Creature — Dragon
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
|Have (4)||firemind12 , metalmagic , DoctorDax , gildan_bladeborn|
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|Promo Set (000)||Rare|
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|Commander / EDH||Legal|
Glorybringer occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%
13 hours ago
Cleaned up decks and removed Daretti, Ingenious Iconoclast, Entreat the Angels, Flametongue Kavu, Glorybringer, Jaya's Immolating Inferno, Kaya, Ghost Assassin, Lingering Souls, Path of Mettle Flip, Sword of Feast and Famine, Teysa, Envoy of Ghosts
2 weeks ago
Here are my thoughts.
You need more lands. 20 lands aren't enough to cast your higher costing spells as smoothly as you need to. I am going to suggest adding some fetchlands or Fabled Passage to help you hit your land drops and be extra fodder for your Grim Lavamancers.
Speaking of the grim's, I do like the interaction between them and the Eternal Scourge. However, I don't think you need 4 of them. The reasoning behind this lies in the fact that you have to not only get the scourge and the lavamancer on the battlefield but the lavamancer has to stick around as well. That's gonna be a pretty hard thing to do with no ways to protect your creatures. My suggestion is dropping it down to 2-3 copies. A 3/3 for 3 isn't very impressive on the battlefield.
This is gonna tie into points 1 and 2 a bit, especially since you mentioned it. I don't think you want Demigod of Revenge in this deck. My reasoning is not only that you need 5 mana, which will not be reached easily with the current land count, but you will also need to draw extras and have them in the graveyard to have any of the awesomeness that can happen. Without any way to search up creatures it won't happen anywhere near often as you probably hope it will. I think they would be better spots for lands. If you are still wanting to have a large flyer in that slot, then I will nominate something like Glorybringer or Stormbreath Dragon.
Eidolon of the Great Revel? Do you have a lot of small creature decks in your meta? This looks like it would deal a lot of damage to you as well.
In the sideboard you have Pyretic Ritual. This could probably go to the main deck if you didn't want to include more lands. Having 3 seems like it would show up often enough to ramp out your planeswalkers, which can handle the higher mana needs from there. I will suggest swapping them for Desperate Ritual though. Same card essentially, but gives you the option of splicing Through the Breach on. Not only that, but you could up the count on your other sb cards if needed this way.
Through the Breach and Emrakul, the Aeons Torn. I think it's gonna be hard to pull off, but if you are wanting to have a suprise emrakul, then I will suggest Lukka, Coppercoat Outcast. His +loyalty works well with your solid creature count and his -2 could put an emrakul on the field for you if you stopped your creatures at 3 cmc. Granted there is a chance of hitting either demigod (which I would drop for this) or the hazoret. Even if you hit hazoret, you could activate lukka again and guarantee emrakul that way.
Anyhow long post ending, I hope you don't think I'm trying to put your deck down or anything like that. I'm just trying to offer ideas to help you enjoy your deck and be more successful.
1 month ago
A little late, but I started cutting my ramp down from 16 to 14 or 15 in my deck that tries to resolve a 5 drop on turn 3. Of course, the drops are Verdurous Gearhulk and Glorybringer primarily, which are just good card, but having the full 16 ramp pieces is a little much.
If you're down for resiliency over a small amount of flavor, Wolfwillow Haven is a pretty good card in place of a 2 mana creature that's easier to kill.
1 month ago
My version of the deck has a lot of removal: Bonecrusher Giant, Chained to the Rocks, Chandra, Torch of Defiance, Ixalan's Binding, Glorybringer, and Shatter the Sky. I haven’t had any issues with creature based match ups. As far as disruption I have tools in my sideboard to help out against control and combo. I’ve been having a lot of success with this deck online.
1 month ago
When I plan a deck, I do the following:
- 100 - 1 Commander
- 99 - 36 lands
- 63 - 8 manarocks
- This leaves me with ~55, changing as need be. Maybe I need 10 rocks for higher curves, maybe I want 38 lands. But the core of the deck is around 55 cards.
I then try to find cards that can fulfill multiple slots at once. For example, Utvara Hellkite is a supreme token enabler, so is Dragon Broodmother. If I want tokens in a Dragon deck, I use both if able. Same thing with Nesting Dragon.
Now I have six Dragons, each one dual-functions with another secondary purpose.
High-impact, high-value cards.
If one card does multiple functions, it's strictly better - in my opinion.
And the best cards hit multiple opponents for only the cost of one. For example, Arterial Flow is a horrendously evil card. For the low cost of merely , you strip SIX cards away. Let me say that again; You cast one spell and you strip away six. And if you happen to also have a Vampire, you create a 4 point spread on life totals.
- 4 points meaning they get -2 and you get +2. So if everyone is at 40, they are now at 38 and you're at 42. The difference is 4, so a 4 point spread.
Two abilities, going after three players, for 3 mana. Seriously, why it's not seen in every deck that runs black is honestly beyond me.
1 month ago
I like Glorybringer, I just wanted to keep a low tight curve. He fits the theme for sure, I could slot him in for Shaman comfortably, but Shaman plays better with my smaller cmc creatures because of his buff effect. He's also a source of advantage from his effect. There are merrits to both, I may try Bringer out once paper magic is allowed again haha
1 month ago
Magnanimous, Kiora, Behemoth Beckoner is the idea for card draw and also the ramping ability. Imagine T1 mana dork, T2 Kiora uncapping land to hold up Stubborn Denial or Shock mana. T3 sees a 4-5 drop creature. I am looking at Glorybringer or Stormbreath Dragon here, drawing me a card, getting 4 damage in, and possibly killing off a creature.
x12721, sure PSZ might not be so good. Good call.
triproberts12, true. I think the Stubby D addition may be worth it.
1 month ago
I've thought about this subject before when making decks, but have fallen slightly out of touch with the current Pioneer meta. I'd say that in general RG is best for a fast play it and swing deck and if you do want tempo and counterplay you should add blue, although that may change. Blue also might be better if you feel like T1 dork is being met by removal too often and you'd rather have a counter, Opt, or something else instead. If I were in this position, I would focus on optimizing a Savage Knuckleblade deck instead of looking for the best possible midrange deck in those colors because I know I'll probably end up disappointed or in a completely different segment of the color pie (for some reason all my decks end up in GB).
With that said, I think you can make two pretty good RUG decks in that general style. I'll call the first Value Town. Use the new Titans and synergies with new cards to beat down, get lands into play, whatever (don't know the deck well just think it's good). I'd prefer a deck that works like a Delver deck, stopping yourself from just dying T5 and waiting for the moment to slam your higher value creatures. Use just enough cards like AEtherize, Stubborn Denial, Brazen Borrower, and Shock to keep you alive. Add either Opt and others as glue or Elvish Mystic and others as acceleration. Then fill the other slots with haymakers like Glorybringer, Goblin Rabblemaster, and Questing Beast. For the mana, I'd want to just shuffle up a pile of on color fast lands and make sure the R/G/U split is roughly even but I don't think that's optimal.