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Creature — Dragon
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
on Temur Mid
1 month ago
1 month ago
2 months ago
Hello, nice deck overall. I really like Kaalia, Zenith Seeker and your attempt to fit Embodiment of Agonies . Although I have some suggestions. First of all, you lack creatures and cards on CMC 2 and 4 and that makes your Embodiment of Agonies worst. I can suggest maybe 1 or 2 Terminate on 2 CMC slot. In 4 CMC I strongly suggest 1 or 2 Restoration Angel . You can bounce Kaalia, Zenith Seeker and trigger her ability again, also triggers Seasoned Pyromancer . If you gonna put Restoration Angel consider also putting Akroma, Angel of Fury which is a sweet combo as you can flip her with Restoration Angel . I believe Stormbreath Dragon has an important place here, maybe instead of Glorybringer . Also I think Unburial Rites must be 4 of and consider if you have space to put some 1 mana discard spells main and in sideboard also a Damnation .
2 months ago
Aren't Zoo and Stompy the same thing? Large creatures that usually either have trample or gain trample?
I know Zoo, traditional, is a lack of synergy. Just a bunch of titanic creatures who each impact the boardstate on their own way.
Usually we might think if creatures like Avenger of Zendikar , Ruric Thar, the Unbowed , and Glorybringer but there are smaller creatures too, such as Predator Ooze , Reclamation Sage , and Kird Ape .
But at their core, the reason you have highly impactful creatures is so you can overwhelm and push through all defenses once you drop something to give them all trample.
Stompy is sort of, in my opinion, a subset of Zoo where you focus a bit differently. Zoo seeks to use one-shot creatures who impact their board with immediate presence whereas Stompy probably looks to sling and stack spells and abilities such as Rancor , Titanic Growth and Titan's Strength .
So I mean I guess they are different? But Stompy is really just a subset of Zoo.
2 months ago
I was playing my Neheb, the Eternal deck, in a five player game - me, control player one (mana screwed), control player two (desperately trying to keep everyone from winning), simic counters player, and a tokens player who wasn't really doing much after getting board wiped. I had nine lands, a Pristine Talisman , Neheb himself, and a Repercussion in play, but this was turn like 15-20, so I was far behind. Nevertheless, the two controlling decks at the table had kept life totals pretty high - in fact I think we were all pretty close to 40, except for control player two, who'd taken most of the aggro that game, but was playing Oloro, Ageless Ascetic to gain some back, and was down to 30-ish.
The Simic player across the table goes off, putting +1/+1 counters on all his things like crazy, then goes to combat and swings everything at me. I say no blocks, then ask the total - it's 38, puts me to two. Fine. No problem. My turn rolls around, and I untap. Cast Insult for double damage. Cast Dualcaster Mage to copy it for quadruple damage. Cast Glorybringer . Swing the Dragon and Neheb at the tokens player, use the dragon's exert trigger to deal 4 damage to one of the simic player's creatures. That 4 gets doubled to 8, then again to 16. Then repercussion goes off, and shoots 16 at the simic player. Which gets doubled to 32. Which gets doubled to 64. Dead during the declare attackers step. Then the two creatures connect for another 32 damage against the tokens player, who's down to 8. I get 96 red mana from Neheb for my second main, and I use two of it to cast Price of Progress , which deals 8 damage to each player for each nonbasic land they control - killing me, tokens player, and control player 2 all at once, while handing the game to control player one, who was still stuck on like 4 basics.
3 months ago
Instant - Trap
Counter target spell. If the spell being targeted was cast with an alternative casting cost, this spell costs to cast.
I was hoping you'd do something foolish.
Make a Boros Dragon for Standard
3 months ago
I think, overall, the core balance of ramp/draw/dragons is feeling good, but yeah, certain dragon slots should be re-evaluated w/ new sets/meta shifts every so often. Any time I've been feeling "I don't really want to see this" with a dragon, I'm making note of which one and why.
As to Cultivate in particular, I cut it awhile back and haven't missed it. Our ramp and fixing is fine without it; we're only running 5x basics; the ramp package is diverse enough with better 3CMC payoffs, etc. I really just want 2CMC land ramp.
I'm also pulling apart a Teferi (and then Urza) deck at the moment, so am testing with Mox Diamond and Chrome Mox from that deck, as previously discussed, and that kind of also pulls away from needing 3CMC ramp slots. After some adjustments, I have my average CMC down to 2.73 . . . but reevaluating the whole Greater Good plan. It's often great value and can set up a backup combo, but has pretty frequently just been a dead draw depending on board states. Without Patriarch's Bidding , draw 4 and discard 3 for most of our creatures is . . . fine, but not amazing, and can set you up for a brutal graveyard exile b/c it is so telegraphed.
Most of the time I've been winning games via "go wide"/combat, rather than the outright combos, so I'm treating the Thunderbreak Regent and Glorybringer slot as a flex one and looking again at Verix Bladewing , solely for how the flexibility can play well once we have an engine going. With the right cards in play, it does more than it seems for one card, mainly for the relevance with early power (draw triggers), "dragons matter" triggers. I still think Broodmate Dragon isn't worth consideration, but the flexibility (early development into Dragon Matters payoffs or later game doubling those payoffs for cheap) is the key here and something I'd undervalued previously. Sometimes a 4/4 flyer for 3CMC or even 1CMC is good enough; as overall non-dragon card quality has increased, the pressure to have every dragon do a cool toolbox thing has lessened a bit vs curve and board presence/flexibility considerations, at least for me.
3 months ago
That's why I kept Glorybringer in - there are so many enablers and actual commanders that can be shot down with this that it's worth giving a shot. Especially after I recovered from Aven Mindcensor preventing me to color fix during one game.
Scourge of the Throne is a Dragon I completely forgot about but you're right, there are times when it's just vanilla and Dragonlord Kolaghan might be better option for the same CMC. I used to think about it as a staple while waiting for something better to show up.
With Thunderbreak Regent I'm not sure if I want to get him back his place but its' role as a removal bait looks promising. Maybe after few games I'll change my mind. For now I wonder if I need Cultivate here since it used to be here since I bought the precon and I think of it as a some kind of "core". However, the deck evolved since that time and now I wonder if switching it for Abrupt Decay or one of the missing tutors might be actually better. What do you think?
Glorybringer occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%