x Island

4x Wall of Omens3x Vendilion Clique4x Restoration Angel

4x Path to Exile2x Detention Sphere

4x Serum Visions4x Spreading Seas1x Sphinx's Revelation

4x Condescend2x Negate1x Logic Knot

3x Supreme Verdict

I only run 24 land because I have the full compliment of 4 Wall of Omens, 4 Serum Visions and 4 Spreading Seas.

It does pretty good. The last local Modern tournament I played I went 3-1, with my loss being to 8-Rack.

It's favorable against a good lot of aggro and combo. I haven't tested against a lot of mid-range.

I currently have in my extra card pool:

2x Dread Statuary4x Rune Snag2x Pull from Tomorrow3x Logic Knot4x Blade Splicer2x White Sun's Zenith2x [Momentary Blink]]1x Oust1x Whispers of the Muse1x Think Twice

xyr0s on Forged Future

2 weeks ago

Perhaps a more midrange monoblue, since you already have Thassa, God of the Sea? Kira, Great Glass-Spinner could be a decent addition to protect your creatures. Nimble Obstructionist has never really had a breakthrough in modern, but a single copy could be pretty good. And so on.

Also, if you have to play Sigiled Starfish and other severely underpowered cards to get your draw engine going, I'm not so sure it's a very good engine, since the card advantage you would be gaining is lost to card quality. So, the scrying has to be attached to cards, that are already good (like Condescend). Augury Owl is a 1/1, for 2 mana - it's not really a good card. And your deck is close to collapsing under bad cards if you don't get a Conundrum Sphinx into play pretty fast.

You could also adapt green, mostly for Courser of Kruphix.

captainamerica on Kill you with Brainstorm?

3 weeks ago

if you're not really on a budget, Force of Will and Daze if you are I would play Remand Condescend and Counterspell.

You should play Lightning Bolt Flame Slash and Wizard's Lightning too

Craven183 on Sphinx Tribal

1 month ago

Hey Jon!

Hope you don't mind some suggestions from ya boi Owen. I've looked thoroughly through your list and have some ideas to propose to you. Totally up to you whether or not to use these cards (I won't be offended either way- at the end of the day this still looks like a solid, fun list!). But here are some suggestions:

  1. Replace some of the counterspells: I've noticed you've put a lot of counters in here. This is good- make sure people can't achieve their wincons. But 19 might be a little too much- mono blue can work very effectively with just 10 counterspells (especially with the draw and topdeck manipulation you will be able to achieve with this deck). Here are in my opinion the top ten best budget counterspells: Arcane Denial, Swan Song, Counterspell, Mana Leak, Foil, Pact of Negation, Summary Dismissal, Disallow, Muddle the Mixture, Condescend. And of course you have access to Mana Drain which could easily replace any counter out of the ones I just listed. Even if you want to stay at 19 counters, I would highly recommend taking out Annul, Ceremonious Rejection, Essence Scatter, and Spell Shrivel to put in cards like Swan Song, Arcane Denial, and Foil.

  2. Draw Spells: You've got good stuff in here like Pull from Tomorrow and Stroke of Genius, but sometimes paying X every time you want to draw cards can be a bit too much (especially when you are trying to cast high cost Sphinxes). I'd recommend removing Stroke of Genius, Fact or Fiction, and Fortune's Favor to put in Frantic Search, Dig Through Time, and Paradoxical Outcome. Frantic Search lets you untap lands, Dig Through Time is just too good, and Paradoxical Outcome can let you net mana off of bouncing Sol Ring while also letting you get more ETB effects off of your replayed creatures. For strong early game draw, I'd recommend removing Braingeyser to fit in Mystic Remora.

  3. Ramp: Since your average CMC of the deck is 3.48 and blue gives very little access to land ramp like green, you'll need to back that up with a buttload of artifact ramp. You need to put in Thran Dynamo, Mind Stone, and Sapphire Medallion. They will help you a LOT. Having Dreamstone Hedron, Everflowing Chalice, and Caged Sun in here addition to the other artifact ramp will definitely give you an edge over other players in mana. Also I'd recommend putting in at least 3 more islands.

  4. Acid Rain: This card makes me lol against mono green players. It seems entertaining but may be a useless draw when playing against decks that don't run green. Or even if they do run green it could be something like my Surrak Dragonclaw deck that only runs a few forests with most everything else being nonbasics that don't have forest type like Karplusan Forest. Due to this, if you want to put in some land hate, run Frozen AEther. People will hate you but it's not too mean and it certainly puts you ahead and gains you even more counterspell advantage.

  5. Sphinxes: Here are some Sphinxes I've found that I think would really do you a lot of work and versatility in this deck: Guardian of Tazeem, Chancellor of the Spires, Sphinx Ambassador, and Deadeye Navigator. Yeah, I know the Navigator isn't a Sphinx but he can blink your Sphinxes to get their ETB effects as well as Unesh's trigger. Endless value for only 2 mana.

  6. Target Removal: I would recommend taking out a couple counterspells in order to fit in Reality Shift, Rapid Hybridization, Pongify, AEtherspouts, or AEtherize. These cards have insane value. Everyone expects a counterspell, but nobody expects their Pathbreaker Ibex to suddenly become a 3/3 Pepe the frog at the end of main phase.

  7. The Immortal Sun. This card would do wonders for this deck- you saw first hand how well it worked on Saturday night. Imagine James trying to play that goddamn Teferi, Temporal Archmage with Immortal Sun out. Glorious.

  8. Terramorphic Expanse and Evolving Wilds. Think about these two for a second. They come into play, you sac them and go fetch and island and put the island into play tapped. Your deck is mono blue- so the only thing you can fetch with these is a basic island. If you just replace these with basic islands they'll come in untapped.

Anywho- those are my recommendations! Hope they help and I'm really looking forward to seeing you play this deck! Sorry I went into so much gross detail about my suggestions but I really do love looking through lists and then writing about them.

Cheers!Owen

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